100% agree. I would add not limiting mail to party/squad members also. A few weeks ago I was trying to send potions to my party members and was suppressed after only sending 2 potions.......
Make that in your mutual friends list and I'm right there with ya. Keep in mind that this game doesn't require a player to accept your friend request before they are on the list, so unless they've also friended you they should be immune from spam. Otherwise the spam mailers would have a field day just friending everyone in the map and blitzing them with ads.
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
I'm out of my mind, feel free to leave a message...
I think the ability to send mail to guild mates would be nifty. At christmas, I tend to send everyone in my guild a lump of coal (as a joke), and it can take upwards of an hour to get all of the mails sent out (with help from anyone online and willing to help out durring christmas). If the 90 second - 2 message timer weren't so strict, I'm pretty sure I could cut that time down.
Guild officers, (or all guild members if the officers have it enabled).
Squad leaders and captains, (or all members if the leader of the squad has it enabled).
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?
@Dreamy Lu.3865 said:
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
Gaile Gray
Communications Manager: ArenaNet
Fansite & Guild Relations; In-Game Events; Community Showcase Live
I don't think anyone actually wants limitless emails, just maybe loosen the rules up a notch. Or maybe have an email count as half an email if it contains an item, so the limit goes up a bit when mailing actual items out.
Yes, there is a risk it will be abused, but I've seen the current system get abused as well. It's just that the current risk/utility balance is shifted maybe a bit too far onto the risk side.
@Ayrilana.1396 said:
Only if guild mates are given an option to opt out of guild mail spam.
There is such an option, its called "leave guild".
And those that want guild mail have an optional, it’s call “Message of the Day”
Unfortunately no one reads the message of the day.
Then why would people want to receive an email of the week?
I get that there are some guild leaders who would make good use of an option to bulk mail, but I think there are a lot more that would not. People don't read messages of the day often because they aren't relevant to the guildie; that's not a mechanical issue.
Relaxing the limits for mutual friends seems sensible.
"Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
It is simple, give us freedom to message friends. When it is outside of guildmates, friends then dampen it. It should be possible to put a filter on the mail system so it recognizes the receiver as a friend or guildmate. Heck, make an in guild mail system if nothing else.
@Dreamy Lu.3865 said:
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
I can give a concrete example how annoying this limit can be: I am officer in a guild. One of my tasks is to welcoming new members, sending them main info about our guild via a standard 2 parts-mail (due to size limitation it needs 2 parts). If I welcome only 1 or 2 new members, let's say 3, I just take care to do that slow enough (I think the delay is 45 seconds?) and that's fair enough. But when there are a lot arriving same time...
It is only one example out of several others related to guild. So for us (guildies), the proposal above to message friends would not be a solution. We would rather need something at guild level.
This shows that maybe an idea could be to categorize messaging maybe? Inside a guild, between friends... I don't know. We will take it as it comes
I'm out of my mind, feel free to leave a message...
@Zaklex.6308 said:
Is it that difficult to wait 30 - 45 seconds, give or take, between messages?
It isn't so much that it's difficult as it is annoying.
Say you're running a contest in the game and you want to give prizes; You can wind up with more than two winners and have to stand around awkwardly after sending a reward to the first pair. Perhaps it's not a contest, perhaps you want to give packages of snowballs to friends for some spur of the moment fun. Same issue. Lastly, say you're in a dungeon with some friends or preparing to run a fractal with a PUG, and you have an item on hand that can boost the effectiveness of your whole party -- if only you could send it to all of them and get right to the activity at hand.
It's a quality of life request that does warrant a second look, though the current limits are also understandable due to the nature of spam.
@Dreamy Lu.3865 said:
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
We understand that the risk lies with RMT and public spamming.
But such an issue should not, and could not, arise between mutual friends and/or guilds, no?
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?
@Ayrilana.1396 said:
Only if guild mates are given an option to opt out of guild mail spam.
There is such an option, its called "leave guild".
And those that want guild mail have an optional, it’s call “Message of the Day”
Unfortunately no one reads the message of the day.
Then why would people want to receive an email of the week?
I get that there are some guild leaders who would make good use of an option to bulk mail, but I think there are a lot more that would not. People don't read messages of the day often because they aren't relevant to the guildie; that's not a mechanical issue.
Relaxing the limits for mutual friends seems sensible.
At some point one has to wonder why people would be against communication within a guild, at a reasonable level, but still want to be part of said guild.
Surely, if you want to be a part of a guild, you can just as easily communicate that you really don't want any guild spam mails from them. IF said guild would even do that.
@Zaklex.6308 said:
Is it that difficult to wait 30 - 45 seconds, give or take, between messages?
Not difficult, annoying and time consuming.
I have alt accounts that I mail items to and mail items from them to my main account. It’s very easy to hit the two mail limit and then have to sit and wait for the timer to run out. The reasoning about limits to stop spam messaging doesn’t apply for accounts owned by one person and is of dubious logic for guilds and mutual friends.
Be careful what you ask for
ANet might give it to you.
I could see a limit of five but I hit two constantly. Sometimes I rob my alt account, sometimes I want to help one of my daughters with something they are working on.
Usually goes like this: Mom do you have any extra rugged leather? I need six more. (I send). Wait I need ten iron ingots too. (I send). Oh and could you spare just one glob of ecto? (Spam limit reached. Argh.)
@Dreamy Lu.3865 said:
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
Would it be possible to tie the limit with accounts AP ? Pick a number reasonably high to lift/increase mail limit, players invested in game wont riskk their accounts with rmt.* This would be easy to code
*-caveat I see, players whose AP is not high enough but are invested in game - we don't want them feeling left out. Add a vouch system - 4 accounts with 15k+ AP can vouch for account to lift it's mail limit. (ofc, should that account turn out to be rmt bot, some questions would be asked) This requires some coding but should be walk in the park compared to other things that are implemented in the game weekly.
Just a suggestion, altho it's possible there are some variables I'm not seeing that would make this kind of solution undesirable.
Guild officers, (or all guild members if the officers have it enabled).
Squad leaders and captains, (or all members if the leader of the squad has it enabled).
Wouldn't that open up rotating RMT guilds?
Which in turn makes it easier for anet to track and take them down
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?
Would it be possible to tie the limit with accounts AP ? Pick a number reasonably high to lift/increase mail limit, players invested in game wont riskk their accounts with rmt.* This would be easy to code
This would just give RMT people even more reason to want to steal someone's account. Steal it, strip it, use it to spam.
@Dreamy Lu.3865 said:
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
Make it at least a guild leader feature. Most guilds don't invite RMT into them.
Leader of PvE/WvW Havoc Guild - Tyrian Adventure Corporation [TACO] - Kaineng since the start, and till KN is no more.
Do not fear simplification of the game, there is elegance in simplicity that allows more time for playing and less time building.
@Dreamy Lu.3865 said:
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
That is correct. With limitless mails, RMT will start spamming every account in the game. I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
Well, the limiters already stated should prevent that, no?
If it's unlimited only if mutual friend, Guild Mate, or in a party/squad with the player, that would prevent RTM from being spammy as well..
You could also tie it to in-game hours, character levels, character ages, etc. Of course it's easier to just do a blanket limit for everyone, but i think you should try for quality, not what's less work. I mean that was the reason why i started playing GW2, because Arena Net aimed to be at the cutting edge of MMORPGs. Now it's more on the cutting board of MMORPGs, but hey... I'm still here hoping you get your spark back.
So I've been thinking a lot about this the past few days. It seems no matter what ANet does to help people send more mail it will open the system for RTM sellers. So here is what I've come up with. Not sure if it would work but its just a idea to toss out there.
In order to make your account have more mail sending permissions you could:
Have a set amount of Achievement Points
Have a set number of playtime for one character
Have a set number of completed heart tasks
Have a set amount of PvP playtime(Optional since not everyone likes PvP)
Have all of the dungeon stories completed
Complete a set number of fractals
Have a set number of completed Masteries
As for guild mail system I think of WoW, where people are in the guild can mail people within the guild unlimited amount of times and they get it instantly. What I propose for a guild mail system is to make guild based mail a perk for the guild. For example, take a fully leveled guild and give them a chance to make a building, like a post office, and make it have a high requirement to have it built. I would also make it so people in the guild need to be in the guild for a set period of time before they had access to the guild mail perk.
These are so just some ideas I've been thinking about. Not sure if they are good or not but maybe it will spark some thinking from others to help implement a improved mail system.
@Gaile Gray.6029 said:
if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
Link mailing to the games social systems. Give players X mails/minute where Y mails don't count againt that number (Y being mutual friends/Guild Members).
@Etria.3642 said:
I could see a limit of five but I hit two constantly. Sometimes I rob my alt account, sometimes I want to help one of my daughters with something they are working on.
Usually goes like this: Mom do you have any extra rugged leather? I need six more. (I send). Wait I need ten iron ingots too. (I send). Oh and could you spare just one glob of ecto? (Spam limit reached. Argh.)
Sounds like you need to get your daughter(s) to request everything they need rather than one bit at a time:
Daughter: Mom do you have any extra rugged leather?
Mom: (starts message) Sure, do you need anything else as well?
Daughter: (looks) Er, um, ten iron ingots, and ... one glob of ecto.
I do wish that but I get impatient. And really TWO mails is ridiculous. Because sometimes it also goes:
Daughter one: do you have a couple rugged leather?
Me: sure. (Send)
Daughter two: oh hey I'd like a couple elder logs...well. Actually I need twenty.
Me: uhm sure here.(send)
Guildie: hey I have extra here. But does anyone have platinum? I just made all mine into darksteel.
Me: sure. Ten enough? (Limit reached) btw since I have to waaait to send, here is my scribe reminder. Taking all sand!
(The conversation and mail limits continue until we're tired of crafting/hitting mail limits. This can be worked around by using the guild bank but not everyone in our discord is in the family guild.)
Comments
100% agree. I would add not limiting mail to party/squad members also. A few weeks ago I was trying to send potions to my party members and was suppressed after only sending 2 potions.......
Henge of Denravi - Equinox Solstice [TIME]
https://wiki.guildwars2.com/wiki/User:Jwaz
Make that in your mutual friends list and I'm right there with ya. Keep in mind that this game doesn't require a player to accept your friend request before they are on the list, so unless they've also friended you they should be immune from spam. Otherwise the spam mailers would have a field day just friending everyone in the map and blitzing them with ads.
+1 to the OP's suggestion.
I agree that it is annoying. The issue has been discussed several times. I may be wrong, but it seems to me that the main reason for this limit is to help preventing gold sellers. I would have to browse the forum to find again the thread in which it was explained in details. If I recall correctly, for now, there is no easy alternative solution that can be put in place.
I'm out of my mind, feel free to leave a message...
I like this idea. Im fond of doing BLC skin give aways in WvW team chat and this limit gets aggravating.
I think the ability to send mail to guild mates would be nifty. At christmas, I tend to send everyone in my guild a lump of coal (as a joke), and it can take upwards of an hour to get all of the mails sent out (with help from anyone online and willing to help out durring christmas). If the 90 second - 2 message timer weren't so strict, I'm pretty sure I could cut that time down.
Only if guild mates are given an option to opt out of guild mail spam.
Okay, so to sumarrize:
Remove the mail limiteres for
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?
There is such an option, its called "leave guild".
And those that want guild mail have an optional, it’s call “Message of the Day”
Unfortunately no one reads the message of the day.
That being said, there is one issue I see with this - the limit of received mail is at 10.
i wanted to send a chrismas present to all of my guildmates during wintersday... not possible
That is correct. With limitless mails, RMT will start spamming every account in the game.
I understand the desire, but I also understand the reasons for the limitations. I will bring this up with the devs to see if there's a potential work-around, but so far, one (without drawbacks) has not been evident or something that was reasonable and without risk to implement.
Gaile Gray
Communications Manager: ArenaNet
Fansite & Guild Relations; In-Game Events; Community Showcase Live
I don't think anyone actually wants limitless emails, just maybe loosen the rules up a notch. Or maybe have an email count as half an email if it contains an item, so the limit goes up a bit when mailing actual items out.
Yes, there is a risk it will be abused, but I've seen the current system get abused as well. It's just that the current risk/utility balance is shifted maybe a bit too far onto the risk side.
Lip synching is just mime karaoke.
Then why would people want to receive an email of the week?
I get that there are some guild leaders who would make good use of an option to bulk mail, but I think there are a lot more that would not. People don't read messages of the day often because they aren't relevant to the guildie; that's not a mechanical issue.
Relaxing the limits for mutual friends seems sensible.
"Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer
It is simple, give us freedom to message friends. When it is outside of guildmates, friends then dampen it. It should be possible to put a filter on the mail system so it recognizes the receiver as a friend or guildmate. Heck, make an in guild mail system if nothing else.
Is it that difficult to wait 30 - 45 seconds, give or take, between messages?
Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!
I can give a concrete example how annoying this limit can be: I am officer in a guild. One of my tasks is to welcoming new members, sending them main info about our guild via a standard 2 parts-mail (due to size limitation it needs 2 parts). If I welcome only 1 or 2 new members, let's say 3, I just take care to do that slow enough (I think the delay is 45 seconds?) and that's fair enough. But when there are a lot arriving same time...
It is only one example out of several others related to guild. So for us (guildies), the proposal above to message friends would not be a solution. We would rather need something at guild level.
This shows that maybe an idea could be to categorize messaging maybe? Inside a guild, between friends... I don't know. We will take it as it comes
I'm out of my mind, feel free to leave a message...
It isn't so much that it's difficult as it is annoying.
Say you're running a contest in the game and you want to give prizes; You can wind up with more than two winners and have to stand around awkwardly after sending a reward to the first pair. Perhaps it's not a contest, perhaps you want to give packages of snowballs to friends for some spur of the moment fun. Same issue. Lastly, say you're in a dungeon with some friends or preparing to run a fractal with a PUG, and you have an item on hand that can boost the effectiveness of your whole party -- if only you could send it to all of them and get right to the activity at hand.
It's a quality of life request that does warrant a second look, though the current limits are also understandable due to the nature of spam.
We understand that the risk lies with RMT and public spamming.
But such an issue should not, and could not, arise between mutual friends and/or guilds, no?
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?
At some point one has to wonder why people would be against communication within a guild, at a reasonable level, but still want to be part of said guild.
Surely, if you want to be a part of a guild, you can just as easily communicate that you really don't want any guild spam mails from them. IF said guild would even do that.
A limit of 5 would be a much more reasonable limit.
Not difficult, annoying and time consuming.
I have alt accounts that I mail items to and mail items from them to my main account. It’s very easy to hit the two mail limit and then have to sit and wait for the timer to run out. The reasoning about limits to stop spam messaging doesn’t apply for accounts owned by one person and is of dubious logic for guilds and mutual friends.
Be careful what you ask for
ANet might give it to you.
Forum Guides: Images. Text
I could see a limit of five but I hit two constantly. Sometimes I rob my alt account, sometimes I want to help one of my daughters with something they are working on.
Usually goes like this: Mom do you have any extra rugged leather? I need six more. (I send). Wait I need ten iron ingots too. (I send). Oh and could you spare just one glob of ecto? (Spam limit reached. Argh.)
Wouldn't that open up rotating RMT guilds?
Would it be possible to tie the limit with accounts AP ? Pick a number reasonably high to lift/increase mail limit, players invested in game wont riskk their accounts with rmt.* This would be easy to code
*-caveat I see, players whose AP is not high enough but are invested in game - we don't want them feeling left out. Add a vouch system - 4 accounts with 15k+ AP can vouch for account to lift it's mail limit. (ofc, should that account turn out to be rmt bot, some questions would be asked) This requires some coding but should be walk in the park compared to other things that are implemented in the game weekly.
Just a suggestion, altho it's possible there are some variables I'm not seeing that would make this kind of solution undesirable.
Which in turn makes it easier for anet to track and take them down
To defeat the dragons, see the good in them.
Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
..jormag? Who's that?
This would just give RMT people even more reason to want to steal someone's account. Steal it, strip it, use it to spam.
Lip synching is just mime karaoke.
Why should we be forced to limit our mails because of scammers? This is something that can be changed and should be.
Make it at least a guild leader feature. Most guilds don't invite RMT into them.
Leader of PvE/WvW Havoc Guild - Tyrian Adventure Corporation [TACO] - Kaineng since the start, and till KN is no more.
Do not fear simplification of the game, there is elegance in simplicity that allows more time for playing and less time building.
Well, the limiters already stated should prevent that, no?
If it's unlimited only if mutual friend, Guild Mate, or in a party/squad with the player, that would prevent RTM from being spammy as well..
You could also tie it to in-game hours, character levels, character ages, etc. Of course it's easier to just do a blanket limit for everyone, but i think you should try for quality, not what's less work. I mean that was the reason why i started playing GW2, because Arena Net aimed to be at the cutting edge of MMORPGs. Now it's more on the cutting board of MMORPGs, but hey... I'm still here hoping you get your spark back.
No, but then RMT sellers would start creating guilds and then spam chat channels with guild invites (I suspect)
I am a very casual player.
Very.
Casual.
So I've been thinking a lot about this the past few days. It seems no matter what ANet does to help people send more mail it will open the system for RTM sellers. So here is what I've come up with. Not sure if it would work but its just a idea to toss out there.
In order to make your account have more mail sending permissions you could:
As for guild mail system I think of WoW, where people are in the guild can mail people within the guild unlimited amount of times and they get it instantly. What I propose for a guild mail system is to make guild based mail a perk for the guild. For example, take a fully leveled guild and give them a chance to make a building, like a post office, and make it have a high requirement to have it built. I would also make it so people in the guild need to be in the guild for a set period of time before they had access to the guild mail perk.
These are so just some ideas I've been thinking about. Not sure if they are good or not but maybe it will spark some thinking from others to help implement a improved mail system.
Link mailing to the games social systems. Give players X mails/minute where Y mails don't count againt that number (Y being mutual friends/Guild Members).
Sounds like you need to get your daughter(s) to request everything they need rather than one bit at a time:
I do wish that but I get impatient. And really TWO mails is ridiculous. Because sometimes it also goes:
Daughter one: do you have a couple rugged leather?
Me: sure. (Send)
Daughter two: oh hey I'd like a couple elder logs...well. Actually I need twenty.
Me: uhm sure here.(send)
Guildie: hey I have extra here. But does anyone have platinum? I just made all mine into darksteel.
Me: sure. Ten enough? (Limit reached) btw since I have to waaait to send, here is my scribe reminder. Taking all sand!
(The conversation and mail limits continue until we're tired of crafting/hitting mail limits. This can be worked around by using the guild bank but not everyone in our discord is in the family guild.)