anduriell.6280 Posted December 25, 2018 Share Posted December 25, 2018 They need to be mobile again. So they can be used in other gamemodes where the ranger is continuously moving around. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 15, 2019 Author Share Posted January 15, 2019 @scerevisiae.1972 said:Agree, spirits ARE kitten for anything not a PVE raid.Personally i think they should be 90% immune to AOE damage, and cast-able at range.They need a lot more than that to be useful. Link to comment Share on other sites More sharing options...
Dezember.1295 Posted April 8, 2022 Share Posted April 8, 2022 Hmm... Wasn't there a suggestion in a previous thread to simply make the spirits untargetable and mobile by basically turning them into scrapper gyros? When activated they fly around as a tiny ball of light next to the character, providing their regular effects around them* (*the player). I kinda liked that suggestion, rather than trying to make basically revenant Espec features but easier (and better). This would make them much more useful in content like zerging in WvW (where rangers are frowned upon) since they would be able to bring more unique buffs to the table. I believe that with this change, Soulbeast (and maybe even druid - THAT STILL NEEDS A REWORK ;-;) would start being a welcome addition to the gameplay... Obviously I would not be opposed to a more through rework - including changing the spirits function (active or passives, "longerish"-term effects or "bursty" effects like stance-sharing etc), but I fear that the more Anet decides to change spirits, the higher the chances of them being either completely overtuned or completely useless. 2 Link to comment Share on other sites More sharing options...
AEFA.9035 Posted April 8, 2022 Share Posted April 8, 2022 6 hours ago, Dezember.1295 said: Hmm... Wasn't there a suggestion in a previous thread to simply make the spirits untargetable and mobile by basically turning them into scrapper gyros? When activated they fly around as a tiny ball of light next to the character, providing their regular effects around them* (*the player). I kinda liked that suggestion, rather than trying to make basically revenant Espec features but easier (and better). This would make them much more useful in content like zerging in WvW (where rangers are frowned upon) since they would be able to bring more unique buffs to the table. I believe that with this change, Soulbeast (and maybe even druid - THAT STILL NEEDS A REWORK ;-;) would start being a welcome addition to the gameplay... Obviously I would not be opposed to a more through rework - including changing the spirits function (active or passives, "longerish"-term effects or "bursty" effects like stance-sharing etc), but I fear that the more Anet decides to change spirits, the higher the chances of them being either completely overtuned or completely useless. Visually they could follow Virtuoso’s flying dagger mechanic floating on top of the player, slightly behind. Different colour per spirits. I read a few suggestions here, I’m pretty sure there’s enough ideas given already. 1 Link to comment Share on other sites More sharing options...
Levetty.1279 Posted April 10, 2022 Share Posted April 10, 2022 On 4/8/2022 at 5:11 AM, Dezember.1295 said: Hmm... Wasn't there a suggestion in a previous thread to simply make the spirits untargetable and mobile by basically turning them into scrapper gyros? When activated they fly around as a tiny ball of light next to the character, providing their regular effects around them* (*the player). I kinda liked that suggestion, rather than trying to make basically revenant Espec features but easier (and better). This would make them much more useful in content like zerging in WvW (where rangers are frowned upon) since they would be able to bring more unique buffs to the table. I believe that with this change, Soulbeast (and maybe even druid - THAT STILL NEEDS A REWORK ;-;) would start being a welcome addition to the gameplay... Obviously I would not be opposed to a more through rework - including changing the spirits function (active or passives, "longerish"-term effects or "bursty" effects like stance-sharing etc), but I fear that the more Anet decides to change spirits, the higher the chances of them being either completely overtuned or completely useless. Something like this is what I am hoping for. Just something that makes them more useful outside of long stationary fights. 1 Link to comment Share on other sites More sharing options...
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