In this post I will discuss the community (you) and the player set META, how it is wrong for ArenaNet to follow the player META while still encouraging it, the viability of current end game content in regards to mistakes of the past, and my own personal solution to these and other problems. Current End-Game content is not viable.
The community, our loving community, we are more than just that though. We are a community of PvPers, WvWers, Casuals, Pioneers, and more. An idea travels much like a virus or a disease, and much like a virus or a disease, it is usually finding patient zero that leads us to the cure. An idea spreads from one person to the next, people develop their own opinions based on the nature of said ideas, it is easy to say that simply by hearing the words we are changed forever.
A lull in conversation leads to many places. A lull can be comfortable in a group of friends, awkward in a group of strangers, or an unfeeling lull. More times than not while playing Guild Wars 2, I talk about Guild Wars 2. What has the META become? Well it's very simple. Like this, "have you heard about heal boongade with power quickbrand?"
"I hear it's pretty good."
This statement can be parroted with each and every one of your personal touches, seasoned with your personality. But the META is the problem here. In fractals, strangers of all viable builds get together and work toward a common goal: Loot. Sometimes it can be too much to bear when a group fails, the mechanics are so old you just expect people to know them. They're dailies, not training groups. Fractals are by no means "unreachable." The community has developed tolerance towards to newer players who are willing to learn, and intolerance when they cannot succeed. Chrono has never been replaced in Raids, this is a META. It is more than just the META; it is a mechanic. I'm not talking about Chrono today. The Player set META is to skip mechanics. This was seen in early Guild Wars 2 days, with dungeons. As we all know, dungeons are only for tokens. I do not wish to see Guild Wars 2, or raids for that matter, die in my lifetime. The problem I see, is the Player set META.
It has never been META to do updrafts on Gorseval, but that doesn't make the mechanic irrelevant. Good groups don't do "greens" on Vale Guardian, which leads to my next point. Greens are optional because they can be ignored with a Druid's healing, but the META that (Not all people) Players follow only calls for one Druid, and if you can't solo 1 Druid, "you're not a good Druid." Top-tier raiders know that you don't need to follow the META to the breaking point, as long as you know your class and you know the mechanics, just like fractals, you should be able to succeed. "DPS Check" shouldn't be a community made mechanic. Top-tier Players know that they want an ever-evolving endgame; better, harder content. I compare the desire for being a top tier player to the God Walking Amongst Mere Mortals title when it first came out. Our top-tier players already have an option, however. Which brings forth 2 sets of upper, "elite," classes of players. Those that can do CM, and those that raid. A lot of training groups have popped up lately, showing Players the new raids, teaching them the mechanics, but still we do not win. Why? Skipping mechanics, speed running, the same things that killed dungeons. But I have to tell the community this: If this post is heard and things change, EXP means EXP, if you're not EXP, don't join.
Some raiders "don't do raids anymore," because of these things.
The way I see it, if Fractals are dailies, then Raids are weeklies. There's no point in holding yourself to such a high standard for something anybody can do. This is where ArenaNet comes in, to give us the next, big thing. The next "end-game," content for a game that will hopefully never lose it's shimmer, a game that will hopefully, never end.
ArenaNet: Do not scale down the Raid bosses. Leave the difficulty of 10 man raids, and it's accompanying Challenge Mote. But do this: Allow a secondary raid squad to the user interface; Allow 20-25 man raids.
Do you agree? Do you have a better option? Feel free to keep polite discussion, and constructive criticism constructive.