After home instance, Players Housing Island! — Guild Wars 2 Forums

After home instance, Players Housing Island!

hugo.4705hugo.4705 Member ✭✭✭✭
edited January 28, 2019 in Guild Wars 2 Discussion

Hmm Hmm, how to start? After taking a look over these housing threads, I got inspired. So here is the idea I found:
Players Housing can't be only adding scribe to home instance, and can't be either a little home you have made for yourself within your guild hall, whereas peoples with a guild have access to decorations, why not players without guild too? So the solution is simple, a new map dedicated to that and with several instances of her (like all our actual PvE, WvW and PvP maps, with a bottom limit to close the map if empty. Accessible through an asuran gate, Instanced.

Here is a suggested place for this "Player Housing Island", she is well placed, not far from the coast, far from all the main cities and their crowds. This Island Is quite big, a little smaller than the divinity reach. But you will told me: Okay and then? what's next?

Here is a suggested look for this island, she will be divided into 6 main parts (sub-areas), districts for the different races with each her own architecture of houses, within these sub-areas, a serious number of empty houses that the players can decorate how he wants: Simply go to the house of your choice and interact: After paying a very small price/or for free, you gain access to your plot/personal area that you can fill like how you want.

Also the map would have 3 levels, -Underground -Surface -Sky which are also divided between races.
E.g. for underground Asura:

The central Area of the Island, the Main Square would have a giant fountain, a bunch of benches and Several Asuran Gates to others instances of the map (If you are looking for your friend for example), an Access to the underground area (Stairs leading to her too in each surface district), some rivers (optional) to make frontiers between races territories. Indeed, an access to the sky area too. Several services like trading post, merchant, bank, laurels vendor..... So the numbers of building to create on the maps is unknown, it depend of the number of players wanting to do housing. But since we can have WvW maps with several towns, camp and cities, it's surely doable. I'm only asking for around 100 houses per instance of the maps, for the minority or majority of players which are asking like me, a serious housing system. Or more simple, no houses, and when someone bought the area, it makes the house appear to everyone.
What is great, we will measure in the first time the number of players interested, then closing the appropriate number of useless maps. To reduce their number to only 10 instances who knows?

Now about the furniture system himself, I'm thinking about a easier and better version of Scribe: No more craftings, only materials and a specific NPC: Architect/Builder who offer you furniture against a certain number of materials: For a chair/table -> 4 dowel of your desired wood + 3 Planks of your desired wood. (both same wood). More Complex your furniture is, more money he will ask for, from 5 silvers to 5 gold coins per crafting. I really insist on this point, furniture plans and furniture are "free", craftable with in-game gold, all of them, some new furnitures could be discoverd through exploration, jumping puzzles and so on...

Also special furniture like storage: Each give you 20 slots of storage, and can be placed however you want in your home. Garden: To plant various cool flowers used for crafting, cooking and as decorations: Craftable flowers pot. But also vegetables... Cheap seeds like one packet for 50 silvers. Many plants from the game, only 15 holes for seeds. Farmable once a day per account.

Surely we can't make the most fabulous housing like in Wildstar (best housing in 2017), but we can make a more than decent one.
To end this very long post, what about peoples against and not really into it? Why it worth development?
1- The access to underground/sky area could be lock behind gems (600) each so 1200 to have 3 "home" plots.
2- Some house skins could be sold like turning your modest villager house into a little mansion/villa (A size upgrade like in Animal Crossing 'Hi Nook!')
3- Little extensions like a garden with passifloras would be cheap like for 15 gold, no more nodes at 120 or more.
4- If you want to move your home to another instance to join your friend, you will have to pay like 150 gems.
5- A special Asuran gate with a Fractal type Table to switch between maps instances.
6- Tree levels = 3 possibilities of home, e.g: First surface home: My home, Second Underground Home: An handmade asuran bar, Third Home: Storage of multiple items like a bank.
7- Usefulness: Have some dailies to perform on housing Island like "Daily visits of other homes", "Daily crafting", "Daily visitors in your home", "Daily garden gathering" and other cool achievs rewarding mostly Magics and Karma, and after finished 3 of them, like a normal daily finisher, earning 2 gold coins.
8- Always running everywhere, why not having a rest, on this Paradisaical island with beaches? She could have quests, locations and vistas too?

+++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
+++NEW: AEP Asuran Expansion Project available on WIKI.

Comments

  • Sinful.2165Sinful.2165 Member ✭✭✭

    @hugo.4705 said:
    Hmm Hmm, how to start? After taking a look over these housing threads, I got inspired. So here is the idea I found:
    Players Housing can't be only adding scribe to home instance, and can't be either a little home you have made for yourself within your guild hall, whereas peoples with a guild have access to decorations, why not players without guild too? So the solution is simple, a new map dedicated to that and with several instances of her (like all our actual PvE, WvW and PvP maps, with a bottom limit to close the map if empty. Accessible through an asuran gate, Instanced.

    Here is a suggested place for this "Player Housing Island", she is well placed, not far from the coast, far from all the main cities and their crowds. This Island Is quite big, a little smaller than the divinity reach. But you will told me: Okay and then? what's next?

    Here is a suggested look for this island, she will be divided into 6 main parts (sub-areas), districts for the different races with each her own architecture of houses, within these sub-areas, a serious number of empty houses that the players can decorate how he wants: Simply go to the house of your choice and interact: After paying a very small price/or for free, you gain access to your plot/personal area that you can fill like how you want.

    Also the map would have 3 levels, -Underground -Surface -Sky which are also divided between races.
    E.g. for underground Asura:

    The central Area of the Island, the Main Square would have a giant fountain, a bunch of benches and Several Asuran Gates to others instances of the map (If you are looking for your friend for example), an Access to the underground area (Stairs leading to her too in each surface district), some rivers (optional) to make frontiers between races territories. Indeed, an access to the sky area too. Several services like trading post, merchant, bank, laurels vendor..... So the numbers of building to create on the maps is unknown, it depend of the number of players wanting to do housing. But since we can have WvW maps with several towns, camp and cities, it's surely doable. I'm only asking for around 100 houses per instance of the maps, for the minority or majority of players which are asking like me, a serious housing system. Or more simple, no houses, and when someone bought the area, it makes the house appear to everyone.
    What is great, we will measure in the first time the number of players interested, then closing the appropriate number of useless maps. To reduce their number to only 10 instances who knows?

    Now about the furniture system himself, I'm thinking about a easier and better version of Scribe: No more craftings, only materials and a specific NPC: Architect/Builder who offer you furniture against a certain number of materials: For a chair/table -> 4 dowel of your desired wood + 3 Planks of your desired wood. (both same wood). More Complex your furniture is, more money he will ask for, from 5 silvers to 5 gold coins per crafting. I really insist on this point, furniture plans and furniture are "free", craftable with in-game gold, all of them, some new furnitures could be discoverd through exploration, jumping puzzles and so on...

    Also special furniture like storage: Each give you 20 slots of storage, and can be placed however you want in your home. Garden: To plant various cool flowers used for crafting, cooking and as decorations: Craftable flowers pot. But also vegetables... Cheap seeds like one packet for 50 silvers. Many plants from the game, only 15 holes for seeds. Farmable once a day per account.

    Surely we can't make the most fabulous housing like in Wildstar (best housing in 2017), but we can make a more than decent one.
    To end this very long post, what about peoples against and not really into it? Why it worth development?
    1- The access to underground/sky area could be lock behind gems (600) each so 1200 to have 3 "home" plots.
    2- Some house skins could be sold like turning your modest villager house into a little mansion/villa (A size upgrade like in Animal Crossing 'Hi Nook!')
    3- Little extensions like a garden with passifloras would be cheap like for 15 gold, no more nodes at 120 or more.
    4- If you want to move your home to another instance to join your friend, you will have to pay like 150 gems.
    5- A special Asuran gate with a Fractal type Table to switch between maps instances.
    6- Tree levels = 3 possibilities of home, e.g: First surface home: My home, Second Underground Home: An handmade asuran bar, Third Home: Storage of multiple items like a bank.
    7- Usefulness: Have some dailies to perform on housing Island like "Daily visits of other homes", "Daily crafting", "Daily visitors in your home", "Daily garden gathering" and other cool achievs rewarding mostly Magics and Karma, and after finished 3 of them, like a normal daily finisher, earning 2 gold coins.
    8- Always running everywhere, why not having a rest, on this Paradisaical island with beaches? She could have quests, locations and vistas too?

    I love this idea. I’m afraid Anet will see the interest in player housing and give us some rendition of the terrible home instance already available.

    Your ideas would be a great addition to GW2 imo

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 28, 2018

    Sure, but more, because It's an mmoRPg, it means Role Playing, for playing a role, you need a scenery, a home for your character, and somewhere to perform your scene; so the fact isn't a counter-argument. ^^ It will offer another place for them to RP.
    I have to agree with ayakaru, great title, I should have written that... enabling scribe in home instances would be awesome, but not sufficient for peoples imo, then in addition of that, nodes should be placed where we want too, same for NPCs for a real feel of liberty and customization, actually all home instance are the same: Nodes, NPC and cats will always have the same place making the whole thing uniform. And the thing is, only your party would see your "house" / home instance, whereas in my Idea, you can show your work to the entire server! :D And if I wanted to push the concept further, we could have a system of ranking between players, and so achievs about that "Top 20!" "Top 200!", players would rate your home when exiting. Not really wasted resources if it's very well made, I think they are no waste of resources, anything should have his own test period to see if that work or not and then state if that was a bad use of these resources or not.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭

    @Elva.6372 said:

    @AncientYs.8613 said:

    @InvaGir.9158 said:
    Why people keep making suggestions for player housing and marriage?!

    Ikr? It's disturbing af..

    That's a bit much.

    I played Dark Ages of Camelot some years ago, we had a player housing area - you selected house types and interior and exterior decorations and you could even setup your own merchant in a little market stall outside on your property to sell stuff you had looted or crafted. The housing area was so popular that it was insanely easy to get utterly lost if you were trying to navigate on foot.

    It wasn't perfect, nothing is - but that was 17 years ago in an MMO.

    Wow, a wild idea just crossed through my mind.
    What if there is a REASON for the huge empty and blank spaces on the new Lion's Arch? What if they are preparing to give the players something to use that dead area with?
    Its just a wild thought, probably destined to die under a tree in a few minutes. But still...

  • Elva.6372Elva.6372 Member ✭✭✭

    I'm somewhat agnostic on the whole housing in GW2. It was fun in LotRO and the many other games I have played extensively over the years. The obvious elephant in the room is the Home Instance, arguably not the droids most were looking for in regards to housing. It is in the game and has received a number of upgrades since release which I myself haven't bothered with to be honest, I don't like the home instance, likely because it's far too sterile and impersonal -you can get the same ambiance outside the instance.

    The RPG experience in GW2 is a very thinly applied veneer, not a lot of depth or grit to the world when you scratch the surface looking for dimensional discoveries - but it is pretty in that shallow way that no one can object to for any concrete reason.

    Remembrance, fallen from heaven, and madness risen from hell...

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Ayakaru.6583 said:
    Im not necessarily against player housing, but it will cost a lot of resources, that need to come from somewhere.
    And unless anet does it perfectly. It will be mostly wasted resources.
    It needs to look good, be fun, and highly interactive. And I fear with the current resources they’ll give us something simple or mediocre, after which most people, including people asking for this, will agree anet had better not done anything.

    Not to change this into a 'what mastery do you want next' thread but remember we get them with every expansion. The first expansion was just getting the system developed (plus gliding) but the second was a requested feature, done in their way, mounts. I would be surprised if housing was not addressed in an expansion soon with people asking for it. Otherwise we wind up getting 'here is a grab-bag of masteries that are mostly useless outside of the new maps' and that year's mounts.

    New to the game? Feel free to give a yell if you need PVE help.

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    Why wouldn't they just put a hypothetical player house into the home instance?

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    How about a mist themed guild hall for PvP and WvW players?

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 29, 2018

    They could, but then only you and your party can enjoy it, plus, if they are no rewards or any kind of self-satisfaction with what you would do, they are no reason to do it, people will continue to ignore home instances, why people enjoy them? Only because they can gather some materials! Remove nodes and your home is dead, and the fact that ncps are silent make her more disturbing. Klipso: great Idea.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Also recently traveled to mystlock sanctuary, asuran-sky could look like hexane regrade in metrica province or shattered observatory. For other races it can lead to very nice designs: A floating island with a giant tree, airship dock with steam structures, a temple or spirits sanctuary!

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I missed your original thread. I like it. Reminds me a little of the older lotro system

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • derd.6413derd.6413 Member ✭✭✭✭

    didn't anet say that a marriage system is off the table.

    I Have No friends, so I Must pug

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 28, 2019

    @Ayakaru.6583 said:
    But to me, the title reads; “after the asthaetic catastrophical disaster, player housing island!

    I am not even sure what exactly the OP is referring to by "Disneyland"?

  • @Ashantara.8731 said:

    @Ayakaru.6583 said:
    But to me, the title reads; “after the asthaetic catastrophical disaster, player housing island!

    I am not even sure what exactly the OP is referring to by "Disneyland"?

    Disneyland plans to have an area for Guild War 2

  • Dami.5046Dami.5046 Member ✭✭✭✭

    It's like Aion all over again. NOOOOO.
    please think about it. How many players would want a house? Maybe 100's. maybe more than the game could cope with. You would need some form of bidding to gain a 'house' I don't think just walking up to one and buying it would work. You would need 1000's to meet demand.
    Bidding for a house is the work of the devil. I have many many times 'bidded' on a house to see some one place a higher bid within seconds left. Soul destroying, annoying. Then you get the to people not just wanting houses. They will want huge estates, palaces.
    Then there would be a reason to get a house in the first place. In aion houses meant you could grow crops in your 'garden' and get cupboards for more storage. The bigger houses gave crafting benefits and more. What would GW2 offer? Apart from people moaning there isn't enough houses to go round and they miss out on XXX benefit and it's not fair, blah blah.
    I would rather see more Guild halls. In fact if there is housing, it should be for the smaller guilds who can't get a Hall and therefore get a guild house.
    I commend OP on your post and I can see your idea. But I don't think it will be as straight forward.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 28, 2019

    @Ashantara.8731 said:

    @Ayakaru.6583 said:
    But to me, the title reads; “after the asthaetic catastrophical disaster, player housing island!

    I am not even sure what exactly the OP is referring to by "Disneyland"?

    I used it just to rhymes with player-island, also because both are an attraction based on peoples hzving fun. But changed the title, I guess some players are confused by that. :/ :)

    Also as many said and resaid, the second option would be to add decos in home instance.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • I' ve seen this in Aion, it was a ghost town....only a few enjoy it, 99% kept(paid for) their mansion/home for specific buffs and space storage.
    For me there is 2 ways player housing can be brought in GW2 with some success:
    1. A special Home Instance where a player can place their mansion/castle/home/ whatever and various items already in game from guild hall. This instance would have the utility of a home instance with nodes and such so home owner can invite others to enjoy his work. You can add a bunch of things here, collections for home(Anet can sell skins for homes), mastery for special nodes or NPCs. Anet can make a mini expansion only for this.
    2. Guild Hall is so big. Every guild member should get a space inside where he can place a home. I think it will be fun to run around my guild hall and enjoy my guild mates work.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    @Cobra.6509 said:
    I' ve seen this in Aion, it was a ghost town....only a few enjoy it, 99% kept(paid for) their mansion/home for specific buffs and space storage.
    For me there is 2 ways player housing can be brought in GW2 with some success:
    1. A special Home Instance where a player can place their mansion/castle/home/ whatever and various items already in game from guild hall. This instance would have the utility of a home instance with nodes and such so home owner can invite others to enjoy his work. You can add a bunch of things here, collections for home(Anet can sell skins for homes), mastery for special nodes or NPCs. Anet can make a mini expansion only for this.
    2. Guild Hall is so big. Every guild member should get a space inside where he can place a home. I think it will be fun to run around my guild hall and enjoy my guild mates work.

    Yup 1 is definitely a good idea.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • Blude.6812Blude.6812 Member ✭✭✭
    edited January 28, 2019

    NO thanks, I am sure Anet devs have more important and useful things to with time. Please merge with all the other 'home' threads.

  • JDub.1530JDub.1530 Member ✭✭✭

    I wouldn't put much faith in housing at this point. It felt like Sun's Refuge was being marketed as ANet-flavored housing, and it turned out rather disappointing. What reason is there to go there? I thought they might keep adding to it each release, but it looks like it's just going to be left to collect dust.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    Well i loved my Aion houses. The areas were graphically beautiful. I had a few by a lake in an alpine area. A couple were by waterfalls. I spent a lot of time, ingame money and love on them. Yes there was no one around, but i don't think it mattered, it was my own space that I could shut out and log out I might add, its annoying you can't log out of the GH here and not respawn back. I think I had 18 all told. Then the whole lot were taken off me in a moment of greed.
    Now I would love an area like that, not an instance. An area I can see my house and walk into it. An area I can show off my pad. The idea of a norm house, all the snow and ice with a large roaring fire or a human house in one of those little water side villages does appear to me to a certain degree.
    If arena net could promise me I would never lose my house then fine go ahead and get your gems store goodies from it. But I left Aion partly when all my hard work got thrown in my face, and for that reason I wouldn't want to go through the annoyance again.

  • I would love player housing but there are a few things to consider.
    1a. The number of houses that would be needed for everyone that wants a house to have one
    1b. Where would you put all of these houses?
    2. While giving people a space in the Guild Hall may sound like a good idea please remember that not everyone is in a Guild.
    3. Decorations could be made with crafting. We have tailoring, leatherworking, armorsmith and weaponsmith and others that would work for this.

    Make it instanced. It would be similar to a game that I played years ago. You enter a portal and it puts you outside of your house. The level of certain crafts decides the size of your house. You start with one room and as you reach certain levels you can add rooms. In that game there was a room that you could put portals in to go to select locations in game. You could also have trees, mining nodes and a garden outside. You could place cabinets inside for storage. You were able to choose who had access to your house. It could be friends, Guildmates or you could block everyone. Something like this would work because you wouldn't have to worry about finding room for everyone to have a house.

  • Rico.6873Rico.6873 Member ✭✭

    Will it have mounts be able to go there? (and is the glider ban lifted there?)
    Armor stands would also be cool so I can watch it look pretty while it not clutters my inventory! :D

  • @Eloc Freidon.5692 said:
    I guess its a popular thing to have in a role playing MMO.

    By that logic then if I want to stand on my head and slay mobs, I should be allowed to because it's a role playing game and I want to role play it... I hope the anet devs spend a lot of time implementing this feature.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 29, 2019

    @hugo.4705 said:

    @Ashantara.8731 said:
    I am not even sure what exactly the OP is referring to by "Disneyland"?

    I used it just to rhymes with player-island, also because both are an attraction based on peoples hzving fun. But changed the title, I guess some players are confused by that. :/ :)

    "Disneyland" and "island" don't rhyme just because they both end on "land". They have a completely different rhythm and emphasis, one on "-land", the other on "is-". So thanks for changing the title, it truly was confusing. :3

    Also as many said and resaid, the second option would be to add decos in home instance.

    Home decoration would not be the same as player housing and I wouldn't really care about it, because nodes already make the instance look - how did you call it? - like "Disneyland". ;) I don't need player housing, but if we ever get it, it should be proper housing and not just decorating your home instance. I have had enough decorating our guild hall, why would I need a GH 2.0?

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Fair point, but at least we should have more racial decos/ dynamic wearher.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @sorudo.9054 said:

    @Eloc Freidon.5692 said:
    I guess its a popular thing to have in a role playing MMO.

    GW2 is an MMORPG so....

    "Role playing" is bold for a reason.

    @Narnian.4856 said:

    @Eloc Freidon.5692 said:
    I guess its a popular thing to have in a role playing MMO.

    By that logic then if I want to stand on my head and slay mobs, I should be allowed to because it's a role playing game and I want to role play it... I hope the anet devs spend a lot of time implementing this feature.

    If standing on your head while slaying mobs gets asked enough, I would vouch for getting it added.

    @InvaGir.9158 said:
    Why people keep making suggestions for player housing and marriage?!

    I was responding to this. Out of context it looks like I'm responding to the OP. its funny how confusing it is that I'm being ridiculed and then agreed with on the very thing I'm being ridiculed about.

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭

    @derd.6413 said:
    didn't anet say that a marriage system is off the table.

    I sure hope they did.

    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

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