The bottom minor trait in the Arcane traitline is a fall damage trait that also heals for ~300 every time you switch attunements (so, at max, ~100 HPS).
Was this trait missed or something? It looks like every classes' 'on fall damage' traits have gotten the 'but also on heal use' treatment - mesmer's Chaos storm, and ESPECIALLY Ranger's mud...field...thingy, which is extremely strong to the point where I'm kinda expecting it to be nerfed soon.
Any chance Arcane Abatement can get the same treatment? The heal's value rounds down to zero in any realistic situation and it's just...plain weaker than the other options, not to mention the consistency issue across other traits of the same type.
It's also a tad painful that Ranger has Bountiful Hunter as a MINOR trait in Nature Magic (1% dmg per boon), whereas Arcane has Bountiful Power (2% dmg per boon) as a GM trait. Double a rather small number is still a pretty small number, especially considering that Arcane's boon generation/potential has kinda...fallen off lately in comparison to the competition. Arcane in general is a bit of a mess - Elemental Surge has the 20% utility skill reduction in GM where most traitlines have the CD reduction in the 1st or 2nd line of options.
I'm not even quite sure how to suggest changes, as I can't really discern what Anet's intent for each trait was - like how Weaver's GM traits are (from top down) - offensive power, utility/mobility, and defensive.
Arcane GMs is a bit of a mishmash of everything with no clear goal, imo, a problem that the rest of the traits also suffer from to some degree.
@Gaile Gray.6029 TLDR please make Arcane Abatement more in-line with other traits of the same type on different classes. Bonus points for considering some minor Arcane changes (maybe even an elite skill?)
Happy Holidays o/