I am curious...I see often people talking of "weaver sustain" when I think that outside those 2 evasion skills from sword...weaver is not better than even a tempest, anything weaver without sword offers less sustain than even a core ele who doesn't need to drop any utility to do actual damage.
I see popping out this from time to time : "nerf sustain and buff dmg"...but we all know that ele doesn't need dmg buffs , the problem is that ele cannot spec for dmg and sustain like all other classes, so suggesting to nerf those 2 evasion skills on sword weaver while "increasing his dmg" would do nothing but only make people realise that they would be better off running fire/water/arcana d/d ele as the build would offer better dmg/sustain ratio than a weaver without the evasion skills of sword.
Without those evasion skills...there would no point to keep weaver in game...the dual skills are mostly kitten and offer less utility than even overloads, the weaver line offers less than tempest line in terms of flexibility and utility.
What is the point of having damage if you can't access it fast and reliably while having enough sustain to deliver it?
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"