Official Feedback Thread: LWS4 Episode 5: All or Nothing - Page 4 — Guild Wars 2 Forums

Official Feedback Thread: LWS4 Episode 5: All or Nothing

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  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    My final verdict:

    Hit or miss
    I guess Elder Dragons never miss, huh

    I'll see myself out

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Kell.9365Kell.9365 Member ✭✭

    Really great graphics, the gameplay wasn't annoying, rewards were Meh. With no spoilers, I took the ending to be a big middle finger to the players of this game. I will attempt to find a compelling reason to continue playing and not just abandon it for WoW. Sylvanas may be a genocidal maniac but at least she's not a loser.

  • I was going to make some comments on the maps and content but in truth, I simply can't be bothered because the ending was so abrupt and disheartening. If I play at all now, it will be to log in for daily then log out. No heart for the game at all. If you plan to rectify the rubbish cliff hanger, you better do it fast before we find something else to spend our time and money on. Not clever guys, not clever at all.

  • @Talindra.4958 said:
    Is Episode 5 the conclusion of LW S4?

    I wouldn't be surprised if it was. See now, they can pump everyone up for the next expac, which of course most people will buy (if only to find out if Aurene comes back) Personally. I won't buy it. Or I should say, I won't until I see what they do with this mess.

    I really have no desire to play at this point. I am hoping that maybe this will change for me, after some time. They messed this up for a lot of players. There is no fun here anymore. Games are supposed to be fun and relaxing. Killing off what we love, the obscene grind for new shineys. Sure, I get it, they need to make it more of a challenge, to make it special but they went way overboard with that.......

  • Thank you for that gem of a map! Beautiful design on the one hand, but unfortunately the meta events are lacking seriously. There is just too less to do.

    It would be awesome if you could add more event chains that connect to each other. The map already now feels underpopulated and it is like day 3 after the release.

    Please Anet: Dragonstand 2.0 - that map just begs for an epic hour-long battle!

    Please!

  • MrRuin.9740MrRuin.9740 Member ✭✭✭

    All or nothing was mostly fine.
    The story was fine, even the ending. It's like some people have never had a cliff-hanger ending before. I'm still waiting for Half-Life 2 Episode 2's cliffhanger to continue. At least you know GW2 will actually continue at some point :P
    I get why some people are a bit down about it, but it's better than the same old 'give a speech, charge in and we win' scenario. That was getting old. The Commander finally has something go wrong. My character in the story has become someone unrelatable. They charge in, win at everything, always come out on top. This kind of loss serves well to bring the character back down a few notches (though, I fully expect the loss to end up being reversed somehow and thus meaning nothing, if I'm reading into that little hint at the very end correctly)

    The map is fine too. A nice break from the desert and it has more depth to it than the desert. I have only 2 real problems with it. One has been mentioned to death - the poi locked behind 2 meta events. It's easy to get now and I'm doing it daily for the achieve, but in the future after the novelty wears off this has the potential to be a real pain.
    The other is the "A different kind of Shatterer" achievement. Why put an achievement behind an event that needs to be allowed to fail? And then only have 10 of them for a zerg of people to get, without hit sharing (unless someone else can confirm this, I have hit the crystals and not gotten credit. It appeared to only go to the last hit).
    In my opinion, the achievement should be tied to a pre-event for the main event instead, rather than needing the main to fail first.

    All in all, I thought the whole thing was pretty good.

  • I found the episode fun, a bit too easy in some parts (mostly those not instanced).

    The trials were a bit annoying. It was not easy to see where to stand and were not to stand. More différentiation between the safe and unsafe area would help.

    And that ending cutscene after the battle is simply awesome!

    Overall, I will give a B+ to the team who designed it.

  • irondog.4830irondog.4830 Member ✭✭
    edited January 11, 2019

    I have felt sad before in the game but have never done this before, but after I finished it, I sat here at my desk and cried and sobbed. I emoted my toon to cry and another came and joined me. My thoughts were only of Anet, "fix this, please." cries* Also, please don't take Taimi away either. :P Epic but so sad. I need a happy ending now.

  • Blood Red Arachnid.2493Blood Red Arachnid.2493 Member ✭✭✭✭
    edited January 11, 2019

    I'm finally able to continue the story, and... yeah it's impossible to do the achievements. I am on the Crystal Dragon instance, and you can't restart the instance once you enter. Right out the gate, there are 3 achievements in there:

    Stubborn: Don't accept help from people
    Electrophobia: Don't get hit by environmental effects
    Crystal Circuit Racer: Complete the event within 15 minutes

    So, while playing through the story I noticed that the Eletrophobia marker vanished. Not sure why, I don't remember getting hit by anything (not that I would know, since the instance is so cluttered with lights and overlaying effects I can't see anything), but I did what I always do: log out, log in, then try again.

    That's when I discovered that the achievement flags don't reset. I also cannot reset the instance in any way. It always continues from where I left off. No matter what. I can no longer attempt these achievements.

    I'm sorry, but WHY ARE INSTANCES ALWAYS DESIGNED LIKE THIS?! It ticks me off to no end. On one hand it is demoralizing to constantly be hand-held, and on the other hand it makes actually achieving anything incredibly tedious and annoying. It's like if my father pushed me on my first bike by holding it steady, then he says "you did it" and proceeds to throw away the bike so I never get to actually ride again. I'm going to have to trudge through the entire story just so I can go back again, and see if just maybe the toon I did it on is capable of completing this achievement, and if not I'm going to have to trudge through with every other character until I get to one who can.

    Who sat down and thought "You know, Electrophobia should take DAYS to complete"?

    EDIT: Oh my goodness I just had to restart the instance because I glitched inside a crystal and couldn't get out.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    I'm finally able to continue the story, and... yeah it's impossible to do the achievements. I am on the Crystal Dragon instance, and you can't restart the instance once you enter. Right out the gate, there are 3 achievements in there:

    Stubborn: Don't accept help from people
    Electrophobia: Don't get hit by environmental effects
    Crystal Circuit Racer: Complete the event within 15 minutes

    So, while playing through the story I noticed that the Eletrophobia marker vanished. Not sure why, I don't remember getting hit by anything (not that I would know, since the instance is so cluttered with lights and overlaying effects I can't see anything), but I did what I always do: log out, log in, then try again.

    That's when I discovered that the achievement flags don't reset. I also cannot reset the instance in any way. It always continues from where I left off. No matter what. I can no longer attempt these achievements.

    I'm sorry, but WHY ARE INSTANCES ALWAYS DESIGNED LIKE THIS?! It ticks me off to no end. On one hand it is demoralizing to constantly be hand-held, and on the other hand it makes actually achieving anything incredibly tedious and annoying. It's like if my father pushed me on my first bike by holding it steady, then he says "you did it" and proceeds to throw away the bike so I never get to actually ride again. I'm going to have to trudge through the entire story just so I can go back again, and see if just maybe the toon I did it on is capable of completing this achievement, and if not I'm going to have to trudge through with every other character until I get to one who can.

    Who sat down and thought "You know, Electrophobia should take DAYS to complete"?

    EDIT: Oh my goodness I just had to restart the instance because I glitched inside a crystal and couldn't get out.

    You can simply finish it first and then do achievements on replay.

    For the Electrophobia you mostly have to watch out for the ground effect. I also recommend using ranged weapons to take down the weakpoints to avoid getting stuck or hit by some of the aoes down there.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Harper.4173Harper.4173 Member ✭✭✭
    edited January 11, 2019

    So I just finished the episode - some points:
    1. The maps look good, and you can see they've put a lot of work into them, the only issue is that without rewards that matter ( cosmetic or monetary) I don't see myself ever coming back to them apart from doing the story. The metas are fun, but again, nothing worth redoing.
    2. The story is good in the sense that it isn't as bad as the other episodes have been. I enjoyed the ending but I have a bad feeling about it.
    3.>! I'm pretty sure they're going to bring back Aurene, which invalidates the whole situation. They've done this over and over again - with Eir and other characters. I honestly would really enjoy it if the little dragon Aurene was permanently dead. I have a bad feeling that they're just going to revive her, which would ruin a decent turn in the story for me.>!
    4. Rewards are "meh" at best and non-existent at worst.
    5. New armor for some of the characters - I'm pretty sure it'll be outfits and Gem Store outfits at that. Pretty sad. How cool would it have been for you to have to do some specific character-related quests to be able to get it?
    6. Crystal Glitches break the experience. Nothing to kill the mood of "the epic fight" like getting stuck and having to restart.
    7.

  • what can i say? map is gorgeous, nice effects everything is fine, few bugs nothing serious but... WHY WHY??? this is some RR martin !"##@ seriously.

    @Neniel.5370 said: The ending left me heartbroken and almost in tears.... This ending... I lost my passion for the game ! I don't know how, but I WANT AURENE BACK!
    @Pale One Mistress.5280 said: That ending was NOT OKAY!!! Seriously it makes me want to never play this game ever again! NEVER!!!
    @Dragon.4032 said: This makes me not want to log in, or delay the log in. Or even if I log in, not want to play this LS cause of apprehensive reasons.
    @Ordin.9047 said: The ending made my 10 yr old daughter cry herself to sleep. Thats not really cool IMO. I c an't say that I'm itching to get back to playing GW2 for a while myself.
    @Lothloria.5436 said: ANET I love you, but you guys are killing me! It's starting to look like the Game of Thrones! Every story update I hold my breath to see who survives... already lost my beloved plant Trahearne. Holding my breath for Braham and Canach, BUT if you lay a finger on Logan!!! So help me Dwayna! Darn it ANET! ... why you are so mean... but I still love you...
    @Aleaxita.2041 said: Killing off beloved characters is not good writing. I shouldn't expect any better, given the track record, but this is ridiculous. I'm so tired of the writing team relying on character death for shock value. It's not going to do much, but if I could even have one word with the writing team, please stop.

    *spoilers be careful... So much tragedy in one episode, like it's not enough with all the death and despair we had before, i know this "shock value" is a thing for tv series but why here? seriously i have enough with GoT and TwD series which btw abused this, killing characters people cared about more than once per season till everyone just meh don't care anymore, im not a writer or those guys who enjoy watching good guys getting killed but anet seriously just careful with so much death dont be the TwD of videogames, i hope this is the reaction you were looking for and then bring back our little girl later coz like all the people i quoted, there's no much gw2 desire for me after finishing this episode, we already know everything is doomed and the "hope" is death, it wasnt like that before, things were bad ofc but nothing like this.

  • I'm refusing to play this LS as I accidentally found out the ending, in another non-spoilers thread.

    Why are you keen to kill off every interesting female, particularly mothers. First we get Glint dead, and we get Aurene. So it looks like Glint dies to progress the Aurene story arch - mother-daughter bond. Then we get Eir dead to progress the Braham character development. Now Aurene dies after we get LS episodes designed to bond us to her, like a father-daughter bond or a mother-daughter bond, plus the Caithe-Aurene adopted mother-daughter bond. This is reading like a particular plot trope: https://tvtropes.org/pmwiki/pmwiki.php/Main/StuffedIntoTheFridge

  • Hi @Gaile Gray.6029 ,

    My first question resides in what you are looking for, "High-level feedback". I went through most of the responses on the first 4 pages (assuming there will be more later) and some are pure complaints without solutions, bugs (doubtfully relevant to the purpose) and some are story and zone related feedback, but I can say I'm not sure what you are looking for to make the conversation as productive as possible, and if I may could you update your first post with what that is so we can all join in on the discussion.

    Please,Thanks and Cheers

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    Is there no institutional history there? Did we forget about all of Heart of Thorns? Why is the meta blocking exploration and story progress?
    I just finished Thunderhead Keep, did a bit of story, then got guided to ...Thunderhead Keep, which is now close and likely will be for another hour.
    Logged out. I can find other games to respect my time.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited January 18, 2019

    My Character wanted to hug Taimi at the end. Poor wee one in pain now both emotionally and Physically. Never cried in any game until now. Seeing glint's body and Aurene cuddled up by her was heartbreaking.
    I love the new map. I think the game missed Thunderhead keep and you did an amazing job especially in the 'keep' itself. I did wonder where the ice Imps had gone because in the first game there was a ton to get past to get to Marhan's Grotto (which wasn't even a point of interest sadly). I liked the semi jumping type puzzle to get one of the mastery points and you are met with an amazing view I screened a few times and left my character there to log in and see it again.
    For the story all was well until the bit with the oil, took a bit to work out you had a limited amount of oil and where to aim for over the fence, but we got there. I like having puzzles in a game and having to think outside the box. However we thought it was a bug to start. I think we need more puzzles, not just hitting and killing.
    The ending blew us away twice as my friend had to re log because he got stuck in the rocks when we see the tank and have to jump over the mount. I also managed to find some rocks to get stuck in because I didn't see my new skill and tried to move with my griffin. Then we got to the end cut scene and then didn't realize for a second we could move because it still looked like the cut scene, then you can hear Taimi and Aurene on the crystal dead. :'( :'( :'(
    I think we need something to help us if we get stuck in the graphics as it's not the first time some like that happened but all in all a great episode , and I know the commander will come though, remember glint spoke to aurene in private and she 'ate' joko and gained his power. I don't think she's dead now just different. :3

    Oh btw I love the new mastery...

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    other than the story,.... I have to give credit to those who made the new map. I have had a lot of fun exploring it.. playing the events.. and all. its beautiful map.. altho I do have a lot of disconnections and crashes .. the music bring back all the memories of gw1. its a beautiful place.. thank you for this.

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Rauderi.8706 said:
    Is there no institutional history there? Did we forget about all of Heart of Thorns? Why is the meta blocking exploration and story progress?
    I just finished Thunderhead Keep, did a bit of story, then got guided to ...Thunderhead Keep, which is now close and likely will be for another hour.
    Logged out. I can find other games to respect my time.

    You can walk up there through the outside, you don't HAVE to go through the door... And the only PoI that was gated behind something is also reachable from the outside now.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Thank you for a crippling depression, i guess

  • AnClar.1304AnClar.1304 Member ✭✭
    edited January 12, 2019

    The map is lovely, the story is good to play, the difficulty level seems about right, as does the time investment. BUT, I have to say that the end of the story line in this chapter was truly upsetting and depressing. Usually, I can separate the IG experience from the IRL fairly easily. This one affected me strongly...that may be because, partially I, and many of us, use the game to escape from RL, especially in light of the terrible state of the world today. The ending of this chapter just seemed to trigger and mirror many of the feelings of and the events happening IRL these days. That's not what I, and from the comments in the various threads a lot of us, want from our IG experience. I hope that the writers and devs get that message loud and clear and figure out a way to use all the magic in the IG world to address the issue. Thanks.

  • I just have a question, why call it "All or Nothing" when you already gave us nothing? I disagree with the writing, it was poor at best...You keep killing off main characters and if the story is evolving then...what sense is that? This game is getting more and more adult every episode or release...and it's getting harder to get into the game and enjoy it when you spend effort only to have it taken away (example: why do all that kitten for the dragon when your gonna kill it?). I sense the end of the game like guild wars 1...You people did the same thing there, built it up...then changed a bunch of stuff because of bad programming and abandoned the entire game! Guild Wars 2...has done the same thing...and it's nothing yet again...same idea kill off the main people...Seems like a normal day of guild wars... a ton of Doom and Gloom...You've left out way too much in the story, and the way you people tell stories...well it's bad, lore and history you've told only a small part. And when people don't understand...."SHOW" people as if they don't "Know" and then they'll get what they're expose to do. Instead you seem to "Tell" them without any explanation of what they're expose to do in game...Once they finish their story it should be on them to learn more or do more. But during missions there's Many places in the game that need help to forward young and old minds to complete the task at hand. I think people sometimes forget what ages play this game and the "responsibility" that goes with that. While I think quite a bit of this game is "Adult", the entire game was marketed for young audiences...When you teach death is nothing...it comes back to reality...it does mean something. Good job on the cliffhanger, but not sure if I like how we got here...hopefully it won't be another 3 months or so for next...or is this it? you done Anet? Cause it sure ended like it...

  • Ok, I just don't get it.

    We're told that Aurene is supposed to replace Kralkatorrik as a being which shares magic, then we're rushed into fighting with it, and then Aurene gets killed. So what now? Do we kill the dragon and live in the post-apocalyptic, reality-shattered, magic-ravaged Tyria and realise that we're just some kind of figments of the Mists like every other piece of reality inside of them? Do we build devices which artificially control the flow of magic? Do we go to the good, 'ol fashioned bloodstones to store magic? Do we make peace with the dragon? I just feel so frustrated and over it because the entire story has been... well... it doesn't seem like we can do anything about the dragons now. It's as if the story up to now has been crossed out. Ugh.

  • Dezember.1295Dezember.1295 Member ✭✭
    edited January 12, 2019

    I actually enjoyed the story. If you people feel like not playing just because everything wasn't a cake walk this time around, then okay - your free time is yours to spend however you see fit. But I actually feel more encouraged than ever to actually play because finally it feels like elder dragons pose a serious threat.

    Main characters dying is nothing new to GW2, and GW2 is not made for children under 12 for those complaining that the story eventually made your children upset. I am sorry - but most players are not here for fairy tales where the good guys always make it no matter what... And - I am actually happy that we didn't just kill Krak as we did with the previous two dragons... I mean, Elder dragons are supposed to be as powerful as GODS (!) - I been wondering why it has been so easy for us to kill them (and Balt for that matter)... Sure, it was heartbreaking - but finally it feels like the dragons could actually pose a threat instead of "Ooooh, so Random Dragon is causing trouble? No problems, lets gather some resources and kill it." and actually failing for once felt a little bit more realistic than always having this successful plan that more or less smoothly kills the dragon with as little damage as possible.

  • Boogiepop Void.6473Boogiepop Void.6473 Member ✭✭✭
    edited January 13, 2019

    Siren's reef is ludicrous. My group that can straight clear any other fractal with zero resets took 2 hrs and probably hundreds of revives before we quit in frustration. It's way out of line with fractal difficulty levels. The shark alone has such ludicrously precise timing as to be impossible to dodge with a real internet connection.

  • Blur.3465Blur.3465 Member ✭✭✭

    @SyndicatePhoenix.9405 said:
    I love how main characters can die in the story. It makes the story much more realistic than just killing off characters that are on the wrong side,or not liked by the players would make the deaths wayyy too predictable and boring. If you dont know who will die it makes the death much more impactful...and painful. Now I'm afraid of who will die next... but Im curious as well >3 I love the darkness this episode has. After all this is a war with a powerful Elder Dragon of course there will be casaulties and depressing tones XD

    Things I love in the 5th episode:

    • New map. It is perfect for the gryphon mount. The visuals are great as always.
    • Kalkatorric. I was kind of distracted during the fight....busy staring at his amazing head. I want him as my pet or my mount. He is hypnotizing <3 Even if you die its worth to just look at him when he blasts you with thunder. I want to pet him badly <3
    • Its ovious you love Taimi. So far she lost some really close friends (again) and has a "dont worry we will torture you even more" cloud hanging above her head. She just cant catch a break poor thing.
    • Visuals and CInematics.
    • Taimi in general. Her voice acting and reactions are spot on as always.
    • *My ele Commander wasnt as overpowered as they sometimes are (like in the Balthazar ending war. I stopped counting the deaths after reaching the number 35.) The fight difficulty was just about right here.

    Cons:
    *No epilouge. When we have this kind of intense ending of an episode,please let us have an epilogue. They are needed so the player can catch up with what has happened, cool down after the events and have a small chat with the group to see what others in the group think. Basically a cool-down moment. Right now it looks like the Commander bailed from the battle place before anyone had a chance to talk to them(unless this was intended as such...if it was then heck yea.Time for the Commander to break down for once >:D) . Anyway,short epilouges are great way to just sit for a few seconds with the group and cool down before you go back to the non-story-mode. Being thrown back as soon the end came was... kind of weird. there was a lot of depressed characters standing around the green story-plot-star when I was thrown back, just standing still...while those who didn't play the story (yet) were playing around one. Almost...traumatic XD

    *A little too short. Considering the time it was released (right after New Year and Christmas) I can understand why, even devs and voice actors need a break so the shortness isn't ruining anything.

    *Where is Kasmeer and Marjory? Did Kalk eat them for dinner off-screen? If they come back next episode, they will have pretty rude awakening lol...
    *

    Blishes supposed-to-be birthday wont happen now huh XD Dont think teams moral is the best right now.

    *commaner isnt tortured enough...they never break down over anything. Really hope for some episodes where Commander has some personal issues related to the events that has already happened.... something that would make them ask for some help and show a little bit of weakness. Or have total mental breakdown and sink deep,deep into the dephts of despair and self destruction >3

    Overall: 9/10

    This.
    And I also agree that we should see some parts of story where Commander gets a breakdown and goes really sad and gloomy. We've yet to see this. This is a perfect time for that now and it will make commander show more personality!

  • While I loved This episode and thought the story was full of energy I have to tackle this ending.

    The way this story ended wasn't the same as the cliffhangers we were left on in the past. In previous story lines we were left anticipating the next chapter, trying to figure out how we'll move on from here. With this one I understand the point is to try and convey a sense of hopelessness, but honestly I think it went too far. I want to go explore the new map, I want to continue trying to build legendaries, but the idea of playing gw2 just right now is just depressing. We knew this was coming, and we know that Aurene will be back (at least in some capacity). by leaving us on this cliffhanger all you've done is hurt the player for the sake of hurting the player. There is no 'Just wait for the next chapter' or 'you'll still have to fight Kralk before he destroys everything' it just feels like; 'look at how many character we can kill in a living story!'

    Much like I feel Game of thrones is a lazy series, relying on aggressively killing characters; Gw2 storytelling seems to more and more be relying on shock value than the carefully constructed followthrough of previous story lines.

    That being said, I have enjoyed a lot of the story so far, and a miss here and there (especially seeing as it's a personal taste thing) is not enough to condemn a story that has been consistently wonderful to play through.

    /endrant.

  • I loved the story and the way it ended. Very... Hah... Anyways... One major concern I have is: What happened to events? I don't mean events, I mean limited-time events. Something like Season 1? A part of the world changes? Same goes to the big meta events as well. HoTs style? Maybe not entirely... But what's with the lack of these huge open-world events that brings so many together to coordinate and work to get something cool? Maybe work to a world boss or some new looking... cosmetics?

    As much as I like these new maps and stories, usually they end up empty after a while. (Except Istan)
    There's not a lot to do in them after a while, they just end up empty. It's usually always the same: New map, some basic events and hearts here and there, play through the story... Wait?

  • I love the map it is beautiful. The story line sorry to say it sucked. what a horrible way to leave us all hanging, if it was a book I would give it serious negative reviews. Horrid story beautiful map. Your achievements are hard to get due to not seeing all the aoes that you need to avoid. Played a whole section whilst wondering what it was that was destroying my health seeing I saw not one aoe. Read about it later on dulfy. All in all am feeling mighty let down due to the horrible way you ended the story. in that regard you lost mayor points as far as I am concerned. Gonna have to dig deep to motivate myself to keep playing. Massive disappointment here.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    The map design in general on this episode is brilliant. I love the feel of the dwarven areas in the mountains, really feels seamless and integrated. And it's just fun. I'm sure I'll get tired of it eventually but right now the plate rooms themselves feel like as much of a reward for doing the metas as the treasures they contain. Really well done . . .

  • Blur.3465Blur.3465 Member ✭✭✭

    I've no idea why people didn't like the ending of the story. The ending was perfect. It added to the weight and anticipation as to what might come next. It wouldn't have such a good impact had it all been 'resolved'/discussed after. It's perfect the way it is, like in some movies/series which is exactly the effect they wanted to get.
    I'm glad they did it like this, because it leaves us to speculate, contemplate and wonder how things will go next.

  • Mahou.3924Mahou.3924 Member ✭✭✭

    I just have a question, why call it "All or Nothing" when you already gave us nothing?

    Ignoring your remaining rambling, "All or Nothing" could also be meant as we risked all and won nothing as a result, despite the physical damage we dealt to it.

    And while I'm genereally not a fan of character death "simply" for drama sake, this one felt impactful and hit the spot of my - admittedly narrow - comfort zone. Right there where it hurt.

  • Predator.2847Predator.2847 Member ✭✭
    edited January 13, 2019

    Oh boy oh boy oh boy...I think that was a pain to finish this Episode who are...really hard with the end...But I think you hit very hard on this one and congratulation...I don't usually feel bad with character death but this one...You make me cry! :cry: :heartbreak:

    But yes, basically:

    Pros:
    -The maps is beautiful! When I goes in for the first time, mostly in the forge with the ambiant inside, I was completely surprised.
    -The music! This episode have amazing musics I listen almost each time now on Youtube and it's gold, mostly Zephyrith chorus who are just great!
    -The story, even if I hate a lot the end, not due of the scenario but due of the drama that really hurted me, It was amazing, for this episode, I would like kiss you the right cheek and slap your left one for the ending scene, no having clear idea what we'll do after in the next episode or season, I hate to be teased in that way! D:

    Cons:
    -Not enough maps event, Except few escort event, heart and two meta, they've not much and too bad, I would love more event, but after if that the cost to make the story amazing like that, I prefer the story quality.
    -The reward, I don't know what I could use with the Branded mass, for my part, I don't find anything interesting to spend this new currency except for craft of the news skins, otherwise...meh.

    And to finish, few thing I really hope:

    -As Aurene is dead, I don't think she will return (even if she consume Joko magic) but perhaps Glint, Vlast and Aurene will be together against Kralkatorrik into the Mist, perhaps they will fight together against him
    -I really love the idea to be able to "remplace" Kralkatorrik, That something I would love to see a new Elder Dragon and friendly, might be not only an great allies but also change completely the tide of the war
    -I hope also they will give all of us a Aurene teddy bear because...MEEH! :disappointed_relieved:

    Otherwise, a very amazing episode, I disliked the Episode two and three but the two previous and the first for my part is my favourite, keep it up, and don't break other people heart...please don't kill Taimi yet :heartbreak:

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Must add:

    • Make the fish at the daily heart character-bound, please! There are people standing there just to steal them under your nose. :angry:
    • The first two story missions were rather boring to do. The "trials" in particular did not feel challenging or inspired.
  • Impressive map, nice metas, good rewards. Story was good. Less bugs than anticipated.

    But:

    • Doing the dredge heart can be (at some times) quite annoying due to some players taking the fishes. Also the achievement was annoying to make since it needs to land exactly in the mid, missed that achievement several times despite that the fish landed in the basket but it was not exactly enough in the mid. Could be done better.
    • Achievements that need to fail certain (easy) events are terrible, we literally scaled the event up with 15 people and it got done by 1 necro alone. At least that was fixed quite fast, but please think before implementing that kind of achievements (or give it a hint in the achievement description, since most people didn't know that the rift event need to fail for that)
    • The purple room in the treasure chamber ... Just look at the threads in the forum. Fix it please asap
  • Naxos.2503Naxos.2503 Member ✭✭✭
    edited January 13, 2019

    My two cents then :

    The good
    -The map is quite well designed, a lot of vertical and horizontal pathways making most mounts useful, as well as glider plus Bond of Faith adding more mobility, that's Always nice.
    -Relatively good handling of dialogue throughout the storyline and the ambiant events, would have probably welcomed a bit more dwarven interactions/lore
    -Stunning musical and acting performance all around. The characters react appropriately to their situation.
    -Canach is awesome.
    -An interesting concept of an offensive skill that can be used on mount back without dismounting, I'd like to see that officialized somehow.
    -Very powerful and impactful final battle.

    The bad
    -The gut punches have been a Little too overly present lately. Even if one of them was introduced fairly shortly, his uniqueness made him very welcome and interesting, and it would have been welcome to have around for longer before he was ... retired. As for that most recent one, I must profess that the demise has stopped me in my tracks of the game, not because I dont like the game anymore, but because the impact was too strong. This is a part of where I disagree with the idea that you made the Commander a blank slate for us to get into. The commander was overly confident of the outcome and risked Too Much for what he Knew was a longshot. That's arrogance. Had he been more reluctant to go for it (as in, his followers and guides pushing him to action when he Knows it's not going to go well), I would have felt atleast a little better. As it stands, I feel a gap between my interpretation of how -I- as my own Commander would have handled this fight, and how it was portrayed. The Commander lost something he dearly valued for little to no gain, on something he knew was risky to begin with. It's -somehow- out of character. I can only hope the emotional impact leads to a complete reversal of how the story is handled : I expect our character to grow Extremely bitter and resentful. I also expect Balthazar of all people to get involved with our character now, if people know what I'm getting at.
    -Heart vendors sell Nothing interesting. WHERE ARE MY ENDLESS TONICS D: ? Seriously though : The hearts vendors are clones of each other and sell Nothing different from one another, there is no feeling of going for Something only That specific heart vendor sells, like in all the previous episodes.
    -The dwarven styled weapons that were Added were good, but the family is still not complete : We're atleast missing a sword, and pistol/rifle, which I expect dwarves were able to use and craft.
    -Not enough Ka-Braham.
    -After this episode's finale fight, I expected to talk with the characters to have some sort of final word on what had happened. I was not able to, though I understand why you went that route, and so I wont count this as a fault per se. It's effective in what you were going for, so it was a good decision.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Oh I forgot to mention:

    The moment Aurene brands the Brandstorm was awful.

    She clearly did it to help us and the people being shocked and against her in that moment felt really out of place.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 13, 2019

    Everyone just remembered it to me: seriously, what are those heart vendors?! They don't sell anything great for karma! I was expected at least an endless Dwerve mining suit tonic. Or branded dwerve tonic. Would have liked to have an endless awakened asura tonic in Domain of kourna too.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @hugo.4705 said:
    Everyone just remembered it to me: seriously, what are those heart vendors?! They don't sell anything great for karma!

    I'm grateful enough the this map's node is at least work unlocking. Though it does feel really inconsistent that Diviner gear isn't bound to the currency. I'm not upset about the laurels (what else was I using them for?), but it really feels like the game needs a balance pass for consistency.

    Meanwhile, what-the-kitten with this two-hour rotation? Stop it, stop it, stop it.
    And it's bound to exploration and loot. Requiring both metas just to get a chance at the place, then making the plates not drop consistently?
    Mind-boggling, and I really hope for some map fixes to make this less grating on the players' time. This could easily been slated to run in an hour.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • @Neniel.5370 said:
    The ending left me heartbroken and almost in tears....

    This ending... I lost my passion for the game

    It was shocking and disappointing.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    Now that I'm done. .
    I dunno, am I done-done? I feel like after some good work that went into PoF, this episode just sort of cements the idea that I really can't trust GW2.

    And no, not because of the way my character got punked right at the end or the kinda-obvious character death folks are broken up about.

    But because it seems like this episode was built to frustrate, not entertain.

    2-hour meta that would be better as a 1-hour rotation.
    I concede 1 hour for practical reasons. I'd prefer a half hour. But two hours is utter nonsense.

    Locking exploration behind a 2-hour meta cycle.
    We've been over this. For years.
    What part of this was meant to be considered acceptable after Heart of Thorns?
    And not only is map completion locked behind the meta, it's locked behind a bugged item drop that's locked behind the meta.
    What. The. Kitten.

    Final instance is a mess to navigate.
    Timed achievement? Haha, good luck when the terrain has significant hitches all over the place, and random 'splosions stop your mounts.
    And then there's the time lags on enemy waves. I'm itching to charge these crystals and . . pff, no enemies! Thrilling.

    The map itself is kinda . . eh.
    Snow, brand, some twisty fortress tunnels. Thank goodness for my griffon.
    I'd like to finish exploring but.. well.. the meta and the bugs.

    Achievement writing is a mess.
    Has been for years, honestly. Shouldn't seem like a big deal, except the tasks involved are asinine for a 15+ minute play experience.
    The "Don't Get Touched" ones are the absolute worst, and inspire violent thoughts. :| I could design similar ideas involving ping pong balls, a narrow hallway, and $50 if I needed to illustrate...
    But that leads me to...

    NPCs that don't help.
    Notably, Aurene killing minions during the trial, and allies during the Crystal Dragon killing/pushing enemies outside of charging range.

    I doubt I'll get to enjoy the spiffy Dragonsblood weapons. I'm glad good work went into them, and I hope players that do get them are happy.
    Not sad about [Spoiler] because it was spoiled for me on day two, and I assume there's writing to handle the situation.
    To that end, character development seems to be coming along.

    So.. yeah. Final assessment: huge technical/execution flaws; some nice character and asset work. Mostly disappointed.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Doesn't really matter where the enemies are killed as they will always and a 100% of the time drop a Branded Shard whenever killed outside absorption range! I kinda agree on the last instance being annoying terrain wise and with the popping in of crystals, but eh. The ground itself is built in a way where you can always take these small rock piles to jump up to the next level, though getting out of combat is a real pain. Not getting hit was easy too, two attempts for me because silly as I tried them all at the same time.

    Anet is pretty good at this. Making not 100% obvious ways of completing something that will make it super easy, but you have to be observant to get them. In this case it was the small rock piles that save you 20+ seconds of walking around while being bombarded.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Best episode yet. I don't know how they're going to top this one.

  • Loki.4871Loki.4871 Member ✭✭
    edited January 14, 2019

    The meta for thunderhead keep feels ultimately pointless; what I mean by this is you need to go out and charge crystals... because.... Reasons, before the brandstorm hits. Or you're going there to take the keep before the brandstorm hits. And then kill lots of stuff, at which point the brandstorm hits anyway and the meta just feels pointless, as I said. I feel the meta would have been much better if it had been a push-pull one where you storm the keep and take it, and then there is an event to hold it. If you succeed, yay, if not, you get pushed back. Nitpicky, but beyond farming branded it feels pointless, and if that is the point then it's not explained why it matters especially. There's loads of branded down south for example but no-one seems to want to go murder them quite as thoroughly.
    Rytlok's "Is that all you got!" at the end of successfully killing the boss is often missed when you're at the top as well (edit for clarification; it seems to be outside the 'player hears it' distance) so Gorrik's line didn't make sense the first few times I heard it.

    I really enjoyed the nostalgia trip of the area though (even if the Grotto is no more-a pity, one of my favorite spots after Ice tooth Cave) but I especially enjoyed the underground parts. In an ideal world you'll release an expansion pack where everyone goes underground (to fight promordious?) in such a cave system, in a return to the heart of the shiverpeaks, maybe?

  • leon.5364leon.5364 Member ✭✭

    you could add dwarfs tonic in this map but you didn't not add this..why ? because you focus in weapon.skin.armor.and achievement.mini pet. if you have added dwarfs as tonic endless or a combats tonic everyone who like collect tonic will be happy but you don't make that happen.so please ! next time don't forget add new tonic because is really boring you forget over time add some tonic could be wonderful.

  • @Ashantara.8731 said:
    Another criticism: Just went back to Sun's Refuge, but the instance was unchanged, though as if Aurene was still alive and missing. You should have done something with that instance for those who have finished the latest story episode. :/

    That's because she is still alive and kicking, I mean missing. Tell me that the Sylvari character training mission isn't done the same way, to me what we see at the end of the 5th episode is your character's unconscious interpretation, as in her worst nightmarish scenario made manifest. I say this because it looks like the same dream state with no UI and also because she was thrown over 100 hundred feet away because of the force of the explosion. Everyone seems to think ah being thrown over a hundred feet is cake walk and 3 seconds later she wakes up with a slight limp. Trust me it's a dream state this one and the Sylvari training scene are done in same identical way. In episode 6 she will truly wake and come back to see that Aurene is not only awake and well but she on the other hand is not limping. I'm gonna lmao in 3 months, to me story wise you simply don't train a character give it a gift then have that gift transform another character completely to then say to yourself, this character is now too good too important so lets kill it after all the work we've done on her, besides she doesn't deserve to live. That's the thinkling of a Klingon or a Charr. ;)

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