If someone would ask me "What is your opinion on the current state of Guild Wars 2", this is how i would answer them. New player heaven, Veteran hell.
Now... what do i mean with that ?
Any new player, joining the game now, would have a TON of stuff to do, without even paying a cent. Just the free game (original) gives the player a ton of content, and afterwards if they're interested, they have the 2 expansions and 3 living story seasons available. They have soo much content to do, especialy if they're the completionist type of player, then they could easily be occupied for multiple years.
On the other hand, the veteran players, those that played since launch or later, but still, for multiple years, i feel like we are just not getting enough to do. The living story releases look big, they look great, the story is better than before, but in the end, the actual content is almost non existant, at least in my opinion.
On average, per LS release we get:
Seems alot, doesnt it. But in reality its kind of empty. The maps look amazing, but they are content wise empty. The legendaries are nice, but they aint new content, same with masteries (Bettle was an exception). New raids are great IMO, but they aint for every player, mainly aimed at the smaller part of the community. New fractals, nice addition, but the problem lies on their daily system, and due to that only doing it ONCE per week (10minutes of content basicaly), however with current mobspam trend and new instabilites they are also becoming less and less enjoyable.
Now, this is my opinion, but the main offender, the problem, is the actual story itself. ANet is starting to put waaaay to much effort into the story, into the story instances. In LS5, we can clearly see where all the effort went into. That is the final story instance, the dragon fight. Now.. why is this fight only a story instance ? Why is that whole map area limited to the story instance, speaking of which, why has this also become a trend ?? In EP1, we had Fahranur limited to story ONLY, in EP2, we had the top of the Inquest cube limited to story ONLY, EP3 we barely have access to Gandara outside of story (and even story instance barely scratches it).
Why arent these areas used to make actual repetable content, instead of the one time story ? Why are there soo many story areas which we only visit ONCE ?? This has been happening since LS S3 (even season 2 actualy)... Glints lair (on multiple ocasions), White mantle camp place, Draconic Mons volcano, Caudecus Manor (debatable, due to dungeon), Abbadons Reliquary, and even more including all others which i mentioned before.
The focus on LS releases IMO needs to change, less focus on story, more focus on actual content, repeatable content. Kralkatorik fight could easily be a world event happening on the map, even if it ends in failure. It could easily work in the same way as Dragon's Stand.
I would honestly like to see the LS production just stop for like, 2 LS releases, and instead focus on actual replayable content. New fractals, new raids, new maps (with 0 story) which purpose was purely having content. It would have a hard world boss (like TTW), tons of champions, events which focus on combat, and have a unique playmore "Vanquish", which would allow you to enter the map with a party, with whom you would have to clear the map (and gain unique rewards, depending on the map). These maps could fill empty world spaces (like between Sparkfly fen in Timberline falls) and wouldnt need to be that big. I just want to see something new honestly, something refreshing to do.
Now the sad part. This was only regarding the LS releases, the PvE. The end game content in this game is supposed to be: Open world PvE, Fractals, Raids, Dungeons (dead and forgotten), WvW and PvE. Except that.. WvW and PvP get basicaly almost 0 attention, none, nothing.
When did these game modes get some actualy new content, new things to do. I am not speaking about rewards, rewards are not content, new rewards are not content, balance patch IS NOT content. Where is the "Do new things" content ?? The PvP has been capping circles for 6+1/2 years, we got some new maps, new skins, but in the end, we're doing the same thing all this time. Where are new game modes ? Oh right... custom games... WHY? Noone checks custom games anymore, why isnt there a queue for 2v2, even courtyard deathmath possibly. "Its not balanced around it", well, the balance is all over the place anyway, people wouldn't care much about that, as long as they actualy have something new to enjoy, something that is not stale.
Same thing about WvW, it hasnt recieved any proper major changes in years. The new pip system was nice, still is, but its only purpose is to actualy reward the WvW players with something, since the game mode didnt have any proper rewards compared to PvE beforehand. The last actual WvW content we got was... the EOTM Arena.. but thats EOTM(deadzone) so ill not include it. Soo, im guessing the other case would be... Desert borderlands few years ago, or OS Arena :Shrug: . Now.. what new content could WvW even get ? I myself am not sure, but i would like to see a new map. "But people dont want a new map". No, people dont want another Desert Borderlands, if ANet would create a new map in size and style of Alpine borderlands with different assets and objective positions, people would most likely love it. Here, balance has a bigger effect, since it actually affects how the game mode is played, so seing more balance changes would be nice. But oh well.. we will see next weeks announcment anyway, hopefully something new and not a weekend event (weekend events aint new content).
Now for the end, just to point out. Im speaking this from a perspective of a player that plays/played daily, multiple hours per day/week. I belive that those that dont play daily, who get just a few hours per week into the game still have more than enough to do, but everyone else? Not soo much. I guess at some point, when those get too bored, they become one of those, that only login for a week when new LS patch comes. But thats fine, since the main audience for the game are those + new players anyway. I assume that since those are the players that would most likely spend more money on gems. New players want the convinience, the cool skins, etc, while the players, that dont have much time to play, gem to gold conversion.
Fractal speed kills, raids, Black Lion Chest Openings, random.