Jaunt — Guild Wars 2 Forums

Jaunt

Curunen.8729Curunen.8729 Member ✭✭✭✭
edited December 13, 2018 in Mesmer

I dunno where to begin.

Previous damage nerfs were fine and understandable to prevent it stacking with burst. Charge cooldown increase to 30s which again fair enough reduced the spammability. And now only 2 charges in pvp/wvw... this is kind of going too far.

It only ports you 450 units, how is this necessary or even reasonable - especially in wvw, I truly fail to see how Jaunt was overpowered there with 3 charges. Sure if they want to restrict mobility in pvp then go for it, I don't play there anymore to comment on that, but this should not have been applied to wvw where the distances are so huge that a third jaunt charge is hardly game breaking.

Ideally would be nice to get the 3rd charge back in wvw, but knowing these things never go backwards - at least bring the charge cooldown to 20s and maybe bump up the range to 500 or 600 units - ie half of blink, for two charges.

IH hybrid | My ears, how are you! | Kourna Jackrabbit for default Springer

Comments

  • Agreed with 20s CD.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited December 13, 2018

    You forgot to add -1 one Jaunt is = (500-1000) confusion damg. Have Anet compensated for this? No! They need to take that damage from the 3rd jaunt, divide it by 2 & split it between the 2 jaunts. It's like dealing with a 5th grader doing math...

    Winter Nerf is coming!

  • Sometimes they seem to be lazy to check out WvW counterpart, oh Jaunt and Portal are very strong in sPvP, they are maybe very strong in WvW as well, let's not split and apply to both just in case.
    This patch seriously seemed very rushed tho.
    Theh were saying a lot about an improvement of splitting skills per gamemode to make all the gamemode separated. And instead what's applied on sPvP was applied in WvW as well, maybe laziness to split who knows.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @Skada.1362 said:
    They most definitely went too far. The Portal, Jaunt and Power Block changes makes no sense what so ever in WvW. Change it in PVP for all I care but revert the changes in WvW immediately. None of these 3 items were an issue in WvW, they might have been in sPVP (maybe not Power Block that change was just full hurr durr). Jaunt should have 3 charges of 30 second recharge, simply remove the confusion and boom, problem solved. The problem that is full blown condi Mirage has to do with how easy it is to stack large amounts of torment and confusion on the target and how easy it is to reapply them. Remove a stack or 2 of torment on axe ambush, remove a stack or 2 of confusion on axe 3 (on top of cooldown changes already made).

    Guys ask yourselves this, was Power Block an issue in WvW? ? Was Portal an issue in WvW in current patch where you kinda can't hide in keeps anymore? Was 3 charges of Jaunt that abusive to people? .. Running full zerk/assa/marauder mix or whatever gives you around 1900 armor. With this I take over 10k hammer bolts in the face, 10-15k Soulbeast longbow auto attacks from far far away. Today I was legit 1 shot (twice) by a Malicious Backstab without the Deadeye even marking me, simply running around boom dead without any warning or tell at all. Somehow this is OK and intended. This was just an example of many things that are truly oppressive in WvW but are considered acceptable. Just give us Power mesmers back our ability to crit with Power Block, give us back our charge of Jaunt, remove the confusion on it for all I care but we need that third charge to stay alive.

    I mean come on Anet, you even said it yourselves in the patch notes:
    "... We've also reduced the power of mirages in PvP in order to lower their burst damage." - Ok so barely nothing was done about Condi Mirage burst which is the real culprit, but you touched Power Block that very few people use.. mkay. And why was this changed in WvW?

    "We want mirages to excel in longer combat engagements, but their burst damage was just too high." - Hmmmm ok so having 1 charge less of Jaunt will somehow make me excel in longer fights? How? Maybe I just need to git gud to understand? Maybe having played over 7000 hours of Mesmer isn't enough to understand.

    Yeah well said. Given their statement of "lower their burst damage", I'm confused why condi durations/stacks weren't shaved in appropriate places such as Ineptitude, axe ambush, and so on. But instead we get mobility nerfed by removing a Jaunt charge - and due to mirage's paper thin sustain outside of spamming evades/invulns with mobility and a tiny bit of stealth (ie when you get hit, it hurts), this kind of also goes against their statement of "We want mirages to excel in longer combat engagements"... It comes across that the nerfs don't match the intention stated, especially in wvw.

    I suppose they may have been thinking removing one jaunt charge to disincentivise use for burst enhancement, so the remaining two are encouraged to only be used defensively - but the reality in wvw is that those three 450 unit teleports are sometimes barely enough to kite with in open field, unless used in addition with other teleports (ie blink/staff2/IA etc) or flying around with mirage thrust.

    IH hybrid | My ears, how are you! | Kourna Jackrabbit for default Springer

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭
    edited December 14, 2018

    Kind of offtopic but I get the pb nerf (some "famous" mesmer player called it a buff lul), if you stacked the previous pb + new lost time you could get some 5k rupt crits. With that said I would've like to maintain the previous pb and don't change lost time.

    As for the new jaunt if it was an utility it would be good, for an elite is trash.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited December 14, 2018

    @Skada.1362 said:
    Jaunt should have 3 charges of 30 second recharge, simply remove the confusion and boom, problem solved.

    I don't agree with that part. Don't forget, this is not just simply a skill on your toolbar. It's an Elite. & having an Elite that let's you blink at 450 range per charge is not an Elite in my book. It's more like a lesser minor number 5 on the thief shortbow. Add Distortion or Reflect or something if you don't want damage but i really don't agree that Jaunt should be simply a small blink.

    Winter Nerf is coming!

  • tinyreborn.1938tinyreborn.1938 Member ✭✭✭
    edited December 14, 2018

    @Tiah.3091 said:

    P.S.

    Not just Jaunt, but his whole patch had some VERY questionable changes.
    Like Dolyak stance MASSIVE buff for soulbeasts. Who were ALREADY OVERPERFORMING (even according to devs themselves - in that very kitten post).
    Or lead attack nerf absurdiness. And, at the same time, ENTIRELY ignoring The Cancerstorm synergy with Improvisation AIDS.

    Its been said many times. Meme on that dolyak stance....
    Cancerstorm and improvisation completely ignored like it was amazing change . When DE drop antireveal for DS thats make you think something is really wrong xD
    Among all specs since Anet refuse to make reasonable changed and rework/buff outdated(useless) elites , just let us take freaking utilities in elite slot . Mimic would take place on elite skill and would be infintiely better than any mesmer elite (probably not Gwell but for sure better than the rest)

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @Vieux P.1238 said:

    @Skada.1362 said:
    Jaunt should have 3 charges of 30 second recharge, simply remove the confusion and boom, problem solved.

    I don't agree with that part. Don't forget, this is not just simply a skill on your toolbar. It's an Elite. & having an Elite that let's you blink at 450 range per charge is not an Elite in my book. It's more like a lesser minor number 5 on the thief shortbow. Add Distortion or Reflect or something if you don't want damage but i really don't agree that Jaunt should be simply a small blink.

    Not an elite? You can jaunt while stunned or immoblized...it removes a condition and can do aoe dmg....

    Jaunt on a "Mirage Cloak" with "Dune Cloak" = You inflict x3 Bleed + x3 Confusion + Get Evade / Ambush skill and you clean x1 Condition, all that in one area.

    Not to mention the kiting potential of jumping up and down ledges. U can literally sit next to a wall on capricon or forest. If a warrior stuns u. Just jaunt up. N he would be forced to move back or run around.

    It's strong for people who know how to use it.

  • Dune cloak is SO OP can we nerf it and give back jaunt the 3rd charge?
    while at it, nerf Elusive mind too 6 seconds doesn't feel enough, and that kitten trait egotism it is helping the Mesmer soooo much to burst targets down, specially those with perma protection.

    As for tinyreborn no need to make a thread about it, next on the nerfs list is IH probably, they will make sure that Dune cloak looks attractive to choose xD

  • @Heartpains.7312 said:
    Dune cloak is SO OP can we nerf it and give back jaunt the 3rd charge?
    while at it, nerf Elusive mind too 6 seconds doesn't feel enough, and that kitten trait egotism it is helping the Mesmer soooo much to burst targets down, specially those with perma protection.

    As for tinyreborn no need to make a thread about it, next on the nerfs list is IH probably, they will make sure that Dune cloak looks attractive to choose xD

    Well ... In this case chrono would be attractive more than anything mirage have xD
    Small reminder ...Vent exhaust have MORE damage with BURN+more power damage(tho cant crit now)+ its trigger vent therapy+cooling down forge ++++++++++++++++++++++++++++++++++++++++++++ PERMA VIGOR which mesmer...doesnt have xDDDDDDDDDDDDDDD

  • TorQ.7041TorQ.7041 Member ✭✭✭
    edited December 14, 2018

    @tinyreborn.1938 said:

    @TorQ.7041 said:

    @Vieux P.1238 said:

    @Skada.1362 said:
    Jaunt should have 3 charges of 30 second recharge, simply remove the confusion and boom, problem solved.

    I don't agree with that part. Don't forget, this is not just simply a skill on your toolbar. It's an Elite. & having an Elite that let's you blink at 450 range per charge is not an Elite in my book. It's more like a lesser minor number 5 on the thief shortbow. Add Distortion or Reflect or something if you don't want damage but i really don't agree that Jaunt should be simply a small blink.

    Not an elite? You can jaunt while stunned or immoblized...it removes a condition and can do aoe dmg....

    Jaunt on a "Mirage Cloak" with "Dune Cloak" = You inflict x3 Bleed + x3 Confusion + Get Evade / Ambush skill and you clean x1 Condition, all that in one area.

    Not to mention the kiting potential of jumping up and down ledges. U can literally sit next to a wall on capricon or forest. If a warrior stuns u. Just jaunt up. N he would be forced to move back or run around.

    It's strong for people who know how to use it.

    You always barge in memser forum/threads to say some kitten that you have no clue about.Thief mains have a bad habit of coming here and spit their nonsense >: (
    Especially meme'ing proof with that DUNE CLOAK example (skills can be used being immobilized,what a shocker!)... By adding random crp like this doesnt make your comment look more solid but more dumb . Made me think actually to create a thread because how pathetic dune cloak is...

    ll I here is blablabla my opinion matters yours doesn't cos I main a class blablab

    How does it make my comment look dumb by stating how it works? Lol the stuipdity of that is insane.

    Your comment looks dumb when you don't explain anything and just say it's not elite worthy.

    Getting out if immo and daze is massive. If A warrior stuns you and hundred blades ur kinda screwed. But jaunting out of place so it misses is massive.

  • I find it funny that they keep nerfing and nerfing mesmers things, things like vigor access etc, and then .... I see a target and I use arcane thievery to remove some of the god kitten boons and then I see that I have 25sec of vigor =D

    As if they don't nerf chrono as well lol, honestly they nerf mirage, chrono and core, they are throwing darts on the dartboard! xD

  • TorQ.7041TorQ.7041 Member ✭✭✭
    edited December 14, 2018

    @tinyreborn.1938 said:

    @TorQ.7041 said:

    @Vieux P.1238 said:

    @Skada.1362 said:
    Jaunt should have 3 charges of 30 second recharge, simply remove the confusion and boom, problem solved.

    I don't agree with that part. Don't forget, this is not just simply a skill on your toolbar. It's an Elite. & having an Elite that let's you blink at 450 range per charge is not an Elite in my book. It's more like a lesser minor number 5 on the thief shortbow. Add Distortion or Reflect or something if you don't want damage but i really don't agree that Jaunt should be simply a small blink.

    Not an elite? You can jaunt while stunned or immoblized...it removes a condition and can do aoe dmg....

    Jaunt on a "Mirage Cloak" with "Dune Cloak" = You inflict x3 Bleed + x3 Confusion + Get Evade / Ambush skill and you clean x1 Condition, all that in one area.

    Not to mention the kiting potential of jumping up and down ledges. U can literally sit next to a wall on capricon or forest. If a warrior stuns u. Just jaunt up. N he would be forced to move back or run around.

    It's strong for people who know how to use it.

    You always barge in memser forum/threads to say some kitten that you have no clue about.Thief mains have a bad habit of coming here and spit their nonsense >: (
    Especially meme'ing proof with that DUNE CLOAK example (skills can be used being immobilized,what a shocker!)... By adding random crp like this doesnt make your comment look more solid but more dumb . Made me think actually to create a thread because how pathetic dune cloak is...

    For the record. I also play mes. I play half the classes in gw. I don't comment on classes I don't play lol. Looks like you have no idea how to use jaunt. Stop crying. Blocked.

  • TorQ I don't wanna argue but I do wanna discuss, can you tell me why in the world would you or anyone use that Dune cloak? xD
    btw with jaunt being 2 charges, emmmm my build would have only 3 condi clears, 2 jaunts and torch 4, the rest will be arcane thievery and F4 to handle (arcane thievery can be risky sometimes).

    Mirage don't just uses the dodge/jaunt for one specific thing attacking, and if the explanation for the changes were to make mirage better the longer the combat is, this change is definitely the opposite of that, how are we gonna last longer? and if we do how are we gonna benefit from it? running out of condi clears? or running out of some mobility to kite?

    Now, back to Dune cloak, can you please tell me why would you use that over IH? oh and btw now you gotta be really careful while trying to use jaunt.

  • @TorQ.7041 said:
    ll I here is blablabla my opinion matters yours doesn't cos I main a class blablab

    Because you have done nothing but crying how OP mesmer and how its carry you from silver to gold or something lul

    How does it make my comment look dumb by stating how it works? Lol the stuipdity of that is insane.

    Stating how its work? More like 'look I used few skills and they did things!' while mentioning worthless GM trait. There is only your stupidity there

    Your comment looks dumb when you don't explain anything and just say it's not elite worthy.

    Because its been told why many times? I have to copypaste everypost about it for clueless/blind people?

    Getting out if immo and daze is massive. If A warrior stuns you and hundred blades ur kinda screwed. But jaunting out of place so it misses is massive.

    Another dumb example ... As I said every skill can be used in immob. Even more daze doesnt stop you from moving . Warrior stunned me? Id use blink/ staff 2/IA which is free to use whenever and on lower CD and have further teleport than 450 range

    For the record. I also play mes. I play half the classes in gw. I don't comment on classes I don't play lol. Looks like you have no idea how to use jaunt. Stop crying. Blocked.

    I wish I could block people like you to never seen your post but its not implemented yet . All I seen from you cry in thieves forum how poor thieves are weak and how you smashing your face against keyboard to get to gold on baindead mesmer and its must be stopped . :joy:

  • tinyreborn stop going so offensive and let us hear why the use of Dune cloak. I want to know why that trait exists.

  • SteepledHat.1345SteepledHat.1345 Member ✭✭✭
    edited December 14, 2018

    IH is so much better than dune cloak it hurts. Especially on the soon to be meta dueling set up. Sc/P // A/T

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @TorQ.7041 said:

    @Vieux P.1238 said:

    @Skada.1362 said:
    Jaunt should have 3 charges of 30 second recharge, simply remove the confusion and boom, problem solved.

    I don't agree with that part. Don't forget, this is not just simply a skill on your toolbar. It's an Elite. & having an Elite that let's you blink at 450 range per charge is not an Elite in my book. It's more like a lesser minor number 5 on the thief shortbow. Add Distortion or Reflect or something if you don't want damage but i really don't agree that Jaunt should be simply a small blink.

    Not an elite? You can jaunt while stunned or immoblized...it removes a condition and can do aoe dmg....

    Jaunt on a "Mirage Cloak" with "Dune Cloak" = You inflict x3 Bleed + x3 Confusion + Get Evade / Ambush skill and you clean x1 Condition, all that in one area.

    Not to mention the kiting potential of jumping up and down ledges. U can literally sit next to a wall on capricon or forest. If a warrior stuns u. Just jaunt up. N he would be forced to move back or run around.

    It's strong for people who know how to use it.

    I stopped reading at dune cloak. If you're going to comment on a class, at least have some basic understanding of how it actually works instead of just reading wiki

    Tingle my stingleberry

  • EpicTurtle.8571EpicTurtle.8571 Member ✭✭✭✭

    For reference everyone the confusion lasts 2 seconds and the base damage is only 133. That's why he thinks it's still powerful. Draw your own conclusions.

  • I believe most of us are aware EpicTurtle, but we heard Dune Cloak, it took all the spotlights xD

  • EpicTurtle.8571EpicTurtle.8571 Member ✭✭✭✭

    I just wanted to highlight the absurdity.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited December 15, 2018

    Agreed. If you were going to nerf anything about Jaunt, it would be the damage and confusion just because on a philosophical level the game needs less instant cast damage not more, even though post nerf the damage numbers were by no means blowing people the kitten up. Remove the damage and confusion and give us back the three charges on a 20 second cooldown.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Koen.1327Koen.1327 Member ✭✭✭

    very powerful in pvp, every map has spots where only jaunt/blink can save you
    mes' now pushed towards full duelist, ia is taken more often now thus replacing/improving survivability in case you got stunned

    as for wvw, mirage is extremely overpowered as roamer though not sure if 1 charge less of jaunt gonna do anything

    just a little shave off of the extreme output of evasion

  • apharma.3741apharma.3741 Member ✭✭✭✭

    20s CD
    No Confusion
    1 damage
    2 counts

    EZ.

  • The problem is that Mirage now joined the train of other specialization where elite skills don't really feel fun or dangerous anymore, they feel more like an utility than an skill that on the right time can change a game. :disappointed:

  • @apharma.3741 said:
    20s CD
    No Confusion
    1 damage
    2 counts

    EZ.

    I was expecting something like that.
    as I said when I saw one charge less, I was expecting to see at least another line for Jaunt to lower its cd by 10seconds but nope. xD

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Koen.1327 said:
    very powerful in pvp, every map has spots where only jaunt/blink can save you
    mes' now pushed towards full duelist, ia is taken more often now thus replacing/improving survivability in case you got stunned

    as for wvw, mirage is extremely overpowered as roamer though not sure if 1 charge less of jaunt gonna do anything

    just a little shave off of the extreme output of evasion

    Good mesmers have been aware that most of the stuff where blink (and now jaunt) can save you can actually be used with Phase Retreat for a much lower cooldown.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Koen.1327Koen.1327 Member ✭✭✭

    @mortrialus.3062 said:

    @Koen.1327 said:
    very powerful in pvp, every map has spots where only jaunt/blink can save you
    mes' now pushed towards full duelist, ia is taken more often now thus replacing/improving survivability in case you got stunned

    as for wvw, mirage is extremely overpowered as roamer though not sure if 1 charge less of jaunt gonna do anything

    just a little shave off of the extreme output of evasion

    Good mesmers have been aware that most of the stuff where blink (and now jaunt) can save you can actually be used with Phase Retreat for a much lower cooldown.

    the cooldown of jaunt is like 0.3 secs, so you can just chain it 3 times - this is not something phase retreat can do, and plenty of situation where this is required

    and if you dont use staff then you are hit the most by this nerf (in wvw, where full dmg outputs is more common)

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Koen.1327 said:

    @mortrialus.3062 said:

    @Koen.1327 said:
    very powerful in pvp, every map has spots where only jaunt/blink can save you
    mes' now pushed towards full duelist, ia is taken more often now thus replacing/improving survivability in case you got stunned

    as for wvw, mirage is extremely overpowered as roamer though not sure if 1 charge less of jaunt gonna do anything

    just a little shave off of the extreme output of evasion

    Good mesmers have been aware that most of the stuff where blink (and now jaunt) can save you can actually be used with Phase Retreat for a much lower cooldown.

    the cooldown of jaunt is like 0.3 secs, so you can just chain it 3 times - this is not something phase retreat can do, and plenty of situation where this is required

    and if you dont use staff then you are hit the most by this nerf (in wvw, where full dmg outputs is more common)

    1. You can't chain it three times anymore.
    2. Back when you could do that that's a 90 second cooldown until you get the full utility of jaunt back off cooldown.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • @mortrialus.3062 said:

    @Koen.1327 said:

    @mortrialus.3062 said:

    @Koen.1327 said:
    very powerful in pvp, every map has spots where only jaunt/blink can save you
    mes' now pushed towards full duelist, ia is taken more often now thus replacing/improving survivability in case you got stunned

    as for wvw, mirage is extremely overpowered as roamer though not sure if 1 charge less of jaunt gonna do anything

    just a little shave off of the extreme output of evasion

    Good mesmers have been aware that most of the stuff where blink (and now jaunt) can save you can actually be used with Phase Retreat for a much lower cooldown.

    the cooldown of jaunt is like 0.3 secs, so you can just chain it 3 times - this is not something phase retreat can do, and plenty of situation where this is required

    and if you dont use staff then you are hit the most by this nerf (in wvw, where full dmg outputs is more common)

    1. You can't chain it three times anymore.
    2. Back when you could do that that's a 90 second cooldown until you get the full utility of jaunt back off cooldown.

    Now they perma taken away this jaunt and isntead of being free to use at least 1 charge of jaunt offensively . Now you can use only 1 offensively and always sit at 1 charge and being afraid something gank you ...
    60s cd 2 charges of jaunt vs 72s cd rampage that every hit does 8-10k . Can we get analog of rampage on 72s cd ? And throw moa signet(on180s cd) to trash can where its belong

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