Falan.1839 Posted January 9, 2019 Share Posted January 9, 2019 Unstick that map from the Unranked Selection please. People tend to play unranked during offseason since the matchquality is largely the same with far lower queuetime (at least I do) and that map is just way to meh to have Achievementhunters force you on it for months. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted January 9, 2019 Share Posted January 9, 2019 @Falan.1839 said:Unstick that map from the Unranked Selection please. People tend to play unranked during offseason since the matchquality is largely the same with far lower queuetime (at least I do) and that map is just way to meh to have Achievementhunters force you on it for months.They might be just waiting for more results/feedbacks now that more people play it when Season has ended.Other than that, ye. Link to comment Share on other sites More sharing options...
MrFrusciante.2438 Posted January 9, 2019 Share Posted January 9, 2019 They combine the two game options in the off season. I had a 4 man team in one of my "ranked" games yesterday Link to comment Share on other sites More sharing options...
allias.1420 Posted January 13, 2019 Share Posted January 13, 2019 it's a nice looking map but too similar to spirit watch in terms of gameplay: useless secondary objectives and poor spawn location Link to comment Share on other sites More sharing options...
Sorem.9157 Posted January 13, 2019 Share Posted January 13, 2019 Not gonna lie, i like it. Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted January 13, 2019 Share Posted January 13, 2019 It is too small and buggy. Take it out please. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted January 13, 2019 Share Posted January 13, 2019 Djinn is the only map in GW2 that was made by someone with a brain enough to tailor a PvP map to fit GW2's basic WASD options. Every other map is obnoxiously wide, flatter than Kansas, and/or oblong in the worst possible way. It is the only GW2 PvP map which allows players to minimally rely on scripted gimmicks like teleports and movement skills while still consistently juking people and optimally moving from one side of the map to the other. Speed Runes and swiftness alone can make any spec into a top tier roamer on that map without relying on class-locked movement crutches of things like Warrior Greatsword, Mesmer teleports or Shortbow 5 spam. The terrain is broken up in ways which offer side routes and sightline blockage to degrees unseen in any other rotation map. The only thing that even comes close would be Kyhlo.Nobody necessarily has to expose themselves to anything while crossing from one side of the map to the other. Even sneaking all the way around by the spawn area from near to far is not a huge burden due to the overall map size.Only map aside from Niflhel (and maybe Foefire) that really caters to an opening rollout option which isn't just "1 home; 4 mid."Map-based gimmick mechanic often goes entirely ignored so the whole match is just a brawl over point control.Fights between points are still important because they always take place closely enough to the capture nodes proper that their outcomes almost always matter. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted January 14, 2019 Share Posted January 14, 2019 Don't take it out yet. I need to finish my achievements still.And the map is fine to me, except for the lamp arena which tends to get ignored by most. Link to comment Share on other sites More sharing options...
Abelisk.4527 Posted January 14, 2019 Share Posted January 14, 2019 Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted January 14, 2019 Share Posted January 14, 2019 @Abelisk.4527 said:Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.Please don't ruin this map. Link to comment Share on other sites More sharing options...
Ario.8964 Posted January 17, 2019 Share Posted January 17, 2019 @Abelisk.4527 said:Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.Also worth noting that meteor goes through rev glint heal. Don't know if it's intended or not but it's important. Link to comment Share on other sites More sharing options...
UfoCoffee.2084 Posted January 17, 2019 Share Posted January 17, 2019 @TheQuickFox.3826 said:Don't take it out yet. I need to finish my achievements still.And the map is fine to me, except for the lamp arena which tends to get ignored by most.I find the skills to be a waste of time. Maybe it's because I'm playing in unranked but the skills just don't seem that good to me. Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted January 17, 2019 Share Posted January 17, 2019 @Ario.8964 said:@Abelisk.4527 said:Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.Also worth noting that meteor goes through rev glint heal. Don't know if it's intended or not but it's important.If it's insta down then it make sense it goes through glint heal since it's not damage to be converted to healing... I haven't tested this but I don't think you can glint heal Skyhammer either. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted January 17, 2019 Share Posted January 17, 2019 This map usually gets 6 or 7 out of 10 votes, so it is quite popular at this moment. Link to comment Share on other sites More sharing options...
Falan.1839 Posted January 17, 2019 Author Share Posted January 17, 2019 Yes because all the Achievementhunters want to play it, but that doesn't make it a good map. Link to comment Share on other sites More sharing options...
Ario.8964 Posted January 17, 2019 Share Posted January 17, 2019 @Jeknar.6184 said:@Ario.8964 said:@Abelisk.4527 said:Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.Also worth noting that meteor goes through rev glint heal. Don't know if it's intended or not but it's important.If it's insta down then it make sense it goes through glint heal since it's not damage to be converted to healing... I haven't tested this but I don't think you can glint heal Skyhammer either.The skill itself isn't technically an insta down, it just does a metric fuck ton of damage which generally takes people down instantly (It showed up as like 15k-20k worth of damage in my combat log iirc). Theoretically, it should be able to be healed via glint which is why it struck me as odd (only thing I've seen in all my time in pvp that went through the heal). Skyhammer is glint heal-able last time I checked but I may just be straight up wrong about that. Link to comment Share on other sites More sharing options...
witcher.3197 Posted March 28, 2019 Share Posted March 28, 2019 Please Anet at least remove it during off-season, no offense but I haven't met anyone who played at a decent rating and didn't hate this map.. I'd play much more if it was removed and I feel like I'm not alone in this. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted March 28, 2019 Share Posted March 28, 2019 Am I mis-remembering or when Colisseum was in Beta, there were 4 selections instead of 3? Link to comment Share on other sites More sharing options...
Quadox.7834 Posted March 28, 2019 Share Posted March 28, 2019 Would rather have 5v5 on asura arena than djinn's. Link to comment Share on other sites More sharing options...
Ralkuth.1456 Posted March 29, 2019 Share Posted March 29, 2019 Have you ever experienced the first iteration of Skyhammer?It was utter chaos and people have CC builds made specifically to cheese the map.The reaction to the Djinn map seems milder. Link to comment Share on other sites More sharing options...
Gundam Style.8495 Posted March 30, 2019 Share Posted March 30, 2019 take it out of guaranteed rotation until the optimizations maybe.often start the game with less than a full teamNOT fun Link to comment Share on other sites More sharing options...
ApaWanka.2698 Posted March 31, 2019 Share Posted March 31, 2019 Most people use to choose it, so probably like it and that is what is bothering U.But if people like it, why should be removed?Not my favorite map but but when it appears on the selection used Tu have 40%votes at least, so some people seems to like it and that's why I think it shouldn't be removed. Link to comment Share on other sites More sharing options...
witcher.3197 Posted March 31, 2019 Share Posted March 31, 2019 @ApaWanka.2698 said:Most people use to choose it, so probably like it and that is what is bothering U.But if people like it, why should be removed?Not my favorite map but but when it appears on the selection used Tu have 40%votes at least, so some people seems to like it and that's why I think it shouldn't be removed. People choose it to farm the new achievements, not ebcause it's fun. Achie hunters are runing offseason for others. Link to comment Share on other sites More sharing options...
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