My question is regarding the 'gain x based on y' effect... the wiki states the following: "Temporary attribute bonuses from traits ... or from Sigils count for the purpose of this effect."
It has been about 3 years since I've actually played the game but Weaver has me intrigued again. I always played staff ele, but would be interested in getting the expansion and trying out sword/focus. What I want to figure out is how much of my old build (armor specifically) would need to be replaced to play close range. In order to best figure this out, I need to know if might stacking assists in buffing the HP pool with this trait. Being as Might is a boon and is not specifically listed as being functional (or non-functioninal for that matter) with the 'gain x based on y' effect I was wondering if someone in possession of the expansion could check on this for me.
From the build editor I looked into, my character would only gain about 338 vitality without the assistance of boon stacking. Either way I'm already definitely leaning towards the purchase - just really dreading having to figure out the changes made to ascensions and crafting more than 2 weapons for the change of pace. Thanks in advance