Deadeye are even more obnoxious than Scourges - Page 2 — Guild Wars 2 Forums

Deadeye are even more obnoxious than Scourges

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  • @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    Your making things up... Deaths judgement doesn’t instantly do 25k. It’s not 1 skill. You haven time to react. It’s like like sic em, when ur knocked back and then 1 shoted....

  • @syszery.1592 said:
    Can we also nerf Svanir? The charge is too hard to dodge.

    ^ he's right. The way he saunters over to you is very menacing. Honesty I'm all for the devs to change it to make him ask permission before he tries to hug you....

    I think he need to > @Daishi.6027 said:

    It’s not like they can reliably take a point from you head to head if you out play them.

    Thank you Sir

  • avey.4201avey.4201 Member ✭✭✭
    edited January 10, 2019

    Should be impossible to enter stealth while in combat, or reveal for 2-3 seconds on leaving stealth, I've seen plenty who only left stealth for 1/2 second to shoot, they are stealth by the time you land your dodge, they retry until you miss a dodge, or eventually point blank you to the back, never a chance to attack them. "WvW of course"

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited January 10, 2019

    @Madisonlee.9641 said:
    That's why they made that attack blockable.

    There are many builds across all classes that can literal one shot for 15k+ or do massive amounts of damage in a fraction of a second for a perceived one shot (power mes as an example) and a few of these specs can do those numbers from stealth; thieves, mes, ranger, holo, etc. These specs are fringe, meme, and not viable in top competitive play because of how vulnerable they are to being obliterated by any opposing team who knows that they are specced for 1 shots.

    I, as a player that does not completely suck, have learned that when I see one of those players in game, I should be on guard. Sometimes I will be caught by them when I'm tunnel-visioned in another fight, but it rarely happens. I sincerely apologize if you do not have the reaction time, awareness, or ping (RIP aussie friends) to deal with these attacks, but one shots exist in almost every pvp game I've played, and will continue to exist in GW2.

    TLDR: Learn to play my friend, or move on to PVE (you def don't wanna be in WvW if you think the PvP one shot numbers are high XD ).

    Edit:

    And I'll explain why if you're curious. It's because those specs literally build for damage increase in every way they can. They have very few defenses. If you nerf an ability, say Death's Judgement, because a player fully specced for meme damage is one shotting you, then every other one of the 99% of thief players who AREN'T specced for meme one shots will do absolutely laughable damage with Death's Judgement.

    Yes. Deaths judgment is dodge able.
    But:
    1. if you are infight you might not notice the very small red line, showing you will get shot, because of the sheer effect overload some classes have.
    2. You might have used both dodges
    3. You might have no way of blocking the attack (so basically you play necro)

    It's pretty dumb. I didn't play a single game, where one ability could entirely kill another player.
    And while a lot of small hits in very short time can "oneshot" people, they will trigger the passive invuln trait, that most classes have.
    While the onehit builds, like the deaths judgment or malicious backstab thief will literally down you with one hit, due to massive range, or being invisible the whole time.
    I'm almost never playing spvp, but in wvw this is outa control. Especially because those onehit builds completely ignore auto invulns. Which is nice, that counterplay to it exists, but this is definetly the wrong kind of counterplay.

    Nothing can be done about the situation except bettering yourself as a player, or making all classes hit like wet noodles.

  • Aodlop.1907Aodlop.1907 Member ✭✭✭

    "this is what thief is about" is such a stupid argument.
    Thief can also be about poisons, stealth, mobility, and, you know...thieving ? It already does all these things. It's fine, removing its ability to one-shot people shouldn't be too immersion breaking, don't worry.

    Applies to all professions and rank, from a design perspective the ability for any player to take 100% of a another players health in a second or so is poor gameplay and design for pvp.

  • @Aodlop.1907 said:
    "this is what thief is about" is such a stupid argument.
    Thief can also be about poisons, stealth, mobility, and, you know...thieving ? It already does all these things. It's fine, removing its ability to one-shot people shouldn't be too immersion breaking, don't worry.

    Applies to all professions and rank, from a design perspective the ability for any player to take 100% of a another players health in a second or so is poor gameplay and design for pvp.

    If you run a full glass canon build you should do alot of damage, I do however agree that oneshots are stupid and that they shouldn‘t be possible on any profession.

  • babazhook.6805babazhook.6805 Member ✭✭✭✭

    @Derenaya.3479 said:

    @Aodlop.1907 said:
    "this is what thief is about" is such a stupid argument.
    Thief can also be about poisons, stealth, mobility, and, you know...thieving ? It already does all these things. It's fine, removing its ability to one-shot people shouldn't be too immersion breaking, don't worry.

    Applies to all professions and rank, from a design perspective the ability for any player to take 100% of a another players health in a second or so is poor gameplay and design for pvp.

    If you run a full glass canon build you should do alot of damage, I do however agree that oneshots are stupid and that they shouldn‘t be possible on any profession.

    Base health of a thief in zerkers is 11645. In order for there never to be a one shot that means the maximum damage of any ONE attack has to be less then 11645.

    Assume we take 10k as the maximum damage of ANY attack in your "There never should be a one shot world".

    Base health of a zerker warrior is 19212. Do you see the problem?

    If the max damage a thief or warrior can put out in a single attack capped at 10000 , then a warrior can take away 85 percent of a zerker thief health in a single hit while a thief can take can take 52 percent of a warriors health in a single attack. The warrior is built to take multiple hits, the thief is not. Assume we make these numbers more equitable damage wise so a warrior can hit for a maximum of 52 percent of Thief health. That would mean a maximum hit of 6045 damage from warrior. That warrior is never going to be able to kill any of the tank builds with sustained heals and higher armors/vitality.

    You are talking about a redesign of the entire game.

  • Aodlop.1907Aodlop.1907 Member ✭✭✭

    Warrior have more HP because they don't have stealth, they can hardly reset a fight and have fewer evades. Also, the situation you're describing is a direct 1v1 between a warrior and thief that headbuts into the warrior like an idiot, which just doesn't happen beyond bronze league.
    What does happen in any league though is you fighting in 1v1 against some guy and taking a 15k instant hit from range AND from stealth.

  • Curennos.9307Curennos.9307 Member ✭✭✭
    edited January 10, 2019

    @Aodlop.1907 said:
    Warrior have more HP because they don't have stealth, they can hardly reset a fight and have fewer evades. Also, the situation you're describing is a direct 1v1 between a warrior and thief that headbuts into the warrior like an idiot, which just doesn't happen beyond bronze league.
    What does happen in any league though is you fighting in 1v1 against some guy and taking a 15k instant hit from range AND from stealth.

    Warriors have more HP because Anet totally botched health tiers and is clinging eternally to the outdated and ill-designed concept. And speaking just of evades, have you seen the current meta setup for warr? Endurance regen signet, Might Makes Right, etc. It's insane.

    So, ah. No.

    Edit after test: Zerk amulet, Scholar, rifle. ~4k DJ on a heavy golem with no setup. 5.2k if I mark them. 6kish if I do the whole quickness on mark thing. Care to elaborate?

  • I feel like this post is poorly timed. Before the last patch it would make perfect sense, but since DJ was made blockable, some of the skills were given extra initiative cost, and lead attacks got nerfed it's hardly a problem anymore.

    Remove Ranked DuoQ pls&ty

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    Deaths judgement doesn’t instantly do 25k. It’s not 1 skill.

    Pretty sure Death's Judgement is in fact 1 skill.

    Sanity is for the weak minded
    YouTube

  • Curennos.9307Curennos.9307 Member ✭✭✭

    Kinda wish they'd just remove quickness and slow from spvp.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @Curennos.9307 said:
    Kinda wish they'd just remove quickness and slow from spvp.

    And invuln..and dodge....and swiftness....and regen

    Soon™ ( ͡° ͜ʖ ͡°)

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭
    edited January 13, 2019

    nerf deadeye.

    Soon™ ( ͡° ͜ʖ ͡°)

  • Zenix.6198Zenix.6198 Member ✭✭✭

    @Aodlop.1907 said:

    I didn't say it was op or that deadeye were impossible to kill. I said getting killed by one was frustrating and poor design. You don't feel like this idiot deserved his kill, cause he just appears out of nowhere and one shots you during a fight. Even if you do spot him during your fight, you may no longer have the tools to dodge his stupid one shot skill. No class should be able to deal that much damage with ONE spell.

    See thats exactly whats wrong with the PvP playerbase in this game.
    They think it is justifiable to deal more than 50% of a players health in a 1-second timeframe (dont use the word "1shot" ...people get very technical about it) because you can "just dodge it lul".

    I played the new WoW expansion this summer for a few months and holy cow was there a kittenstorm whenever there was a build that could burst for more than 33% of a players healthpool. And while everybody was screaming bloody murder, I was just sitting there, thinking "Is 33% really that bad?". Thats what the current state of gw2 pvp does to people. Cause you have 2 dodges.....much counterplay, very l2p. Doesnt matter that you would have to dodge 46284762984793 abilities to not get "outplayed" in a more chaotic situation (like a 3v3 skirmish or w/e).

  • crewthief.8649crewthief.8649 Member ✭✭✭

    @Aodlop.1907 said:

    grow the hell up and learn counterplay and avoidance. There's plenty of counterplay against a D

    https://bit.ly/2SynFaY
    Right. This guy totally had it comming and really needs to L2P.
    To think specs like deadeye & scourge exist in the same game as weavers is mindblowing to me.
    And yes, this video is pre-nerf, but my screenshot on this thread is not, they still deal absurd damage and neef further gutting.

    I love that video. Thank you for introducing it to me.

  • Lets clear some things up
    DJ has a obvious tell yes in most situations its your fault for not dodging
    My problems with Deadeye stem from two things
    1. The class is incredibly boring and un-fun to fight
    2. Players who use haste with DJ to make it 1/4 second cast time (250 miliseconds is considered pretty substantial reaction time IDC if you can dodge this most people cannot)
    For the first one, the dodge on stealth and their elite removing revealed is not very engaging for the opposing player. GW2 combat relies heavily on punishment for misusing resources, the fact that the DE stealth's after their dodge makes it extremely hard to punish as the end of dodges are usually opening for players.
    Not only that but combine that with the escapablility of thief and their stun breaks with the fact that if they dont kill you they can just cleanse revealed from attacking and from skills like sic em makes counter play hard to find when their burst ends.
    The second case is a bit fringe as most people do not try this combo but it still exists. Quickness will make your DJ 1/4 of a second please do not whine about the fact that you dodged this once or any other dumb anecdote most people cannot react to this.
    As it stands whether im in pvp or wvw i find the best option for fighting deadeyes is to just run away which says a lot about how engaging they are to fight. They are simply too hard to punish for making mistakes, and have even more fail safes than regular thief.

  • But it requires 25 times more brain and skill than scourge or deadeye. It's a high effort low reward class.

    You have clearly not faced good revs.

  • Aodlop.1907Aodlop.1907 Member ✭✭✭

    @Xcution.4768 said:

    But it requires 25 times more brain and skill than scourge or deadeye. It's a high effort low reward class.

    You have clearly not faced good revs.

    That's the point though. They have to be good, unlike deadeyes.

  • Curennos.9307Curennos.9307 Member ✭✭✭

    @Jazzumness.7098 said:
    Lets clear some things up
    DJ has a obvious tell yes in most situations its your fault for not dodging
    My problems with Deadeye stem from two things
    1. The class is incredibly boring and un-fun to fight
    2. Players who use haste with DJ to make it 1/4 second cast time (250 miliseconds is considered pretty substantial reaction time IDC if you can dodge this most people cannot)
    For the first one, the dodge on stealth and their elite removing revealed is not very engaging for the opposing player. GW2 combat relies heavily on punishment for misusing resources, the fact that the DE stealth's after their dodge makes it extremely hard to punish as the end of dodges are usually opening for players.
    Not only that but combine that with the escapablility of thief and their stun breaks with the fact that if they dont kill you they can just cleanse revealed from attacking and from skills like sic em makes counter play hard to find when their burst ends.
    The second case is a bit fringe as most people do not try this combo but it still exists. Quickness will make your DJ 1/4 of a second please do not whine about the fact that you dodged this once or any other dumb anecdote most people cannot react to this.
    As it stands whether im in pvp or wvw i find the best option for fighting deadeyes is to just run away which says a lot about how engaging they are to fight. They are simply too hard to punish for making mistakes, and have even more fail safes than regular thief.

    1. Yes. I agree that stealth when it's gained via a dodge is way too much. Dodge has become a way to gain stealth that just happens to evade if you need it - it's less punishing to misuse a dodge now. Stealth and dodge need to be separated.

    2. Counterplay and all that should be given a review across the entire game. It IS a problem with thief, but then, the meta more or less revolves around making your class has as many things your opponent cannot react to right off (instant cast things) or ensuring they can't react to things via other means (Quickness - Agility sigil is a great example of this). It isn't JUST a thief problem, and ripping it away from thief while leaving everything else alone isn't good for long term health of the game nor the thief playerbase.

    Still, don't forget that even with quickness, there's the projectile travel time. It isn't QUITE as fast as you make it out to be...but I will agree that it's a lil BS.

    1. Thieves generally have 1-2 stunbreaks and zero stability. One of their stunbreaks, Shadowstep, is a one-or-the-other deal. If you use it as a stunbreak but with to remain in the fight, you lose a very strong escape tool and the condi cleanse. If you use it to cleanse, you lose the stunbreak and escape (since you return to your original position when you get the cleanse). And so on. The only other stunbreak I take is Mercy.

    Unfortunately, fixing all the things people who fight against thieves don't like could easily require game-wide revamps. Class roles are extremely cut and dried compared to other games. So....what do? Can't - well, shouldn't - nerf the only thing that thief is good at (or some might argue, decent at cuz it seems like they're slowly being replaced by powercreeped other classes) without giving them something else to do. I love thief and have no desire to play a class that had one of, or a couple of, the very few things it's good at ripped away and left to be dead in the water.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited January 14, 2019

    I have a hard time targetting the deadeyes.
    A selected target gets lost so often that I many times just ignore them for the rest of the match as it is not much use to retarget them when selected target gets lost again two seconds later. This makes playing against them a negative experience.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @MrFrusciante.2438 said:

    @syszery.1592 said:
    Can we also nerf Svanir? The charge is too hard to dodge.

    ^ he's right. The way he saunters over to you is very menacing. Honesty I'm all for the devs to change it to make him ask permission before he tries to hug you....

    I think he need to > @Daishi.6027 said:

    It’s not like they can reliably take a point from you head to head if you out play them.

    Thank you Sir

    May be they should add a larger "whoosh!!" Animation for it

  • Bashi.8902Bashi.8902 Member ✭✭✭
    edited January 14, 2019

    The problem with deadeye and why its unfun to fight is the perma stealth. Dodge stealths, the elite removes reveal its rediculous. Its not even the damage output since most of its damage is easily avoidable. If u cant dodge a 250ms quickness dj u better start practicing on your reaction time its really easy to react to when u actually focus. One other thing is the knockdown they can do from stealth for a free dj. That on the other hand is usually pretty hard to stunbreak and dodge or block or invuln in time. Other then that the class is fine. Id still rather have a melee thief spec then deadeye just because ranged classes that can deal tons of damage are just unfun in mmos. Daredevil was the perfect thief spec and they should go back to specs like that. No stupid gimmicks. High risk high reward. Thats my 2 cents at least.

    Also buff core and daredevil. #makethiefgreatagain

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    K> @Bashi.8902 said:

    The problem with deadeye and why its unfun to fight is the perma stealth. Dodge stealths, the elite removes reveal its rediculous. Its not even the damage output since most of its damage is easily avoidable. If u cant dodge a 250ms quickness dj u better start practicing on your reaction time its really easy to react to when u actually focus. One other thing is the knockdown they can do from stealth for a free dj. That on the other hand is usually pretty hard to stunbreak and dodge or block or invuln in time. Other then that the class is fine. Id still rather have a melee thief spec then deadeye just because ranged classes that can deal tons of damage are just unfun in mmos. Daredevil was the perfect thief spec and they should go back to specs like that. No stupid gimmicks. High risk high reward. Thats my 2 cents at least.

    Also buff core and daredevil. #makethiefgreatagain

    The problem is poor class design. Why would a gaming company ever introduce full invisibility with little downside to a game that includes pvp proponents? Invisibility should have been a cloak,heavy downside being visible while moving or somthing similar. They made DE so reliant on stealth and high burst that nurfing either will render the class useless and no one would use it so now it’s either delete the spec or totally rebuild it from ground up and don’t see that happening any time soon unfortunately

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited January 14, 2019

    @Zenix.6198 said:

    @Aodlop.1907 said:

    I didn't say it was op or that deadeye were impossible to kill. I said getting killed by one was frustrating and poor design. You don't feel like this idiot deserved his kill, cause he just appears out of nowhere and one shots you during a fight. Even if you do spot him during your fight, you may no longer have the tools to dodge his stupid one shot skill. No class should be able to deal that much damage with ONE spell.

    See thats exactly whats wrong with the PvP playerbase in this game.
    They think it is justifiable to deal more than 50% of a players health in a 1-second timeframe (dont use the word "1shot" ...people get very technical about it) because you can "just dodge it lul".

    I played the new WoW expansion this summer for a few months and holy cow was there a kittenstorm whenever there was a build that could burst for more than 33% of a players healthpool. And while everybody was screaming bloody murder, I was just sitting there, thinking "Is 33% really that bad?". Thats what the current state of gw2 pvp does to people. Cause you have 2 dodges.....much counterplay, very l2p. Doesnt matter that you would have to dodge 46284762984793 abilities to not get "outplayed" in a more chaotic situation (like a 3v3 skirmish or w/e).

    take 50 - 100% of a players health in under a second if they fail to dodge the attack

    If someone is seriously arguing for this kind of gameplay in a pvp environment (let alone a pug pvp environment) Then that person clearly does not understand the difference between PVE and PVP gameplay.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited January 15, 2019

    Throwing this out there:
    What if level of malice was communicated?
    What if the mark the opponent sees clearly reflected the level of malice the thief has?

    This would offer counter play in a way that gives players an informed decision but does not remove any of it's base power.
    This is also easier for newer players to understand instead of counting attacks or trying to notice the pulsing aura on the guy constantly going invisible.

  • Snellibee.2761Snellibee.2761 Member ✭✭✭

    @Aktium.9506 said:

    @Aodlop.1907 said:
    When you're fighting someone until suddenly a random idiot spawns out of stealth and hits you for 17k instantly, there is no counterplay, no fun. Redesign it or make it unplayable in PvP, like you did to the whole Revenant class.

    Tell your Rev/SD Thief/Mirage to deal with the DE 24/7 if you're playing a teamfighter without the tools to do so yourself. They're all capable engaging the DE before he gets into position and farm him.

    Rev is horrible against a decent DE, as soon as a rev managed to shadowstep to a DE he'll dodge into stealth, move position and keep doing this untill the Rev is out of dodges and blocks and he'll just die without counterplay.

  • @Snellibee.2761 said:

    @Aktium.9506 said:

    @Aodlop.1907 said:
    When you're fighting someone until suddenly a random idiot spawns out of stealth and hits you for 17k instantly, there is no counterplay, no fun. Redesign it or make it unplayable in PvP, like you did to the whole Revenant class.

    Tell your Rev/SD Thief/Mirage to deal with the DE 24/7 if you're playing a teamfighter without the tools to do so yourself. They're all capable engaging the DE before he gets into position and farm him.

    Rev is horrible against a decent DE, as soon as a rev managed to shadowstep to a DE he'll dodge into stealth, move position and keep doing this untill the Rev is out of dodges and blocks and he'll just die without counterplay.

    Well you can Phase Traverse + Staff 5 or reveal him with Facet of Darkness but yeah S/D Thief is better at keeping the deadeye away from the fight.

  • Snellibee.2761Snellibee.2761 Member ✭✭✭

    @Derenaya.3479 said:

    @Snellibee.2761 said:

    @Aktium.9506 said:

    @Aodlop.1907 said:
    When you're fighting someone until suddenly a random idiot spawns out of stealth and hits you for 17k instantly, there is no counterplay, no fun. Redesign it or make it unplayable in PvP, like you did to the whole Revenant class.

    Tell your Rev/SD Thief/Mirage to deal with the DE 24/7 if you're playing a teamfighter without the tools to do so yourself. They're all capable engaging the DE before he gets into position and farm him.

    Rev is horrible against a decent DE, as soon as a rev managed to shadowstep to a DE he'll dodge into stealth, move position and keep doing this untill the Rev is out of dodges and blocks and he'll just die without counterplay.

    Well you can Phase Traverse + Staff 5 or reveal him with Facet of Darkness but yeah S/D Thief is better at keeping the deadeye away from the fight.

    Phase traverse + staff 5 would work if the DE doesn't see you, again a decent player would see teh animation of Phase traverse and time a good dodge then go stealth.
    Revealing with facet of darkness is useless because their ult allows them to stealth and remove revealed so there goes that strategy.

    DE literally have something to counter everything lmao

  • @Snellibee.2761 said:

    @Derenaya.3479 said:

    @Snellibee.2761 said:

    @Aktium.9506 said:

    @Aodlop.1907 said:
    When you're fighting someone until suddenly a random idiot spawns out of stealth and hits you for 17k instantly, there is no counterplay, no fun. Redesign it or make it unplayable in PvP, like you did to the whole Revenant class.

    Tell your Rev/SD Thief/Mirage to deal with the DE 24/7 if you're playing a teamfighter without the tools to do so yourself. They're all capable engaging the DE before he gets into position and farm him.

    Rev is horrible against a decent DE, as soon as a rev managed to shadowstep to a DE he'll dodge into stealth, move position and keep doing this untill the Rev is out of dodges and blocks and he'll just die without counterplay.

    Well you can Phase Traverse + Staff 5 or reveal him with Facet of Darkness but yeah S/D Thief is better at keeping the deadeye away from the fight.

    Phase traverse + staff 5 would work if the DE doesn't see you, again a decent player would see teh animation of Phase traverse and time a good dodge then go stealth.
    Revealing with facet of darkness is useless because their ult allows them to stealth and remove revealed so there goes that strategy.

    DE literally have something to counter everything lmao

    Ah kitten you‘re right, forgot that skill... Should be possible to land Phase Traverse + Staff 5 tho if you use it from behind a wall or something. But still, I doubt you‘ll be able to kill him before he can stun break and evade or shadowstep (except if the whole team switches focus to the deadeye but yeah no way to do that in solo q) ...

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @Crinn.7864 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    Deaths judgement doesn’t instantly do 25k. It’s not 1 skill.

    Pretty sure Death's Judgement is in fact 1 skill.

    That wasn't the point. Deaths judgement can't do 25k with out using other kills first. You need max malice and 25 stacks of might to 1 shot. U need to land ur spotter shot and 3 round bursts to get that.

    If you dodge the moment you get marked. He can't 1 shot u. If u don't dodge then.... Don't play the game.

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @Jazzumness.7098 said:
    Lets clear some things up
    DJ has a obvious tell yes in most situations its your fault for not dodging
    My problems with Deadeye stem from two things
    1. The class is incredibly boring and un-fun to fight
    2. Players who use haste with DJ to make it 1/4 second cast time (250 miliseconds is considered pretty substantial reaction time IDC if you can dodge this most people cannot)
    For the first one, the dodge on stealth and their elite removing revealed is not very engaging for the opposing player. GW2 combat relies heavily on punishment for misusing resources, the fact that the DE stealth's after their dodge makes it extremely hard to punish as the end of dodges are usually opening for players.
    Not only that but combine that with the escapablility of thief and their stun breaks with the fact that if they dont kill you they can just cleanse revealed from attacking and from skills like sic em makes counter play hard to find when their burst ends.
    The second case is a bit fringe as most people do not try this combo but it still exists. Quickness will make your DJ 1/4 of a second please do not whine about the fact that you dodged this once or any other dumb anecdote most people cannot react to this.
    As it stands whether im in pvp or wvw i find the best option for fighting deadeyes is to just run away which says a lot about how engaging they are to fight. They are simply too hard to punish for making mistakes, and have even more fail safes than regular thief.

    Go make a deadeye. Go have haste, didge and press judgement. See if you can 1 shot even a light armored npc. It's seriously mis information thinking a death judgement with no might stack or malice will 1 shot.

  • DJ doesnt need to be 10k to be a good ability it usually does 5k to 6k with zero malice and thats already a lot.
    Besides I never said anything about their damage as that isnt the problem with DE , its that that they feel unfun and unfair to fight

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @Jazzumness.7098 said:
    Lets clear some things up
    DJ has a obvious tell yes in most situations its your fault for not dodging
    My problems with Deadeye stem from two things
    1. The class is incredibly boring and un-fun to fight
    2. Players who use haste with DJ to make it 1/4 second cast time (250 miliseconds is considered pretty substantial reaction time IDC if you can dodge this most people cannot)
    For the first one, the dodge on stealth and their elite removing revealed is not very engaging for the opposing player. GW2 combat relies heavily on punishment for misusing resources, the fact that the DE stealth's after their dodge makes it extremely hard to punish as the end of dodges are usually opening for players.
    Not only that but combine that with the escapablility of thief and their stun breaks with the fact that if they dont kill you they can just cleanse revealed from attacking and from skills like sic em makes counter play hard to find when their burst ends.
    The second case is a bit fringe as most people do not try this combo but it still exists. Quickness will make your DJ 1/4 of a second please do not whine about the fact that you dodged this once or any other dumb anecdote most people cannot react to this.
    As it stands whether im in pvp or wvw i find the best option for fighting deadeyes is to just run away which says a lot about how engaging they are to fight. They are simply too hard to punish for making mistakes, and have even more fail safes than regular thief.

    You should honestly go play it. You won't get past silver with this thinking.> @Jazzumness.7098 said:

    DJ doesnt need to be 10k to be a good ability it usually does 5k to 6k with zero malice and thats already a lot.
    Besides I never said anything about their damage as that isnt the problem with DE , its that that they feel unfun and unfair to fight

    Already alot. You do realize every other class can do that amount or more in the same amount of time. Sic em ranger, mesmer gs burst, core guard burst. Not gonna name them all. They all have sustain to continue.

    if a deadeye is focused he will basically have to pull out and leave because he traded his dodge for stealth. Sure he can run away but if he's not doing damage he's basically dead weight to his team cos his mobility is traded for damage. That's why you don't see many deadeyes above gold.

    I guess it's pointless talking to you. You basically say it's unfun to fight against cos u don't know how to kill it. That basically means nothing. It's like me saying it's unfun to fight against mass Condi so let's delete Condi.

  • Aodlop.1907Aodlop.1907 Member ✭✭✭

    @TorQ.7041 said:

    @Crinn.7864 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    Deaths judgement doesn’t instantly do 25k. It’s not 1 skill.

    Pretty sure Death's Judgement is in fact 1 skill.

    That wasn't the point. Deaths judgement can't do 25k with out using other kills first. You need max malice and 25 stacks of might to 1 shot. U need to land ur spotter shot and 3 round bursts to get that.

    If you dodge the moment you get marked. He can't 1 shot u. If u don't dodge then.... Don't play the game.

    You don't get it. It's fine in 1v1 but this isn't a 1v1 game and it's braindead in 5v5.

  • Mathias.9657Mathias.9657 Member ✭✭✭

    If DE focus cancer mes 24/7 then they are okay in my book! Let the rest of us TRY to have fun.

    MESMER MAIN SPOTTED

  • TorQ.7041TorQ.7041 Member ✭✭✭
    edited January 22, 2019

    @Aodlop.1907 said:

    @TorQ.7041 said:

    @Crinn.7864 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @TorQ.7041 said:

    @ParanoidKami.2867 said:

    @Lahmia.2193 said:
    Death's Judgement has a pretty big tell, visual and audio, and is now blockable/reflectable.

    Problem is quickness.

    Problem is. U see mark on u. U dodge. The problem with dying to a bad deadeye is also quickness. If u hear the sound and the dodge you have a whole second to dodge. Since it's about 4 skills they press. U dodge that shot the deadeye has already spent everything trying to put that one burst and now must wait to redo it. Now u just port to him and he will use his only shadowstep and will likely run.

    Death's Judgement is a .5 second skill not 1. My post was about having quickness and using Deaths Judgement since it speeds up the attack and it's too fast to dodge on reaction. There are other ways to get quickness besides the trait for Mark. I know how to deal with Deadeyes and don't have any problem closing in on them or defending. Quickness on DoJ just takes out some counterplay.

    You act as if a DE can instantly 1 shot thru 1 deaths judgement. A deaths judgement with no might stack is not all that high. It becomes massive after spamming skill 3 to stack 25 might.u need spotter shot, 2-3 3 round burst for malice and the f2 skill to stealth then deaths judgement.

    The 5 buttons u have to press even with quickness does not take .5 seconds, it's more like 1.5 I know because I play alot of DE. Only players who arent aware n don't react die to it. And that barely happens at or above gold.

    Most of the time I save the burst n just shoot till all cool downs r gone before I actually use it. Which is how the game is suppose to be played.

    So no it does not take .5 seconds to down some one with quickness because 1 skill does not do 25k dmg instantly.

    Stop making things up on what I'm talking about and then making an argument around it...

    Deaths judgement doesn’t instantly do 25k. It’s not 1 skill.

    Pretty sure Death's Judgement is in fact 1 skill.

    That wasn't the point. Deaths judgement can't do 25k with out using other kills first. You need max malice and 25 stacks of might to 1 shot. U need to land ur spotter shot and 3 round bursts to get that.

    If you dodge the moment you get marked. He can't 1 shot u. If u don't dodge then.... Don't play the game.

    You don't get it. It's fine in 1v1 but this isn't a 1v1 game and it's braindead in 5v5.

    You don't get it, every class has 1 shot abiities. Core guardian 1 shot, mesmer 1, sic em 1 shot etc etc positioning and reading the map before you engage is part of the game. All these classes require pressing 5 buttons very quickly. Is that the most skillful thing? No. I agree it's not. But these posts are whining about something every class has. Instead of seeing how to avoid it they go write some BS claiming 1 skill can instantly destroy a whole health bar which is a complete distortion of how it works.

    There is also more than just dodging. U can block, evade, invur, depending on what class you are. Also passives... Which are ur getting out of jail card.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Psycoprophet.8107 said:
    I like thief a lot. not a fan of DE,just don’t find it very fun personally but I love that it creates soo much salt and whining haha I hope more thief players get tired of their gutted core/dd specs( again ruined by whiner cry babies) and jump onto DE and produce more even more salt, community deserves it lol

    Typical thief mindset, ppl like you all flock around cheese classes with stealth and high mobility. Same ppl that throw siege on dead ppl after they killed them with bigger numbers in wvw. Lel. Sure go all for DE, make everybody salty and then cry yourself when anet listens to the salt and nerfs yet another thief specc to death. You are so closeminded that you dont even see the bigger picture. Go ahead, cut off your own head. I wont be sad to see you spew more salt around than you already did in other threads.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @RedShark.9548 said:

    @Psycoprophet.8107 said:
    I like thief a lot. not a fan of DE,just don’t find it very fun personally but I love that it creates soo much salt and whining haha I hope more thief players get tired of their gutted core/dd specs( again ruined by whiner cry babies) and jump onto DE and produce more even more salt, community deserves it lol

    Typical thief mindset, ppl like you all flock around cheese classes with stealth and high mobility. Same ppl that throw siege on dead ppl after they killed them with bigger numbers in wvw. Lel. Sure go all for DE, make everybody salty and then cry yourself when anet listens to the salt and nerfs yet another thief specc to death. You are so closeminded that you dont even see the bigger picture. Go ahead, cut off your own head. I wont be sad to see you spew more salt around than you already did in other threads.

    I play dh mostly so...... definitely not a meta spec,thief is my favourite character archetype but over the yrs arenet and whiners have ruined it,even more so since the addition of DE

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited January 22, 2019

    I get one shot by the cheese DE builds all the time and I get that it’s frustrating but I also feel it’s funny it produces so much salt due to the fact had people not constantly whined about thiefs being op not because it was in most cases but because people are petty as kitten and got all butt hurt cuz they personally dont like or play the class and losing to them was somehow worse than losing to another class. Maybe so many thief players wouldn’t have jumped on DE to actually feel like they stand a chance fighting against today powercrept meta builds most people are playing that are cheesy in their own ways as well lol

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited January 22, 2019

    its funny people are so vocal about over performing specs no matter their clas preference yet only people complaining about underperforming specs are players of that class lol when arenet listens to the whiners and nurfs a class often the nurfs are to much and ruins a build or hits the class to hard in to many aspects yet those same whiners jump to the next op class to complain about and aren’t vocal at all about the nurf going to far,it’s like well I have no problem with the class when I fight them now so problem fixed with zero regards for the players who happen to enjoy the class. IMO i’d like mirage,soulbeast,scourge Condi aoe spam and holo tuned down but I’d also like them to remain a challenge and don’t want them gutted,that’s not good for the game.not sure what typical theif minded was soposed to imply

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @RedShark.9548 said:

    @Psycoprophet.8107 said:
    I like thief a lot. not a fan of DE,just don’t find it very fun personally but I love that it creates soo much salt and whining haha I hope more thief players get tired of their gutted core/dd specs( again ruined by whiner cry babies) and jump onto DE and produce more even more salt, community deserves it lol

    Typical thief mindset, ppl like you all flock around cheese classes with stealth and high mobility. Same ppl that throw siege on dead ppl after they killed them with bigger numbers in wvw. Lel. Sure go all for DE, make everybody salty and then cry yourself when anet listens to the salt and nerfs yet another thief specc to death. You are so closeminded that you dont even see the bigger picture. Go ahead, cut off your own head. I wont be sad to see you spew more salt around than you already did in other threads.

    I play dh mostly so...... definitely not a meta spec,thief is my favourite character archetype but over the yrs arenet and whiners have ruined it,even more so since the addition of DE

    You are one of the persons that ive seen whining the most in the forums, so yea, atleast thats something the nerfs achieved

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