I feel like this is very constructive feedback here. The biggest problem with this game are the matchups and the server pairings, yet taking about them is against the rules. Not sure if this is the proper word to use but it is paradoxical or a oxymoron and it triggers the entire WvW community and all of the players who play this game and its why no one wants to post of these forums, to ever give any feedback.
@Warlord.9074 said:
The biggest problem with this game are the matchups and the server pairings, yet taking about them is against the rules.
Talking about the algorithm is not against the rules. Talking about pairing isn't absolutely against the rules. The problem is that people can't seem to keep a discussion about how matchups and links are decided from turning into trading insults about the specific worlds involved.
Second, there are all sorts of other issues with WvW that do get discussed, including builds and mechanics. And finally, a lot of people recognize that the important matchup discussion is about the Restucturing. There is no scenario I can imagine in which ANet is going to find a new way of handling matchups/pairings that doesn't require the same people already tasked with Restructuring. And I don't think it's likely for them to distract any of those devs with interim solutions unless it turns out that Restructuring can't happen or their best-guess for time-to-implementation is "too far" in the future.
If they make good progress on the technical problems, then things will move very fast as far as ANet talking to us about specifics and working through those details. I'm waiting for that; there's not much new to be said about matchups or pairing other than they are (probably) the least worst of all the ugly options currently available.
Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"
Answers
Nothing to give feedback on anymore sadly.
I'm pretty sure people are just tired of feeling ignored...
Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt
maybe because the devs don't care about wvw anymore
It is like being directed through some automated answering machine except every time you press 2 to get a live person you get the response all service operators are busy.
It is like your post resembles something that the filter recongnizes as containing content that is objectionable by rules set in place to block objectionable content because we don't want to hear #1 problem with this game, and attempting to give feedback on any number of other problems that are associated with it are automatically classified as against the rules.
Thats pretty much why there is nothing to post here for anyone, and anyone that trys to post is stoped.
I had mentioned to a moderator that the forums were over moderated once and I was told they are not over moderated that basically I am just not being sensitive enough, please.
a lot of people voice criticism about how arenanet handles their wvw updates or profession balances.
Well thought out "constructive' criticism gets ignored in the end, achieve nothing. Anet always takes the shortest path that yields worst results.
In turn comes the 'unconstructive' criticism due to player impatience, which results in forum penalties. 2 posts in this thread were already removed.
while at the same time, 'unconstructive' praise is welcome. Arenanet is selectively listening to their audience, silencing people that are critical, which is why reddit is used more than the official forums.
People will still provide feedback but will eventually realize how futile it is to pitch ideas to arenanet.
There’s too much of things that we have already given feedback about, threads are being opened, commented ~100 times, then after a week they are dying natural death, mostly without any ANet respond. Thats why people doesn’t care anymore and just stopped playing WvW or slack around as usual
Dont mind me, I just randomly spam 35 skill-buttons
25.02.2020 edit - Nevermind, now I spam only 29 skill-buttons
Wait, was there a time when developers care about WvW?
I have been playing for 7 years and we have not had a major update that made you said "WOW this game is great"!
The only reason I keep playing WvW is because I like to kill people and make them rage when they send me salt PM.
I love the salt! That is the only reason I keep playing WvW.
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
If I had to read this forum as a developer I'd instantly quit my job. This forum isn't good at making suggestions or "helping" developers making the game better.
Disciples of the monkey god [Apes]
You'd have to actually find a wvw dev first....instead of the current situation where wvw is worked on after every single pve problem has been addressed for the week and the colour of the NPC's arm in some pve spot has been recoded as that was more important than anything wvw related.
I gave up waiting and went off to play something else with pvp in it (which also has huge lag issues, so no change there, but a more fun siege system). Will probably pop in and take a look when they finally launch the new wvw system some time in 2020 or 2021 (if it isn't shelved completely) and see whether they have done anything to fix the balance and make pvp more enjoyable (like removed one shot mechanics, spam mechanics, etc)....
As for giving feedback, at this stage it's utterly pointless, and has been ever since they asked for feedback on the deserted map (which was a spare pve map repurposed, obviously meant to have gliding from the start) which was completely ignored.
Why would they listen to us when other than the vote to bring back Desert as RBL all we've done is kitten on their work (Desert BL, EotM, Guild WvW upgrades, Siege changes, any attempt to shake things up like no downstate weekend, etc)?
How many times we gotta tell you GRIND IS NOT CONTENT there ANet?
Leader of Tyrian Adventure Corp [TACO], member of [RaW][TACO][Owls][HELL] Alliance, Kaineng.
^this.
It's enough to look around the forums or Reddit and log in to compare. Some people even put in effort to make suggestions in really lengthy posts that also get ignored. They may receive thumbs up from the community, but you can tell how much we as a community matter to them.
Only money talks.
There's:
...and many more things that I won't bother listing because what was previously quoted applies.
So I wonder,
why people still stick around? I keep saying this, and I believe it's the one thing that may make a difference - to see population decline by people quitting the game.
Every transfer delays alliances.
Even well intentioned match up threads devolve into nonconstructive qq and insults. That’s why there is a rule against them. Also, the devs are working on a new match up system based off of feedback and need, so players should post in that thread knowing the change is coming at some point.
There is constructive feedback all over the forums. The problem, especially in the wvw and spvp sections, is that decent threads get buried by the massive amounts of junk posts and whining.... Also, wvw and spvp receive the fewest updates so it’s easy to run out of topics for players to discuss.
Edit- https://forum-en.gw2archive.eu/forum/game/wuv/Inappropriate-Forum-Topics
"Over time, the WvW Sub-forum has seen a growing number of posts about game worlds, or servers. No matter how well-intentioned the posts may start out, two kinds of threads soon sink into negativity and unconstructive commentary:
To increase the value of these forums for players and devs alike, and to keep the conversations constructive, we’re going to disallow these two kinds of threads and posts. We ask for your cooperation in not creating or contributing to threads or posts on these subjects in the future. Thanks very much."
"Some months ago, we asked forum members to not create or engage in threads requesting the reopening of a server or the adjustment of Glicko ratings for a specific server. We explained why at the time, but a little more information and an expansion of our request seems in order at this time.
Server Reopening Requests: Worlds reopen most often due to the natural ebb and flow of players, which impacts the number of play hours on a given world. If a world reopens, it is usually because players or guilds changed worlds, players have stopped playing on that world, or, rarely, because we made an overall adjustment to world capacity. We do not reopen servers upon request and ask that you not post such appeals.
Thread about Worlds: While we appreciate “world pride,” quite a few threads about game worlds become unnecessarily contentious and negative, and we need to close those. Sometimes the mods use the term “matchup thread” when taking action. Yet you should know it’s not the matchup that’s the problem, it’s the unpleasant comments or tone. I’ll work with the moderators to help them make closures, warnings, and infractions clearer.
Glicko Resets: The devs don’t reset a Glicko rating upon request, and resets are not based on perceptions or opinions but on factual data derived from the game info itself. We’ve seen understandable confusion when a reset takes place shortly after someone posts a request thread, or when a reset did not happen even though someone requested it. In order to avoid that kind of confusion, we ask that players not submit Glicko reset requests.
Arguing World Links: The devs make world linking decisions after on a neutral review of data, using algorithms, and based on their best judgment. If you want to discuss your opinions about specific world linkings, you’re welcome to do so. If you have questions, my best advice is to pose your questions in a conversational (not combative) way, because sometimes a dev will be able to provide some information, such as here. However, as a general rule, ArenaNet employees simply do not have the time that would be required to answer individual questions or debate a world linking topic. They do read the forums, however, and will review your constructive feedback on the subject.
I hope these additional details and explanations will help everyone understand our desire for communication coupled with our need to set realistic standards for discussions and forum topics."
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
Yet WvW is still as it is today because when the devs made changes, they did listen to the community. Skirmishes (which was shortened because we said the tick was too long), reward tracks (because we complained that sPvP had them), 1:1 downed state (and people still kitten about it), DBL 2.0 (after the community nearly killed WvW with the vote), etc.
Yeah they kitten up too. But we havent played the game for 7 years because it isnt great. Bad games die in months.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
Some of the feedback for those areas have been toxic, and yes, quite off-putting.
But I’d also like to point out some details on those areas as well;
And yet, I don’t believe the developers have given up on the mode, nor stopped working on it, but when there are 4 posts with an Anet answer in the general discussion page (not including closed posts) and 0 posts with an Anet post in the WvW page, it creates the impression that WvW is greatly underserved.
Honestly? I think they provide appropriate feedback, and when taken from a perspective that there are over 5 times as many posts in the General discussion section, I would expect more Dev involvements thatnsection.
Perception becomes hard to overcome.
Thank You for the {MEME}
While matchup threads may not have been the nicest part of the forums, they were people talking about the game, as played, while it was happening. Is toxic worse than abandoned? Is nice, safe and empty mission accomplished?
[HUNT] the predatory instinct
I just give feedback on class balance stuff on the pvp forum because at least they listen to that "sometimes" and the effects trickle into wvw. ie XYZ nerfed by XXX in Pvp/WvW only.
People stopped giving feedback because everyone knows all WvW Dev time is absorbed by Alliances.
A real danger is people saying they are quitting and WvW is dead, a precursor to the cancellation of Alliances. A self-fulfilling prophecy sadly.
Anet buff me :-(
Make me good at game!
This all sounds like complaints made in the last few months. Most of the people who used to give solid feedback gave up years ago. When you go unheard/ignored for so long, why bother signing in to give further feedback? That's when posts like the ones your mentioning start to surface...because there is nothing else for people to talk about.
For a "Epitome of Failure" the game survived quite a few "GW2 killers" that people called over and over... You know, I've been hearing "GW2 is dead" for over 6 years now.
Is the game perfect? Not by a longshot. But unfortunely it still better than the vast majority of the garbage we have out there... If only Anet actually polished the jewel they been negleting for most part...
Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt
It's hilarious, but depressing...
This is based on my observation & is only an opinion...truth may vary based on your perspective.
Most WvW expert's supported topics are detrimental & have only lead to declining trends to the WvW game mode's long-term health.
OR
Some WvW experts are white knights (suspected but not confirmed to be a disguised employee) See - Sock-puppet....only cheering wildly for ANet's decisions & belittling anything NOT supported by ANet.
We're stuck in an echo chamber where constructive criticism is suppressed or lost in the shuffle by an overwhelming avalanche of negative criticism.
It doesn't help that WvW has no concrete vision on where this game mode should be going.
A solid vision would help guide us past the many petty & selfish agendas that are detriments to this unique game mode that has a huge potential to evolve into being the next eSport SuperBowl...
If we don't waste this golden opportunity to make it happen...imho
WvW is an End Game content that brings players back to visit GW2 in-between their Living Story Content (movie theather)...
If you don't think ANet should be concerned with keeping WvW healthy in the Long-Term?
Visit any Successful shopping Mall & you'll find many examples on How important it is to keep foot traffic Consistently Returning & Flowing to support your "Gem" sales.
Your truly,
Diku
See some of my past posts...please vote Helpful or Thumbs up if you agree.
Credibility requires critical insight & time.
Yours truly,
Diku
Credibility requires critical insight & time.
https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1
My feedback?
I want my Medi Scrapper back!
; sad;
I think the only time they will turn their eyes to WvW will be when they pull up their statistical dashboard and see how many stopped playing entirely. And if that amount will create a major downward spike on their graphs, they will be like "a-ha, something just happened".
Every transfer delays alliances.
There were a lot of feedbacks, conflicting feedbacks. It is devs' job to identify the feedbacks that matters.
The players have said much and if devs are incapable of identifying what important, then, too bad. People gonna quit and move on.
Founder & Retired Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
Henge of Denravi
https://discord.gg/P5dj7fd
It really is important that we be able to have unmoderated matchup threads because one of the most fun parts of gaming is the drama it creates between players. Without that the whole thing just isn't as much fun. Does it turn some people off? Yeah. Some people are kinda soft and they get their feelings hurt easily. But it scratches a particular itch for a lot more people who hate their enemies and want to taunt them and throw salt on emotional wounds and call them trash and get called trash etc etc. I firmly believe that getting rid of the matchup threads, trying to reduce the "toxicity" of the community, has been one of the primary things that has extinguished hardcore player interest in WvW.
A lot of people, whether they want to admit it or not, play online multiplayer pvp oriented games to get outside the boring polite humdrum milquetoast experience of their everyday social lives and take out all their pent up aggression on one another in a relatively safe context. Games like this can be a great outlet for that impulse but you have to let people be mean and insulting and say mean words and that's apparently a bridge too far for Anet.
When people are complaining that means they're interested. It's when they stop complaining you know they've lost interest.
\'Why majority of WvW players stopped giving feedback.'?
Someone beautifully said it, 'WvW is like a dead flower. Why continue watering it?'
'What does complaint do to something that is already dead'?
dead-plant.jpg
'Situations that are present are there because you allow and tolerate them to continue'
I always thought it went along the lines of...
Players: communicate wit us!!
ANet asks for: constructive feedback on x topic
Player feedback equates to: throwing insults, derailing thread, argue/QQing missing the entire point, pointing fingers etc
ANet: mods close thread, little to no communication
Players: y u no communicate wit us?!!
Rinse and repeat.
...9 times out of 10 the thread will start off legit with 1-2 constructive posts but anything after that it devolves into baby-rage and you're up S creek without a paddle. Let's not forget anytime there's been constructive feedback/decent suggestions it's buried underneath the violent screeching of naysayers or new posts begging for "moar rewards".
We did get better rewards, a reward track like PvP, a way to get ascended and legendary gear from wvw besides rgn rings/chest all good positives.
Before HoT, the game was still kinda neglected without any of the above but vanilla stats and vanilla game debut made it fun for fights of diff. sizes. Today a lot of dancing around when fighting; can be real long in big fights.
Anet did take a lot of feedback just prior to HoT so we got a new map and other stuff but the backlash and so forth kinda killed it.
(I didn't agree necessarily with whom Anet took feedback for the new map when they beta tested with livestream players of all levels...anyways.)
Theres no point now since Raymond confirmed there isn't room for any add-ons besides their part-time work of alliances.
(If Ray does glimpse my post in all the post posted: when you get alliances finished yous would need to separate balance from pve somehow and give the strongest server/alliance the red bl during each matchup.)
Cheers your neighborhood squirrel
Sanji
Lost last glimmer of enthusiasm for WvW
Anet dragon has finally defeated the
**WvW WarBorn **
He's over 7000!
Havok lover with a sprinkle of Zerging
Some of us just don't care. Like myself, I just play the game mode and still manage to have lots of fun.
Keep expectations low and you will rarely be disappointed
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
These days I only play the game 1-2 times per week, pretty much exclusively wvw.
The game has issues, the biggest probably being population imbalance (my server bounces to T1 every other week and those BQ blobs are something fierce,) but I make the most of it. I can understand the desire for updates, but its obvious this gamemode is the lowest priority of the developers and tends to have the fewest bodies dedicated to it. All we can do is make the most of it -- or move on if you're tired of it.
I don't play the game enough to feel personally offended when my personal favourite gamemode doesn't get the most attention.
I do feel the moderation here can be a little hefty at times (I actually had a post removed in the spvp forum once for putting it out there that people were whining too much) but the alternative of letting the place run rampant with insults and inter-server banter would be even worse. This is the official forum for an online game, those sorts of posts will turn new people away from the community and thus the game, regardless of the post's origin.
~ Kovu
Ranger, Necromancer, Fort Aspenwood.
Fixed.
I stopped giving suggestions before the forum change i think,and yes its because i feel ignored.Not by the community because ive had good responses and people seemed to like some of the suggestions made.I played alot,still do but not as often anymore,i deeply cared about the game and it getting better in whatever way.I knew the game,i knew class balance,i knew what could be improved without breaking the game. Besides ive seen dozens of other people make great suggestions aswell for pvp/wvw/class balance/qol changes,but they never get a reponse from anet and nothing ever happens with the suggestions being made.Making suggestions for anet is a waste of time.Maybe not so if youre in direct contact with a dev,but through the forums it is.
I also remember a time we had a Suggestions section on the forum,the removal of that entire section said enough.
It's because the game mode if perfect. The only other thing it needs is free transfers for bandwagon guilds.
You know if a Dev would randomly pop into a WvW related thread, say "we hear you, we're working on it." the WvW community would be a lot more lively and a lot less negative.
However, due to you know, toxic people being toxic. A lot of the devs in GW are afraid of the GW2 community, and they have every right to be.
Guess all those school anti-bullying campaigns are way off the mark then, eh?
If someone needs to be mean and insulting to get on with life, they should stop playing video games and seek therapy.....immediately.
Sure wish every workplace had a safe space for when customers are mean

[HUNT] the predatory instinct
majority of wvw players stopped giving feedback because they finally came to the realisation that GW2 is a PvE game and understood that their feedback leads nowhere unless it's directed at PvE content. Just look at the GW2 subreddit. If someone posts WvW or PvP related content, it gets removed or downvoted. That's an indication that the game caters to the PvE'ers of the community because it shows that the overwhelming majority of the the playerbase are PvE focused players.
The WvW players that remain are the ones that understand this but still find it fun to pug around with friends, have a good time, and not take it seriously.
Xterra/Marqeese[Ark]
+1 to that. Since the game's release, 9 out of 10 changes are designed for pve. PVE got so many new maps, stories, new modes like fractals and raids and we still can't fix one issue with populations balance that was there from the start. PvE got masteries, mounts and we get ... gliding. They got few Story Seasons and we get ... few merchants. What is worse, in my opinon most of the specializations had negative impact on the wvw mode due to the fact they were designet for pve. In theory wvw players face the highest risk in this game cause we face actually unknown enemy - in term of skills, build, numbers. Yet we get probably the worst reward for the victory. And its not like these are new isuess - they were there since the launch. So what 's the point in participation in the discussion without some sort of the feedback when it's like talking to the wall for the last few years? Classess like daredevil with 1 shot potential should be excluded from this without any discusion, yet Anet doesnt see the problem with the fact that players die while being out of the combat, without any possibility to defend themselfs (cause thats 1 shot 1 kill is - 1 hit with stealth leaves you without opportunity to block, dodge etc). In my guild 90% of veteran wvw players already left the game. Those who are still active wvw players stayed for the social reasons and we are extremly casuals - no builds, no pressure on classes etc. We are done with hardtryin'. The moment there will be some new offer with fresh wvw-like experience we will leave gw2, but in fact anet won't cry after us - clearly we are not their target clients.
other games do pvp much better. why torture yourself?
Other games do singleplayer and coop better too, why are we even playing GW2?
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
I played
I posted
I cared
I no longer play
Yes they are way off the mark. Bullying is an important part of human socialization, particularly for men. But that's a different discussion.
No they shouldn't seek therapy, they should realize that they are human after all and being mean and insulting and talking trash is a lot of fun for humans because it provides a safe and healthy outlet for aggression. Aggression which is present in everyone particularly in the modern high stress low rest work environment.
Our modern society has become so emasculated culturally that people have forgotten that we are still a species of violent cruel walking talking social warrior apes and that the impulse to kill and destroy the enemy whoever he/she is is not ever going away, it just has to be channeled into healthy avenues like exercise and play rather than unhealthy avenues like real physical violence and property destruction.
Most of the fun of gaming isn't the winning and losing, it's watching other people react to themselves and others winning and losing, hence the popularity of platforms like twitch.
The drama that this game used to create between players and guilds and even entire servers was magical and was one of the main reasons people got so committed to the outcomes of the matchups in the first place. Almost all of that is gone and a lot of that has to do with getting rid of the matchup threads where that great drama took place.
the matchup threads and that old website, gw2wvw.net i think? i miss it.
Xterra/Marqeese[Ark]
Me too. That was the golden age of WvW.
+1
' Words are easy. It's conving the heart that is hard '
'Situations that are present are there because you allow and tolerate them to continue'
The majority of RvR players left GW2 soon after launch. They saw that WvW isn't RvR, it's just a cheesy transfer game.
The only people left are either pip farmers, or like those that infest BG (garbage players who stack to win).
Vocal people are kinda gone from WvW anyways. Open raids have mostly turned from community improving and communicating into 1-man "commander" shows, or even sometimes even worse: "egoboosting" guild shows. People are just not smart enough anymore to realise that if they throw in comment/report or two, serious or jokingly, the community would feel much less distant.
Feedback would require people still being passionate about the game and I guess that just died out.
I feel like these 2 things are connected but thats how every game becomes when it ages, people either regress to staying quiet or didn't have imagination from the start.
Ri Ba - Charr of logic
~Key to fixing WvW with minimal effort resides in my post history~
I am SO glad that there are other people out there who get it. Bravo!
WvW™ - where you find more Red Rings of Death than an Xbox repair facility.