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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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So I am farming unbound magic using the gathering tools. I would love an opinion ingame (not in the gem store) for either an item that we can stack a single gathering tool in and uses the charges, like the pick axe has 50 uses, using this tool you could add maybe 4 pickaxes and have a single tool with 200 charges, or just have a way to stack these themselves. I think this can save a lot of bag space especially if you have the plant gathering tools since those are limited to 25 uses, and you still have the same use amounts but just in one tool/item, also saves annoyance with having to change tools every 3 minutes because it runs out because it has that few of charges.

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I've been doing some map completion and this still pisses me off.

I've mentioned this one before I'm sure but heck I'll say it again: Why does the content guide seem to prioritize hearts? I don't see the point in having a content guide that points me halfway across the map for a heart and just outright ignores everything else unless I'm already within spitting distance of it. I'd just add a "Prioritize hearts" checkbox somewhere.

@kamedin.4698 said:So I am farming unbound magic using the gathering tools. I would love an opinion ingame (not in the gem store) for either an item that we can stack a single gathering tool in and uses the charges, like the pick axe has 50 uses, using this tool you could add maybe 4 pickaxes and have a single tool with 200 charges, or just have a way to stack these themselves. I think this can save a lot of bag space especially if you have the plant gathering tools since those are limited to 25 uses, and you still have the same use amounts but just in one tool/item, also saves annoyance with having to change tools every 3 minutes because it runs out because it has that few of charges.

They don't want you to save bag space, they want you to buy bank and inventory tabs :P

On a serious note, I do agree though, same thing for Black Lion Salvage kits, I've been getting a lot of Chests of Black Lion Goods lately and I have so many salvage kits that even after I put one on each char I still have a few in the bank. It would be nice if you could stack salvage kit and tool charges.

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When someone invisible whispers us, we can't reply because they appear offline

Invisible should have an extra option to allow people we whisper to whisper back, while still appearing offline to everyone else

When we're invisible, we don't receive guild chat

Invisible should have an option to receive guild chat

There should also be extra tick box options to be invisible to all our friends, and all our followers

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I have not read all 22 pages of this thread.. I just.. I can't do it

QoL Suggestions:

1: Meta Event Maps w/UNIQUE and INTERESTING Infusions - Queen Bee, Chak, Pinata, Auric, Fractals, and Festival infusions are all "farmable", produce population, as well as multiple lines of incentive. Others I didn't mention, don't.. But, by creating more UNIQUE and INTERESTING infusion and placing each ONE in their OWN meta event map - I feel it would produce similar results and then some. Players would also get to enjoy content without the stress of begging for a group or assistance..

2: Dungeon Incentive - See above suggestion. However, I wouldn't just bandage everything in Infusions.. Maybe update the gear skins. Maybe boost the chance for precursor drops within? Maybe a chance at BLC keys? Maybe a chance at old school skins that aren't available in market place atm? Whatever it is, it should be an item people want. Badges are needed but, obviously not bad enough. LFG Dungeon search is definitely not as busy as it once was.

3: Player Housing - Now.. personally, I find implementing player housing as a sign that the PvE community has taken over and it's time for me to move on. However, when it's something that came out at launch, that's different. So, I'm not sure if it's "too late" for player housing or not. Either way, if implemented, It could open a lot of market place transaction opportunities for Anet(and the community since items can be crafted). Aside from a marketing value.. City populations could see a spike. Especially if they are accessed via the home instance portal. RP communities would probably flood the streets! There'd be carnage and mayhem around every corner!

4: Figure out the server mess(WvW) - I'm seriously tired of moving servers every relink and i'm certainly not the only one.. It's BEEN hurting the WvW community/population for a while now. I mean, I know the money from xfers is obviously too good to pass up, and that's fine. But that won't last forever.. With the way things are now - it's just making the WvW community look forward to "the next best thing". That makes me sad, cause I really love the WvW community and competitiveness.

Hopefully "the powers that be" see some of the suggestions in this thread and breath them to life!

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Sorry for my English.

  • Increase Magic Find by 300%, after limit add merchant selling Booster(30min) for magic find( we can use MF which we ate.
  • More Giants to kill ( we need branded giants too, we lost posibility for Mordant Giants(Joko is dead)
  • Add large button in inventory to deposit materials.
  • New jumping puzzle like one in Draconic Mons, Gandarian Fields (Aether blade one) or Siren Landing
  • Add new categorry in the Novelities "Mask & Capes"
  • Add merchant in the guild hall with new novelities "Mask" and "Guild cape" to sell for Guild Commedations. Cape will be always with the Guild emblem. Mask style like Ninja, Assassin one, you can it put on face, left, right, back and behind head.
  • Add Dragon weekend "Dragon Slayer" like one from year ago in Pavilon with good rewards bassed on kill tier.
  • Add Daily Reward chest for choice for PoF metas for example: Amalgamated Gem stone, Supreme Rune of Holding (one source from casino), Piece of music box ( need 50 to complete Music box, every PoF map has diffrent music box for it) and few Elegy Mosaics
  • Add Daily Reward chest to choose for HoT and PoF living story maps. Rewards to choose for example for HoT living story maps: Mystic Coin or map currency or 500 (or more Unbound Magic). For PoF living story maps: cloth, leather, trophy, wood, metal Shipment or map currency or 500 Volatile Magic (or more)
  • Add Reward for the best Server in the week fight bassed on score points. For example first place final chest from the diamond and 2 Gramdmaster mark shard, second from the Gold and thrid from the silver.( that is additional reward)
  • Add Reward for Server with the largest amount of kill players in the week match. For example first place final reward chest from the Gold, second from the silver and thrid from the bronze.
  • Add Reward for Server with the largest amount of acquired objects. For example first place final reward chest from the Gold, second from the silver and thrid from the bronze.
  • Add Reward for Server with the largest amount of defended objects. For example first place final reward chest from the Gold, second from the silver and thrid from the bronze.
  • Golem week or different one for wvw sometimes.
  • Additional 0,3 silver (30 copers) per level rank in WvW.
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@oFfIcEr.8730 said:

  • Add Reward for the best Server in the week fight bassed on score points. For example first place final chest from the diamond and 2 Gramdmaster mark shard, second from the Gold and thrid from the silver.( that is additional reward)
  • Add Reward for Server with the largest amount of kill players in the week match. For example first place final reward chest from the Gold, second from the silver and thrid from the bronze.
  • Add Reward for Server with the largest amount of acquired objects. For example first place final reward chest from the Gold, second from the silver and thrid from the bronze.
  • Add Reward for Server with the largest amount of defended objects. For example first place final reward chest from the Gold, second from the silver and thrid from the bronze.

It would be nice, but they've tried giving rewards before.. It just encourages transferring servers. So, the community would still move, but worse.. now there's a prize if you stack a server. Know what I mean? A reward would be nice, but.. idk if that'd be the way to go.

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Can you let us move the target nameplate to the side so that we will know if we're not actually targeting the enemy in front of us? With all the unnecessary visual clutter in this game, sometimes, the only way we know we're hitting an enemy is seeing the white damage numbers. Against large enemies, the target nameplate can obstruct and rob us of even that visual cue.

Because of the nameplate being at the center, blocking my view, it took me a few seconds to realize I was not targeting/attacking the enemy in front of me. This happens too frequently against large enemies.5PXdW17.jpg

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Please please PLEASE provide us with recipes (mystic forge would be easiest) to change the type of our inventory bags. I have a 20-slot Invisible pack that no longer suits my needs. Crafting a brand new 20-slot bag is WAY too expensive for this kind of adjustment. And the same goes for the Reinforced Olmakhan Bandolier. I love the extra space, but I HATE HATE HATE that items won't sort. Please give us just a simple mystic forge recipe where we throw in the original inventory bag, a philosopher's stone or something, a crafting material for the bag base we want (cloth, leather, metal, etc; maybe an Olmakhan Latigo Strap or a Fury-Scorched Stone for the bandolier), and then a fine material for the functionality we want (dust for invisible, bone for oiled, etc).

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@"BlueJin.4127" said:Can you let us move the target nameplate to the side so that we will know if we're not actually targeting the enemy in front of us? Because of the nameplate being at the center, blocking my view, I've been asking for this since release. /em cries silently

Different topic:In a raid content, with particle firework and quickness, I find it difficult to read when an auto-attack chain ran through (for optimal dps).

-> I suggest a toggle checkbox in the option to switch off the hotbar icon animations. Both flip and expanding area. That would help greatly and additionally reduce the visual overload.An even better, but more extensive solution might include a colored frame or an overlay icon (e.g. red 1, yellow 2, green 3).

For illustration, that's the weaver air sword auto-chain with quickness.tzSeRVW.gifPlease picture it with a background like this: :-)

! 30IwcIN.jpg

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Thank you for Elegy and Requiem armor!!! With, not one, but two light pants that are actually pants, PANTS!!! I love that they are without skirts or anything covering them up!! And, AND Requiem is not plain, it has SHINIES!!! <3 :3They were easy enough to get since I had most of the materials already. Thank you!img%5Dimg%5D

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Hey, so a small, but in my opinion a very nice idea.

Make Wardrobe Preview Window adjustable or incrase it's size, or just width, since some races are very bulky and the weaons showcased can't be seen from all angles.

Also another suggestion - Scale up the Norn Female character in the Preview Window because they seem so fragile and little, badly adjusted to the size of box. Or just give players the ability to scale the character so they can see everything in detail etc.

Hope this wouldn't be hard to implement :) A simple thing but I'm sure it would be a huge deal for some!

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Give us non-combat INVISIBLE tonic usable in Open World only B)

Seriously I'm playing the commander, god-slayer, dragon-stomper but every single trash mob wants to try their luck.Let me wander without being attacked by trash every other second.//yes. I know of perma invis DE.

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Aesthetician npcs in home cities let us preview what our toons would look like if we changed them

But we can only preview in a small window, and we can't move the preview toon up and down, only left and right

Could the npc give us an option to see the change on our actual toon, with a Change Back button floating somewhere on the right of the screen, so we can click it repeatedly to see the differences between the old and new look?

So if we change our toon to look something different, clicking the button would change our toon back to the old look, and clicking it again would change it back to the new look

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First time poster here so please be gentle. I’d like to suggest implementing an infinite achievement for reviving downed players. I love playing in Istan and have no problems running across the Great Hall to help out a fellow downed player but there are people who just don’t bother. Perhaps putting an incentive in may actually work in everyone’s favour. Thanks for reading!

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