I dunno where to begin.
Previous damage nerfs were fine and understandable to prevent it stacking with burst. Charge cooldown increase to 30s which again fair enough reduced the spammability. And now only 2 charges in pvp/wvw... this is kind of going too far.
It only ports you 450 units, how is this necessary or even reasonable - especially in wvw, I truly fail to see how Jaunt was overpowered there with 3 charges. Sure if they want to restrict mobility in pvp then go for it, I don't play there anymore to comment on that, but this should not have been applied to wvw where the distances are so huge that a third jaunt charge is hardly game breaking.
Ideally would be nice to get the 3rd charge back in wvw, but knowing these things never go backwards - at least bring the charge cooldown to 20s and maybe bump up the range to 500 or 600 units - ie half of blink, for two charges.
IH hybrid | My ears, how are you! | Kourna Jackrabbit for default Springer