Why balance team think new Signet of Inspiration is working well? — Guild Wars 2 Forums

Why balance team think new Signet of Inspiration is working well?

Does someone think that new SoI is good?
I am a wvw player so I know very little about pve, but the post I have seen about SoI has a bad reaction on it.

I think there are two main problem on new SoI.
1. Timing of using SoI: New SoI relies on other players give boon first because chronomancer can only offer very little type of boons. Maybe alacrity and quickness are enough in pve but not in wvw. New SoI just become useless in wvw
2. New SoI has nothing to do with concentration: Although this skill's function is to do something with boon duration, concentration is not useful at all. This could be a good thing to chronomancer because you can increase your damage or hp etc. instead of having concentration. However it is still extremely strange to me that concentration is not react with SoI.

Comments

  • Okay, what I think the reason is, are things like rune of durability, I mean I had idea once of running more than Mesmer to toy around with this xD
    so an almost worthless 1sec of resistance can extend etc,

    And not saying that's why the changes, I bet they are changing randomly as usual, kitten whoever invented the dartboard nerfboard!! =p

  • Ojimaru.8970Ojimaru.8970 Member ✭✭✭✭

    The current version of SOI is actually too good. As you duly pointed out, it is not affected by Concentration. Secondly, it is a flat increase in duration. In other words, with zero Concentration, you can increase the duration of a 1-second Resistance boon to 6 seconds; and you can do this for up to ten player characters. Every other flat boon duration increase mechanic goes to only two to three seconds, and are either personal (Essence of Speed) or up to 5 characters (Consumer Legendary Dragon Stance). This is in addition of the Chrono's ability to use CS to double cast SOI, can gain Distortion after each cast, and SOI applying to every individual stack of boon.

    "Thief? How rude! I'm a Procurement Specialist." -Glenn Gynnafante

  • @Ojimaru.8970 said:
    The current version of SOI is actually too good. As you duly pointed out, it is not affected by Concentration. Secondly, it is a flat increase in duration. In other words, with zero Concentration, you can increase the duration of a 1-second Resistance boon to 6 seconds; and you can do this for up to ten player characters. Every other flat boon duration increase mechanic goes to only two to three seconds, and are either personal (Essence of Speed) or up to 5 characters (Consumer Legendary Dragon Stance). This is in addition of the Chrono's ability to use CS to double cast SOI, can gain Distortion after each cast, and SOI applying to every individual stack of boon.

    Tempests now have two 30cd 3-second increases on 10 targets from one traitline. SOI requires Inspiration and Chrono to be better.

  • Ojimaru.8970Ojimaru.8970 Member ✭✭✭✭

    @Daniel Handler.4816 said:

    @Ojimaru.8970 said:
    The current version of SOI is actually too good. As you duly pointed out, it is not affected by Concentration. Secondly, it is a flat increase in duration. In other words, with zero Concentration, you can increase the duration of a 1-second Resistance boon to 6 seconds; and you can do this for up to ten player characters. Every other flat boon duration increase mechanic goes to only two to three seconds, and are either personal (Essence of Speed) or up to 5 characters (Consumer Legendary Dragon Stance). This is in addition of the Chrono's ability to use CS to double cast SOI, can gain Distortion after each cast, and SOI applying to every individual stack of boon.

    Tempests now have two 30cd 3-second increases on 10 targets from one traitline. SOI requires Inspiration and Chrono to be better.

    I must have missed it in the patch notes, but where did you see Tempests getting an "Increase Boon Duration" effect similar to Signet of Inspiration?

    "Thief? How rude! I'm a Procurement Specialist." -Glenn Gynnafante

  • Daniel Handler.4816Daniel Handler.4816 Member ✭✭✭
    edited February 28, 2019

    @Ojimaru.8970 said:

    @Daniel Handler.4816 said:

    @Ojimaru.8970 said:
    The current version of SOI is actually too good. As you duly pointed out, it is not affected by Concentration. Secondly, it is a flat increase in duration. In other words, with zero Concentration, you can increase the duration of a 1-second Resistance boon to 6 seconds; and you can do this for up to ten player characters. Every other flat boon duration increase mechanic goes to only two to three seconds, and are either personal (Essence of Speed) or up to 5 characters (Consumer Legendary Dragon Stance). This is in addition of the Chrono's ability to use CS to double cast SOI, can gain Distortion after each cast, and SOI applying to every individual stack of boon.

    Tempests now have two 30cd 3-second increases on 10 targets from one traitline. SOI requires Inspiration and Chrono to be better.

    I must have missed it in the patch notes, but where did you see Tempests getting an "Increase Boon Duration" effect similar to Signet of Inspiration?

    They already had it. Now it exceeds our baseline with Inspiration, Mimic, and no Chrono.

    Sand Squall: The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. The number of allies this affects has been increased from 5 to 10.

    https://wiki.guildwars2.com/wiki/Sand_Squall
    https://wiki.guildwars2.com/wiki/Imbued_Melodies

    So they can double SOI every 30. While we have a 60cd mimic. Of course with Chrono, especially improved alacrity, ours is much better, but that's two trait lines.

  • @Daniel Handler.4816 said:

    Sand Squall: The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. The number of allies this affects has been increased from 5 to 10.

    https://wiki.guildwars2.com/wiki/Sand_Squall
    https://wiki.guildwars2.com/wiki/Imbued_Melodies

    So they can double SOI every 30. While we have a 60cd mimic. Of course with Chrono, especially improved alacrity, ours is much better, but that's two trait lines.

    If anything this complements chrono as tempest looks better as a druid alternative.

    And ele must run warhorn, and be in earth attunement to use sand squall. And running the GM trait for sand squall is significantly worse on support/healing builds than the heal on aura trait. So you may see single sand squall but double isn't worth it.

  • @Enigmoid.1264 said:

    @Daniel Handler.4816 said:

    Sand Squall: The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. The number of allies this affects has been increased from 5 to 10.

    https://wiki.guildwars2.com/wiki/Sand_Squall
    https://wiki.guildwars2.com/wiki/Imbued_Melodies

    So they can double SOI every 30. While we have a 60cd mimic. Of course with Chrono, especially improved alacrity, ours is much better, but that's two trait lines.

    If anything this complements chrono as tempest looks better as a druid alternative.

    And ele must run warhorn, and be in earth attunement to use sand squall. And running the GM trait for sand squall is significantly worse on support/healing builds than the heal on aura trait. So you may see single sand squall but double isn't worth it.

    Its ridiculous they gave the 10 target upgrade to the skill and not the grandmaster trait when we are tied to Inspiration for ours.

  • @Daniel Handler.4816 said:
    Its ridiculous they gave the 10 target upgrade to the skill and not the grandmaster trait when we are tied to Inspiration for ours.

    Ele doesn't have a single trait that affects weapon skills (even cooldown reductions are attunement focused).

    And ele is tied to warhorn for theirs. (That GM trait is garbage on support builds and dps tempest takes it because there is literally nothing better).

  • Maybe "working well" means "doesnt bug right from the get go"

  • @Enigmoid.1264 said:

    @Daniel Handler.4816 said:
    Its ridiculous they gave the 10 target upgrade to the skill and not the grandmaster trait when we are tied to Inspiration for ours.

    Ele doesn't have a single trait that affects weapon skills (even cooldown reductions are attunement focused).

    https://wiki.guildwars2.com/wiki/Blasting_Staff They did before.

    And ele is tied to warhorn for theirs. (That GM trait is garbage on support builds and dps tempest takes it because there is literally nothing better).

    We need two utilities and inspiration is trash for dps.

  • Spike.5073Spike.5073 Member ✭✭

    Because they misunderstand their own class. Look at my post on page one of the balance post. I think I explain why this skill isn't working well at all.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Ojimaru.8970 said:
    The current version of SOI is actually too good. As you duly pointed out, it is not affected by Concentration. Secondly, it is a flat increase in duration. In other words, with zero Concentration, you can increase the duration of a 1-second Resistance boon to 6 seconds; and you can do this for up to ten player characters. Every other flat boon duration increase mechanic goes to only two to three seconds, and are either personal (Essence of Speed) or up to 5 characters (Consumer Legendary Dragon Stance). This is in addition of the Chrono's ability to use CS to double cast SOI, can gain Distortion after each cast, and SOI applying to every individual stack of boon.

    Basically what pyro said. SoI just needs to be redesigned, it will never be both balanced and fun to use with its current functionality. It can be, at most, one or the other

    Eyyyy I unlocked signatures

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.