Revert old Ride the Lightning nerf? — Guild Wars 2 Forums
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Revert old Ride the Lightning nerf?

Back before HoT, Ride the lightning's cooldown was nerfed where if you didnt hit a target with it, the skill gained a longer cooldown. If i remember correctly, the nerf was put in place because ele was too mobile and could disengage from wvw fights too easily. Since then many classes have gained very powerful movement skills such as soulbeast merged skills, mirage sword leap, daredevil dodge, deadeye rifle, etc.

My question is this:
If Ride the lightning had a 15-20s cooldown regardless of whether it hit a target, would that help bring back ele as a more viable wvw roamer?


  • Fortus.6175Fortus.6175 Member ✭✭✭

    I think a good start to increase survavility outside of water/arcane traits locking is maybe adding the shocking aura to a trait on another trait line, like air, maybe it should proc on being CC'ed, and have like a 60 secs CD or something, it would open up some build opportunities.

    I'm always amazed at how easy it is to survive in any other class (but thief) without even trying in situations that would get an ele in 2-3 seconds, and thats just due to built-in higher hp and armor, which I think people under appreciate until they play an ele. I would be ok with taking away some more sustain in exchange of active defenses that didn't require you to triat into 2 traitlines and 3 utilities just to survive, if we gained increased RELIABLE damage. It would push people away from the self-helaing bunker "troll" builds and more into the magey fantasy the class is supposed to be.

  • Henrik.7560Henrik.7560 Member ✭✭✭
    edited December 17, 2018

    Ele traits need reworks and can't compete with certain other classes like the might on cantrips was removed, ring of burning nerfed, auras nerfed to hell, yet guardians have 50% crit in retal which can be permanent, thieves have ridiculous survivability in acro and rangers have self sufficient boons and sustain in NM and WS. Hence in the roaming area its underpowered apart from being able to dance around in circles with and sword Weaver and noodle opponents to death.

  • Weaver need the vitality from trait to be 200 rather than 120 (guards get 300 granted it is grandmaster..), and to be a minor not a pick.
    Even play around granting toughness of a % of power and/or vitality.
    That would be the passive defence.
    Then up the sword dmg a bit, I mean still falling way behind the thieves, and they can choose to their “Cd” due to initiative system.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    RIP the lightning.

    RTL nerf, Electric discharge nerf, tempest defence nerf then removed, what else? Maybe we're supposed to kill stuff with stoning.