I think there is alot of misinformation when people talk about skill in this game, personally a majority of the vocal population I encounter via in game, reddit, or the forums tend to think Condition builds take less skill. They give different reasons, they give the same reasons, or they don't give a reason and just say: "Conditions are easy, stop making excuses for yourself" (something I expect to see alot in this thread.)
Reasons include but are not limited to; Conditions are passive gameplay, condition builds have a ton more stats, conditions are more spammable, and conditions have less counterplay. Some of these reasons do have some aspect of truth to them and some don't.
Condition builds can't be more passive than power builds, thats just not how this game works. For example, it takes one dodge to dodge a Warrior Axe F1, it also takes one dodge to dodge a Warrior LB5, or a Mirage Axe 3 (more on mirage and mesmer later). The point each skill does alot of damage and only takes 1 dodge to completely avoid, the only difference is the way they do damage, one is right as you get hit, and one is over a window of time after you get hit. Condition builds DO have a tendency to have more residual fields though, fields that pulse, that as a result might require more than one dodge to completely avoid, power classes also have these fields like Acid Bomb on Engineer but not as frequent, this is however 100% negligible in the grand scheme of things.
Condition builds can and most likely will get more stats than a power build, this is due to people playing 5 stats on power builds and 4-5 on condi builds. For power you tend to run Power, Precision, Ferocity, Toughness, and Vitality (sometimes boon-duration) and for condi builds you typically run Condition Damage, Toughness, Vitality, and Condition Duration, sometimes Precision. This is a pretty fair point. Trailblazer gives you exactly the 4 stats you main on condi builds, power builds get that luxury with Marauder if they don't want toughness, but it's pretty impractical to run full Marauder, unlike running full Trailblazer. Being a better player, having more skill, will let you win versus a worse player with more total or efficient stats.
Condition builds tend to run a considerable amount of toughness because of how good Trailblazer's is as a stat.
Condition builds being more spammy is a weird argument, does it refer to the auto attack doing more, and since auto attacks can be spammed without recoil its more spammable? Or is it referring to condition builds having more skills that do good things, or lots of damage? I personally won't be looking into each auto attack chain to see if there are more good condition auto chains than power, nor will I be looking into each skill each weapon has to see if the typical meta condi weapons are more efficient or not, I think it possibly could be the case for the second point though. Does ranged make a build more spammable? Are conditions more ranged? Alot of questions need to be answered before we can truly get an answer to this.
Now some of this last point has already been addressed, a large portion of counterplay between power and condi skills are 1-1 ratios, if you didn't dodge the Warrior Axe F1, you get hit for 10k, same with not dodging the Mesmer Axe 3, it also would've only taken one dodge to avoid. But thats not where this point ends, theres a ton of condi cleanse in this game, so why do people say they don't have enough cleanse? Well once again there are a couple reasons, one is people tend to not run it, or not as much.
Some roaming spellbreakers for example tend to run around with a cleansing sigil, 1 utility for resistance, the discipline weapon swap cleanse, and resistance on Full Counter and think thats plenty, whether it is or isn't won't be debated. These warriors have no problem with other warriors, they're happy with their build til they run into a Scourge or a Mirage, they fight once, and the next time they fight, the Warrior decides to slot more Resistance, or condi cleanse. Why does the warrior not think that the build needs to be better at fighting condition builds and always have that extra cleanse on? Some people have no problem with counter comping whatever you're fighting, so that might be one of the reasons they have.
The point that example is trying to make is people spec to fight power builds, because they can just toss out "Condition builds are easy" if they lose with a bad build. There are exceptions though, like always, Mirage in WvW is pretty insane with the 40% dodge food, it closes alot of the gaps that Mirages have without that food. There isn't enough cleanse to deal with that.
Mesmer has had something like this for roaming pretty frequently, and now Condi Mesmer is instantly thought of as skill-less. I personally hate that the community accepts countercomping against what you're fighting.
But even then thats not where the condi and power counterplay debate ends. Condition builds have a tendency to be able to shut down boons better than power ones, and boons are very relevant nowadays. Does having an aspect of boon control really tilt the scale that far in the direction of Condition builds?
So its your fault when you get hit by a Mirage's Axe 3, but you never get hit by a warrior's GS F1, and its your fault that you never see roamers playing condi, so the first time you do you die with a build on you that runs a pathetic amount of answers to conditions.
Maybe we'll get some decent conversations going.
Maybe we'll get those same people who refuse to explain themselves saying the same 3 words. "__Condi is easy.__"
I'm a well known nobody.
Former member of [MnF], [DnT], [dP], and [Hg]. Winner of the 2018 ERP Tournament.