New player heaven, Veteran hell — Guild Wars 2 Forums

New player heaven, Veteran hell

If someone would ask me "What is your opinion on the current state of Guild Wars 2", this is how i would answer them. New player heaven, Veteran hell.

Now... what do i mean with that ?
Any new player, joining the game now, would have a TON of stuff to do, without even paying a cent. Just the free game (original) gives the player a ton of content, and afterwards if they're interested, they have the 2 expansions and 3 living story seasons available. They have soo much content to do, especialy if they're the completionist type of player, then they could easily be occupied for multiple years.
On the other hand, the veteran players, those that played since launch or later, but still, for multiple years, i feel like we are just not getting enough to do. The living story releases look big, they look great, the story is better than before, but in the end, the actual content is almost non existant, at least in my opinion.
On average, per LS release we get:

  • New map
  • New story
  • New legendary weapon
  • Either a fractal or raid (or neither)
  • New mastery
  • Possibly something else totaly different

Seems alot, doesnt it. But in reality its kind of empty. The maps look amazing, but they are content wise empty. The legendaries are nice, but they aint new content, same with masteries (Bettle was an exception). New raids are great IMO, but they aint for every player, mainly aimed at the smaller part of the community. New fractals, nice addition, but the problem lies on their daily system, and due to that only doing it ONCE per week (10minutes of content basicaly), however with current mobspam trend and new instabilites they are also becoming less and less enjoyable.

Now, this is my opinion, but the main offender, the problem, is the actual story itself. ANet is starting to put waaaay to much effort into the story, into the story instances. In LS5, we can clearly see where all the effort went into. That is the final story instance, the dragon fight. Now.. why is this fight only a story instance ? Why is that whole map area limited to the story instance, speaking of which, why has this also become a trend ?? In EP1, we had Fahranur limited to story ONLY, in EP2, we had the top of the Inquest cube limited to story ONLY, EP3 we barely have access to Gandara outside of story (and even story instance barely scratches it).
Why arent these areas used to make actual repetable content, instead of the one time story ? Why are there soo many story areas which we only visit ONCE ?? This has been happening since LS S3 (even season 2 actualy)... Glints lair (on multiple ocasions), White mantle camp place, Draconic Mons volcano, Caudecus Manor (debatable, due to dungeon), Abbadons Reliquary, and even more including all others which i mentioned before.
The focus on LS releases IMO needs to change, less focus on story, more focus on actual content, repeatable content. Kralkatorik fight could easily be a world event happening on the map, even if it ends in failure. It could easily work in the same way as Dragon's Stand.
I would honestly like to see the LS production just stop for like, 2 LS releases, and instead focus on actual replayable content. New fractals, new raids, new maps (with 0 story) which purpose was purely having content. It would have a hard world boss (like TTW), tons of champions, events which focus on combat, and have a unique playmore "Vanquish", which would allow you to enter the map with a party, with whom you would have to clear the map (and gain unique rewards, depending on the map). These maps could fill empty world spaces (like between Sparkfly fen in Timberline falls) and wouldnt need to be that big. I just want to see something new honestly, something refreshing to do.

Now the sad part. This was only regarding the LS releases, the PvE. The end game content in this game is supposed to be: Open world PvE, Fractals, Raids, Dungeons (dead and forgotten), WvW and PvE. Except that.. WvW and PvP get basicaly almost 0 attention, none, nothing.
When did these game modes get some actualy new content, new things to do. I am not speaking about rewards, rewards are not content, new rewards are not content, balance patch IS NOT content. Where is the "Do new things" content ?? The PvP has been capping circles for 6+1/2 years, we got some new maps, new skins, but in the end, we're doing the same thing all this time. Where are new game modes ? Oh right... custom games... WHY? Noone checks custom games anymore, why isnt there a queue for 2v2, even courtyard deathmath possibly. "Its not balanced around it", well, the balance is all over the place anyway, people wouldn't care much about that, as long as they actualy have something new to enjoy, something that is not stale.

Same thing about WvW, it hasnt recieved any proper major changes in years. The new pip system was nice, still is, but its only purpose is to actualy reward the WvW players with something, since the game mode didnt have any proper rewards compared to PvE beforehand. The last actual WvW content we got was... the EOTM Arena.. but thats EOTM(deadzone) so ill not include it. Soo, im guessing the other case would be... Desert borderlands few years ago, or OS Arena :Shrug: . Now.. what new content could WvW even get ? I myself am not sure, but i would like to see a new map. "But people dont want a new map". No, people dont want another Desert Borderlands, if ANet would create a new map in size and style of Alpine borderlands with different assets and objective positions, people would most likely love it. Here, balance has a bigger effect, since it actually affects how the game mode is played, so seing more balance changes would be nice. But oh well.. we will see next weeks announcment anyway, hopefully something new and not a weekend event (weekend events aint new content).

Now for the end, just to point out. Im speaking this from a perspective of a player that plays/played daily, multiple hours per day/week. I belive that those that dont play daily, who get just a few hours per week into the game still have more than enough to do, but everyone else? Not soo much. I guess at some point, when those get too bored, they become one of those, that only login for a week when new LS patch comes. But thats fine, since the main audience for the game are those + new players anyway. I assume that since those are the players that would most likely spend more money on gems. New players want the convinience, the cool skins, etc, while the players, that dont have much time to play, gem to gold conversion.

https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
Fractal speed kills, raids, Black Lion Chest Openings, random.

Comments

  • as a vet I don't care about new content, its the existing content that sucks that I wish would get better.

    The horror...…….the horror...…….the horror...…….

  • Skotlex.7580Skotlex.7580 Member ✭✭✭
    edited February 15, 2019

    There was a thread some time ago regarding how to improve map replay value. The Op here apparently wants much larger metas. I know that for some types of veteran players the new maps don't really hold much appeal unless they are gold-worthy farms, yet ANet just can't add a palawadan raid to every new map (even if just because of how much all these global timers would cause metas to overlap). Each LS brings new objectives or achievements, and a new legendary shouldn't be a small task either. Could some of these "veterans" that the OP refer to actually be the kind of gamer that just burns through content much faster than ANet can produce it?

    The lack of PvP game-modes is a rather sad issue, and it boggles the mind how come ANet won't just add more types of PvP modes, you'd think that shouldn't take much work (at least compared to all else).

    WvW, due to its design, is much more complicated to enhance / change, as another comment mentioned above, pretty much every addition to the mode has been ill received and eventually abandoned. That really crushes the drive to keep going forward. Although, from what I keep reading in the WvW forums, it'd be enough if balance were improved and we could bring an end to pirate ship meta.

    with all that said, I wouldn't be against another map that plays like dragon's stand, but on a different reset time. :D

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    I don't have a problem with the effort they put into story, per se, but it would have a lot more replay value if they gave each story a "Challenge Mode" intended for structured 5-person group play, like dungeons, with decent daily rewards.

  • Biff.5312Biff.5312 Member ✭✭✭✭

    While I agree with every point you make, as a (relatively) new player (3 years plus), I think any MMO has the same issue. 'End game' content can't keep players interesting if they've done it all and now have only new content to explore. They just can't keep up with that demand. I think the problem would indeed be mitigated if they acted on some of your suggestions, but it will never be 'fixed'.

  • Raknar.4735Raknar.4735 Member ✭✭✭

    @perilisk.1874 said:
    I don't have a problem with the effort they put into story, per se, but it would have a lot more replay value if they gave each story a "Challenge Mode" intended for structured 5-person group play, like dungeons, with decent daily rewards.

    That, or just give it a 1 player challenge mode with decent daily rewards, since we are missing rewarding solo player content.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    If you enjoy the game but have nothing to do, consider getting another account.

    Old content to do over again, some that you've forgotten which makes it fresh. Gear struggles, leveling struggles, wvw ranking struggles, that 1st world completion, 10 actual AP for doing dailies, maxing your crafting, whooping platinum ranks on your scrub exotic geared scout :) and of course, a fresh clean block list for when they enivatbly send you salt.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • Cerioth.7062Cerioth.7062 Member ✭✭✭

    I love the veteran player hell!

  • Why ANet doesn't makes new repeatable map content?
    It is simple: even existing world bosses are severely undermanned with exception of 4 starting map ones and those on the daily quest map.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @paShadoWn.5723 said:
    Why ANet doesn't makes new repeatable map content?
    It is simple: even existing world bosses are severely undermanned with exception of 4 starting map ones and those on the daily quest map.

    Who is to say what is repeatable and what is not? Content that some would like doesn't necessarily mean that everyone will become engaged with it and repeat it over and over? And when does this "new" repeatable content become boring (because it's the same thing again and again) to the point where players stop participating in it?

    IMO, these are the difficult questions that ANet has to deal with when considering content replay-ability.

    I am a very casual player.
    Very.
    Casual.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    To paraphrase the quote: If what this game is doing is wrong, hell, I don't want to be right.

    Reductio ad absurdum

  • Neural.1824Neural.1824 Member ✭✭✭✭

    @Vayne.8563 said:
    Veteran player here, still enjoying it. I don't feel like I'm in hell. Are there annoyances? Sure there are. Just like in every single MMO in existence. But am I in hell? Not even close. I still enjoy the game daily.

    Nothing personal meant here, but I think they'd have to deliberately attempt to destroy the game before you'd not enjoy it :) You're one of those people that the overall mechanics of the game are in harmony with, and that's a fine thing to have. :)

    @ the OP: in regards to "hell", there are times I agree with you, but much as I disagree with a plethora of things about Arenanet, they are kind of stuck at this point with some mechanics and such that limit them on what they can provide.

    I would love to see more collections similar to how we got the roller beetle. Solo-able, time consuming, and rewarding. If they ever introduce an underwater mount, it would be great if they could use that as a template. I love token based collections like that which people can take at their own pace by themselves. If the precursor crafting system was tweaked to be similar, removing the gold grind/endless farming aspect, it would provide a long time for me to just spend in game doing different things. However, this is also a great example of where Anet has to work within certain mechanics. The issue with this, primarily, is the economic structure they've chosen (scarcity) and how they need to attach a gold sink to just about everything in order to maintain a level of cash->gems->gold conversions (or, alternatively, player time spent in game).

    Another problem with the chosen base mechanics is that veterans, with more and more experience and better skills, get much faster at finishing new content. We burn through it a lot faster because we're more attuned to how the system works. New-ish mechanics are introduced in different living story segments, which is nice (except the spinning room at the end of one of the living story segments. Great mechanic, but that was pretty crazy. :D (and not going to name it for spoilers sake)).

    Vets also get a bit jaded in regards to micro-transactions. People who are not paying close attention and are new, are going to go a few months at least before they realize that a lot of those gemstore items that are "on sale" are basically always "on sale", and you'll likely never see them at the price that is crossed out. They also aren't going to catch on as fast that it's relatively easy to get 5 to 10 transmutation charges by doing map completion in the cities and a couple of the newbie zones, so purchasing gems to get extra transmutation charges is attractive. Newer people are simply more likely to buy gems to get content that has already been made. Because of this sort of thing, if accurate, Arenanet does have a solid reason to cater to new people. Veterans don't buy as much in general. We've already bought the harvesting tools we want, and the outfits, etc. We do not represent "new income potential" as much as brand new players. The devs may care about the veteran players on a personal level, but the numbers do not, and in order to stay in business, pay the bills, and please investors, they need to focus on the new crowd and on drawing in more players.

    Developing more involved, deeper content for veterans, for the most part, would probably only benefit them in regards to player hours in game. As I said, a lot of vets have already bought the gemstore items they want, and we don't really represent as much monthly monetary income to the accountants as we do when there is a new expansion. It is not profitable, in that respect, to crank out veteran content that takes a lot of dev time, unless it's something that would also draw in brand new players who can pay for the game and experience that content with everyone else (in other words, an expansion).

    There are a number of things that could be done if they had the time to invest into it. Players have made many suggestions on the forum over the years that would work, but Arenanet has to find the time to work on these things without it affecting the bottom line. One example would be to take that empty area between Bloodtide Coast/Sparkfly and Timberline falls and turn it into a "challenge" zone where the trash mobs are vets, and things scale up from there. People have been requesting a sort of open world "hard mode" for a long time. Admittedly, Lake Doric has something like that, but it's somewhat limited and the rewards for a hard mode zone would need to be adjusted to be more personal, so people wouldn't just zerg it for better loot.

    Do I still enjoy the game, as a vet from 2012? .... sort of? I guess? I play mostly when I'm bored now. I have to gather something like 13,000 elder wood logs and a ton of mithril to complete Spero, and so on, and that's about all I spend my time doing. I add challenge to it by seeing how fast I can gather the nodes on a given path that I take. I bought a new character slot to do world completion again (because black lion keys), but beyond those things, I'm taking my time on the story, etc. Do I find the game boring and unrewarding overall? Yeah. Is it hell? No. Hell was getting 180deldrimor ingots for Dawn and Dusk. :)

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭
    edited February 17, 2019

    @Neural.1824 said:
    I bought a new character slot to do world completion again (because black lion keys), but beyond those things, I'm taking my time on the story, etc.

    Just curious: how many black lion keys does one collect for world completion? Would it have been the same cost as a character slot to have simply bought keys instead?

    I am a very casual player.
    Very.
    Casual.

  • mauried.5608mauried.5608 Member ✭✭✭

    You an summarise threads like this with "I want more stuff added to the game that I like , and I dont want stuff added that I dont like ."

  • kharmin.7683kharmin.7683 Member ✭✭✭✭
    edited February 17, 2019

    Yes. A thousand times yes, what @Vayne.8563 said. I wish I could "thumbs-up" that post more than once. :)

    I am a very casual player.
    Very.
    Casual.

  • Neural.1824Neural.1824 Member ✭✭✭✭

    @Vayne.8563 said:
    Again, the game isn't perfect and I have my complaints about it, but that doesn't make it hell and that doesn't mean it hasn't found a core stable audience who plays it like I do, or other audiences who enjoy it for different reasons. Saying I like the game but that's just me implies I'm the only one. I don't really think that's the case.

    A fair point, but I did not state that you were unique some how. Thus the phrase "one of those people".

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited February 18, 2019

    Well many vets (not all of them) choose to burn through new content in a matter of days, it’s technically their own fault for not having enough to do. It’s practically impossible to provide enough content so satisfy those type of players. More grind could be added but that’d just likely result in the same number of complaints from that group of players as well as others.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Ayrilana.1396 said:
    Well vets choose to burn through new content in a matter of days, it’s technically their own fault for not having enough to do. It’s practically impossible to provide enough content so satisfy those type of players. More grind could be added but that’d just likely result in the same number of complaints from that group of players as well as others.

    Agreed, but let's not paint all of us veterans with such a broad brush. :) Some of us are still working through PS, LS and other fun stuff.

    I am a very casual player.
    Very.
    Casual.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    I kinda agree with OP.

    The rather pointless posts saying its not literally "hell" are hilarious ridiculous though. Had a good laugh.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 18, 2019

    That game is great, not hell but several things need fixes:

    I agree with OP, I've enough of those locations you only visit once during story and that's all... we should be able to visit them anytime. The fact we can only visit them during episode is well... I guessed it after exploring rata primus cube outside of story: THAT PART IS ONLY MODELED WITHIN STORIES, outside of it, it's just a random asset or an unfinished thing. A raw cube without gates, without the reactor at the middle and anything else.

    Instead every effort in LS story, it would be nice to have more efforts on guild halls and even as op stated: Adding maps in holes within world map for fun, not story related/elder dragon related.

    That's why I created my asuran expansion, to have a set of CORE maps, tied essentially to LORE and replayability.
    I know some would be against but it would be very nice to stop ls production to finish everything:
    -Add cerebro jumping puzzle
    -Add SAB w3 and 4
    -Make story-tied locations explorable outside of story, even clawER island.
    -Better balance.
    -Add racial guild hall decorations.
    -Give the envy to do dungeons?
    -Develop mini-raids accessible to everyone, not only metas.

    +++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

  • Neural.1824Neural.1824 Member ✭✭✭✭

    @Vayne.8563 said:

    The problem with posts like yours is that it in some way attempts (or at least works toward if you weren't atempting it) to trivialize my point of view, without actually providing any evidence at all of which demographic is happy or unhappy with the game. Why single out my post? Because I like the game? Why then not single out the OPs post when he doesn't like it? After all I'm only talking for myself.

    I assure you, that was not my intent (thus the emojis), it was actually intended as a compliment in that you have never had a solid reason to be upset with the game. Not because you are somehow limited or otherwise trivialized, but because there is something to be said for the fact that not all veterans are seeing the game as "hell", and your longevity in the game is testament to that.

    This is one of the things I dislike that happens on these forums quite frequently...and not just these forums, but many games forums. People who like a game aren't taken as seriously as people who have complaints. The general thought process is that people who like the game aren't critical enough, or they're blind fan bois. But the truth is I happen to be a critical thinker. I just compare this game to others out there I've played and this one suits my play style best, that's all. Other games fail me in ways I personally find unacceptable.

    I think that feeling of not being taken seriously is common on both sides there. The WvW forums probably are a good example of that. Keep in mind that the people who accuse others of being white-knights, etc. may come from games where the problem was rampant and unchecked, resulting in attitudes that make people ...well, for lack of better term "pre-jaded" about game forums.

    But yeah, I think what the OP said needed to be challenged.

    Yes, it's fine to challenge as it may be taken a bit extreme, the bulk of my post was simply attempting to look at what causes the feelings from the perspective of how Arenanet has possibly chosen to run their business (I don't know these things as fact, but I was going on common business sense).

    As I stated at the end of my post, I do not personally think the game is veteran "hell", or even close. I wouldn't be here if I did. :)

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @kharmin.7683 said:

    @Ayrilana.1396 said:
    Well vets choose to burn through new content in a matter of days, it’s technically their own fault for not having enough to do. It’s practically impossible to provide enough content so satisfy those type of players. More grind could be added but that’d just likely result in the same number of complaints from that group of players as well as others.

    Agreed, but let's not paint all of us veterans with such a broad brush. :) Some of us are still working through PS, LS and other fun stuff.

    I edited the post to reflect that.

  • Glider.5792Glider.5792 Member ✭✭✭

    @Vayne.8563 said:

    @Neural.1824 said:

    @Vayne.8563 said:
    Again, the game isn't perfect and I have my complaints about it, but that doesn't make it hell and that doesn't mean it hasn't found a core stable audience who plays it like I do, or other audiences who enjoy it for different reasons. Saying I like the game but that's just me implies I'm the only one. I don't really think that's the case.

    A fair point, but I did not state that you were unique some how. Thus the phrase "one of those people".

    I guess my point is this. The OP posted something talking about veteran players hell as if all veteran players felt this way. I don't appreciate being spoken for and so I expressed my personal feelings without actually adding anything other than this is how I feel. Others might look at that and think, well it's just Vayne and obviously that guy likes the game. But I could say the same about the OP. Obviously that guy doesn't like the game. The problem is it's not a vets hell, and he shouldn't be talking as if he's talking for most vets, because I wasn't talking like I was talking for most vets.

    The problem with posts like yours is that it in some way attempts (or at least works toward if you weren't atempting it) to trivialize my point of view, without actually providing any evidence at all of which demographic is happy or unhappy with the game. Why single out my post? Because I like the game? Why then not single out the OPs post when he doesn't like it? After all I'm only talking for myself.

    This is one of the things I dislike that happens on these forums quite frequently...and not just these forums, but many games forums. People who like a game aren't taken as seriously as people who have complaints. The general thought process is that people who like the game aren't critical enough, or they're blind fan bois. But the truth is I happen to be a critical thinker. I just compare this game to others out there I've played and this one suits my play style best, that's all. Other games fail me in ways I personally find unacceptable.

    But yeah, I think what the OP said needed to be challenged. Not sure why my post required a comment saying well you obviously you're enjoying the game because it fits your criteria for what a game should be. I mean I'm pretty sure that most people would fall under that category...that is liking a game because it fills their gaming needs.

    Who said i dislike the game ? Guild Wars 2 has been my favourite game for the past six year. The only game into which im actualy investing soo much time, achieving soo much etc. Im still playing it daily, and enjoying it, bit less atm though, only doing specific things (like collecting Branded Shards, some raids, possibly fractals). Im also one of those players, that actualy realy does enjoy all the content the game has to offer (or at least did): PvE, Fractals, Raids, WvW, PvP... eh.. as long as its not solo its fine. The things i dislike is how new content is starting to be handled, since new releases are taking longer and longer, yet it feels like we are getting lesser.

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Glider.5792 said:

    @Vayne.8563 said:

    @Neural.1824 said:

    @Vayne.8563 said:
    Again, the game isn't perfect and I have my complaints about it, but that doesn't make it hell and that doesn't mean it hasn't found a core stable audience who plays it like I do, or other audiences who enjoy it for different reasons. Saying I like the game but that's just me implies I'm the only one. I don't really think that's the case.

    A fair point, but I did not state that you were unique some how. Thus the phrase "one of those people".

    I guess my point is this. The OP posted something talking about veteran players hell as if all veteran players felt this way. I don't appreciate being spoken for and so I expressed my personal feelings without actually adding anything other than this is how I feel. Others might look at that and think, well it's just Vayne and obviously that guy likes the game. But I could say the same about the OP. Obviously that guy doesn't like the game. The problem is it's not a vets hell, and he shouldn't be talking as if he's talking for most vets, because I wasn't talking like I was talking for most vets.

    The problem with posts like yours is that it in some way attempts (or at least works toward if you weren't atempting it) to trivialize my point of view, without actually providing any evidence at all of which demographic is happy or unhappy with the game. Why single out my post? Because I like the game? Why then not single out the OPs post when he doesn't like it? After all I'm only talking for myself.

    This is one of the things I dislike that happens on these forums quite frequently...and not just these forums, but many games forums. People who like a game aren't taken as seriously as people who have complaints. The general thought process is that people who like the game aren't critical enough, or they're blind fan bois. But the truth is I happen to be a critical thinker. I just compare this game to others out there I've played and this one suits my play style best, that's all. Other games fail me in ways I personally find unacceptable.

    But yeah, I think what the OP said needed to be challenged. Not sure why my post required a comment saying well you obviously you're enjoying the game because it fits your criteria for what a game should be. I mean I'm pretty sure that most people would fall under that category...that is liking a game because it fills their gaming needs.

    Who said i dislike the game ? Guild Wars 2 has been my favourite game for the past six year. The only game into which im actualy investing soo much time, achieving soo much etc. Im still playing it daily, and enjoying it, bit less atm though, only doing specific things (like collecting Branded Shards, some raids, possibly fractals). Im also one of those players, that actualy realy does enjoy all the content the game has to offer (or at least did): PvE, Fractals, Raids, WvW, PvP... eh.. as long as its not solo its fine. The things i dislike is how new content is starting to be handled, since new releases are taking longer and longer, yet it feels like we are getting lesser.

    I guess you're not a crafter. I like crafting a lot of the items, so there's too much to do for a lot of it. I'm not however, a farmer, and I'm not a raider, so those things won't interest me. I think a lot of people are happy with the amount of stuff there is to do in Thunderhead Peaks, even though it's only two repeated metas from which you need key pieces and the dwarven treasure room. It has almost a festival feel to it, because I want to get all the weapon achievements done before they next story comes out.

    They all have grindy bits to go for and they're always different. That little mini dungeon is cute and fun for me. I don't mind doing that once a day, but to do that you need the two metas, which I also don't mind doing. I bought the karmic retributation for the zone so I'm farming karma. I like getting achievement points and each weapon you craft (the exotic ones) has a reasonable amount of achievement points, but each requires more farming of the zone. It's set up pretty well.

    A couple of episodes ago we got new armor to work for. The episode before that we got a new mount collection and after that roller beetle races.

    We don't get new hard stuff, in my opinion, because most players don't do that stuff nor care about it. The issue is, and has always been, the most vocal players do. Then they come here and say there's nothing hard to do, and claim it's a veteran's hell. But lots of veterans aren't raiders. And some new people are. In fact, there's a lot of hard stuff to do now, compared to say launch but it's never been the biggest percentage of the games activities. But there's plenty of stuff to do if you want to do it. Just getting the meta achievement in each zone, in some cases without looking at Dulfy which speeds things up too much, works for me.

    Nope. I'm going to say we're not getting less and less. even if you're less and less satisfied. New armor sets and new weapon sets in game that you have to work for are precisely what people have been asking for. We just got a new fractal not too long ago too, new instabilities for Fractals. I hope the WvW announcement coming up means something though. That would be nice for people who play it.

  • Chasind.3128Chasind.3128 Member ✭✭✭

    I've contemplated leaving, this game is directionless and doesn;t introduce anything new or groundbreaking or game changing due to scaring off new and casual players. Now, with WvW and the mounts being Anets desperate plea shows me I need to find another game.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    Remember, this game is designed for you to be able to walk away for weeks at a time and come back when ever you want...that's what I do. Heck, I even took off the entire time that LW S1 was being released, and I'm currently taking a several week break...so in this instance I think you're making your own "veteran hell".

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Yeah, this isn't Veteran hell so much as its "I play through all the new stuff as fast as it comes out" hell, which has been an issue in MMOs as long as MMOs have been a thing. Anet and GW2 at least allows for people to come and go as they please and play the content in their own time. Now, is it harder to play certain content without a map getting zerged some time after its released? Eh, maybe. But I actually look forward to those challenges.

    Greck Howlbane - Firebrand
    Sorrow's Furnace For Life

  • SnowHawk.3615SnowHawk.3615 Member ✭✭✭
    edited February 19, 2019

    I feel like they're getting lazier with the story- it's so predictable it might as well be glass people actually praising the last LS as good have never experienced a good compelling story in a game before - or they're so used to kitten that they'll accept anything and call it good.
    Anet has forgotten how to give content that actually has longevity and feels refreshing. The game is very stale- I'm a 6 year player and I get on now 2 times a week maybe but mostly because I'm busy.
    It's extremely dull - raids have lost their luster entirely to me and Fractals are down the chute with it. I enjoy challenging content- but at least make it worth playing. Not just "umm I guess we will add this, lets add a bunch of complicated things but not necessarily make it worth the rewards- same rewards as before and a higher level of salt."
    When they add new maps they add tasks with them- for what reason. They're annoying. They add nothing new to the new map that will be dead in 2 months anyways and once I do the half assed LS I will hop back into WvW anyways to get the new special skin associated with said LS.
    I am a regular in WvW as I only get on now to WvW for the past 2 years since at least that has semi-fun random encounters. I'm also a member of a WvW only EU guild. Now they (anet) think adding mounts will improve WvW? Improve what exactly? The fact that the mount is also unlocked in PvE after getting it in WvW is going to be queue hell for actual WvW players who legit play day after day not just "HURR HURR, IM HERE FOR MY MOUNT I DONT GET WHY WVW PLAYERS ARE COMPLAINING THEYRE SUCH BABIES ACCEPT THE NEW CONTENT. "

    • Once the hype dies down from the last ditch effort mounts, WvW will go back to being dead. The only semi-positive thing it will bring is the bag farm that the PvE players will bring for a little while, but that might just discourage new players from joining entirely.
  • Xar.6279Xar.6279 Member ✭✭
    edited February 20, 2019

    GW2 is very good only for new players and casuals.

    Everytme when u want to achieve something more here. And play more hardcore. No matter its PvP, Raids or even WvW.
    Then after some time u start to realize that its just pointless to do it here.
    Also that's why many veterans and skilled guilds already left this game.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @kharmin.7683 said:

    @Neural.1824 said:
    I bought a new character slot to do world completion again (because black lion keys), but beyond those things, I'm taking my time on the story, etc.

    Just curious: how many black lion keys does one collect for world completion? Would it have been the same cost as a character slot to have simply bought keys instead?

    I believe it's a 20% chance? So RNG is a factor, and you will get more transmutation charges than you will keys for completing maps, but sometimes you get lucky and get 2 or 3 in a row. Also remember, just by leveling you get keys by completing your LV 10, LV 40 and LV 60 personal story quests.

  • Black lion keys are awarded for how much you've done in the zone. Hit up every event you can and you'll get the key

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    well... if anet have too much new contents, it will be a hell for newcomers because it will overwhelm them

    you may well think of the state of the game for those burnt through all the contents, you can go take a 3 months around the world holiday in real life, when you are back the next LW ep will be here for you, burn through it again and go on another 3 months holiday again

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭
    edited February 21, 2019

    I am a veteran playing since beta, on a daily basis, and have taken no breaks from the game ever. Though, I have tons of unfinished business and it just piles up more and more at every new LS episode. So, for me, the experience is very different from OP: I never have enough time to do all what I want to do. Content seems unlimited to my eyes.
    I am not sure what can be the reason for such different experiences. Maybe the fact that I am not just playing the content? I am also officer in a guild, what consumes quite a part of my time. I regularly tag up as commander, especially to help others, what is another time consumer. Beside, I do WvW, raid and fractals that are big time consumers too. For example, on days I have a WvW run, my playing time is consumed and I cannot do something else. So, more or less, one activity eliminate the others, and all that combined together, the result for me is to have a big part of the content undone, keeping me busy and entertained, and a game lifetime will probably not be enough to reach a status where I feel I have nothing left to do.

    It is true that the game has changed enormously since beta, with many things that me -veteran - I do not like much as are now. Though, in term of content, the game remains heaven for me, not hell. :3

    I'm out of my mind, feel free to leave a message...

  • mauried.5608mauried.5608 Member ✭✭✭

    This forum is starting to become a lot like WOWs forums where one of the classical complaints is
    "If you dont fix , then Im going to leave .
    Of course they never do , and just keep making the same threats over and over.
    How about this .
    All MMOs have an end .
    When you have done everything that you find fun , then it IS time to leave.

  • mauried.5608mauried.5608 Member ✭✭✭

    PLS delete previous post, didnt format properly, and the meaning came out wrong.

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