what will be the new big selling point for the next xpact? — Guild Wars 2 Forums

what will be the new big selling point for the next xpact?

every xpact had a selling point HOT was glider.... pof was mounts what will be the new one?

I hope for the ability to build ships and castles as well flying mounts and air combat i could enjoy

what u think will it be

(new specializations of course too)

<1

Comments

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    Housing would be cool, although not everyone would be interested in that. Full-fledged flight isn't going to happen though unless it's only possible in new zones that are designed around that. Air combat might be a bit too ambitious for GW2 at this point but who knows.

    Personally I would like a story with more replay value so I can be bothered to play more than one character through it and I would like new specializations that don't add new weapon choices but to deepen the existing core classes. With that I'd like to see a big revamp with regards to the skill bar so that we get skill pools that we can select from for each weapon choice and can assign them to the slot we like. The fixed skills sets are kind of annoying because we can't move them around and there are always one or two skills on it that I really wish I didn't have to pick. You can see that they're balanced around both pvp and pve but when I'm doing pve I don't want to be stuck with skills that are more pvp oriented and vice versa. That would be a huge selling point for me.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Gehenna.3625 said:
    Housing would be cool, [...]

    I never cared about housing that much, as I thought it would never happen in GW2. But with all the latest threads full of interesting suggestions, I have to admit that I have developed an interest in it. :)

    So, I think it will be either that or something completely unexpected. :+1:

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    I am somewhat concerned it may be a large underwater section with >50% of the play being there.

    I don’t mind underwater, and many like it, but I think the whole 3 dimensions of combat freak out too many people.

    If it IS underwater, I think we lose more than we gain.

  • Rod.6581Rod.6581 Member ✭✭
    edited December 17, 2018

    @Balsa.3951
    Ships and naval combat would be awesome. We asked for this years ago and they said with their current game engine that is not possible as game is not designed for that.
    But they said a lot of things that ended up to be untrue, so we can still hope.

    @Gehenna.3625
    Regarding weapon skills, I think what you wish for will hardly ever be implemented. There is a thing we might see in a future you may like - trait changing a skill. They added such trait in the last patch for guardians (Glacial Heart) and I think it was second such trait added to game. Don't know what first one is. More of that would give you ability to slightly alter your weapon skills.

    I would like to see more player created content and more guild oriented (and supported) content. Aaaaannnd let's not forget GREATAXE!

    Also I would prefer going north-east than south to Canta.

  • Mea.5491Mea.5491 Member ✭✭✭✭
    edited December 17, 2018

    I would sell my soul for housing in GW2 because it's my main MMO!!! <3 I only play ESO because I enjoy decorating my house but their combat and lack of open world PvE events is extremely boring, I wish I could quit for good but I need it to scratch my housing itch. :(

    Btw, housing would be cheap and logical for Anet, the system is already there thanks to guild decorations, they just have to enable it for everyone and make adjustments/improvements. :D

  • Rod.6581Rod.6581 Member ✭✭

    There are two types of housing: Instanced and Open World. I think only instanced is possible for GW2. Not sure if that is what everyone asking for housing has in mind.

    I don't care for it, but would be nice to have so people who like it can have it.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Rod.6581 said:
    There are two types of housing: Instanced and Open World. I think only instanced is possible for GW2. Not sure if that is what everyone asking for housing has in mind.

    I want it instanced like in ESO/Rift, not sure what an "open world" housing looks like, tbh.

  • Rod.6581Rod.6581 Member ✭✭

    @BunjiKugashira.9754
    Zephyrite inspired map would be awesome and would go well with that. Maybe even glider combat (but more engaging than blood stone fen one).

  • Rod.6581Rod.6581 Member ✭✭

    @Mea.5491 said:

    @Rod.6581 said:
    There are two types of housing: Instanced and Open World. I think only instanced is possible for GW2. Not sure if that is what everyone asking for housing has in mind.

    I want it instanced like in ESO/Rift, not sure what an "open world" housing looks like, tbh.

    Archeage has open world housing for example.
    "A complex housing system, where you are placing houses on 'Housing Zone' (on the open world) accessible to everyone..."

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @Mea.5491 said:

    @Rod.6581 said:
    There are two types of housing: Instanced and Open World. I think only instanced is possible for GW2. Not sure if that is what everyone asking for housing has in mind.

    I want it instanced like in ESO/Rift, not sure what an "open world" housing looks like, tbh.

    Archeage would be the example of this.

  • phs.6089phs.6089 Member ✭✭✭✭

    Housing won't sell it, people overplayed SIms :) There is gonna be something unique or familiar to all but made special by Anet.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Goettel.4389Goettel.4389 Member ✭✭✭

    Lifting meta events to a new level of awesome, I hope.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @Rod.6581 said:

    @Mea.5491 said:

    @Rod.6581 said:
    There are two types of housing: Instanced and Open World. I think only instanced is possible for GW2. Not sure if that is what everyone asking for housing has in mind.

    I want it instanced like in ESO/Rift, not sure what an "open world" housing looks like, tbh.

    Archeage has open world housing for example.
    "A complex housing system, where you are placing houses on 'Housing Zone' (on the open world) accessible to everyone..."

    Just looked it up on Youtube, it looks interesting. I still prefer the instanced type, I think it would be better in GW2. x)

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited December 17, 2018

    Player housing and an account-based Hall of Monuments would be great. (This can be one thing if well combined: Your house as personal museum for your collections, items and achievements.)

    Maybe even with a stables outside for displaying your mount collection and a nest nearby for your griffon. This would surely give a new direction to my gameplay just like the Hall of monuments did for Guild Wars: Eye of the North.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Yargesh.4965Yargesh.4965 Member ✭✭✭

    I personally don't want or need housing, my private guild halls fill that.
    Air combat when they have abandoned underwater combat would be kind of dumb since they are essentially the same thing.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    New support spec that will replace chrono, druid, fb and rene all together.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • @Rod.6581 said:
    Also I would prefer going north-east than south to Canta.

    North-east means "Charr Homelands" if memory serves. Are you ready for terrain that's full of giant insects that don't die when you kill them?

    https://wiki.guildwars.com/wiki/False_Death

    @Biff.5312 said:
    Exercise your whimsy.

  • @Mea.5491 said:

    @Rod.6581 said:

    @Mea.5491 said:

    @Rod.6581 said:
    There are two types of housing: Instanced and Open World. I think only instanced is possible for GW2. Not sure if that is what everyone asking for housing has in mind.

    I want it instanced like in ESO/Rift, not sure what an "open world" housing looks like, tbh.

    Archeage has open world housing for example.
    "A complex housing system, where you are placing houses on 'Housing Zone' (on the open world) accessible to everyone..."

    Just looked it up on Youtube, it looks interesting. I still prefer the instanced type, I think it would be better in GW2. x)

    ArcheAge is moderately pay-to-win (less blatant about it than e.g. Game of War: Fire Age, but definitely still there), and aggressively RNG for gear advancement, and their housing system is, in its own special way, also PvP - there aren't enough spots in the open world for everyone to place a house.

    @Biff.5312 said:
    Exercise your whimsy.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Rod.6581 said:
    @Balsa.3951
    Ships and naval combat would be awesome. We asked for this years ago and they said with their current game engine that is not possible as game is not designed for that.
    But they said a lot of things that ended up to be untrue, so we can still hope.

    @Gehenna.3625
    Regarding weapon skills, I think what you wish for will hardly ever be implemented. There is a thing we might see in a future you may like - trait changing a skill. They added such trait in the last patch for guardians (Glacial Heart) and I think it was second such trait added to game. Don't know what first one is. More of that would give you ability to slightly alter your weapon skills.

    I would like to see more player created content and more guild oriented (and supported) content. Aaaaannnd let's not forget GREATAXE!

    Also I would prefer going north-east than south to Canta.

    Well I also don't expect them to change the skill set up, but it is what I would like. It doesn't hurt to through it out there, but I'm not holding my breath lol

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Derenaya.3479Derenaya.3479 Member ✭✭
    edited December 17, 2018

    PvP Content (that‘s more of a personal wish tho).

  • Rod.6581Rod.6581 Member ✭✭

    @Steve The Cynic.3217 said:

    @Rod.6581 said:
    Also I would prefer going north-east than south to Canta.

    North-east means "Charr Homelands" if memory serves. Are you ready for terrain that's full of giant insects that don't die when you kill them?

    https://wiki.guildwars.com/wiki/False_Death

    Yup and yup. :)

  • New playable race and new weapon types.

  • guild built dungeons
    guild built halls that you can do gvgs in
    new pvp modes
    claimable pve objectives that give resources (there is a separate area where you tick a box to enter combat). also have to fight for them, you set a window of opportunity when you can defend yours or attack someone elses. anyone can just walk up and attack. can set limits to party sizes.

    The horror...…….the horror...…….the horror...…….

  • Harleys, jets and bombing carpets, to pulverize whats left of core-tyria

    May be some heavy tanks, powered by bloodstonedust

    And a button for mapcompletion, QoL

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Aryan Arlande.6184 said:
    Harleys, jets and bombing carpets, to pulverize whats left of core-tyria

    May be some heavy tanks, powered by bloodstonedust

    And a button for mapcompletion, QoL

    Dont even need bloodstone dust, the Charr have steam tanks ready to go! :D

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • I'd love to have housing... I seriously trust that anet could be able to pull something original and awesome with them, unlike your average korean mmorg's housing system.

    Just look at the great job they did with mounts

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Mea.5491 said:
    That's what ESO players said but now they love it, especially because it's a free port to a nearby wayshrine + the devs added an option to put extra storage boxes into houses. In other words, there are MANY ways to make housing interesting and useful for every kind of player. Anet is creative enough to make housing unique just like they made mounts unique and more fun than other MMOs! A few years ago not many people wanted mounts in GW2 and now everyone is crazy about them because Anet did it RIGHT and that's why OUR housing would be EPIC too.

    Difference between housing and gliding/mounts, it can't be used in actual content. Gliding and mounts help traverse the map, they are an integral part of the gameplay in the new zones. All housing can do to tie into the content is offer trophies and similar crafting materials to add decorations to your home, some extra storage and maybe some free teleports. Housing is useless in combat (unless they give us turtle shells as "houses"!), it's useless in traversing/exploring maps, useless in any form of meaningful gameplay so making housing the selling point of the next expansion would be silly. Housing is more like Guild Halls, a nice to have side feature/activity but not the core new feature of an expansion.

    I'd rather we get a complete overhaul of underwater combat, underwater mounts, underwater exploration, in a mostly underwater expansion. But that's probably for expansion 4

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @maddoctor.2738 said:

    Difference between housing and gliding/mounts, it can't be used in actual content. Gliding and mounts help traverse the map, they are an integral part of the gameplay in the new zones. All housing can do to tie into the content is offer trophies and similar crafting materials to add decorations to your home, some extra storage and maybe some free teleports. Housing is useless in combat (unless they give us turtle shells as "houses"!), it's useless in traversing/exploring maps, useless in any form of meaningful gameplay so making housing the selling point of the next expansion would be silly. Housing is more like Guild Halls, a nice to have side feature/activity but not the core new feature of an expansion.

    This is true, while i wouldnt mind housing, having it as the major selling point of an expansion would be a terrible idea imo as it adds nothing to what the vast majority of gameplay in this game is. Housing should be a portion of an expansion but not the main focus. Elite Specs are pretty much a guarantee for all expansions so in all honest about the only thing they can really do as a major selling point is:

    1.) new weapon types.
    2.) a new race.
    3.) a new continent(not just Cantha, but any place we havent been.)

    I'd rather we get a complete overhaul of underwater combat, underwater mounts, underwater exploration, in a mostly underwater expansion. But that's probably for expansion 4

    This made me gag >.<

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Mea.5491Mea.5491 Member ✭✭✭✭

    @maddoctor.2738 said:
    Housing is more like Guild Halls, a nice to have side feature/activity but not the core new feature of an expansion.

    Sure, housing does not have to be the one and only "big selling point" like the title suggested, only ONE of them like guild halls in HoT. :) Like I said the system is already in the game because of guild halls, it shouldn't be too hard/expensive to turn it into player housing. <3

  • Commanding NPCs that are in the open world.

  • plushiesoda.8150plushiesoda.8150 Member ✭✭✭
    edited December 17, 2018

    @maddoctor.2738 said:
    All housing can do to tie into the content is offer trophies and similar crafting materials to add decorations to your home, some extra storage and maybe some free teleports. Housing is useless in combat (unless they give us turtle shells as "houses"!), it's useless in traversing/exploring maps, useless in any form of meaningful gameplay

    you got a point saying that it would be nice to have as a feature/side activity and not as a main selling point, however you're underestimating anet. Take a look at what they did with mounts, making something seemingly useless and cliche a fun and original experience is what anet's creative staff does best.

    They did a poor job with guildhalls (just my opinion) though.

    Imagine rentable and personalisable "posts" (small hubs, like the ones at some core tyria maps) where you can contract certain NPCs, personalize the buildings, objects, etc. Where the player gets revenue from NPCs salles, or for allowing entry. This is just a silly, probably not-viable idea out of many, but it stands as an example. The potential is there, what limits it is just anet's imagination.

  • Player housing, even if it's just in home instance upgraded.
    Finish Under water combat, this seriously does need to come before they add any sort of Air combat. due to UW still not being finished.
    Customizable Mercenary slot. Much like in GW1, since we can summon random pets, flame elemental, even a sunspear to battle. Give us players one we can summon for when the map is very low population. Treat the mercs much like the mini's as when the map's fill up they depart (vanish)

  • HoT: Adding Gliders
    PoF: Adding Mounts, Adding DPS Meters
    [XPac 3]: Removing Mounts, Removing DPS Meters

    I guess a kid can dream....

  • Here is what I would like to see:
    Build Templates
    9 new elite specs
    4 new maps with the same quality and design philosophy as the PoF ones
    Some new content for guilds (I dont belong to any real one but I feel the game could really benefit from it at this point)
    Some new fractals (2 or three would be nice)

    Here is what I don't want:
    Player Housing or any other gold/time sink with no progression to my toons or QoL benefit
    Expansions to Underwater combat. I do not enjoy it at all. I wouldn't want to see it the focal point of my gameplay for more than a mission or two.
    Any form of "ship building" or vehicle combat.
    Any kind of return of Season 1 other than a fractal or two
    A passive gathering system like Fishing

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Underwater tengus :p

  • Passive side events like:

    • A decent Fishing system, unique fish, hook sunken items of rare value, Ahievements of 'catching them all', weeky fishing tournament with a global leaderboard and decent rewards, gain masteries in being a more adept at fishing/types of fishing (river, ocean), BLTC items like a row boat, canoe, larger boat for multiple people.
    • Treasure hunting with a comprehensive lore book, journal/codex attached to it with illustrations, with hiding locations where there are puzzles to solve. Bit like raiders of the lost ark stuff.

    What I really want is lots of new big zones like PoF maybe more deep forest stuff not like HoT (which is a messy jungle) but more like a red wood forest (think Bitterfrost forest combined with Timberline falls but way more dense) and interesting new creatures (different models, and much larger), new specializations for all my toons, another couple of mounts.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    Anet have proven with Hot-Ls3-PoF-Ls4 that they have been getting A LOT better with single player stories. That's what I'll be looking forward to, at least. ;)

  • Probably underwater mounts.

    Server: Sorrow's Furnace
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  • @Westenev.5289 said:
    Anet have proven with Hot-Ls3-PoF-Ls4 that they have been getting A LOT better with single player stories. That's what I'll be looking forward to, at least. ;)

    Totally wrong direction. GW2 emphasises solo play way too much anyways. When people join groups/squads then (and it isnt about mindless open world stuff) they wonder why they are doing so bad.
    The only thing that would open GW2 up for further updates to compete with rival games would be a engine rework. The current architecture is ancient tbh and makes optimizing new stuff around an inflexible architecture time consuming. So I hope for that.

  • aspirine.6852aspirine.6852 Member ✭✭✭

    Cantha, if that is it of course, would be enough for me.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @Holy Security.9724 said:

    @Westenev.5289 said:
    Anet have proven with Hot-Ls3-PoF-Ls4 that they have been getting A LOT better with single player stories. That's what I'll be looking forward to, at least. ;)

    Totally wrong direction. GW2 emphasises solo play way too much anyways. When people join groups/squads then (and it isnt about mindless open world stuff) they wonder why they are doing so bad.

    .... are you telling me what I should look forward to, or assuming the type of content I enjoy and my competency at playing it? ;P All I said was that I liked the story.

  • Clyan.1593Clyan.1593 Member ✭✭✭

    Only selling point it needs for me is CANTHA

  • trixantea.1230trixantea.1230 Member ✭✭✭
    edited December 18, 2018

    Underwater mounts.
    Fishing.
    Tengu.
    More sPvP game mods such as CTF.
    Competitive Guild vs Guild with unique rewards.
    Raid timers with rewards.
    Low difficulty raids with smaller rewards than actual raids.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    Realistically will be a couple of new types of weapon, a overhauled UW combat with a huge UW area(s) and housing (which I really hope that not).

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Mea.5491 said:
    That's what ESO players said but now they love it, especially because it's a free port to a nearby wayshrine + the devs added an option to put extra storage boxes into houses. In other words, there are MANY ways to make housing interesting and useful for every kind of player. Anet is creative enough to make housing unique just like they made mounts unique and more fun than other MMOs! A few years ago not many people wanted mounts in GW2 and now everyone is crazy about them because Anet did it RIGHT and that's why OUR housing would be EPIC too.

    Difference between housing and gliding/mounts, it can't be used in actual content. Gliding and mounts help traverse the map, they are an integral part of the gameplay in the new zones. All housing can do to tie into the content is offer trophies and similar crafting materials to add decorations to your home, some extra storage and maybe some free teleports. Housing is useless in combat (unless they give us turtle shells as "houses"!), it's useless in traversing/exploring maps, useless in any form of meaningful gameplay so making housing the selling point of the next expansion would be silly. Housing is more like Guild Halls, a nice to have side feature/activity but not the core new feature of an expansion.

    I'd rather we get a complete overhaul of underwater combat, underwater mounts, underwater exploration, in a mostly underwater expansion. But that's probably for expansion 4

    Unless they add a crafting system plus quests to get/make specific furnishings.

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