Should Plasma be removed from Siamoth? — Guild Wars 2 Forums

Should Plasma be removed from Siamoth?

Personally, I think Siamoth dropping Plasma is one of the key factors in Soulbeasts strength in PvP and I absolutely abhor the RNG associated with it, the weird pick up issues (try picking it up in sword for example - doesn't work half the time), and the fact it basically means you're winning the fight. It is my opinions that plasma should be removed from Siamoth (and that all the pigs should go down to just 1 forage item) and I was wondering what other rangers think.

Comments

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    edited November 25, 2018

    I think the pickup should be removed first and changed to a similar function to steal.
    After that they could change the drop chance abit to be the lucky draw basically and the other two are the stealth as the base option so to say.

    Overall the rng isnt that bad if the pickup gets fixed.

  • The problem with the RNG is that if we are near equal skill level and you get plasma and I don't, you win the fight - and vice-versa.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    If this is a large part of what is causing Soulbeast to [arguably] overperform in sPvP, then yes I do think it should be removed before other traits and skills are adjusted. I do also agree with @InsaneQR.7412 that the functionality of the forage skills needs to change into a Steal equivalent so they are less clunky. Also, "Eat Egg" should be removed from Pig forage as well. What's 6 initiative gonna do for a Ranger?

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Pterikdactyl.7630 said:
    If this is a large part of what is causing Soulbeast to [arguably] overperform in sPvP, then yes I do think it should be removed before other traits and skills are adjusted. I do also agree with @InsaneQR.7412 that the functionality of the forage skills needs to change into a Steal equivalent so they are less clunky. Also, "Eat Egg" should be removed from Pig forage as well. What's 6 initiative gonna do for a Ranger?

    Maybe change the initiative into endurance and we are good.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    @InsaneQR.7412 said:

    @Pterikdactyl.7630 said:
    If this is a large part of what is causing Soulbeast to [arguably] overperform in sPvP, then yes I do think it should be removed before other traits and skills are adjusted. I do also agree with @InsaneQR.7412 that the functionality of the forage skills needs to change into a Steal equivalent so they are less clunky. Also, "Eat Egg" should be removed from Pig forage as well. What's 6 initiative gonna do for a Ranger?

    Maybe change the initiative into endurance and we are good.

    Yeah that's a great idea! :D

  • Krispera.5087Krispera.5087 Member ✭✭✭

    @Eleazar.9478 said:
    Nerf soulbeast moa stance and ect in pvp.

    Agree, 66% was crazy to start with. Also, Stability and Protection up time.

    Let's start with Moa Stance, I guess it will fix the later ones.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    pigs should be reworked anyhow... may as well remove the plasma.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited November 26, 2018

    I can go both ways on this.


    My arguments in favor of KEEPING plasma:

    1. 1v1 matchups are significantly less favorable when we don't have access to it. Plasma and OWP are the only reasons the meta boonbeast build can kill anything. If plasma gets removed, we are essentially relying on a gimmick elite (+wh4 and autoattack spam) every 60 seconds to kill anything.
      • As such, removing plasma will hurt rangers' place in the meta fairly significantly. Without it, our matchups against every class get significantly harder (both to survive and kill). Even more so against condi mesmer, holo, and spellbreaker.
      • Plasma basically gives us a "break" where the other person is forced to kite away from us or pop defensive cooldowns. In a fight, boonbeast plays completely defensively until we get a plasma or use OWP.
    2. It IS fun when you get it.
    3. Removing plasma means Siamoth is going to be relatively useless in PvP. However, that means I get to use my smokescale again! ^^

    My arguments in favor of REMOVING plasma.

    1. It basically makes you unkillable for a few seconds. Obviously, it's not an actual invulnerability. However, coupled with boon share, getting plasma on boonbeast and merging for extra boon duration causes us to gain access to a fairly long duration resistance, stability, quickness, and alacrity. These 4 are the important boons in plasma as they make us immune to conditions, hard crowd control, increases our damage output, and reduces our cooldowns (thus decreasing the time it takes to get another RNG plasma).
      • As a side note, long duration protection (rugged growth procs) + regen also increases our sustain. However, we already have access to both of these boons in the build, so, the ones you get from the plasma don't make too much of a difference.
      • Sometimes, depending on how much damage the enemy is willing to take, getting plasma basically guarantees you get the decap/full-cap as they're usually forced off-node.
    2. It's annoying when an enemy ranger gets plasma. I hate having to retreat or being unable to get the kill because the other person got lucky.
    3. There's no skill involved in using plasma.
      • A mediocre player can still force a high tier player to retreat when they use it and merge, simply because of how strong the boons are.
      • However, you have to know how to play ranger properly in order to maximize the value you get from it.

    So, overall, I would probably lean more towards removing plasma IF holo and condi mirage were nerfed as well. Otherwise I'm kind of indecisive since removing plasma means those 1v1 matchups become extremely difficult and oppressive.

  • I think what makes soulbeast stronk is soulbeast AND NOT CORE.

    Te lazla otstra.

  • This thread will result in both plasma and moa stance getting nerfed.

    The rng on pigs, while charming, should go. But before they change anything about that, the mechanic needs to change to work like Steal.

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    Well....if plasma is the issue, plasma should be changed. I feel like people have been saying Plasma should be nerfed for forever.

    Personally, I don't notice a difference in performance between running the build with Siamoth versus running the build with Smokescale.

    If anything, I'm on board with going after Moa Stance first, except that I just want the effect flat out changed because it's boring, passive, and lasts forever traited. You can't even use it wrong; most people can get a great deal of mileage out of it by just using it on cooldown. I'd change the effect to something like "heal for every boon applied for x seconds." The effect would then play off of the 4 boons gained and encourage you to play around your boons more actively while retaining the same sort of "use boons with this stance" design.

    Anyhow, that's just my 2c.

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • bigo.9037bigo.9037 Member ✭✭✭

    holo needs nerf, FB needs nerf, mirage needs nerf and soulbeast plasma needs nerf.

    I honestly want plasma removed. it's one of those things in this game that just promotes brainless spamming. you can be very low skill with meta boonbeast and completely destroy most other ranger builds even soulbeast ones.moastance, get plasma, merge and now you're invulnerable, have very high dmg and you just have to spam axe skills. even AA hitd hard with quickness as you probably have around 15+ might stacks.

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭✭
    edited November 26, 2018

    @bigo.9037 said:
    holo needs nerf, FB needs nerf, mirage needs nerf and soulbeast plasma needs nerf.

    I honestly want plasma removed. it's one of those things in this game that just promotes brainless spamming. you can be very low skill with meta boonbeast and completely destroy most other ranger builds even soulbeast ones.moastance, get plasma, merge and now you're invulnerable, have very high dmg and you just have to spam axe skills. even AA hitd hard with quickness as you probably have around 15+ might stacks.

    Let's say somehow I agree with you, if all those classes get nerf then plasma from siamoth must get nerf too. But, do you know if on other forum classes (holo, FB, mirage) are posts where they are asking to nerf their classes too? Or we, rangers are the only kitten class who ask nerf for themselves?

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    Aftwr reading sime stuff here i think i am the only one that just thinks: FIX THE EFFING PIGS FIRST.
    after that we can talk about plasma and moa stance.
    But remember plasma is also a thief and environment skill so nerfing it is kinda a basballbat action. Nerfing moa (atleast in pvp) can be discussed later on.

  • To elaborate on my earlier post:

    Siamoth's plasma is one of the few pet f2s with potential for worthwhile interaction with skills/traits. And it doesn't need soulbeast to achieve that interaction. Nature magic traits (Bountiful Hunter, Fortifying Bond, and Lingering Magic) all work well with it as does the shout WHaO when paired with those traits. I could understand asking for plasma's removal if it could only conceivably be utilized by a single overperforming build, but that's not the case.

    Also, Anet cannot split the functionality of a skill between the modes according to posts by the devs themselves. Plasma's removal would affect all modes whereas boonbeast is only overly strong in sPvP. It would be much more feasible for Anet to adjust the numbers somewhere for boonbeast in sPvP versus a functionality change they wouldn't be able to split.

    I would personally welcome a rework of all the pig forages. Clunky environmental items with RNG is not the best design. I would just hope that removing the RNG would end up as a net benefit to the forages instead of leaving them worse off than they were with the RNG.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Nah, thieves and mesmers have cheap mechanics so why shouldn't Ranger too ^^

  • Kilrik.6320Kilrik.6320 Member ✭✭✭

    I'd say in its current state for a pet, the siamoth is fine. If traited, forage is on a 24 second cd (30 norm), which is a fairly long time in pvp seconds. As it has been pointed out already, there is only a 33% chance of even yielding plasma. On top of all this, picking up the item is not nearly as easy or smooth as picking up other active items like turrets or banners. Porcine drops are like picking up pve items on the ground, it takes at least a second to do so, rather than a passing run through click like engineer or warrior items. The only argument for it's removal is the notion of passive gain, but I agree with so many of the others that this should be a pet family rework for effective change and not the removal of this one aspect. Furthermore if plasma is too over-powered in competitive arenas, then I believe it should be removed from wvw, pvp entirely for any profession which would only additionally include thieves (steal from mesmers) I believe.

  • There's also the fact that enemies can pick up and use the plasma in both sPvP and WvW.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    Should work just like a steal.
    Maybe the buffs of Plasma shouldn't be as over the top as they are now?
    But I would definitely like to get rid of the pick up.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Its not Plasma in itself.
    Its plasma in conjunction with +66% Boon Duration + Additional boonstacking/copying methods (Fresh Reinforcements/Nature Magic, WHaO, ect)
    Just lower the Boon Duration to 33% from Moa Stance. It seems like a decent spot for boon duration (akin to Rev's previous Facet of Nature, which was nerfed from 50%) and the huge boon uptime wont be as ridiculous.

    On another note, make the Winter's Bite effect gained while merged be consumed if your next attack misses. It would at least be a bit fairer vs Power builds if they can lower how much uptime Weakness has on Mainhand Axe, but that's assuming said builds (particularly Holosmith) gets toned down a bit in the process.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Euthymias.7984 said:
    Its not Plasma in itself.
    Its plasma in conjunction with +66% Boon Duration + Additional boonstacking/copying methods (Fresh Reinforcements/Nature Magic, WHaO, ect)
    Just lower the Boon Duration to 33% from Moa Stance. It seems like a decent spot for boon duration (akin to Rev's previous Facet of Nature, which was nerfed from 50%) and the huge boon uptime wont be as ridiculous.

    On another note, make the Winter's Bite effect gained while merged be consumed if your next attack misses. It would at least be a bit fairer vs Power builds if they can lower how much uptime Weakness has on Mainhand Axe, but that's assuming said builds (particularly Holosmith) gets toned down a bit in the process.

    if you nerf moastance like that you also invalidate other non boonspam builds that use it. 33% boon duration with 75% uptime... idk if that's worth s utility slot unless you're kittening out boons all the time. like the meta boonbeast build. I think you need to do a combination of moastance tweaking and naturemagic boon copying to fix it. or rather the way NM boons interact with soulbeast.

  • Ario.8964Ario.8964 Member ✭✭✭✭

    Granted my opinion will be incredibly biased as a rev and holo main, but I don't like rng stuff determining the outcome of a fight. The issue I see from the other side is that without the boons from plasma, survivability drops significantly which could limit the roles SB can fill especially when holo and other builds will be able to punish it more consistently due to the lack of the "break" given by plasma.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Ario.8964 said:
    Granted my opinion will be incredibly biased as a rev and holo main, but I don't like rng stuff determining the outcome of a fight. The issue I see from the other side is that without the boons from plasma, survivability drops significantly which could limit the roles SB can fill especially when holo and other builds will be able to punish it more consistently due to the lack of the "break" given by plasma.

    Which is exactly why anet should nerf the plasma or how it interacts eith NM, holospec, mirage and FB. Things would be much more even and fair in that case.

  • I'm taking a break of GW2 for 6 mouths, I'm coming back to discover the top meta build for ranger is axe axe build with bird and pig, imagine my surprise.
    I don't think that plasma should go away if it's not part of a complete overall to pigs F2.

    I get the RNG argument but it should be remembered that many of the pets work in the environment of "rng". I remember the same exactly argument years ago when some complained the KD from wolf which was RNG in the scene in was not always controllable and could be the difference between win and a lose. Today it's even worse, I never know if the electric wyvern will actually trip the targets it passes by like it supposed to, or if the gazalle will charge the target to just rocket himself into oblivion. For me all of the above are considered RNG and could be the difference between a win and a lose.

    Another aspect of this is that as much as I remember the plasma could be stolen by foe, giving players an obvious counter that could devastating to the player.

    If anything, A.net should look at the "plasma" item itself, as this item getting stronger and stronger with every new boon that is being presented to the game and I'm not convinced it's part of any balance consideration. But it shouldn't be due to the pig itself, I think it's great rangers found a build which is built around a specific pet ability, it was one of my hopes from the ranger class to begin with.

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    Just wanted to follow up and say as I continue to build test as I queue, I just don't see the value of Siamoth.

    Don't get me wrong, I get that plasma is strong. But the pig family is just such a subpar pet family for me. I'm struggling to find the value in trading an entire pet slot and merge skill selection just to have access to plasma.

    So let me jump on the trend/bandwagon here; nerf plasma, buff pig family.

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @jcbroe.4329 said:
    Just wanted to follow up and say as I continue to build test as I queue, I just don't see the value of Siamoth.

    Don't get me wrong, I get that plasma is strong. But the pig family is just such a subpar pet family for me. I'm struggling to find the value in trading an entire pet slot and merge skill selection just to have access to plasma.

    So let me jump on the trend/bandwagon here; nerf plasma, buff pig family.

    kitten don’t just buff pigs buff pretty much all core pet families.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭✭
    edited November 30, 2018

    @Durzlla.6295 said:

    @jcbroe.4329 said:
    Just wanted to follow up and say as I continue to build test as I queue, I just don't see the value of Siamoth.

    Don't get me wrong, I get that plasma is strong. But the pig family is just such a subpar pet family for me. I'm struggling to find the value in trading an entire pet slot and merge skill selection just to have access to plasma.

    So let me jump on the trend/bandwagon here; nerf plasma, buff pig family.

    kitten don’t just buff pigs buff pretty much all core pet families.

    Let's face it, we have too many pets, it is too hard for developers to fix all pets. Takes ages to fix classes, 8 x 3 (core+spec 1 + spec 2) + 1x2 (Revenant + spec 1), do you realize what means to fix 42 pets (saying 8 pets are almost ok atm). I mean, yes, I'll be glad if they do it, but I think we ask them too much. Maybe they shouldn't give us so many pets, from the beginning.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Dragonzhunter.8506 said:

    @Durzlla.6295 said:

    @jcbroe.4329 said:
    Just wanted to follow up and say as I continue to build test as I queue, I just don't see the value of Siamoth.

    Don't get me wrong, I get that plasma is strong. But the pig family is just such a subpar pet family for me. I'm struggling to find the value in trading an entire pet slot and merge skill selection just to have access to plasma.

    So let me jump on the trend/bandwagon here; nerf plasma, buff pig family.

    kitten don’t just buff pigs buff pretty much all core pet families.

    Let's face it, we have too many pets, it is too hard for developers to fix all pets. Takes ages to fix classes, 8 x 3 (core+spec 1 + spec 2) + 1x2 (Revenant + spec 1), do you realize what means to fix 42 pets (saying 8 pets are almost ok atm). I mean, yes, I'll be glad if they do it, but I think we ask them too much. Maybe they shouldn't give us so many pets, from the beginning.

    The difference is of the “42 pets” there’s only 18 families, and those families share 3 of their 4 skills. When we cross out the post HoT families (because they’re actually good) that knocks us down to pretty much 12 pets that need fixing, and judging by the fact that pets just consist of a bundle of completely static stats, and 4 skills, one of which is an auto attack it shouldn’t be too difficult.

    This becomes even easier when you consider some of the pets, such as cats, just need their skills to lunge towards the target so they can hit moving targets better and they’d be fine. This exact tech was already added post HoT to smokescale, Wyvern, and the rock gazelle which means it could be added to them.

    It was also added forever ago onto Moa Morph abilities, and 2 of them are identical to our pet moas skills but they don’t lunge, and a 3rd is literally identical but it has better scaling.

    Pets are not classes, they are not nearly as complex as classes, and using the raw number of pets vs the number of classes + elite specs as reason as to why it won’t get done is flawed, and a very poor argument at best.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Dragonzhunter.8506Dragonzhunter.8506 Member ✭✭✭✭
    edited November 30, 2018

    @Durzlla.6295 said:

    @Dragonzhunter.8506 said:

    @Durzlla.6295 said:

    @jcbroe.4329 said:
    Just wanted to follow up and say as I continue to build test as I queue, I just don't see the value of Siamoth.

    Don't get me wrong, I get that plasma is strong. But the pig family is just such a subpar pet family for me. I'm struggling to find the value in trading an entire pet slot and merge skill selection just to have access to plasma.

    So let me jump on the trend/bandwagon here; nerf plasma, buff pig family.

    kitten don’t just buff pigs buff pretty much all core pet families.

    Let's face it, we have too many pets, it is too hard for developers to fix all pets. Takes ages to fix classes, 8 x 3 (core+spec 1 + spec 2) + 1x2 (Revenant + spec 1), do you realize what means to fix 42 pets (saying 8 pets are almost ok atm). I mean, yes, I'll be glad if they do it, but I think we ask them too much. Maybe they shouldn't give us so many pets, from the beginning.

    The difference is of the “42 pets” there’s only 18 families, and those families share 3 of their 4 skills. When we cross out the post HoT families (because they’re actually good) that knocks us down to pretty much 12 pets that need fixing, and judging by the fact that pets just consist of a bundle of completely static stats, and 4 skills, one of which is an auto attack it shouldn’t be too difficult.

    This becomes even easier when you consider some of the pets, such as cats, just need their skills to lunge towards the target so they can hit moving targets better and they’d be fine. This exact tech was already added post HoT to smokescale, Wyvern, and the rock gazelle which means it could be added to them.

    It was also added forever ago onto Moa Morph abilities, and 2 of them are identical to our pet moas skills but they don’t lunge, and a 3rd is literally identical but it has better scaling.

    Pets are not classes, they are not nearly as complex as classes, and using the raw number of pets vs the number of classes + elite specs as reason as to why it won’t get done is flawed, and a very poor argument at best.

    Even 18 families mean a lot because is not about to fix only 18 skill but to make a synergy between all their skills, between their skills and our class skills/traits.
    Those pets have different F2 and different F3 ... there are many aspects who can or cannot interact or influence our class.
    It is not easy at all. Each of those 50 pets (because even they have 1 different skill, this could influence in bad or good mode) must be fixed considering all 3 specialization core, druid and soulbeast. I think you know that many times when you change/fix a little thing in a game, many things can be broken.
    If you think it is easy, just because they are only 18 families, why don't you tell them how to do it? :)

  • Krispera.5087Krispera.5087 Member ✭✭✭
    edited December 1, 2018

    @LughLongArm.5460 said:
    I never know if the electric wyvern will actually trip the targets it passes by like it supposed to, or if the gazalle will charge the target to just rocket himself into oblivion. For me all of the above are considered RNG and could be the difference between a win and a lose.

    You just legit triggered me by reminding me of this, LMAO. :'( . I use E Wyvern often when I play Druid and it's just SO infuriating to hope it actually hits someone. Rock Gazelle is then easily unusable for 3-5 secs after going into the oblivion.

    Pets need serious help... Meanwhile, Smokescale will keep getting nerfed because it's the only thing that can land hits.

  • Yeah there is a major issue around how wildly ineffective most pets are. Frankly the pets in this game are so poorly designed/implemented and still remain so after 6 years it would really just be better for the game if 80% of them were just removed and the rest given proper attention to make them relaible and worth using.

    The lazy/easy solution would be to just make all the currently weak pets' special attacks instant and with decent range to make up for the extremely poor ai.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    RNG skills and weird gimicks should never be viable, let alone BiS. Hell I'd be okay with plasma being the only skill you get and it not being a weird item drop. After these fixes actually nerfing the skill would be much easier.

    Another option is ofc to just remove it.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited December 15, 2018

    @Eleazar.9478 said:
    No. No no. Why the kitten do people always ask for pet nerfs?Nerf soulbeast moa stance and ect in pvp. Not the core pet. (Trying to kitten up my core build huh)

    And over performing? it's good and in the meta but boon beast gets countered by Mesmer and is weak in team fights. It's really moa stance being over the top.

    Sides soulbeast needs buffs (Griffin and vulture are jokes) dagger still sucks beyond belief in pvp.

    Moa stance is OPif they need that boon beast is going to have a lot of steam takin out of it

    I fundamentally disagree with this entire philosophy. The number one goal of balance is to have a varied meta where every class has at least one build run on a meta level. Every other build that can be run as a side grade to the other in the context of PvP is gravy. Tasty gravy, but gravy. And the dream of a meta where everything is run at similarly effectiveness is a Utopian pipe dream.

    At the end of the day, if one build is overperforming, the build should be adjusted. Almost by definition, builds that barely see play getting nerfed as a result of collateral damage will negatively impact less players compared to than letting over performing builds run wild.

    To use an extreme example, a core condition engineer getting nerfed, basically impacts no one in this game. Almost no one is playing that build, almost no one will play it after that nerfing. It really doesn't impact anyone in the grand scheme of things. Now, you shouldn't go around nerfing unused builds for the sake of kicking someone while they're down. But if a meta build abuses a core aspect and as a result is massively overperforming, then sadly the core ability needs to get nerfed for the sake of creating a healthier meta. It sucks, it's not fun for anyone, but it's what's actually important for the most number of players because one build running wild impacts everyone. The five or so core engineers caught in the crossfire are substantially less people and the needs of the many outweighs the needs of the few, which is why Auto S had to be nerfed even if Core Engineers running the trait and utility combo to double up on S weren't exactly breaking the game.

    Also condition mirage shouldn't stand a chance against a boonbeast. Nothing can beat a Boonbeast 1v1. And don't just take my word for it. Godsofpvp.net where many literally top rated players get together to post meta builds and guides straight up says it's undoubtedly the best 1v1 spec in the game.

    The thing that separates Boonbeast from Spellbreaker, Holosmith, SD Weaver, Mirage is that Boonbeast doesn't actually need to avoid skills or even skillfully heal to be bunkery. Spellbreakers going into rampage at in opportune times, or failing to properly utilize their defensive capabilities will die. Hard. Same with SD Weaver. Same with Holosmith and Mirage though Holosmith and Mirage do have serious recovery potential with Elixir S and Distortion+Stealth.

    Boonbeast on the other hand doesn't have to play skillfully. They don't have to properly wield their defensive skills. They can literally fail all their dodges, have their resistance stripped from them repeatedly, and eat tons and tons of attacks and still be under zero threat of death. Heck, they don't even bother actively trying to heal for the sake of healing. They just spam Troll Unguent off cooldown for the muddy terrain and because they're so unthreatened by literally anything trying to attack them.

    And Consume Plasma has always been extremely overtuned. Just compare the rest of thieve's stolen skills from other classes, it's not even close.

    The Psychomancer: Mesmer Elite Specialization Suggestion

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