Can we have a standard +25% movement speed at lvl 80? — Guild Wars 2 Forums

Can we have a standard +25% movement speed at lvl 80?

Swagger.1459Swagger.1459 Member ✭✭✭✭
edited January 28, 2019 in Professions

Can we have a standard +25% movement speed at lvl 80? Or just make +25% movement as the normal character speed?

It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway. I'm sure it would be pretty painless to then just modify sources of +25% movement speed to other things more useful if it became standard for all characters...

https://wiki.guildwars2.com/wiki/Movement_Speed

Edit- And there are very things that would need to be modified for this change...
https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt
https://wiki.guildwars2.com/wiki/Signet_of_Shadows
https://wiki.guildwars2.com/wiki/Signet_of_Air
https://wiki.guildwars2.com/wiki/Signet_of_the_Locust
https://wiki.guildwars2.com/wiki/Warrior's_Sprint
https://wiki.guildwars2.com/wiki/Mecha_Legs
https://wiki.guildwars2.com/wiki/Zephyr's_Speed_(elementalist)
https://wiki.guildwars2.com/wiki/Quickening_Thirst
https://wiki.guildwars2.com/wiki/Time_Marches_On
https://wiki.guildwars2.com/wiki/Soaring_Devastation
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler
https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks
https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx
https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed

Thanks for reading!

Comments

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    ^

    Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭✭

    @Skotlex.7580 said:
    ^

    Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

    I like the idea, though i think it should be expensive to acquire somehow.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 29, 2019

    @Diak Atoli.2085 said:
    It's not redundant in PvE, unless people can mount in combat now... :/

    So uuuuh... When was the last time you died in PvE because you didnt have 25% speed in combat?

    This change only affect sPvP and WvW and in particular classes without basic speed traits (ie traits you probably would have regardless).

    Condi mirage for example would be that much stronger since its a build with no speed in traits and generally no speed on runes.

    It needs all the help it can get after all.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Skotlex.7580 said:
    ^

    Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

    No, that would be too strong, amulet enrichments are not about combat. 25% movespeed through that would be way too strong

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited January 29, 2019

    @Skotlex.7580 said:
    ^

    Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

    I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering.

  • Don't really like the idea. First, it just screams powercreep. The base movement speed should be just that: the basic, and thus most common, movement speed. If you want to move faster, you should be forced to either build for it through traits, incorporate specific utility/weapon skills, use available runes, use utility items (thinking moa feather, etc.), or via boons (from whatever source) and combos (remember those?). Really, ANet needs to take a very hard look at removing/nerfing movement abilities from a lot of professions, not adding more. A great many professions are just too agile, mainly as they get movement via weapon skills, and these skills almost all need greatly increased cooldowns.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Swagger.1459 said:

    @Skotlex.7580 said:
    ^

    Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

    I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering.

    It just makes many traits and runes obsolete, which would need more balancing etc of traits, so its a big no no from me and understandable from ben.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited January 30, 2019

    @RedShark.9548 said:

    @Swagger.1459 said:

    @Skotlex.7580 said:
    ^

    Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

    I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering.

    It just makes many traits and runes obsolete, which would need more balancing etc of traits, so its a big no no from me and understandable from ben.

    It’s not “many” honestly... And if one of the suggestions were used, they would still be useful for pre 80 characters, or these 14 could be changed to something else to accommodate a standard +25% movement speed... or if someone didn’t want to use an enrichment.

    “Edit- And there are very things that would need to be modified for this change...
    https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt
    https://wiki.guildwars2.com/wiki/Signet_of_Shadows
    https://wiki.guildwars2.com/wiki/Signet_of_Air
    https://wiki.guildwars2.com/wiki/Signet_of_the_Locust
    https://wiki.guildwars2.com/wiki/Warrior's_Sprint
    https://wiki.guildwars2.com/wiki/Mecha_Legs
    https://wiki.guildwars2.com/wiki/Zephyr's_Speed_(elementalist)
    https://wiki.guildwars2.com/wiki/Quickening_Thirst
    https://wiki.guildwars2.com/wiki/Time_Marches_On
    https://wiki.guildwars2.com/wiki/Soaring_Devastation
    https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler
    https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks
    https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx
    https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited January 30, 2019

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

  • steki.1478steki.1478 Member ✭✭✭✭

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • derd.6413derd.6413 Member ✭✭✭✭

    why stop at 25%, why not 250% movement speed

    I Have No friends, so I Must pug

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited January 31, 2019

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

    It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @steki.1478 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

    It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

    No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Swagger.1459 said:
    No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

    Then that's your problem, not game's problem. I see no points in your complaints.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • runeblade.7514runeblade.7514 Member ✭✭✭

    6x warrior/5xRanger/6x Revenant/6x Mesmer/5x Guardian/6x Thief/5x Engineer/5x Necromancer/5x Elementalist

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

    It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

    No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

    Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

    Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

    I think this paints a very clear picture: this idea is not going to get implemented.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

    It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

    No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

    Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

    Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

    I think this paints a very clear picture: this idea is not going to get implemented.

    Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”?

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 3, 2019

    @Swagger.1459 said:

    @Cyninja.2954 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

    It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

    No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

    Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

    Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

    I think this paints a very clear picture: this idea is not going to get implemented.

    Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”?

    If you believe that a subjective opinion that this is an "unnecessary annoyance" constitutes sufficient burden or proof or argumentation, then expect people to disagree. That barely constitutes proof that you spent more than 5 minutes of thought on this issue.

    The fact that in combat speed reduces movement is insignificant. There is ample ways to both get out of combat even temporarily. That is not even getting into detail how base 25% movement speed would affect WvW builds.

    What is significant would be to analyze which opportunity costs are affected, which traits, skills and utilities are affected (some of which you are making strait up obsolete) and finnaly showing that there is a significant net benefit to the game.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Swagger.1459 said:

    @Cyninja.2954 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @steki.1478 said:

    @Swagger.1459 said:

    @RedShark.9548 said:
    That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

    Do you not see the issue that would bring in pvp or wvw?

    In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

    If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

    It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

    We’re talking 14 sources... not a hundred here...

    You have runes that provide speed, use those. They exist for a reason.

    I’m aware of sources, that’s not the point.

    It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

    No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

    Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

    Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

    I think this paints a very clear picture: this idea is not going to get implemented.

    Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”?

    If you believe that a subjective opinion that this is an "unnecessary annoyance" constitutes sufficient burden or proof or argumentation, then expect people to disagree. That barely constitutes proof that you spent more than 5 minutes of thought on this issue.

    The fact that in combat speed reduces movement is insignificant. There is ample ways to both get out of combat even temporarily. That is not even getting into detail how base 25% movement speed would affect WvW builds.

    What is significant would be to analyze which opportunity costs are affected, which traits, skills and utilities are affected (some of which you are making strait up obsolete) and finnaly showing that there is a significant net benefit to the game.

    Yeah, no... The topic doesn’t need to be over explained and over analyzed. I summed things up pretty nicely for readers, but thanks for the input!

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited February 3, 2019

    My OP was sufficient, and good enough feedback, for the topic... I’m not posting some unnecessarily wordy explanation for your benefit, when a simple post relays the message.

  • Skotlex.7580Skotlex.7580 Member ✭✭✭
    edited February 3, 2019

    Uhm, players already have a higher out of combat running speed, which was meant to be the baseline. All of pre-POF PvE, PvP and WvW was designed with these in mind. They also added ways to improve it (via traits, skills or utilities to get swiftness or improved running speed).

    In other words, the current situation is as desired. If Anything, mounts trivialize distances in previous PvE maps today, and that wouldn't be allowed in competitive environments.

    At most, ANet can add new ways to improve your speed, but they should have their own cost / downsides compared to the current methods.

    They have already said no to a speed boosting enrichment, likely because of the impact it would have in WvW (as that would be the mandatory enrichment in that setting, freeing players to run other things and forget about mobility).

    Though... if the enrichment was something like "+20% running speed out of combat", something objectively worse than the other choices, it could have a chance to get added.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    You have mounts.

    Stop wanting to add unnecessary bloat.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    Builds are all about trade offs. Removing one just opens up other people to request others to be removed as well.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    edited February 5, 2019

    People chalking this up to not being powercreep have no idea what they're saying.

    At launch there was only one class in the entire game with permanent 25% which was thief on Signet of Shadows, which was considered to be one of the worst utility skills in the game as far as its active effect went, because just having that little bit extra mobility was considered a big deal.

    I know we're way past that point because virtually everything runs permanent boon uptime nowadays and spams the hell out of boons, too, but it's a testament to the fact that yet again people are asking for "QoL passives" when originally it was considered a strong effect unique to one profession on a whole sacrifice of a utility skill.

    Just imagine the outrage if we let everyone start getting things like Veil and Endure Pain totally baseline. Seems absurd now, but while ago, this is the equivalent of what's being argued for in this thread. Most professions already have a damage immunity passive, right?

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Lilyanna.9361 said:
    You have mounts.

    Stop wanting to add unnecessary bloat.

    Do we have mounts in wvw?

    What you call “unnecessary bloat”, I call removing an “unnecessary” mechanic.

  • Could get rid of the PvP/WvW concerns and make it PvE only through a PvE mastery. Make it a new one under Pact Commander, or something - and maybe make it like:

    "Gain 25% bonus move speed when under the benefits of food"

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    edited February 8, 2019

    @Jemmi.6058 said:
    Could get rid of the PvP/WvW concerns and make it PvE only through a PvE mastery. Make it a new one under Pact Commander, or something - and maybe make it like:

    "Gain 25% bonus move speed when under the benefits of food"

    Is this not the entire purpose of mounts? So why would this even be useful/relevant?

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • rng.1024rng.1024 Member ✭✭✭✭
    edited February 9, 2019

    If it's out of combat only I agree with an infusion (PvP remains untouched, but need more 25% rune options nonetheless). This keeps groups better together and lowers travel time from spawn until the fighting starts.

    As for the cost it probably should be gated somehow, actually think it would be cool as a retroactive character birthday gift after 1 year, soulbound on acquire (like the gems you get through lvl up) - rewarding seasoned players and giving their favourite characters that extra little boost. Only 1 per character that pass the 1st year mark though. Also has to be an amulet infusion to force some choices. Meaning if your character has a movement speed trait you can slot something else in, and it you should be able to exhange it with a vendor for something decent in case you don't need it.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    I'm amazed how many people are willing to fight tooth and nail against a QoL feature, jesus christ.

    @Jemmi.6058 said:
    Could get rid of the PvP/WvW concerns and make it PvE only through a PvE mastery. Make it a new one under Pact Commander, or something - and maybe make it like:

    "Gain 25% bonus move speed when under the benefits of food"

    Just make the Pact Commander speed boost work outside of cities. That restriction never made any sense anyway.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    It feels nasty going from herald with permanent swiftness to renegade with no innate speedboost at all. And a major discouragement to play that spec. just too slow.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Hyper Cutter.9376 said:
    I'm amazed how many people are willing to fight tooth and nail against a QoL feature, jesus christ.

    @Jemmi.6058 said:
    Could get rid of the PvP/WvW concerns and make it PvE only through a PvE mastery. Make it a new one under Pact Commander, or something - and maybe make it like:

    "Gain 25% bonus move speed when under the benefits of food"

    Just make the Pact Commander speed boost work outside of cities. That restriction never made any sense anyway.

    Well, if I asked me before PoF, I would have 100% agreed. Now, meh who cares. Mounts exist. If we do. If we have in open world PvE, it is irrelevant.

    On the other hand, almost everyone in PvP runs swiftness or teleport. It seems to be an issue directed primarily to guardians and necros. Anet is stick in 2012 there.

  • Edge.8724Edge.8724 Member ✭✭✭

    People are so used to beeing perma super speedy, they don't notice it anymore when they have something like swiftness, superspeed, pact commander, etc... If the devs makes a 25% movement speed, in a couple of months you'll demand more.

    As for me, no speed boost is needed at all. I even find the normal speed (without a 25% movement speed boost from trait, for exemple warrior's sprint) to be perfect. I'm not sure to understand what is the complaint here. Maybe that's it; you got so used to your 25% movemenf speed boost that you don't notice it anymore.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited February 22, 2019

    what is "swiftness"
    what are "mounts"
    how to "waypoint"

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Diak Atoli.2085 said:
    It's not redundant in PvE, unless people can mount in combat now... :/

    So uuuuh... When was the last time you died in PvE because you didnt have 25% speed in combat?

    This change only affect sPvP and WvW and in particular classes without basic speed traits (ie traits you probably would have regardless).

    Condi mirage for example would be that much stronger since its a build with no speed in traits and generally no speed on runes.

    It needs all the help it can get after all.

    You'd be surprised how useful swiftness is on Artsariv when hypernova launch is on cd or during the MAMA encounter or Siax. Or Cliffside or Molten Boss.

    I don't see the problem with having to use traits and utilities to improve your movement speed.

    The last thing we need is more passive power creep.

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