Can there be more emphasis on World vs World? — Guild Wars 2 Forums

Can there be more emphasis on World vs World?

Towelie.9504Towelie.9504 Member ✭✭✭

Way back when WvW and your server actually made some sort of impact outside of WvW as well (bonuses on things like gathering, crafting, magic find etc). This kind of gave people at least some motivation to enter the game mode. Could these bonuses come back and additionally provide some other incentives for people to participate?

As it stands right now, WvW is an almost empty game mode now and while we are given the promise of alliances it seems like this is fairly far away and could only be a temporarily jump in population.

If a new player is logging in and about to create their very first character it seems odd to me for them to choose a server name that they may never have any impact on at all.

Comments

  • Yeah like make winning each match rewarding

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    But how would that work considering in PvE everyone is on the Megaserver. So if Blackgate accomplishes 'x' in WvW, how can that translate to PvE where you have players from BG, TC, MAG, etc... all sharing the same space?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    It would work just like it did before they removed the bonus, which was long after MegaServers were implemented.
    But, I don't think the Devs have any intention of bringing Power of the Mists back.

    Ah, had to look it up, since that was before I started GW2: https://wiki.guildwars2.com/wiki/Power_of_the_Mists

    I mean, I personally see nothing wrong with it so long as it doesn't also affect instanced content such as raids, dungeons/fractals. But I also don't see how those marginal buffs would promote and encourage people to enter WvW to increase their likelihood of getting those increases. I mean 2% bonus experience? 1-2% bonus coins? If you don't already WvW I see no reason why you would start just for those increases.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    It would work just like it did before they removed the bonus, which was long after MegaServers were implemented.
    But, I don't think the Devs have any intention of bringing Power of the Mists back.

    And unless the buffs were significantly ‘buffed’ from their previous state, I don’t see it being influential.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    There won't be any changes to rewards unless they fix the other issues first.

    Also unlike other games modes you get your additional reward in a more continuous basis instead of only at "the end" via additional pips which has both their own reward and the additional reward track progress.

  • I have no opinion about whether Power of the Mists was/would be influential in regards to WvW population. What I posted was an answer to how it would/did work with MegaServers.

  • I think this would be a good idea, buff the power of the mists and bring it back. every little thing helps.

    The horror...…….the horror...…….the horror...…….

  • kash.9213kash.9213 Member ✭✭✭

    It might motivate farmers to pay occasionally to get into the top alliances for a bit.

    Northern Shiverpeaks [EL]

  • Tomahawk.7361Tomahawk.7361 Member ✭✭✭

    They really need to allocate more assets to this very old game mode. It is impressive that it has lasted so long without major updates. And anet, you really need to stop tuning us to pve raid vocalists. In your last patch you killed the relevance of two major classes to the diversity of wvw group play, and engi only got to be on the scene for about 1-2 months, yikes. Mesmer's support was primarily based off of one skill and i recognize it was op in ways, but you do things that remove it completely. I SWEAR its gonna just be scourges and firebrands one day zzzzzzz.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Rewards.

    Make Tickets worth something.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @DanAlcedo.3281 said:
    Rewards.

    Make Tickets worth something.

    I’d rather they make transmutation charges worth something, as tickets have significantly more value to me.

  • Garrus.7403Garrus.7403 Member ✭✭✭
    edited December 21, 2018

    @Towelie.9504 said:
    Way back when WvW and your server actually made some sort of impact outside of WvW as well (bonuses on things like gathering, crafting, magic find etc). This kind of gave people at least some motivation to enter the game mode. Could these bonuses come back and additionally provide some other incentives for people to participate?

    As it stands right now, WvW is an almost empty game mode now and while we are given the promise of alliances it seems like this is fairly far away and could only be a temporarily jump in population.

    If a new player is logging in and about to create their very first character it seems odd to me for them to choose a server name that they may never have any impact on at all.

    Can you imagine ppl playing WvW just for the fun it brings? Why do ppl today just need rewards for everything they do?

  • WvW had always been an unwanted kitten child that is being kept alive with minimum maintenance to avoid a bad PR.

    It has such high potential as a RvR mode that even could've been successful as a standalone game.

    Power > Condition

  • Rampage.7145Rampage.7145 Member ✭✭✭

    @ThunderPanda.1872 said:
    WvW had always been an unwanted kitten child that is being kept alive with minimum maintenance to avoid a bad PR.

    It has such high potential as a RvR mode that even could've been successful as a standalone game.

    All they need to do is licence it to a company that gives a kitten, Arenanet is way to carebear to take care of a PvP focused game, this forums are an example of it. I'd would rather play it as a stand alone game since PVE class balance making its way into WvW its just kitten stupid. Most WvW players see GW2 as a WvW only game anyway we really dont care about story and all that dumb kitten we just wanna PvP want changes focused on whatver is going on in our game mode not what PvE kitten are whinning about all the time

    VR Driver
    Salty beavers top guild 2 years in a row back to back, the double champs
    https://saltybeavers.com/

  • Khalisto.5780Khalisto.5780 Member ✭✭✭
    edited December 21, 2018

    The only rewards that would make me step in wvw are at least 15g/h or some really ez legendary armor. WvW isnt fun, i really enjoyedd it at first but got tired of running in a 60 ppl block hitting other blocks and doors. On top of that getting pretty shiet rewards

  • It’s too bad. WvW would have been an easy game mode to support.

    They would just mainly focus on PvP balance since PvE is just a DPS check. All new skills should should be graphed on a balance triangle where damage, defense, and utility make up the corners. A skill could fully represent one of these aspects or partially support two aspects, but never all three. Instead, we have I win buttons which are spammed like Unrelenting Assault. It’s a gap closer, does damage, evades, and grants might.

    New maps would have been simple to create. You wouldn’t need new NPCs, AI creatures, and events. Just apply new textures, new ambient objects, and slightly alter the terrain. The terrain used by yaks and large objectives could have been left as is to save time. These maps would have gotten hundreds of hours of use unlike PvE maps which are forgotten rather quickly.

    Hopefully this would have kept a strong player base. Then, as others have said, they could have created gem store items for WvW.

    Server: Sorrow's Furnace
    Guilds: [DOA] Descendants Of Ascalon, [LOOT] Legendary Order Of Thieves
    Characters: Black Hooded S\D Thief, Celestial Herald & Power Reaper

  • Diku.2546Diku.2546 Member ✭✭✭
    edited December 22, 2018

    Can we Also have Healthy Competitive Weekly Match-Ups & A Solid World Server Identity?

    We NEED a Fair Theater of War & Something Precious to Fight For...imho

    1) Let Players pick their own Weekly Match-ups & Permanent Home World Server to Protect...(Server change by gem based transfer every 1-3 months).

    2) Use a WvW version of Server Guesting that lets players pick up to 3 Enemy Server's BL to fight on for the week.

    3) Only Reward players when they attack an enemy server that is ranked higher than their own server's rank, or for Defending their Home Server BL.

    4) Always Punish players when they attack an enemy server that is ranked lower than their server's rank by reducing their Home Server rank score.

    5) Always Show players in a RANDOM order in their WvW Score UI...the Top 3 servers attacking their Home Server BL.

    The game mechanics are already in the game...it just needs to be re-purposed for WvW to encourage Healthy Competitive Weekly Match-Ups & a Solid World Server Identity.

    Imagine

    WvW hosting an annual tournament where a World Server's Rank needs to be earned by fighting off all other Servers wanting to be Ranked #1.
    and
    Where a Server's Ranking can have a deeper meaning to the Individual Players, Guilds, and International Alliances...that sacrificed to obtain it.

    Yes...please put more emphasis on World vs World

    Yours truly,
    Diku

    p.s.
    See some of my past posts...please vote Helpful or Thumbs up if you agree.

  • Infusion.7149Infusion.7149 Member ✭✭✭

    There could have been reskinned maps with some random terrain thrown in the middle where it doesn't matter as much.

    Desert BL in its initial iteration is an example of what happens when PvE stuff is used as a basis for WvW, it was very laggy with the laser event and it was hard to transverse from keep to keep for most players.

  • @Diku.2546 said:
    We NEED a Fair Theater of War & Something Precious to Fight For...imho

    We've said this for six years.

    WvW hosting an annual tournament where a World Server's Rank needs to be earned by fighting off all other Servers wanting to be Ranked #1.

    We had it, they took it away.

  • Kilo.2539Kilo.2539 Member ✭✭✭

    I never had any desire to enter WvW until it was time to finish map completion. By the time I finished map completion I never could get back into PvE .

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    @subversiontwo.7501 said:
    We had it, they took it away.

    Seriously, the tournaments hurt WvW, why is that so hard for people to understand. Anet has literally stated this outright.

    @Dagger.2035 said:
    New maps would have been simple to create. You wouldn’t need new NPCs, AI creatures, and events. Just apply new textures, new ambient objects, and slightly alter the terrain. The terrain used by yaks and large objectives could have been left as is to save time. These maps would have gotten hundreds of hours of use unlike PvE maps which are forgotten rather quickly.

    So you don't want a new map, you just want an existing one with a new hat.

  • Diku.2546Diku.2546 Member ✭✭✭
    edited December 22, 2018

    @Hyper Cutter.9376 said:

    @subversiontwo.7501 said:
    We had it, they took it away.

    Seriously, the tournaments hurt WvW, why is that so hard for people to understand. Anet has literally stated this outright.

    I agree past tournaments hurt the WvW game mode because our current Match-Up design is flawed & does NOT Allow or Support Healthy Competitive Match-Ups.

    Tournaments should be used as an incentive...Only when...we have game mechanics that actually foster Healthy Competitive Match-Ups are in place, but sadly we don't have such mechanics in place...so we can't have Tournaments given our current Match-Up design.

    Current Match-Up design typically encourages the 800 pound Gorilla in the Room scenario.

    There's only 5 steps that need to be done to Allow & Encourage Healthy Competitive Match-Ups...imho

    Long term vision...Tournaments should be part of an overall feature of this game mode to provide an annual "End Game Content" that would be the next eSport event that's similar in scope as the SuperBowl event is to the NFL.

    For this to happen...We need to have Healthy Competitive Weekly Match-Ups & A Solid World Server Identity to provide the reason behind why players are willing to fight so hard.

    Yes...please put more emphasis on World vs World

    Yours truly,
    Diku

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited December 23, 2018

    @Hyper Cutter.9376 said:
    Seriously, the tournaments hurt WvW, why is that so hard for people to understand. Anet has literally stated this outright.
    So you don't want a new map, you just want an existing one with a new hat.

    Actually, I was just responding to the guy asking about it above but since you're pouting about it let's humour the thought.

    Just because ArenaNet set up tournaments poorly in the past (making them too long etc.) doesn't mean they have to recreate a poor ruleset again. The foremost reason as to why tournaments may not be a good thing to run again anytime soon is the same as everything else: The mode is now at a state where determining winners and losers would be even more broken. However, some sort of tournament could be made with a better ruleset same as new maps could be made with better design.

    Just because ArenaNet has created two rather ill-received maps it doesn't mean that new maps wouldn't be welcome. They would just have to be better made with a greater insight into how WvW works. One aspect of that is that they do not need to reinvent the wheel when making new maps, as they have done with those forementioned maps. Other developers who are successful at map rotation tend to just iterate on existing map concepts. In fact, when ArenaNet has done this to their existing maps they too have been rather successful, it's just that the times it has been done have been too few and far apart.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Diku.2546 said:
    Can we Also have Healthy Competitive Weekly Match-Ups & A Solid World Server Identity?

    We NEED a Fair Theater of War & Something Precious to Fight For...imho

    1) Let Players pick their own Weekly Match-ups & Permanent Home World Server to Protect...(Server change by gem based transfer every 1-3 months).

    2) Use a WvW version of Server Guesting that lets players pick up to 3 Enemy Server's BL to fight on for the week.

    3) Only Reward players when they attack an enemy server that is ranked higher than their own server's rank, or for Defending their Home Server BL.

    4) Always Punish players when they attack an enemy server that is ranked lower than their server's rank by reducing their Home Server rank score.

    5) Always Show players in a RANDOM order in their WvW Score UI...the Top 3 servers attacking their Home Server BL.

    The game mechanics are already in the game...it just needs to be re-purposed for WvW to encourage Healthy Competitive Weekly Match-Ups & a Solid World Server Identity.

    Imagine

    WvW hosting an annual tournament where a World Server's Rank needs to be earned by fighting off all other Servers wanting to be Ranked #1.
    and
    Where a Server's Ranking can have a deeper meaning to the Individual Players, Guilds, and International Alliances...that sacrificed to obtain it.

    Yes...please put more emphasis on World vs World

    Yours truly,
    Diku

    p.s.
    See some of my past posts...please vote Helpful or Thumbs up if you agree.

    How would a server vote who to fight against? Everybody m8ght have a different opinion.
    So you are saying attacking a lower scored server lowers your own score? You know what i would do, attack all those low scoring servers until my rating is low AF and then farm the kitten out of them. EZ money bois.
    This is flawed as hell.

  • Diku.2546Diku.2546 Member ✭✭✭
    edited December 27, 2018

    @RedShark.9548 said:

    @Diku.2546 said:

    Can we Also have Healthy Competitive Weekly Match-Ups & A Solid World Server Identity?

    We NEED a Fair Theater of War & Something Precious to Fight For...imho

    1) Let Players pick their own Weekly Match-ups & Permanent Home World Server to Protect...(Server change by gem based transfer every 1-3 months).

    2) Use a WvW version of Server Guesting that lets players pick up to 3 Enemy Server's BL to fight on for the week.

    3) Only Reward players when they attack an enemy server that is ranked higher than their own server's rank, or for Defending their Home Server BL.

    4) Always Punish players when they attack an enemy server that is ranked lower than their server's rank by reducing their Home Server rank score.

    5) Always Show players in a RANDOM order in their WvW Score UI...the Top 3 servers attacking their Home Server BL.

    Snip 8<

    How would a server vote who to fight against? Everybody m8ght have a different opinion.
    So you are saying attacking a lower scored server lowers your own score? You know what i would do, attack all those low scoring servers until my rating is low AF and then farm the kitten out of them. EZ money bois.
    This is flawed as hell.

    Look closely at Step #2.

    This specific in-game mechanic is already being used to track individual player's World choices & allows players to pick any Server to Guest Visit to play with Friends & Families for the Megaserver system.

    Why not Use a modified WvW version of this mechanic to let players individually pick which Enemy Server's Home BL they want to ATTACK for the week?


    ANet needs to Re-Design the WvW Match-Up design model.

    Currently 3 Worlds Fight against each other in an employee or automated selected pairings within a Fixed Tier design structure using multiple maps.

    Get rid of this Requirement.

    Remove this Fixed 3 Way Fight Scenario in Structured Tiers & multiple maps.

    Assign each World Server a single Home BL map.

    Note - Maps are changeable for added variety & multiple maps (up to 4 total) can be assigned to a World Server to increase the capacity of a "Home BL."

    i.e. - The #1 Ranked Servers automatically get assigned 4 maps to defend. Increased capacity allows more players to visit & fight the #1 Ranked "Home BL".


    Let players individually choose which Enemy's Home BL that they want to visit & FIGHT ON for the week...using a modified version of Server Guesting for WvW...then the rest of the other 4 steps should make better sense.

    Players would still be required to have a Permanent Home Server BL to defend & can only change it every 1-3 months, and have to pay gems if they don't like their Home Server BL.

    Match-Ups become player driven & we can have Healthy Competitive Weekly Match-Ups & A Solid World Server Identity.

    Note - You earn nothing when fighting on any Lower Ranked Server's BL for an entire week & your Server's Score Ranking actually goes down as you earn negative World Rank points, or earning can be set to zero World Rank points to prevent abuse with this design model. Sorry no EZ money boiz. Only way to earn money is to fight Higher Ranked Servers...which will make any #1 Ranked Server work for their privileged & coveted status.

    We need better Match-Up Mechanics & NOT better Team Creation Mechanics...imho

    Yours truly,
    Diku

    p.s.
    If you like the idea...please encourage the devs to use it. Maybe even host an event week to try it out.

  • Samuel.4812Samuel.4812 Member ✭✭✭

    I've only been playing for about a year but as a new player I fell in love with wvw very early on. No other game has this type of game mode. I really wish anet would put more into it as it's my primary fun thing to do. Fractals don't appeal to me that much. There's just so much more that could be done with it!

  • Elvirais.5472Elvirais.5472 Member ✭✭
    edited December 27, 2018

    Same here - WvW is the only reason I'm still playing GW2 after all these years. But it really needs some shaking up and some good changes. Those proposed map reskins would be great too for variety.

  • Sylosi.6503Sylosi.6503 Member ✭✭✭
    edited December 27, 2018

    @Samuel.4812 said:
    No other game has this type of game mode.

    ESO has this type of game mode, Warhammer had this type of game mode, DAoC has (and basically invented) this type of game mode, Planetside 2 has this type of game mode, EVE Online has what is a more complex / hardcore version of this game mode and so on...

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    Besides this game, the only other active population for RvR would be ESO. Which they basically ripped straight from GW2.

    With almost no effort, anet could make this the go-to game for this type of PvP. But that would require something more than making the player pools smaller with "alliances"

    -Balwarc [ICoa]

  • wvw needs a dedicated team that LISTEN to the REAL wvw players, which it's become clear will never happen. three man "team" working on the "new" ally system which is already set to fail because worlds will not have the same amount of players on each. And the fact anet is pushing everyone to just blob, marked and increased capping circle times (which anet never pointed out in patch notes) and power creep as well as in balance between classes has almost completely killed this gamemode for roamers. Solo guilds can no longer make banners or claim towers/camps/keeps.

    Mez You Up/ NightHawk - Blackgate - WvW Diamond Legend on 3 Accounts. Haters I have many & I didn't even vote for Trump, SAD.

  • Arzurag.7506Arzurag.7506 Member ✭✭✭

    @Garrus.7403 said:

    @Towelie.9504 said:
    Way back when WvW and your server actually made some sort of impact outside of WvW as well (bonuses on things like gathering, crafting, magic find etc). This kind of gave people at least some motivation to enter the game mode. Could these bonuses come back and additionally provide some other incentives for people to participate?

    As it stands right now, WvW is an almost empty game mode now and while we are given the promise of alliances it seems like this is fairly far away and could only be a temporarily jump in population.

    If a new player is logging in and about to create their very first character it seems odd to me for them to choose a server name that they may never have any impact on at all.

    Can you imagine ppl playing WvW just for the fun it brings? Why do ppl today just need rewards for everything they do?

    Because it's not fun to play wvw?

    I personally play for that neat legendary backpack and thus, simply stay semi-afk on an outnumbered map and refresh my participation every 10 minutes.

    It's just that there's no incentive to play it another way because I don't get tickets by winning or getting objectives, having the highest points does not get rewarded either and actively doing wvw by zerging is no fun due the game's unbalanced state.

    "I´m not big on sermons, Broken bones teach better lessons."

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