HOT introduced breakbars, maybe a bit too frequently, as even many regular enemies had them, making then frustrating to fight if your character depended on your enemies being crippled or chilled to properly kite them (what crowd control is).
Maybe worse is that because of how breakbars work, good pve builds should include at least a few hard CCs, since soft CC hardly does breakbar damage to bosses in large group events.
This brings a dilemma in open world play, since builds which work really well against hordes of "trash" enemies (for example, chill based mallyx revenant), may suddenly find themselves not contributing at all to breaking bars during metas.
The core of the issue is that soft CC does breakbar damage, and it's quite decent at it.... as long as the boss isn't scaled. The moment more players join and the breakbar starts scaling up, soft CC becomes moot, because it doesn't scale up at all (as it stacks in duration, not intensity), and thus it becomes irrelevant.
Could this be addressed somehow? For example, I would like it if soft CC would be consumed faster (and thus did more breakbar damage) the more the bar is scaled.
Any other ideas?