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Anyone else getting one shotted with 22k-25k Kill Shot?

Burnfall.9573Burnfall.9573 Member ✭✭✭✭

Just this minute a player reported in wvw that he was hit with 25k with Warrior Kill shot than I was hit with 22k (Anet you can check my log) Anet; please patch this skill asap. Thank you! in advance

https://wiki.guildwars2.com/wiki/Kill_Shot

<13

Comments

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    working as intended.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 20, 2018

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    Kill shot cannot hit that high unless you and the warrior are both with zerker gear.
    The warrior needs to have 25 might, 25 stacks power, and X stacks of vulnerability ( I believe 15 stacks is needed to achieve 20k+).
    Additionally warrior can only hit that high if the warrior is on a team where other players have modifiers that increase the warrior power and give 25 stacks of vulnerability on the enemy.

    kill shot is the highest damage on warrior, but on targets that have decent builds with toughness as the major attribute, the damage ranges from 6k to 13k.
    Also, the level of the enemy is important. There was this level 65 who I once shot for 20k without modifiers.
    I was so happy of my 20k damage that I blocked him and send him party request, but it turned out he was a low level, so my moment of glory was revoked when I saw he was level 65.

    hahahaha you should have seen my face when I saw his level was 65.
    I was devastated!

  • Glider.5792Glider.5792 Member ✭✭✭✭

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • enkidu.5937enkidu.5937 Member ✭✭✭

    pls have a look at 0:34

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    Wut, I almost never see a warrior with a rifle to be fair.
    One shot stupid from stealth thiefs yes, but not by a war kneeling and aiming.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited December 20, 2018

    Rifle/GS core warr is strong. The typical warrior player is just too bad to utilize it properly. In 6 years of GW2 I fought exactly 2 warriors that used the full potential of that weaponcombo (one 3 years ago when the KS cast time was reduced and one right after the general rifle buff some weeks ago). These were tough matchups.

    It's not overpowered but decent.

  • @Justine.6351 said:
    It's not really surprising if you look at those skill fact numbers on the wiki page. Realize that the skill is fairly well telegraphed and warriors don't utilize stealth.

    Nothing in this game is telegraphed thanks to culling - which was allegedly removed some time ago. Weird thing is that so many animations don't load properly or not at all and you get hit out of nowhere.

    Disciples of the monkey god [Apes]

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 20, 2018

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again, Killshot can not be made any exception regardless.

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @aspirine.6852 said:
    Wut, I almost never see a warrior with a rifle to be fair.
    One shot stupid from stealth thiefs yes, but not by a war kneeling and aiming.

    Killshot has 1500 range

  • dynomite.5834dynomite.5834 Member ✭✭✭

    the solution is to stop running zerker armor and tank up!

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again,*** Killshot can not be made any exception regardless.***

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

    Again,

    • were you in zerk gear?
    • Did they have stacks of might/bloodlust?
    • did you have vulnerability?

    I run a light armor class, and haven’t been hit by more than 8-10k from killshot. And that was with vulnerability on.

    Not saying the right conditions don’t exist, just saying I don’t think it’s a problem.

    Thank You for the {MEME}

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again,*** Killshot can not be made any exception regardless.***

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

    Again,

    • were you in zerk gear?
    • Did they have stacks of might/bloodlust?
    • did you have vulnerability?

    I run a light armor class, and haven’t been hit by more than 8-10k from killshot. And that was with vulnerability on.

    Not saying the right conditions don’t exist, just saying I don’t think it’s a problem.

    It's safe to say that if they're complaining about being trapped in spawn then the person is fairly new as there's 3 ways out of every spawn point and they're pretty spread out.

    For killshot specifically the skill has a long wind up and warrior doesn't innately have stealth so it's much harder to land or surprise people with. Sure if you're working with a thief or scrapper you can set up some meme combos but you can pretty much 100-0 tons of people from stealth with a host of abilities for 0 tells.

  • love me some kill shoots

    Te lazla otstara.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @DanAlcedo.3281 said:
    And ANOTHER nerf warrior thread.

    By lyssa‘s double booty!

    Enough is enough.

    I'd ignore the OP as he has been making ridiculous OP claims recently. Even calling for Revenant hammer nerfs.

    Bad players will always be bad.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Burnfall.9573 said:
    Just this minute a player reported in wvw that he was hit with 25k with Warrior Kill shot than I was hit with 22k (Anet you can check my log) Anet; please patch this skill asap. Thank you! in advance

    https://wiki.guildwars2.com/wiki/Kill_Shot

    So there is a thing called print screen on your keyboard. It allows you to take screenshots while you are in game. So you switch to your combat log tab, then hit print screen. When you do that the log will give you a pathway for your screenshot. Remember that path.
    Then you go to imgur.com and make a free account. This will let you upload the screenshot you just took onto the internet for free. This way you can back up your claims with more evidence than a wiki article k.

    Tingle my stingleberry

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dawdler.8521 said:

    @dynomite.5834 said:
    the solution is to stop running zerker armor and tank up!

    Yeah 3.5k armor and you'd only take like... 18-20k damage. Easily survivable.

    Against Kill shot? Other skills maybe? But that one... I really don’t think it’s an issue.

    Thank You for the {MEME}

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 20, 2018

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again,*** Killshot can not be made any exception regardless.***

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

    Again,

    • were you in zerk gear?
    • Did they have stacks of might/bloodlust?
    • did you have vulnerability?

    I run a light armor class, and haven’t been hit by more than 8-10k from killshot. And that was with vulnerability on.

    Not saying the right conditions don’t exist, just saying I don’t think it’s a problem.

    Gear is not the issue
    They did have stack of might
    No

    I think it is problem because it is toxic for the health of the game. If Thief deadeye rifle was a problem., why justify rifle warrior?
    'History teaches us lessons we should not forget' Anet, you did it before, nerf this skill

  • enkidu.5937enkidu.5937 Member ✭✭✭

    @Burnfall.9573 said:
    'History teaches us lessons we should not forget' Anet, you did it before, nerf this skill

    Anet nerfed it once -> ppl still complaining instead of dodging -> history teaches ;)

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    You can usually see it coming. Unlike the many stupidly OP skills on thiefs (including a marked that stays on you forever until 5k+ range...) and other classes.

    Huge penalties for running rifle as the rest of the skills hit like wet noodles.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Wow this thread feels so retro

    [HUNT] the predatory instinct

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Also, why isn’t this in the Warrior subforum?

    Thank You for the {MEME}

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Strider Pj.2193 said:
    Also, why isn’t this in the Warrior subforum?

    That only applies to eles ;)

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dante.1763 said:

    @Strider Pj.2193 said:
    Also, why isn’t this in the Warrior subforum?

    That only applies to eles ;)

    Ain’t that the truth.

    Thank You for the {MEME}

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @Burnfall.9573 said:
    Just this minute a player reported in wvw that he was hit with 25k with Warrior Kill shot than I was hit with 22k (Anet you can check my log) Anet; please patch this skill asap. Thank you! in advance

    https://wiki.guildwars2.com/wiki/Kill_Shot

    One shots shouldn't exist at all ever, but as far as one shots or similar (multiple hits hitting simultaneously) goes, kill shot really is one of the least offensive ones there is, it is both telegraphed and takes plenty of setup.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • Hoon.1524Hoon.1524 Member ✭✭✭

    I'm sorry if I 1 shot you... I hope I get to do it again...

  • Wait...isn't killshot the warrior skill that forces the warrior to 'squat' really still and obviously, gets cancelled by them moving a bit, only fires a single shot, and gets dodged so much that I haven't even seen anyone use it in ages?

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 20, 2018

    @lodjur.1284 said:

    @Burnfall.9573 said:
    Just this minute a player reported in wvw that he was hit with 25k with Warrior Kill shot than I was hit with 22k (Anet you can check my log) Anet; please patch this skill asap. Thank you! in advance

    https://wiki.guildwars2.com/wiki/Kill_Shot

    One shots shouldn't exist at all ever, but as far as one shots or similar (multiple hits hitting simultaneously) goes, kill shot really is one of the least offensive ones there is, it is both telegraphed and takes plenty of setup.

    I agree with you with one shots should've ever exist. There shouldn't be any exceptions to it either; telegraphed or not. When there are exceptions made to the rule; it defies everything you do. It's like telling someone to not lie yet you are telling them a half-lie. A half-truth is a whole lie.

    "A half job is no job at all" Nerf all one shots or not to be taken seriously about resolving them at all

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited December 20, 2018

    @gebrechen.5643 said:

    @dynomite.5834 said:
    the solution is to stop running zerker armor and tank up!

    This solution isn't one. You can tank up, but that it doesn't increase your chances to win that encounter. It just makes it longer. In the end you don't deal enough damage yourself to kill that opponent, while you still die.
    I experimented a lot with core necro and reaper over the last days with going full condi tank - which is the only real option for being "tanky" on a necro. In most cases I died in the end, because

    • I wasn't able to reset fights at will like my opponents were and lost the game due to attrition vs. power classes
    • the other class had more access to boons than I had to corrupts
    • it has more condi cleanse than I have condi application
      or a sum of the above.

    It's way more realistic for winning not to tank up, but go full power on the necro specs than trying to tank something.
    And yes, that's terrible game design when it's all about who deals more damage because it not decided by skill but "who has more access to invul, protection or anything to avoid those 10k+ hits."

    edit:
    And people, please stop arguing with "dodge this" or "dodge that". Dodges are limited for a reason. It's a mechanic meant to be used for skills that cannot be avoided otherwise. It's not meant to be used against autohits that one shot you. If you dodge a autohit you are already dead because you wasted your most valuable option to avoid the big unblockable damage incoming.
    That's not how the game works. Yes, you should dodge a kill shot, but you can't dodge the kill shot, the bulls charge and the following knockback from rifle (example). And that's the reason why the balancing is so terrible. There is way too much damage in that game and way to less options to avoid it after Anet handed out unblockables and damage modifiers like candy.

    You shouldn't have to dodge all three just the killshot

    In your case ks warr should kill you on necro like 100 percent of the time that's just a heavily disadvantaged matchup.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Complaining about a skill with long cast time, obvious animation, no stealth, can be reflected/blocked... were you afk? Core rifle war is a gimmick one trick pony build, get hit once and never again.. dodge just after the war kneels.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @gebrechen.5643 said:

    @dynomite.5834 said:
    the solution is to stop running zerker armor and tank up!

    This solution isn't one. You can tank up, but that it doesn't increase your chances to win that encounter. It just makes it longer. In the end you don't deal enough damage yourself to kill that opponent, while you still die.
    I experimented a lot with core necro and reaper over the last days with going full condi tank - which is the only real option for being "tanky" on a necro. In most cases I died in the end, because

    • I wasn't able to reset fights at will like my opponents were and lost the game due to attrition vs. power classes
    • the other class had more access to boons than I had to corrupts
    • it has more condi cleanse than I have condi application
      or a sum of the above.

    It's way more realistic for winning not to tank up, but go full power on the necro specs than trying to tank something.
    And yes, that's terrible game design when it's all about who deals more damage because it not decided by skill but "who has more access to invul, protection or anything to avoid those 10k+ hits."

    edit:
    And people, please stop arguing with "dodge this" or "dodge that". Dodges are limited for a reason. It's a mechanic meant to be used for skills that cannot be avoided otherwise. It's not meant to be used against autohits that one shot you. If you dodge a autohit you are already dead because you wasted your most valuable option to avoid the big unblockable damage incoming.
    That's not how the game works. Yes, you should dodge a kill shot, but you can't dodge the kill shot, the bulls charge and the following knockback from rifle (example). And that's the reason why the balancing is so terrible. There is way too much damage in that game and way to less options to avoid it after Anet handed out unblockables and damage modifiers like candy.

    well said

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again,*** Killshot can not be made any exception regardless.***

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

    Again,

    • were you in zerk gear?
    • Did they have stacks of might/bloodlust?
    • did you have vulnerability?

    I run a light armor class, and haven’t been hit by more than 8-10k from killshot. And that was with vulnerability on.

    Not saying the right conditions don’t exist, just saying I don’t think it’s a problem.

    Gear is not the issue
    They did have stack of might
    No

    I think it is problem because it is toxic for the health of the game. If Thief deadeye rifle was a problem., why justify rifle warrior?
    'History teaches us lessons we should not forget' Anet, you did it before, nerf this skill

    do you want to say that rifle warrior is now a stronger opponent than a rifle deadeye?

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭
    edited December 21, 2018

    The most telegraphed skill ingame,"please nerf i dont know dodge button find where is ?!?!"

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @gebrechen.5643 said:

    @dynomite.5834 said:
    the solution is to stop running zerker armor and tank up!

    This solution isn't one. You can tank up, but that it doesn't increase your chances to win that encounter. It just makes it longer. In the end you don't deal enough damage yourself to kill that opponent, while you still die.
    I experimented a lot with core necro and reaper over the last days with going full condi tank - which is the only real option for being "tanky" on a necro. In most cases I died in the end, because

    • I wasn't able to reset fights at will like my opponents were and lost the game due to attrition vs. power classes
    • the other class had more access to boons than I had to corrupts
    • it has more condi cleanse than I have condi application
      or a sum of the above.

    It's way more realistic for winning not to tank up, but go full power on the necro specs than trying to tank something.
    And yes, that's terrible game design when it's all about who deals more damage because it not decided by skill but "who has more access to invul, protection or anything to avoid those 10k+ hits."

    edit:
    And people, please stop arguing with "dodge this" or "dodge that". Dodges are limited for a reason. It's a mechanic meant to be used for skills that cannot be avoided otherwise. It's not meant to be used against autohits that one shot you. If you dodge a autohit you are already dead because you wasted your most valuable option to avoid the big unblockable damage incoming.
    That's not how the game works. Yes, you should dodge a kill shot, but you can't dodge the kill shot, the bulls charge and the following knockback from rifle (example). And that's the reason why the balancing is so terrible. There is way too much damage in that game and way to less options to avoid it after Anet handed out unblockables and damage modifiers like candy.

    Great, good thing Kill Shot is not an auto hit is it? Problem solved.

    Kill shot is one of the most telegraphed attacks in the game with a very obvious visual tell, a very long cast time and a hefty requirement which leaves the warrior without any adrenaline (and the rifle occupies one weapon slot).

    Sorry but this is absolutely a learn to play issue if there ever is one.

    You can sum up a ton of skills which would be on the "should dodge" list. My only question in this case is, what are you actually doing while you are letting someone else just pummel you and free cast all their skills?

  • Were you fighting WSR? Heh heh

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 21, 2018

    @MUDse.7623 said:

    @Burnfall.9573 said:

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again,*** Killshot can not be made any exception regardless.***

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

    Again,

    • were you in zerk gear?
    • Did they have stacks of might/bloodlust?
    • did you have vulnerability?

    I run a light armor class, and haven’t been hit by more than 8-10k from killshot. And that was with vulnerability on.

    Not saying the right conditions don’t exist, just saying I don’t think it’s a problem.

    Gear is not the issue
    They did have stack of might
    No

    I think it is problem because it is toxic for the health of the game. If Thief deadeye rifle was a problem., why justify rifle warrior?
    'History teaches us lessons we should not forget' Anet, you did it before, nerf this skill

    do you want to say that rifle warrior is now a stronger opponent than a rifle deadeye?

    Not a stronger opponent but i can say, rifle warrior is the new rifle deadeye. Rifle warrior should be severely dealt with severe consequences as its counterpart rifle deadeye

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Burnfall.9573 said:

    @MUDse.7623 said:

    @Burnfall.9573 said:

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Glider.5792 said:

    @Burnfall.9573 said:

    @MUDse.7623 said:
    working as intended.

    You and I both know that warrior kill shot/ sniper warrior is broken because it isn't a new problem. Anet had dealt with it before and will nerf it again..

    It was nerfed on berserker, where cast time is alot quicker, on shorter cooldown, does aoe damage + only take 1 bar of adrenaline.
    Base warr killshot is totaly fine, it has a longer cooldown, takes 3 bars of adrenaline and casts for ages (alongside you cannot move while you're casting). It can also be blocked, evaded, reflected, everything basicaly.
    Stop asking for nerfs and rather just dodge or block that one projectile, how hard can that be ? Stop facetanking things.

    It was not that i was dueling a warrior really or was in a 5v5. It happen outside the entrance of Crystal Desert Valley where the enemy zerg entrapped us.

    If Anet were to un nerfed thief-deadeye rifle damages again; i'm sure the community would be in a uproar again,*** Killshot can not be made any exception regardless.***

    (If left unnoticed, all the hard work Anet did to minimize/eliminate one shotting would be in vain) Sooner or later; thief will make a case against Anet of playing double standard.

    Again,

    • were you in zerk gear?
    • Did they have stacks of might/bloodlust?
    • did you have vulnerability?

    I run a light armor class, and haven’t been hit by more than 8-10k from killshot. And that was with vulnerability on.

    Not saying the right conditions don’t exist, just saying I don’t think it’s a problem.

    Gear is not the issue
    They did have stack of might
    No

    I think it is problem because it is toxic for the health of the game. If Thief deadeye rifle was a problem., why justify rifle warrior?
    'History teaches us lessons we should not forget' Anet, you did it before, nerf this skill

    do you want to say that rifle warrior is now a stronger opponent than a rifle deadeye?

    Not a stronger opponent

    you said rifle deadeye was a problem, so it seems to me they are fine for you now. yet you seem to have an issue with warrior, altho they are not stronger than current rifle deadeye.
    you cannot just pick their edge case damage out of context and ask simply for a nerf. you can under specific circumstances burst with any profession that high or higher. that is mostly a result of choice given in your build. if you build for the highest burst possible it is usually not efficient because you will trade too much survivability for the damage and/or it will be difficult to apply the burst either because of a difficult setup or because of the ease to avoid it for the opponent. anet surely could get rid of most oneshots or very fast multihit kills but for this they would need to limit our choices in creating builds severly. for example forcing everyone to take 1 defensive traitline, at maximum 1 offensive utility etc. but i personally prefer having more choices. maybe if we had like 10 especs for each profession one could limit the choices a bit.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @Burnfall.9573 said:

    @lodjur.1284 said:

    @Burnfall.9573 said:
    Just this minute a player reported in wvw that he was hit with 25k with Warrior Kill shot than I was hit with 22k (Anet you can check my log) Anet; please patch this skill asap. Thank you! in advance

    https://wiki.guildwars2.com/wiki/Kill_Shot

    One shots shouldn't exist at all ever, but as far as one shots or similar (multiple hits hitting simultaneously) goes, kill shot really is one of the least offensive ones there is, it is both telegraphed and takes plenty of setup.

    I agree with you with one shots should've ever exist. There shouldn't be any exceptions to it either; telegraphed or not. When there are exceptions made to the rule; it defies everything you do. It's like telling someone to not lie yet you are telling them a half-lie. A half-truth is a whole lie.

    "A half job is no job at all" Nerf all one shots or not to be taken seriously about resolving them at all

    Oh I think this should be nerfed, I just the there are higher priorities on the one-shot list

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  • borgs.6103borgs.6103 Member ✭✭✭

    Like OP and his team mate, I too, used to get one-shotted with 22k-25k kill shots. Then I learned to dodge.

    Check out the fable of the Boiling Frog.

  • @Israel.7056 said:

    In your case ks warr should kill you on necro like 100 percent of the time that's just a heavily disadvantaged matchup.

    You mean like 90% of the matchups you have as a necro?

    In any case it doesn't justify damage spikes like that from Killshot, Death's Judgement, Worldly Impact, Churning Earth, etc.

    Disciples of the monkey god [Apes]

  • gebrechen.5643gebrechen.5643 Member ✭✭✭
    edited December 21, 2018

    @Cyninja.2954 said:

    Great, good thing Kill Shot is not an auto hit is it? Problem solved.

    Kill shot is one of the most telegraphed attacks in the game with a very obvious visual tell, a very long cast time and a hefty requirement which leaves the warrior without any adrenaline (and the rifle occupies one weapon slot).

    Sorry but this is absolutely a learn to play issue if there ever is one.

    You can sum up a ton of skills which would be on the "should dodge" list. My only question in this case is, what are you actually doing while you are letting someone else just pummel you and free cast all their skills?

    It is a problem. It's an ability that is able to kill a full toughness build in a single action. And in case you missed it. GW2 isn't a duel arena where all options are available 100% of the time and there is the issue with "culling" of skills existent. It doesn't help at all that in theory you can see "the warrior kneeling down" if he doesn't because the animation is bugged or the server decides to hide that information from you.
    This gets even worse when stealth classes are involved.

    Just cut the damage, delete damage modifiers and balance out the game between glass cannon builds, tank builds, condi builds and healing builds. At the moment there is two things that work. Massive power creep from glass cannons that aren't because they have access to invulnerables, stealth, etc. and one tank build with great damage aka boon ranger.

    Disciples of the monkey god [Apes]

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    comparing rifle warrior with rifle deadeye....
    this is a thing ???
    i mean they are both rifles i get it, but warriors rifle is just sooooo clunky and outdated it gets outclassed by deadeye in so many ways.
    i wouldnt even consider it a "oneshot" since you rarely get higher than 7k dmg
    a skill where you cant move for that long, thats not unblockable and can be dodged or blinded etc. should hit for ALOT.
    sometimes i get the feeling that ppl want warrior to not do any dmg at all, so that they can have a pet that follows them around, not doing anything but to tickle.

  • if you can kill a deadeye rifle, with its stealth, teleports, probably higher crits, with a rifle warrior, what does it tell about you?

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