So I made a previous post to this AFC, my first, actually, and all of my questions were about story, the world, and the future of the franchise. I spent well over an hour putting a lot of thought into these questions, to be (politely) told that my questions can’t be answered. I’m sure that’s happened to many fans before, and I’m sure there’s some good reasoning for this, but this leads me to a few other, more serious questions.
When asking this, I’m thinking of the player’s interest in the game long-term.
New content for GW2 comes at a significantly slower pace than GW1, which my next question will go into more, but this is a problem because it’s hard to keep a persons interest in a single game for several years. You want the playerbase to be constantly excited for something new, whilst having consistent content to keep them entertained, which I’m sure is beyond difficult.
But one or the things that helps players with this is excitement.
Currently, we have regular patches, updates, and some festivals, but the real content comes from Living World and expansions. Each episode is 2-4 months apart with little to no information on any of its upcoming content or when it’ll actually be released. So after this good size of content, which most players can play through in a week or less, things go back to the norm with us having nothing specific to look forward to.
And I guess my main point here is that, the specifics matter.
I’m not saying we need tons of info. I’m not saying we need to know exact details in advance. I’m just saying that if we had some minor hints, like maybe Easter eggs hinting at the next location for the upcoming LW episode or expansion, or anything really, it would help to keep more players interested for longer.
Of course, we don’t want HUGE spoilers. But sometimes a small one here or there would be nice to give us something to look forward to.
Consider GW1. In the original game, we got the base campaign, followed by the next two campaigns, which were both an entire continent filled with lore and rich detail, all within the first two years of the games initial release.
I know GW2 is much more advanced in some ways, with its updated art style, larger scale, and open world, so that makes development slower. But still, when you think back to the first game and fast forward to now, you see that in 6ish years, we are just beginning to accomplish the same amount we did with the first games base expansions, and we even have one less continent to explore.
Not only that, but the time between killing Elder Dragons has been about 3 years each. I get wanting to give the game longevity, but that is so incredibly slow. People lose interest in the months and years between.
I hope none of this comes as overly negative or hating on the devs. I love ArenaNet and I love the Guild Wars franchise, and that’s why I’m asking these questions. Because I know these are pretty big issues for a portion of the community, and like I said, I am new to these sorts of forum posts, but I haven’t seen these topics covered before, so I genuinely hope there is some good insight that you, as developers, may have on this stuff,
And as always, thank you for all of your hard work on Guild Wars 2. Without ArenaNet, one of my favorite fictional worlds wouldn’t even exist.