How do people feel about endgame content and their ability to survive on their profession? Looking at a number of builds most people seem to suggest doing high damage and I am wondering how do people just not die instantly for doing all of that?
In Heart of Thorns and Path of Fire I felt like no matter what Mesmer build I took I would die against pretty much all game content unless I stacked up on Inspiration/Chaos specs to pretty much be able to spam distractions, aegis, healing, reflection, projection, and low cooldown healing skill ever 12 seconds. Along with having to try stripping every condition thrown against me. With that set-up I pretty much never die it still feels like I am on the verge of death a lot of times trying not to die.
At least it feels like 2 dodges and a healing skill on a 20 second cooldown and some full berserker gear for other classes does not cut it at all for trying to survive fighting against Elite level enemies and higher or fighting like 4-5 veteran enemies at the same time. While its doable against solo enemies it feels like its impossible to ever have a fight that does not involve you being attacked by a minimum of 3+ enemies due to the enemy density. In those situations it feels like most classes would just die unless they threw all their survival stuff in. Particularly for confusing meta event content like Dragon's Stand where you can barely see where enemies are or where their grounded AoE stuff is placed and you find yourself standing on the Axeman's AoE or the Snipers AoE (F' the snipers by the way).