Thank you for killing off both elite specializations for warrior. — Guild Wars 2 Forums

Thank you for killing off both elite specializations for warrior.

Atticus.7194Atticus.7194 Member ✭✭✭
edited December 16, 2018 in Warrior

I think it's kinda rad they did this, clearly they were thinking of all the f2p players out there who wanted to play the most effective, well balanced nice spec warrior has had in years without having to buy any expansions.

Seriously though, these changes feel poorly thought through. Spellbreaker damage cannot be intended to be THIS low (seriously if you ever consider nerfing something 75% you need to STOP and check yourself), 1k hits on our absolute CORE CLASS DEFINING skill is ridiculous. Pretending an extra 1 sec of daze matters when the whole point is the interrupt NOT the daze is hilarious. Acting like Magebane tether was a big enough issue to reduce it by 75% as well is just silly.

I dunno, trying to find humor in this but at the end of the day, I wish they would for the love of god stop fixing things that are not broken.

Comments

  • @Atticus.7194 said:
    I think it's kinda rad they did this, clearly they were thinking of all the f2p players out there who wanted to play the most effective, well balanced nice spec warrior has had in years without having to buy any expansions.

    Seriously though, these changes feel poorly thought through. Spellbreaker damage cannot be intended to be THIS low (seriously if you ever consider nerfing something 75% you need to STOP and check yourself), 1k hits on our absolute CORE CLASS DEFINING skill is ridiculous. Pretending an extra 1 sec of daze matters when the whole point is the interrupt NOT the daze is hilarious. Acting like Magebane tether was a big enough issue to reduce it by 75% as well is just silly.

    I dunno, trying to find humor in this but at the end of the day, I wish they would for the love of god stop fixing things that are not broken.

    They'll just nerf it into obscurity like Berserker and refuse to even acknowledge their mistakes. But hey NEW GEM STORE ITEMS!

  • It's good to see more topics like this. If you're unhappy with Full Counter, I urge each and every other warrior out there to be vocal about it.

  • And we need to be more vocal we're one of the least vocal classes in the game, just look at the forums and it's easy to see. But yes nerfing a class defining skill like FC into the ground is a horrible idea. So much so that I've done as several others have done and gone back to core warrior for my competitive modes and been allot more successful.

    #nornmodeisbestmode

  • cryorion.9532cryorion.9532 Member ✭✭✭

    It seems they force spellbreaker to be the high sustain class with low burst...
    Even in PvE, the burst is relatively weak compared to other specs.
    Their silence is even more sad. How wonderful it would be, if they just said that they are aware of power berserker being weak, dps spellbreaker in pve being limited and reasoning behind pvp spellbreaker nerfs.
    Also, I don't understand why they didn't continue with signet buffs/changes, because it is strange that e.g. signet of fury's buff is a bit too short (when we include the skill's aftercast) and at some point, you get both passive and active bonuses at the same time (for fraction of second, during the aftercast though so it isn't practically usable). That is pretty much unfinished/not polished design...

    The last balance patch (which took them 3 months btw) was pretty weak for warrior. Nothing has been solved at all, just small buff to core axe/axe warrior and probably condi warrior. I would expect such changes monthly, not per 3 months...
    I don't want to be ungrateful, I am glad that warrior got weapon trait changes, but overal it is just too slow, it takes too long for such relatively small changes. :(

    I really want warrior meta to shift finally, in the right direction. Because right now, all those changes are just small tweaks (except FC nerf) with 3 month gaps...

  • As main war , i kinda dont play it anymore. In pve i go ez reaper for open world , meta dps classes for raids, so no use for war. In wvw its so slow and clucnky , plus for chance u even hit anyone , it does lame dmg. So in general , waiting for better times, or , storage char.

  • @Hitman.5829 said:
    The nerf was not 75%.
    It was 75% and then increase cooldown from 8 sec to 12 sec which is in itlsef a neft in damage of 33%.
    The total nerf damage is 83% WAKE UP!

    Why u even care , no one even hit you when u have it anymore. They should add text for new players when war pull fc that say dont hit now wait , now it........
    Ill change to scrapper, dmg is same but at least u can heal others :).

  • daw.4923daw.4923 Member ✭✭
    edited December 17, 2018

    i endured nerfing berserker to the ground,i endured 50% nerf to EP,BERS STANCE,BALANCE STANCE,MMR,FC,BREAK ENCHANTMENTS.
    after all these nerfs,warrior was still so op,that it requires more nerfs? sorry, i cant endure anymore,warrior was 6/10 in pvp until patch,now its 4/10.
    bb war in pvp and gl to anybody who still belive,that this was last warrior nerf.
    i hope you gona endure.

  • @Miko.4158 said:
    doesn't make any difference, looks like the balance team get led by their noses on reddit.
    If SB's were 75% op, pre nerf everyone would be playing them......
    and I would kill everything I met
    and I would be called santa , and my elves would clean between my toes with their little tongues.
    salty goodness.

    I love that everyone there seems to be extra anti FC too. Anything posted about the topic is downvoted to hell and back.

  • The good thing about this patch is since i mostly just pvp and wvw, I could have just not bothered with any expac and ran core warr.

  • @Spartacus.3192 said:
    Players: ANET you nerfed berserker into being useless. Now you're doing the same to Spellbreaker. Why you do this?

    ANET: "insert mumbled excuse about balance etc". "but hey we have a new Expac in the works and the new Warrior Elite gonna be awesome" wink.

    Will be seeing the same posts in all class subforums over the next 6 months i guess.

    You may be onto something , boonshare went to hell , classes got nerfed , expec inc ?

  • cryorion.9532cryorion.9532 Member ✭✭✭

    Balance patch that basically destroyed power berserker was in May 2017, 4 months before PoF expansion. I am not sure when exactly was Berserk mode nerfed by lvl 1 instead 3 adrenaline change.
    We are still missing 1-2 episodes and another whole Living World Season... that will take at least one year at best.
    So if they started nerfing spellbreaker for sake of new elite spec, it was "a bit" too soon...
    Worst thing is, that we are now stuck for another 3 months, getting no fixes, nothing that would matter that much except spellbreaker's damage being nerfed significantly in PvP/WvW...

  • Miko.4158Miko.4158 Member ✭✭✭

    @RedShark.9548 said:

    @Red Haired Savage.5430 said:
    And we need to be more vocal we're one of the least vocal classes in the game, just look at the forums and it's easy to see. But yes nerfing a class defining skill like FC into the ground is a horrible idea. So much so that I've done as several others have done and gone back to core warrior for my competitive modes and been allot more successful.

    Shhhhh dont tell them, they will "fix" core too if they hear about it.
    But since they seem to not look at warrior forum anyway i can tell you that i swapped back to core quite a while ago.

    yup I don't even publish or talk about my build , lest it get nerfed to hell and back (more).
    I could point out that this makes the balance team anti the community spirit and ethos of gw2 across the board-
    as I'm hamstrung in helping people.
    Add this to the level of professionalism required to nerf something by 75% without consulting the community or listening to the offical forums and calling it 'balance', I could also point out this isn't the first massive 'balance' to this class alone in what 6 weeks.
    To do so would be to suggest completely cretinous incompetence of an order not usually seen in the 'world of work'......
    I'd love this sort of freedom with my balance sheet.

  • @Miko.4158 said:

    @RedShark.9548 said:

    @Red Haired Savage.5430 said:
    And we need to be more vocal we're one of the least vocal classes in the game, just look at the forums and it's easy to see. But yes nerfing a class defining skill like FC into the ground is a horrible idea. So much so that I've done as several others have done and gone back to core warrior for my competitive modes and been allot more successful.

    Shhhhh dont tell them, they will "fix" core too if they hear about it.
    But since they seem to not look at warrior forum anyway i can tell you that i swapped back to core quite a while ago.

    yup I don't even publish or talk about my build , lest it get nerfed to hell and back (more).
    I could point out that this makes the balance team anti the community spirit and ethos of gw2 across the board-
    as I'm hamstrung in helping people.
    Add this to the level of professionalism required to nerf something by 75% without consulting the community or listening to the offical forums and calling it 'balance', I could also point out this isn't the first massive 'balance' to this class alone in what 6 weeks.
    To do so would be to suggest completely cretinous incompetence of an order not usually seen in the 'world of work'......
    I'd love this sort of freedom with my balance sheet.

    It's a reason I don't share my build either. And their "reasoning that Full Counter has functionally different uses in competitive game modes when compared to PvE" doesn't make sense. It's a burst skill... Burst skills ARE SUPPOSED TO HIT HARD.

    #nornmodeisbestmode

  • JackassTheX.6351JackassTheX.6351 Member ✭✭✭
    edited December 17, 2018

    I just got into playing Warrior a bit more and I have to admit I was having so much fun with the core power banners fractal build I wasn't even paying attention to the Elite specs. I was gonna delve in and see what they're all about, but reading this makes me kinda sad :(

  • They need to remove their heads from their nether regions and FIX Berserker. I guess that goes for Spellbreaker now to. Why do they feel the need to nerf with a hatchet? Fine tuning is a key component in BALANCE.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    edited December 19, 2018

    A +1 from me.

    Being able to play power berzerker as the second warrior and doing good dps?

    The dream!

  • Caedmon.6798Caedmon.6798 Member ✭✭✭
    edited December 20, 2018

    I can sorta agree with a damage nerf since i did think counter could proc too much,but this is a straight up overkill.They should have atleast give some damage back on dag burst or dag aa for that matters,we already lack a serious spike where gs /burst/whirl is one of the most notorious ones.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    I never liked SB in pve. It's like it wants to tank, but it doesn't generate enough protection to tank. It makes me even sadder that since it is defense themed, I don't think we will ever get a good tank spec.

  • @Opopanax.1803 said:
    I never liked SB in pve. It's like it wants to tank, but it doesn't generate enough protection to tank. It makes me even sadder that since it is defense themed, I don't think we will ever get a good tank spec.

    pretty sure it was meant to be more of a heavy hitting anti-boon warrior, which is why they tried to give the warrior mobility to escape and damage increases on boon removal.
    the only reason it sucks in PVE is mobs dont use boons, taking away much of our gains from said removals. You cant call a single damage nullification a tanky move.
    I mean the whole point of dazes and tethering is about capitalizing on said daze and tether with heavy burst attacks, not exactly tanky.

  • @Red Haired Savage.5430 said:
    And we need to be more vocal we're one of the least vocal classes in the game, just look at the forums and it's easy to see. But yes nerfing a class defining skill like FC into the ground is a horrible idea. So much so that I've done as several others have done and gone back to core warrior for my competitive modes and been allot more successful.

    I'm just curious, why do you people think this skill is so bad now? sure it doesnt do 8k damage every 6 seconds now, but its a 1.5s daze, 1 stack of stab, and an evade ???

  • I am a warrior, it was op and it did need a nerf.

    The reasoning for that boils down to, warrior doesnt need the damage it adds (especially being unblockable). Its such a good utility skill, why does it also need to be a damage skill? thats how you get unbalanced classes.

    The reason soulbeast is broken is because it can do everything. it has a ton of damage, sustain, it has a 5k heal that gives resistance for allies, it has a pet that drops every boon in the game. It's busted because it can do everything.

    Thats what warrior is right now, even without a busted full counter. Full counter is very balanced as it is, i really wish warrior players would stop complaining about it.

  • @DonkeyHaxor.4052 said:
    I am a warrior, it was op and it did need a nerf.

    The reasoning for that boils down to, warrior doesnt need the damage it adds (especially being unblockable). Its such a good utility skill, why does it also need to be a damage skill? thats how you get unbalanced classes.

    The reason soulbeast is broken is because it can do everything. it has a ton of damage, sustain, it has a 5k heal that gives resistance for allies, it has a pet that drops every boon in the game. It's busted because it can do everything.

    Thats what warrior is right now, even without a busted full counter. Full counter is very balanced as it is, i really wish warrior players would stop complaining about it.

    Well then you'd be the first warrior main I've seen that seems to think it was OP, which you still haven't said why it was OP. You just said why boonbeast is OP. So please why was it OP?

    #nornmodeisbestmode

  • to the ppl who agreed to really do this to the warrior class : i have faith in you !!! ^_T

  • you still got rampage so war is still viable

    The horror...…….the horror...…….the horror...…….

  • Atticus.7194Atticus.7194 Member ✭✭✭

    @Red Haired Savage.5430 said:

    @DonkeyHaxor.4052 said:

    @Red Haired Savage.5430 said:

    @DonkeyHaxor.4052 said:
    I am a warrior, it was op and it did need a nerf.

    The reasoning for that boils down to, warrior doesnt need the damage it adds (especially being unblockable). Its such a good utility skill, why does it also need to be a damage skill? thats how you get unbalanced classes.

    The reason soulbeast is broken is because it can do everything. it has a ton of damage, sustain, it has a 5k heal that gives resistance for allies, it has a pet that drops every boon in the game. It's busted because it can do everything.

    Thats what warrior is right now, even without a busted full counter. Full counter is very balanced as it is, i really wish warrior players would stop complaining about it.

    Well then you'd be the first warrior main I've seen that seems to think it was OP, which you still haven't said why it was OP. You just said why boonbeast is OP. So please why was it OP?

    OK, i will spell it out for you even more.

    Full counter, the skill that, when struck by an enemy, used to apply on average 6k damage, as well as a small daze, as well as 1 stability, as well as an evade after getting hit. Now, you could trait this skill to be EVEN MORE powerful, by making it so when this attack deals damage to an enemy, you get a constantly ticking reveal + might stack + CC.

    So, in conclusion, spellbreaker had a single skill that has:
    Untraited: CC, evade, stab, 6k damage.
    Traited: all that PLUS another cc, 10 sec of reveal, 25 might.

    Now, with the nerfed full counter, you get all of that STILL, except you get 12 consistent might, and instead of 6k damage you do 1-2k damage.

    Was that enough of an explanation or should i try again

    First off the only reason the stability is there is so you can actually use full counter because Anets bad at programming, if you notice it lasts the length of the FC charge up + the evade, if they knew how to program we wouldn't even have the stability. So now we're down to CC + evade + damage. As I've stated before the CC does little too nothing with the amount of stability/stun break floating around, so the lengthening of it doesn't do much of anything (not sure if I said it here or another thread). So now we have evade and damage that's not much of anything for a burst skill. As far as saying well it's got traits to make it more powerful, so do other professions on their class function skills. One more thing on class function skills other professions get more of them than we do so it does make sense that we'd have a few more things happen from ours.

    Just adding a couple other things to this.

    1.) Almost all spellbreakers took Revenge Counter GM trait instead of Magebane Tether simply because flat 20% damage + 3 condis copied > 8 sec of Revealed and Might Stacking so that's not a huge issue.

    2.) Our evade was .5 sec, which is basically non existent and like Savage said is only there to allow the skill to go off not to be any meaningful avoidance of damage

    3.) 6k is what most people got with damage traited full counter procs so please don't pretend like we were getting 10k white hits with it

    End of the day yell spellbreak does give some helpful utility and buffs but those are not enough to carry it, you have to remember that this nerf along with all the numerous others that have hit spellbreaker are just too much. On it's own without all the other spellbreaker nerfs the spec might have survived but with them, we just have nothing left.

    I honestly want to know, "What do you think spellbreakers role is anymore?"

    Are we damage? Tank? CC? Boon bot? Boon removal? What are we supposed to be?

  • cryorion.9532cryorion.9532 Member ✭✭✭

    @Stand The Wall.6987 said:
    you still got rampage so war is still viable

    Git gut and you can eat spellbreakers like cupcake.

  • @Atticus.7194 said:

    @Red Haired Savage.5430 said:

    @DonkeyHaxor.4052 said:

    @Red Haired Savage.5430 said:

    @DonkeyHaxor.4052 said:
    I am a warrior, it was op and it did need a nerf.

    The reasoning for that boils down to, warrior doesnt need the damage it adds (especially being unblockable). Its such a good utility skill, why does it also need to be a damage skill? thats how you get unbalanced classes.

    The reason soulbeast is broken is because it can do everything. it has a ton of damage, sustain, it has a 5k heal that gives resistance for allies, it has a pet that drops every boon in the game. It's busted because it can do everything.

    Thats what warrior is right now, even without a busted full counter. Full counter is very balanced as it is, i really wish warrior players would stop complaining about it.

    Well then you'd be the first warrior main I've seen that seems to think it was OP, which you still haven't said why it was OP. You just said why boonbeast is OP. So please why was it OP?

    OK, i will spell it out for you even more.

    Full counter, the skill that, when struck by an enemy, used to apply on average 6k damage, as well as a small daze, as well as 1 stability, as well as an evade after getting hit. Now, you could trait this skill to be EVEN MORE powerful, by making it so when this attack deals damage to an enemy, you get a constantly ticking reveal + might stack + CC.

    So, in conclusion, spellbreaker had a single skill that has:
    Untraited: CC, evade, stab, 6k damage.
    Traited: all that PLUS another cc, 10 sec of reveal, 25 might.

    Now, with the nerfed full counter, you get all of that STILL, except you get 12 consistent might, and instead of 6k damage you do 1-2k damage.

    Was that enough of an explanation or should i try again

    First off the only reason the stability is there is so you can actually use full counter because Anets bad at programming, if you notice it lasts the length of the FC charge up + the evade, if they knew how to program we wouldn't even have the stability. So now we're down to CC + evade + damage. As I've stated before the CC does little too nothing with the amount of stability/stun break floating around, so the lengthening of it doesn't do much of anything (not sure if I said it here or another thread). So now we have evade and damage that's not much of anything for a burst skill. As far as saying well it's got traits to make it more powerful, so do other professions on their class function skills. One more thing on class function skills other professions get more of them than we do so it does make sense that we'd have a few more things happen from ours.

    Just adding a couple other things to this.

    1.) Almost all spellbreakers took Revenge Counter GM trait instead of Magebane Tether simply because flat 20% damage + 3 condis copied > 8 sec of Revealed and Might Stacking so that's not a huge issue.

    2.) Our evade was .5 sec, which is basically non existent and like Savage said is only there to allow the skill to go off not to be any meaningful avoidance of damage

    3.) 6k is what most people got with damage traited full counter procs so please don't pretend like we were getting 10k white hits with it

    End of the day yell spellbreak does give some helpful utility and buffs but those are not enough to carry it, you have to remember that this nerf along with all the numerous others that have hit spellbreaker are just too much. On it's own without all the other spellbreaker nerfs the spec might have survived but with them, we just have nothing left.

    I honestly want to know, "What do you think spellbreakers role is anymore?"

    Are we damage? Tank? CC? Boon bot? Boon removal? What are we supposed to be?

    You're a side-noder, just like soulbeast. You win 2v1's far or home node, or if you dont win you atleast hold them for a meaningful amount of time. sPvP doesnt have set "roles" such as "damage" or "tank", etc, because every class can do all of those things.

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