I honestly never start a balance complaint thread, but after playing Spellbreaker post-patch, the changes to Full Counter are just completely out of touch with reality.
Lets begin by getting some things straight: Yes, the previous damage coefficient was high. This was, originally, because it counterbalances the loss of an adrenaline bar (2 instead of 3) and the damage that this third bar had on the original burst skills. In other words, spellbreaker burst skills do significantly less damage than core/berserker burst skills, thus full counter needs to hit hard. Could it have been shaved? Yeah, sure. Did it have to be neutered? Not at all.
That said: This nerf puts Full Counter, a Warrior burst skill and core mechanic of Spellbreaker, below the damage point of ALL Auto Attacks for every warrior weapon in the game. It's so low, in fact, that it can't even kill a mesmer clone on full zerk gear. What is the logic behind making a BURST skill that has a cooldown and the possibility of not being activated at all hit significantly lower than literally all the no cooldown, 100% activation skills in the game?
For god's sake even Dagger 3 has over twice its damage coefficient and has a 1/4s daze +1.5 stun. Hammer 4 is an AOE knockback that hits almost 4 times as hard. THERE ARE CONDI FOCUSED WEAPON SKILL AUTO ATTACKS WITH HIGHER BURST OUTPUT.
If you think the daze duration increase makes up for it, it just really really doesn't. There's stunbreaks everywhere, and the stability boonspam in the game is massive. Its like Anet never actually tested this stuff in an actual fight environment. In a 1v1 FC doesn't do enough damage to be worth losing the extra damage from a 3rd adrenaline bar, and in group fights the stability spam is so gross that the daze duration increase isn't even relevant.
At this point I'm just writing this out of frustration, because I know the possibility of it being reversed or even looked at is laughable. I just think its a shame Anet developed an interesting counter mechanic for an elite spec and now proceeds to just make it near useless in the game modes that it was (obviously) originally thought for. Frankly, its disappointing.