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what weapon would you wish for the thief next ?


Lucas.3718

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Me? A katana. To slice through reality much like what is proposed here. -facepalm-

@"Classic Perception.2507" said:I'm just going to mention this in hope it gets to an arenanet dev's eyes.

Last time we had posts like these, pre-pof, people were roleplaying, just like in this post, saying "I want an awesome sniper !!!". Arenanet listened and we got deadeye which is the worst class in terms of mechanics anyone could think of after mirage. Ask wvwers and pvpers how fun it is to play or play against a deadeye...0 fun.

Many people including myself were quite, very, very vocal against the very idea back in 2014. I can't even feel anything for being right so much it's painful to see.

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i'd love a greatsword or offhand-sword for the next thief e-spec :) esp. if the next expansion is Cantha/Asian themed

though if we ever get a greatsword spec, i wish they changed the default stance/animations a bit if the theme is based on asian swords/katanas to match it.

if ever it's an offhand sword we're getting, the animations can be anything as long as it fits the core-thief theme

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@"Sir Vincent III.1286" said:"Way of the Empty Palm" specialist. No weapons. Casts shadow magic.

I really like the idea but I think this will never happen xD All the precious legendary skins etc. ... But maybe shadow magic with focus off-hand? Then we finally will get new dual skills, too <3

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@"MithranArkanere.8957" said:Thieves could use some condition focus. That would means torches.But plain old boring offhand torch would not do. Only 3 skills + dual wields. This needs more pizzazz. It would have to be DUAL WIELD torches.

Once you get two torches, the one thing one has to do with them is of course juggling them.So the specialization must be called "Juggler", and it should be all about juggling, performing seemingly impossible juggling tricks done with Manipulation skills.The utility skills would allow Juggling all sorts of things. Boons and conditions, projectiles, themselves when disabled, their own health and enemy health with the healing skill.. And even juggle enemies and allies in the air with the elite Manipulation, that would last 5 seconds, and during that time, as long as they are not interrupted, the thief would be able to flinging allies and enemies within the area around one at a time, allowing the juggle to grab an ally from the grasp of enemy or catch an enemy from between enemy lines back to trouble between your allies.

The torches will of course be medium-long range (900-600 units), and be all about juggling and burning:

  • Autoattack would be a bouncing projectile with a high arc that deals a short burning to enemies and might to allies as it bounces between them.
  • Skill 3 would be of course Fire eating. The thief 'eats' the flame of a torch, gaining might and losing a condition. The skill then flips over to "Fire Breathing", using the second skill breathes a cone of flames.
  • Skill 4 would be a line of coals called Firewalking, that deals extra burning and crippled to anyone walking over it with a speed boost.
  • Skill 5 would be Fire Ring, not to be confused with Ring of Fire, the thief jumps backwards, evading and leaving behind an area that can be entered and left safely if one jumps over the fire, but will burn heavily those who walk over the line, and even more those who stay in the circle after 3 seconds.

Needless to say, one of the Grandmaster traits would be for the Torch, and it would make that last torch thrown bounce indefinitely between enemies and allies for as long as they stay within 360 units from each other.

Their steal skill would be changed to "Get Prop", and F2 would be changed to "Use Prop". Props would be juggling versions of stolen skills, used with slightly different effects. For example, juggling ectoplasm would give boons to allies and conditions to enemies as the glob bounces randomly between them, while juggling an axe obtained from a warrior would create a large swirling arc of several axes that bounce between the juggler and the enemy, causing damage, bleeding and crippled to all enemies hit in their path.

All dual wield skills with the torch in either hand would juggle the weapons.

Dagger : Torch - The thief quickly spins around 6 times for 3 seconds while juggling a dagger and a torch over their head. Each spin has 0.25s of evade and hits with the dagger or torch alternatively, dealing bleeding or burning depending on what hits.Sword : Torch - Throws the torch in the air, the dashes forward as the torch goes down, hitting the torch as it falls in the middle of the dash trajectory and juggling it during the rest of the dash, dealing torment to all enemies hit by the dash before the torch, and burning to enemies hit after the torch. The dash lasts 1s, and it evades for 0.75s, 0.25s after it starts.Pistol : Torch - Throws the torch in the air, raises the gun and fires repeatedly at it, juggling it in the air. Embers fall from the torch in a line in front of the thief as it juggles, dealing burning to enemies below it.Torch : Torch - Throws torches repeatedly at one enemy, setting them and their surrounding area on fire. The more torches hit the enemy, the more pulses the area lasts, and the larger it becomes.Torch : Dagger - Juggles the torch and the dagger by throwing them between several enemies, dealing bleeding and burning alternatively as they are hit.Torch : Pistol - Throws the torch ahead and shots at it, making it explode and dealing burning and blindness in an area.Torch : Sword - There's no torch offhand for core thief. There should be, but there isn't. If there was, the thief would throw the sword at an enemy, immobilizing them, then cartwheel or repeatedly summersault to the sword to grab it while holding torches with both hands, dealing burning in their path.

That'll do it.

This would suit me down to the ground, being a juggler irl.

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  • 2 weeks later...

personally like the OP, i would like either off hand sword or greatsword for a Devil May Cry-ish Dante like gameplay with greatsword and dual pistols.

Considering though that both elites spec so far have given damage roles to thief i think its more posible that the next elite for thief will end up being a support one

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  • 4 months later...

Sword for off hand would be interesting if specced for fast action combat like. The current problem with sword atm would be that (from my point of view) the skills activate a bit slower than should, so first i'd rather like to see an activation time overhaul. A dual sword style thief would most likel look like Shiro, but it would be nice to be adapted for thief style, more of a slayer kinda feel, maybe with a few modification for poisons as venom utlities are a bit outdated as they are now. Besides that, i'd rather see a F3-F4 ablities.

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Some people simply want to see this game burn. so many ppl asking for gs that if Anet sees this their marvelous D dep. is going to think thieves rly want Gs and we can right away pack our bags and go ESO cuz Thief at its very base will be gone dead and burried. Funniest will be it will be the Thieves who killed Thief

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@"Classic Perception.2507" said:I'm just going to mention this in hope it gets to an arenanet dev's eyes.

Last time we had posts like these, pre-pof, people were roleplaying, just like in this post, saying "I want an awesome sniper !!!". Arenanet listened and we got deadeye which is the worst class in terms of mechanics anyone could think of after mirage. Ask wvwers and pvpers how fun it is to play or play against a deadeye...0 fun.

I hope arenanet doesn't take your ideas seriously and actually thinks about what gameplay they're creating before releasing a spec to satisfy a handful of forum roleplaying fanbois.

How is it the worst class? I think it’s quite fun and a unique challenge to play a sniper. The lethality is balanced by being quite squishy IMO.

I think an open hand technique could be interesting and be quite different than other classes. Of the various options sceptor, axe and mace seem least appropriate and interesting. If torch, losing stealth ability should be a required trade-off of the spec! :p

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As Anet seems not interested in giving single hand weapons due to how thief mechanics work, we got 2 choices left: Great sword and Long Bow. Given that rifle was most recent, Long Bow doesnt seem as likely as Great sword.

Myself i'd like to see both are wrong, but meh, I'm not holding my breath.

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