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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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@hugo.4705 said:Add an asuran gate between Lion's arch and amnoon. It would be blocked like the portal leading to lake doric until you finish the first step on the story in amnoon / so blocked to cores/ hot. Currently I have to tp to guild hall, travel through Vabbi, The desolation, Elon riverlands, to finally arrive in Amnoon.

You can just take the airship in LA...

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If Anet did this I think the option to switch to a specific chat tab (which the player creates in advance) when you enter a specific type of map would be the best way to do it, because the extra flexibility makes it useful to a wider range of players. My first reaction to this topic was that I have absolutely no use for an option to disable map chat in cities and therefore I'm not interested in this suggestion. But reading further made me realise an option to switch to my 'Group' tab (with just team, squad, party, say and whisper enabled) when I enter a group instance would be very useful. And I'm sure other people are in a similar situation where the original request is too specific to be useful to them, but a variation which uses the same function would be useful.

I'm still not sure it's worth the time it would take for Anet to do it, especially because I'm not sure if there actually are different types of maps, meaning this could be automated, or if the game 'thinks' they're all the same and someone would have to create and manually update a list of cities, explorable areas, instances etc. so new maps can use this system. But if the option was available I would use it.

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@"kharmin.7683" said:Regardless of the conversations in cities, I think that implementing an _automated _way to "mute" them would run counter to the concept/design of GW2 being an MMO.

I think you're right, but I can also understand why some people would want it, and I don't think having the option is completely counter to the design. You could also say the point of going to a pub or bar is to socialise with other people there, but that doesn't mean everyone who goes there wants to talk to everyone else. I might want to just talk to the group of friends I'm going there to see and I'd be annoyed if every random person in there was joining in our conversation or if they were being so loud that I couldn't hear my friends speaking.

Same idea here. You might want to talk to just some of the people in the city (role-players for example), or you might need to go there for some reason (if you want to use the Mystic Forge and don't have a VIP pass you have to go to Lion's Arch) but you don't want to hear every single random thing everyone feels like sharing with the whole map.

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Umm, I don't know about you guys but I've got a freeloading golem named M.O.X. in my home instance. As far as I know, this thing is literally a machine invented to free me (it's latest owner) from doing repetitive boring tasks. Since the effort I put in to acquire the thing apparently wasn't enough, I'd be willing to take on a some sort of "processor upgrade quest" or whatever in order to get him to do my home-instance gathering. Yes, I'd also be willing to buy something from the gem store to accomplish the same thing. If the quest based approach was used, I'd even be willing to let him keep 10% of the daily take to send back home to Webby.

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I have found that by instantly blocking obnoxious people in map chat, it's pretty easy to pare down what you're seeing to eliminate the garbage. Usually it's only a couple of people being annoying. You might be surprised how easy it is to get it to an acceptable state just using that tool.

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@Biff.5312 said:I have found that by instantly blocking obnoxious people in map chat, it's pretty easy to pare down what you're seeing to eliminate the garbage. Usually it's only a couple of people being annoying. You might be surprised how easy it is to get it to an acceptable state just using that tool.

Now if only we had a block function on the forums. :(

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  • ArenaNet Staff

Hey folks,

We had a lot of really interesting ideas for Quality of Life (QoL) suggestion in the GW2 Discussion Subforum, and even one over in the WvW Subforum. To keep things consolidated and increase the chances that these ideas will be seen during a forum visit by the devs, I'm merged the most recent suggestions into this QoL thread.

I invite members to continue to post your suggestions for game improvements of the QoL type in this thread!

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@"Altronrain.1739" said:Crafting panels improvement.There are people, who fond of collecting recipes, just like me. So i have some suggestions to craft organization.I'm not the first, but craft panels still the same, so i want to repeat all suggestions and add my own ones:1) Left panel (list) should receive Favorite tab (or make it as new drop-list).Mostly for cooking, though. Seriously, people that follows meta or earning gold have a small list of "approved" food. Searching each one it's a pain.

Favorites would be awesome, also for those that craft for a lot alts. Maybe have a favorite template for say crafting exotic armor where you select which stats you want and have a click build it.

2) Re-organize list of crafted weapons/armors by hiding prefixies in sub-lists. For example: we have Pearl greatsword and all his variations hide in drop-list.There is a problem though, cause there are unique skins like Corrupted or so. So it need some improvement too. But searching needed item in an ocean of prefixes is a pain (for not an 24/7 player for example).

It would also be nice if we could have a grid display for inscriptions or insignia recipes that mirror the mat storage so you can see if you have enough base mats for doing a set of soldier armor. As an aside, I really need to learn Photoshop to mock up screens.

3) Auto-craft of subsequent ingredients (including auto-calc if not enough materials during process).

Maybe also add a checkbox to auto purchase any needed mats for the base ingredients.

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@phs.6089 said:Can we get a 'Snowflake' node for home instance pretty please?

It would be awesome to have a home node for all festival items, materials, and map specific items.

  • Lucky envelopes like the gift tree
  • Halloween bags also like the gift tree
  • zephyrite chests from Dry Top
  • Dragon stand pods
  • items from fractals
  • Queen's festival tokens

Basically have something that people can use to work towards materials, rewards, or achievements without locking access to a specific map, time-frame, or play type.

Getting items from home nodes or daily boards is a slow build reward that over time gives more opportunities to players for rewards and can help encourage exploring new things.

A part of my entry into WvW was directly from getting badges of honor from achievement chests. The first time I entered PvP was to use the PvP armor from the same chests.

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@"Kestrel.7890" said:My wish list:

  1. Elementalist summons not having a time limit and to be out permanently, like minions or pets.

They also should also come back after mounting and dismounting like minions or pets.

  1. Even better would be that all classes had the option to have their own version of permanent minions/pets/summons/clones.

This would be an awesome elite option for the other classes.

  1. Account-wide gathering tool slots

As someone who has a lot of infinite gathering tools, this would not help me. However, it is an excellent idea and should be implemented for standard gathering tools.

  1. Account-wide crafting, so all characters can do all the crafts learnt.

+1 to this

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@Calador.2804 said:1) Currently I have to use GW2Efficiency to find out what character my dang items are. It would be nice to have a way to see all your characters items and inventory on one screen.

This should be on the character select screen in some fashion.

2) Combine all the dang portal scrolls into a single item instead of making me waste slots

This should also incorporate other portal tools like boss timer, home portal, hall of monuments portal, and area passes (Lily of elon, mistlock sanctuary, etc...)

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@"Luac Agwayen.6419" said:

  1. Over the years long time players have collected the anniversary expereince scrolls, from the first anniversary lvl 20 scrolls to anniversary lvl 60 scrolls, what if we could combine lets say 2 lvl 20 ones into a 30 one, two lvl 30 into a lvl 40 etc to clear up bank inventory and have better experience level up scrolls

This would be really nice.

  1. could the economy team and the team responsible look into the refining of elder wood 3 into 1, because the ammount for legendaries is crazy and the 2 to 1 refining would be imo better

I would love for the refinement recipes to get standardized, same amount of ore for each ingot, same amount of logs for planks, etc

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1) Character specific key bindings2) HUD/Cursor Scaling improvements (1440p/4k)3) Coloblind Support / Colorable Castbar4) Personal DPS meter (only my own DPS is enough)5) Smartcast Checkboxes for every skill individually6) Keybind to Mousewheel7) Gear and Build Presets8) Option to reduce displayed Infusion effects

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Sorry if this has already been suggested.

You know how if you hover over an item, it will now say how many you have in storage, or the bank? Or if you hover over a piece of gear, it will show a pop-up of the gear you currently have equipped in that slot?

I would like to go to a merchant, hover over the gathering tools for sale, and have it show me how many uses I have left on my current gathering tool of that type. I know this is a minor thing, and it's not hard to just open the character window and check for myself. Even though it's a small convenience, it would be appreciated. :-)

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I love the new information on materials that tells us how many we have in storage and bank.

Would it be possible to add an option to view if any and how much of an item is needed for upgrades to your currently represented guild? It is extremely annoying running back and forth to bank and guild treasurer.

Also, along the same lines. Could we get a guild material storage to hold scribe items that are not account bound so that anyone in the guild doing scribe crafting can view it as available? I know there might be an issue with multiple people trying to access the same item at the same time like with guild bank, so I am proposing two possible solutions.

  1. Make it so the guild material storage is only accessible for withdrawal/use from within the guild hall itself at the scribing station.
  2. Put a lock on withdrawing/using items from the guild material storage to one open interface at a time. Maybe an alert could come up, that the guild material storage is currently in use.
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