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Hey all!

Right, so I dinged level 80 about a week or so ago, I have tried jumping into end game content (mostly living world season 4) and oh my goodness, it is SOO much harder then I expected!

either that or I am just shit at the game (wouldn't surprise me, I really have no idea about my stats, build etc). I knew it would be more difficult but I am even finding it hard to fight normal mobs if there is more than one of them! I am not sure if you guys can see my character and build on here but if you can I would really appreciate some help!

Many thanks!

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You're probably terrible at the game, but that's not entirely your fault. The progression to 80 through the core content does little to prepare you for the expansion content.

If you are a fresh 80, the first thing I usually recommend is to get a set of cheap exotic gear from the Trading Post that matches your build, i.e. Berserker for Power builds, Carrion for Condition Builds.

Guild Wars 2 doesn't have an "armory" system that allows players to browse each other's characters and builds, so if you can let us know what profession (aka class) your current level 80 character is, I'm sure the community will be able to suggest some builds to try.

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you could use this tool to post your build here. just choose your skills weapon armor etc, and when your finished click the get quick link button, and the bottom and post it hereand yes, the enemies in the expansion (and living world seasons) are harder than those in the core mapseven though they made a step back in the difficulty from HoT to PoF.

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@"Ojimaru.8970" said:You're probably terrible at the game, but that's not entirely your fault. The progression to 80 through the core content does little to prepare you for the expansion content.

If you are a fresh 80, the first thing I usually recommend is to get a set of cheap exotic gear from the Trading Post that matches your build, i.e. Berserker for Power builds, Carrion for Condition Builds.

Guild Wars 2 doesn't have an "armory" system that allows players to browse each other's characters and builds, so if you can let us know what profession (aka class) your current level 80 character is, I'm sure the community will be able to suggest some builds to try.

I am a level 80 Guardian using the Dragon hunter specialisation. According to meta battle I should be using a Greatsword with scepter/focus. I have been mainly going for power, but not sure if I should be focusing on another stat :cold_sweat:

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@Lee Wilderspin.8260 said:

@"Ojimaru.8970" said:You're probably terrible at the game, but that's not entirely your fault. The progression to 80 through the core content does little to prepare you for the expansion content.

If you are a fresh 80, the first thing I usually recommend is to get a set of cheap exotic gear from the Trading Post that matches your build, i.e. Berserker for Power builds, Carrion for Condition Builds.

Guild Wars 2 doesn't have an "armory" system that allows players to browse each other's characters and builds, so if you can let us know what profession (aka class) your current level 80 character is, I'm sure the community will be able to suggest some builds to try.

I am a level 80 Guardian using the Dragon hunter specialisation. According to meta battle I should be using a Greatsword with scepter/focus. I have been mainly going for power, but not sure if I should be focusing on another stat :cold_sweat:

Good job on already finding a suitable build (hopefully the solo build and not the meta fractal or raid build). Now the bad news, the guardian/dragonhunter build is very strong but also very punishing when caught off guard. The main strength comes from being able to put out ludicrous amounts of burst while sustaining ones self with a heal based on damage and having good mobility with greatsword and Wings of Resolve.

That unfortunately does not make up for the guardians low hit point pool of around 11-12k.

Your best approach is either to get more used to the enemies, your build, watch some guides or maybe even give another class a try for a while. Necromancer or ranger are innate more tanky and will be way more forgiving in most pve content.

Aside from that all has been said: base Tyria unfortunately does not prepare people well for the challenge that is HoT and to some extent PoF. Don't worry though, most people managed to overcome the challenge eventually.

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@Lee Wilderspin.8260 said:

@"Ojimaru.8970" said:You're probably terrible at the game, but that's not entirely your fault. The progression to 80 through the core content does little to prepare you for the expansion content.

If you are a fresh 80, the first thing I usually recommend is to get a set of cheap exotic gear from the Trading Post that matches your build, i.e. Berserker for Power builds, Carrion for Condition Builds.

Guild Wars 2 doesn't have an "armory" system that allows players to browse each other's characters and builds, so if you can let us know what profession (aka class) your current level 80 character is, I'm sure the community will be able to suggest some builds to try.

I am a level 80 Guardian using the Dragon hunter specialisation. According to meta battle I should be using a Greatsword with scepter/focus. I have been mainly going for power, but not sure if I should be focusing on another stat :cold_sweat:

The Dragonhunter does indeed work best with Power. You can buy a set of Devona's armor from the Trading Post at a relatively cheap price, especially since they come with Superior Runes of Strength. For your weapons, the cheaper ones will include Ebonblade (greatsword), Anura (scepter), and Adam (focus). Trinkets from the Trading Post are a little pricey, but you can start with some Rares, rather than Exotics to begin with.

Next, you ought to learn the core concepts of the Dragonhunter.

The main damage of the Dragonhunter comes when they are able to setup their damage multipliers before unleashing their big attacks. The two most important setup pieces are the Retribution boon (which you get from "Stand Your Ground!", Symbol of Wrath, or Virtue of Retribution) and Big Game Hunter (which you get by skewering enemies with your Spear of Justice). You should always try to have these pieces in place before landing your main attacks, such as Whirling Wrath (Greatsword 2), Symbol of Punishment (Scepter 2), and Procession of Blades (Trap skill).

As an example, if I engage a fight with a Greatsword, I'll start with Spear of Justice (thus giving me 20% bonus damage against the enemy, granting me Retribution for more damage boosts, and forcing the enemy's next attack to miss thanks to the Justice is Blind trait), plant my Symbol of Wrath under them, and finish with Whirling Wrath. And within the span of these three skills, most enemies--even ones in the newest zones--will be dead, or close enough to be lazily dealt with with some auto-attacks.

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You could try playing through the LS 2 story, that one has a more forgiving difficult curve all the way until HOT content. Or play some more time in silverwastes to test your build out.

As mentioned earlier, guardian can be challenging because it has low health and it wasn't quite meant to tank damage head on. I do get thrashed on mine every now and then when I don't set myself up properly against enemies, it's probably the class I get downed in most frequently (sometimes even more than with elementalist). With that said, until you master your class to a point where you can melt enemies before they become a threat, think of ways of being able to handle enemies: you could go hammer and take advantage of permanent protection, or you could use some utility the set weakness on enemies (the spirit shield actually makes groups of normal enemies much easier because of the area weakness it applies).

To test a build, you could go the PvP lobby, where changing stats is free, and try yourself against the other profession npcs until you find something you believe to be comfortable with.

One last thing, starting with expansion content it becomes much more important to pack stun breaks into your build, but one must still know when to use them, as it's awful getting disabled while being focused by many enemies and not having a one available to get out of that.

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@"Lee Wilderspin.8260" said:... I really have no idea about my stats, build etc.

You basically have your answer there. Think about what your stats are doing and what you want to run. In a nutshell, the better you know the game, the enemy tells and your skills, the less defensive stats(Vitality, Toughness, Healing) you need and the more offensive stats(Power, CondiDmg, Precision) you can run. The game gives every class at least one decent heal skill and many ways to mitigate damage via Blocks, Blinds, Evades, Invulns. Also learning the abilities of the enemies helps a lot and as the game progresses the tells get better/clearer. Some attacks you need to mitigate because they will kill you, others you can ignore/outheal. At last, positioning and movement are key to survival. When going from core to endgame many players are overwhelmed by the increase of "difficulty". What they usually refer to is "not being able to ignore/facetank everything". When going into HoT, PoF or any of the LS releases enemies start to actually have attacks that will kill you, something unheard of in core gameplay. Try to stay out of red circles, try to attack from behind or stay outside the range of attacks(kiting).

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Advice from someone who isn't particularly good at the game. That means I basically know your pain and have had to cope with what you're describing. I finished the end boss fight for Path of Fire only last month and he curb-stomped me almost a dozen times before I got him down. I've found a few coping strategies.

My experience was that the level 80 maps in core Tyria like Frostgorge Sound and Orr and so forth were challenging to a noob, but not that bad. As long as you didn't accidentally pull too many enemies, you could usually take most of the enemy mobs. Solo enemies were no problem unless they were champions. Mobs didn't just melt like previous maps, but if you weren't being reckless, you'd do fine.

People were complaining about the content being too easy back in the day. So when Silverwastes and Dry Top were released as the precursor to the Heart of Thorns expansion, the enemy encounters were tuned up higher to make fights more challenging. Active events often cannot be soloed and require groups. Enemies hit harder, you die more. But these maps are also good training grounds to practice managing tougher fights. Whenever you make a new build, take it to the Silverwastes and practice there. The map is a pretty simple circle and easy to navigate, but the enemies are tough enough to punish you for doing things wrong. It'll train you a lot better than the core level 80 maps. The loot is good too. Enemies in Silverwastes are the first that have actual attack mechanics that can and will nearly insta-kill you if you don't dodge them or interrupt them. So the map teaches you to watch for fight mechanics and respond to them.

As you seem to know, Metabattle has some recommended Open World builds for each class. They aren't optimized for tough Open World group content, but I'm told they're adequate for solo-play.

Below is a cut-and-paste of a comment I wrote earlier that turned into a full blown noob guide to Heart of Thorns:

I wrote this post in response to question today and it turned into a full blown response. So I figured I'd post it as its own discussion. I'm not a veteran player in my opinion, so I'll make mistakes and leave things out. If you want to suggest corrections or edits, they are definitely welcome. Here goes...

Here's my quick guide to succeeding at Heart of Thorns.

Step 1: Play through the personal story - it helps you unlock areas of the map and gets you to remote locations without the bother of having to fight your way there. You should be able to unlock most of the waypoints this way.

Step 2: Make sure you have basic gliding - required for parts of the personal story

Step 3: Finish the personal story. You may need help to down Mordremoth. I sure did on my Elementalist main. Being part of a guild who will come to your rescue when asked is helpful here.

Step 4: Whenever you have an hour to kill, log in to GW2 and check the group finder first thing. Go to "Open World" and then select Verdant Brink, Auric Basin, Tangled Depths, or Dragon's Stand. Search through the HoT maps until you find one that has a group up of at least a dozen people or so. Join that group, teleport to the map where the blue dots indicating your new squadmates are. Once in the map, right click on one of the squadmate icons in the upper left corner of your screen - take the "join in [map name] option. You'll be teleported to the instance of the map where your squad is. Link up with them and follow them. Be sure to follow the guy with the commander tag on the map closely.

You'll get tons of map completion done this way without having to worry about being swarmed by pocket-raptors or perma-stunned and melted by snipers and who knows what else.

"HP train" on the group description means they're running Hero Points. The HPs in HoT actually give good rewards, so groups run them in trains all the time. If you join one of these trains of people, you'll down the Hero Points much more easily - they're really tough to solo. All maps except Dragon's Stand will have active HP trains running if you log in at the right time to catch one.

Tangled Depths has a big meta event called the "Chak Gerent." It involves going to the central waypoint on the bottom level of Tangled Depths in the lower right corner of the map near Rata Novus. The event relies on three separate squads of players defending three separate lanes that a Chak boss is advancing down. If any one of the three bosses reaches the center, the event fails. But if you have a dozen or so players in each lane, you can usually prevent that from happening. The lanes have different names - like "Ogre" and "Charr" and so forth. Pick a group defending one of those lanes. Stick around with everyone for the end where they blast open a big treasure chamber. The rewards are pretty good. Having a stack of Chak Acid handy will let you open all the tasty treasure chests.

Verdant Brink will have groups running the meta events on a daily basis. If you join one, you'll be running all over the map defending and reinforcing Pact camps. Crowbars are handy for opening the Airship Cargo Crates - the treasure chests on this map. Once all the locations have been reinforced enough, helicopters will arrive at various camps to transport you to different locations high above in the "canopy." Your group will usually pick one and go up there to group-fight a powerful boss creature. Rewards are pretty good and you can grind currency to unlock the Bladed Armor set.

Auric Basin's big met event involves everyone trying to destroy vinewalls while fighting and dodging massive enemies in... not sure... I think it's four locations in the central city of Tarir. Just pick a group and do what they seem to be doing, you'll figure it out. Once successful, the basement of Tarir opens up and everyone jumps down a hole to an area filled with Exalted treasure chests. You'll want a lot of keys to open all these and it's a ton of loot.

Dragon's Stand map is divided into three lanes called "North", "Center" and "South." Simple. Join a squad on one of the lanes and follow them down the lane. You'll pick up viewpoints, and points of interest along the way. The central Pact camps you manage to establish are where most of the treasure chest pods are located. You'll need machetes to cut them open. You can grab some as you go, but if you miss them and have to follow the group, don't worry. Once the map event is cleared, you'll have a chance to visit all the central camps you want in peace and open chests. The Hero points on this map are actually mini bosses, and to do them, you'll want to join the "boss" sub-squad as soon as your squad leader announces it in chat. The bosses scale in difficulty for the number of players attempting them - so it's polite to join the boss squad so the leader knows how many are doing it. Follow the rush to the end where you'll get a really cool fight against a massive floating dragon gliding between floating platforms. Usually it's best to stick with a platform rather than chasing around to other platforms where the action will probably be done by the time you get there. Once this is done, grab the final boss chest, visit the vendor who appears, and go back to all those central camp waypoints to snag pod chests. When you come back to Dragon's Stand another day - join a different lane than before and pick up different HP and PoI for map completion. The Leystone Armor Set can be acquired by grinding this map.

You'll want full stacks of basic salvaging kits for blue and green loot and a single stack of good salvage kits for the gold loot. Bag clearing becomes a bit of a logistical thing on any of these map meta events.

I was annoyed at HoT at first. Getting through Verdant Brink was torture my first time. But follow these rules and it'll be a piece of cake. I actually like HoT maps a lot now - ever since I discovered that it's just easier to complete if you make regular use of the group finder.

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Season 4 is a particularly painful place to start, largely because Awakened do like to spam conditions beyond what you can clear at times whilst hitting fairly hard. The jump from core to ls4 is huge as a result.

The game difficulty has curved upwards since ls2 and spiked a little with HoT, with ls4 likely being the roughest area for any new player. You having issues is not something to worry about too much, it's just a case of missing out on a learning curve we have all had time to get used to with previous updates. If it is possible to start from ls2, you might find it easier to transition

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@Lee Wilderspin.8260 said:Hey all!

Right, so I dinged level 80 about a week or so ago, I have tried jumping into end game content (mostly living world season 4) and oh my goodness, it is SOO much harder then I expected!

either that or I am just kitten at the game (wouldn't surprise me, I really have no idea about my stats, build etc). I knew it would be more difficult but I am even finding it hard to fight normal mobs if there is more than one of them! I am not sure if you guys can see my character and build on here but if you can I would really appreciate some help!

Many thanks!

Unfortunately, the core game does little to prepare players for expansion content. Where core gameplay generally allows you to ignore enemy attacks, push buttons at random, and still come out on top, expansion enemies often have mechanics which are designed to be countered in some way rather than ignored. They are also designed with elite specs in mind, which places you at a disadvantage when you're brand new and using a core build.

Once you learn more about how to counter these enemies and unlock stronger specs, you should find the content more doable.

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@"phs.6089" said:Hey, welcome to end-game maps :) . You are not alone, you aren't the first and you won't be the last that gets the idea there is something wrong :) Don't give up.

I cried. I cried bitter tears of understanding and of remembering and aggggh! ahem Yeah, S4 is a really bad place to get your feet wet, (stupid branded awakened, braindead purple zombie thingies. RAGE) er. Okay, in all seriousness, you're not alone. I'd suggest traveling in a group, especially in S4; DH are a very desirable class, so you shouldn't have a problem with finding a group that is willing to teach you. Also, the above suggestions are great! And, Wings of Resolve is a good gee tee eff oh move, I've escaped (barely) my fair share of death by just flying away. XD

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Aside from all this, if you think you'd benefit from more time spent learning before going to LS4 maps, there's no reason you have to rush. I play several toons so I didn't reach lvl 80 until I'd been playing for probably 3 months or something. As a result, I had time to learn before maxing out, and have never had any trouble with lvl 80 zones. Everyone seems so focused on getting to 80 and acquiring all possible gear in as little time as possible that they forget to learn or enjoy the game, explore content, and get comfortable with the game. I'd also suggest that if you're finding DH too squishy, go back to core guardian for a while. It's less demanding. When you feel confident you can test out the elite specs at your leisure.

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I honestly share your pain, OP. Just to give some perspective, I only recently started playing gw2, after a long time spent in WoW, and I have to admit that I'm struggling with the overall complexity of this game compared to what I'm used to. And I'm a mythic raider, so that is saying something.

Just to elaborate, in WoW you basically have a 7-point talent tree that hardly ever changes, you have a single usable weapon type that doesn't affect your rotation in any way, and your rotation itself might have 4-5 core skills and a couple of long cooldowns that are used 2-3 times a fight. Now in gw2, you have multiple weapons, all with different rotational abilities, you have a complex 3x3x3 talent system that changes all the time depending on your role and the content you are doing, you have a massive list of possible utility skills to choose from, and you have meaningful choices with regards to gearing and stat selection!

I did a raid with a guild and felt miserable because I was just getting carried through it. I was asked to change to Quickness Firebrand to bring quickness to the group, and honestly just felt like my uptime was 20% and my DPS was negligible. And I died. A lot.

I know I will get better, and I know this is my fault, that if I keep playing, reading guides and watching more, eventually it will all fall into place. But man, I just wish I didn't feel so lost! Anyway, I just wanted to share my story so the original poster didn't feel so alone. Keep going, and perhaps someday I'll meet you in the Mists...

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@"phs.6089" said:Hey, welcome to end-game maps :) . You are not alone, you aren't the first and you won't be the last that gets the idea there is something wrong :) Don't give up.

LOOOL! I remember this! It is as my own experience has been recorded on the movie =). What a nostalgia !Now these encounters are like a peaceful walk in a park compared with the same encounters 3 years ago. =)

For you OP: - many of the posters here were in the same situation. If you don't give up you will end gaining the required experience to win these fights. BUT - if you try to do this in the LS4 (or PoF) maps this may be a frustrating experience. My suggestion is to go back in the core game. To do map exploration. To play in Orr as much as you can and to accept the fights with 2-3 mobs. In few weeks you will be able to perform better. And then you will find the "difficult" maps from LS4 to be not so difficult.

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Lee,

I don't know if you're still monitoring this thread but if you're still interested I get off work next Wednesday.

I don't see in any of your responses whether you're NA/EU. I'm on NA.

We can meet up in game and Discord and I can help you with the DH issues. The only thing special you'll need to do is be able to get Superior Runes of Durability and be able to craft the Marauder insignia/Inscription.

The runes you will need to grind the map currency to purchase them from the vendor.

Anyway hit me up if you're still interested...

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@"phs.6089" said:Hey, welcome to end-game maps :) . You are not alone, you aren't the first and you won't be the last that gets the idea there is something wrong :) Don't give up.

I love this so much!Glad to know I'm not the only one who hit HoT and felt like a complete failure. I'm not as bad now after getting some better gear and changing some keybinds around, but I still have play sessions like this. I try to keep myself in a "learning" mindset and let myself feel good about the times I see improvement. Definitely don't give up. :)

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@Lee Wilderspin.8260 said:Hey all!

Right, so I dinged level 80 about a week or so ago, I have tried jumping into end game content (mostly living world season 4) and oh my goodness, it is SOO much harder then I expected!

either that or I am just kitten at the game (wouldn't surprise me, I really have no idea about my stats, build etc). I knew it would be more difficult but I am even finding it hard to fight normal mobs if there is more than one of them! I am not sure if you guys can see my character and build on here but if you can I would really appreciate some help!

Many thanks!

I bet it is hard, just getting to level 80 now is much different than when there was only the base game.When you say living story season 4, do you mean you skipped Heart of Thorns, Season 2 and 3 as well? I would suggest doing those.

If you don't have full exotics, do dungeons (don't even bother with raids), and meta events to get some exotics.

Make sure you've got the right stats and build for your class. (I usually just use raid/fractal builds for this)

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While Metabattle and Snowcrow are good places to find very good builds, they takes into account a lot of things and that includes the type of group you're with.

When playing Solo, especially in open world, you need to at least be a little bit defensive. Don't put a lot of defensive stat, but a little of them will greatly help you. Take a bit of defensive traits and skills. If you put 100% of your build into raw dammage, you'll get killed only by a little gust of wind...

Since you are Dragonhunter and already have a great build to play with people, I'll suggest here an open-world build I use for my DH when I'm alone. Your DPS is nice and you have some nice tools to survive for a bit: http://gw2skills.net/editor/?vVAQNAR8enkICtChVBBWDBkdilBiyKAq22U+6z+z/6a/gKA-jBCBwAF3fIwTAQiSQAXEAdq/kS3QCzfGV+RKABVGB-e

Sidenote: Food and utility items can also help you.

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