Stop going far. — Guild Wars 2 Forums

Stop going far.

Ulysses.2058Ulysses.2058 Member ✭✭

Please, stop throwing games like that. Thank you.

<1

Comments

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited January 1, 2019

    What's the difference? If I go mid we'll all die anyway... Better die alone in some corner without others to die with me.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
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  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    no home cap is better throw doe

    Te lazla otstra.

  • FAR is my HOME

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    far all game
    far all game

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Quyx.1307 said:
    I'm going far.

    Same. Mid is boring and I don't wan't to help in skirmishes. Post creator should make their own team and play unranked and tournaments if He wants to avoid playing with random dudes having their own fun.

  • Not only will I go far, I will go far and fullcap while enemy team is on respawn, then ping the map to try to make people come hold far with me.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • Khalisto.5780Khalisto.5780 Member ✭✭✭

    I have seen this weird ideas before. Don't go far, lets just keep home and mid. So you don't apply pressure on the map. The other team never has to bother caping their home, and then they can move as a block and outnumber your team, because you'll always have your home contested, what means the guy that just died on your team has to get home, while they 5v4 mid. I've lost all matches someone tried not to go far.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭
    edited January 2, 2019

    @Khalisto.5780 said:
    I have seen this weird ideas before. Don't go far, lets just keep home and mid. So you don't apply pressure on the map. The other team never has to bother caping their home, and then they can move as a block and outnumber your team, because you'll always have your home contested, what means the guy that just died on your team has to get home, while they 5v4 mid. I've lost all matches someone tried not to go far.

    No. Usually Mesmer or theif should go decap, and cap if safe.
    Everyone else should defend mid and home and focus on map mechanics.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭

    All go far!!!

  • Zenix.6198Zenix.6198 Member ✭✭✭

    All go far
    I go beast

  • @Zenix.6198 said:
    All go far
    I go beast

    Subtle references for the win.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • apharma.3741apharma.3741 Member ✭✭✭✭

    These memes are going a bit too far...

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited January 5, 2019

    Removed.

    Just noticed the video was uploaded at 480 for w/e reason. Not sure why that happened.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    I always go left

    Sanity is for the weak minded
    YouTube

  • hOpe.6180hOpe.6180 Member ✭✭

    top notch quality gameplay B)

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    I've helped my team win games by going far. Sometimes, I put enough pressure on decapping far in order to draw out the other team. I can get 2-3 people on me for quite a long time before they kill me, often anyway. In the mean time, that's 2-3 people taking care of me instead of capping points. It often works out well for the team.

  • I've seen games where Necros rush far...

    ...they don't end up well.

    An unsavory fellow beloved by those of unsavory ilk.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited January 4, 2019

    Ive won so many games just from holding far node... Goldie fun though, will make the opposing team stress and over do it by sending 2 or more

    I know from experience that it doesnt work in plat though, not as described anyway.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Who would go so far as to playing PvP?

  • Not that I have a problem with a good thief or mesmer decapping far, or a good warrior or SB holding +2 people there (some even win 1v1s and get a full cap). The issue comes from players going far and 1v1ing without even decapping for up to 100 points, some even dying in the end accomplishing nothing. Players should learn to realize when their strategy of choice works or not.

    Same applies when the whole team goes far after getting mid and close, which most of the times ends up in a full wipe and a comeback chance for the enemy team.

  • If you die in a 1vs 1 on far node, it should not, but can happen. But the worst are the ones regularly dying and STILL continue going there. Got a mesmer in my team today doing that, in total about 10 deaths, always on far. It's sad. If you want to practice 1 vs 1, pls do it unranked.

    ~ Miyu Chan / Fyora ♥

  • otto.5684otto.5684 Member ✭✭✭✭
    edited January 5, 2019

    Going far is rarely a good idea. Assuming the enemy team is good, you either will leave your team short handed or you will get plus oned.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    To be honest, there are no good/bad situations, it's all about adapting. Even the player continuously dying far can be useful sometimes.

    The common problem is that there are too many games where people cannot adapt and ending up like having people going 1v3 mid right after rezzing up, or afking if your all party wiped on mid.

  • @Serenity.6304 said:
    If you die in a 1vs 1 on far node, it should not, but can happen. But the worst are the ones regularly dying and STILL continue going there. Got a mesmer in my team today doing that, in total about 10 deaths, always on far. It's sad. If you want to practice 1 vs 1, pls do it unranked.

    Dueling servers is a better option for 1v1 practice.

  • Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

  • Also... when four players go mid to suicide repeatedly, stop doing that too...

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    I was in a game where i went far and won my 1vs1 with a full cap.
    The enemy respawned and i killed him again while keeping the hold on the cap.

    And my team mates called me noob because i went far.

    The problem is, the 1 3 1 tactic going far works only on good teams and not on wannabe pro players teams where the people have zero clue how to play to game.

    Still if you go far and win the 1vs1 and get the ownership of the node you did a really big work for you team.

  • @whoknocks.4935 said:
    I was in a game where i went far and won my 1vs1 with a full cap.
    The enemy respawned and i killed him again while keeping the hold on the cap.

    And my team mates called me noob because i went far.

    The problem is, the 1 3 1 tactic going far works only on good teams and not on wannabe pro players teams where the people have zero clue how to play to game.

    Still if you go far and win the 1vs1 and get the ownership of the node you did a really big work for you team.

    It depends, if your team whipes in mid because they are in a 4v3 situation you‘ll have a massive problem. Imo the 1-3-1 split does often not work in ranked because no one seems to be able to use their brain and wait e.g. till the guy who capped close comes in. And if you die on far it‘s even worse.

  • As a plat2 player it is my hard-earned right, and an unspoken rule of sPvP that I get to rush far every time regardless of what class i'm playing, and if we lose the other two points it's definitely my team's fault.

    Remove Ranked DuoQ pls&ty

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @Khalisto.5780 said:
    I have seen this weird ideas before. Don't go far, lets just keep home and mid. So you don't apply pressure on the map. The other team never has to bother caping their home, and then they can move as a block and outnumber your team, because you'll always have your home contested, what means the guy that just died on your team has to get home, while they 5v4 mid. I've lost all matches someone tried not to go far.

    If your team is highly mobile, yes, go cap far. But if everyone on your team is slow (Engi, Necro, Guardian), you'll have a bad time trying to cap far.

    The great god Lagki demands sacrifice!

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    The clear solution is to bring back Heart of Thrones release Chronobunker so no one has to die in a match any more.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭

    Had a game where the necro rushes far all game. I’m on thief asking him to stop and help mid, which is just barely losing fights. The guy says I should go mid and thinks that he’s carrying the team because he rushes into 2 v 1s where he lasts a short while before spending a long while respawning and slow running back to far.

    Only chance I had for a decaf was once at the start of the game. Couldn’t even +1 him much because he was getting wrecked so badly.

  • Crystal Paladin.3871Crystal Paladin.3871 Member ✭✭✭
    edited January 6, 2019

    I've noticed a lot of necros trying to cap far when the match starts... Is it that they get over confident or something??? And also going close when the match begins, even when a thief runs in that direction... Maybe they wish to join the mid fight later on... Coz, mid fight often starts with ppl targeting necros as their appetizers and bunker classes as main course and respawn suiciders as desserts... :p

    Three kind of necros...
    1) over confident - 10%
    2) scared and overly cautious - 5%
    3) dependent on teammates and accompany the mid fight - 85%
    Note:
    Percentages are just roughly based on my matches... They're not derived or researched😉

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    Naw...

    Stop lying about strategy this or that

    9/10 the guy that goes far is drunk

    Also, even if sober unaware of team comp capabilities

    Soon™ ( ͡° ͜ʖ ͡°)

  • otto.5684otto.5684 Member ✭✭✭✭

    @MithranArkanere.8957 said:
    Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

    Going far is good strategy sometimes. Going far in the start of the game is never a good strategy.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭

    @otto.5684 said:

    @MithranArkanere.8957 said:
    Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

    Going far is good strategy sometimes. Going far in the start of the game is never a good strategy.

    Unless you know you can kill the other player and cap the two side nodes.

  • Crystal Paladin.3871Crystal Paladin.3871 Member ✭✭✭
    edited January 6, 2019

    @Taygus.4571 said:

    @otto.5684 said:

    @MithranArkanere.8957 said:
    Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

    Going far is good strategy sometimes. Going far in the start of the game is never a good strategy.

    Unless you know you can kill the other player and cap the two side nodes.

    Yeah... Once the enemy team done wiping your team mates on mid 4v3 and stomping the close capper , they'll be coming to you... What will you do then??? Expect your entire team to assist you in far battle??? Leaving the two nodes already capped on their favor???😜

  • Taygus.4571Taygus.4571 Member ✭✭✭✭
    edited January 6, 2019

    @Crystal Paladin.3871 said:

    @Taygus.4571 said:

    @otto.5684 said:

    @MithranArkanere.8957 said:
    Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

    Going far is good strategy sometimes. Going far in the start of the game is never a good strategy.

    Unless you know you can kill the other player and cap the two side nodes.

    Yeah... Once the enemy team done wiping your team mates on mid 4v3 and stomping the close capper , they'll be coming to you... What will you do then??? Expect your entire team to assist you in far battle??? Leaving the two nodes already capped on their favor???😜

    um, actually it should be 4v4. (I only go far after capping close, as mesmer. I stay with my team as a scourge/reaper. )

    Usually the lone capper you killed on the far node comes back for you to kill again.
    Or 1 from mid leaves for the far node.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Taygus.4571 said:

    @otto.5684 said:

    @MithranArkanere.8957 said:
    Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

    Going far is good strategy sometimes. Going far in the start of the game is never a good strategy.

    Unless you know you can kill the other player and cap the two side nodes.

    How he kitten do you know you can kill the other player? How are you sure enemies will not quickly retaliate? How are you sure that your allies, outnumbered mid are not going to get wiped?

    Basing your movements assuming that the enemy team sucks is a formula for disaster. Also, since you have a necro tag, please do not tell me you do that with necro.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭
    edited January 6, 2019

    If you read my previous post. I said, I go close with mesmer, than far. They shouldn't be outnumbered unless the opposing team decided not to cap far, which would be odd.

    It's the mesmers role to duel.

    With necro, I follow my team like a dog. (Not that you can make any guesses from an icon).

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @otto.5684 said:

    @Taygus.4571 said:

    @otto.5684 said:

    @MithranArkanere.8957 said:
    Anyone who thinks going far is throwing a game could use a tutorial and a series of PvP challenges to learn about rotation.

    Going far is good strategy sometimes. Going far in the start of the game is never a good strategy.

    Unless you know you can kill the other player and cap the two side nodes.

    How he kitten do you know you can kill the other player? How are you sure enemies will not quickly retaliate? How are you sure that your allies, outnumbered mid are not going to get wiped?

    Basing your movements assuming that the enemy team sucks is a formula for disaster. Also, since you have a necro tag, please do not tell me you do that with necro.

    When i'm going far, i'm checking who's there. If i'm not 100% sure i will kill the player within 15 seconds, there is no reason for me to go there.
    However, that implies my team to also not play aggressively on mid, since they will be 4v3 for a few time.

    Also, it can be good to constantly drag a good player on far point, even if you're always going to die there. Your teammates may have it easier doing 4v4 against other players, rather than having a 5v5 that isn't going well.

    Like i said however, going far is debatable and very situationnal. I think the most annoying point is

    @TheMaverick.6104 said:
    Also... when four players go mid to suicide repeatedly, stop doing that too...

    Too many games i experienced players going straight to mid in 1v3 right after they rez, and it gets old..

  • Stallic.2397Stallic.2397 Member ✭✭✭

    A bunker on far is kitten for the enemy team. Usually they try to 2v1 which doesn't work. Then they either give up, or force the entire team to finally handle the situation. By that time, the other two nodes are taken and the score is like 300-100 or so.

    Just don't go far at the beginning of the game. Especially if you don't even tell your team that you're going far. The best scenario is that by the end of the first round, the score is even. And that's only for a short while cause your whole team just got wiped at mid. If anyone is going far, it should be the highly mobile teammate who just took home.

  • Sampson.2403Sampson.2403 Member ✭✭✭

    1-3-1 is usually the best opener. Anyone who makes the blanket statement that going far is a bad play is tEh noob.

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