Banner skills have long been very passive in nature. Today we're releasing some changes to give them a bit more active gameplay while also reducing their granted attributes to give greater role flexibility in group settings. However, we do think that the warrior gives up a lot in order to use them, so we're increasing the bonus stat gains when warriors equip traits that modify banners. As a larger change, we're also removing the bundle skills from banners and changing the pick-up action to now recharge the banner skill. Previously, the banner skills could be a trap for players, providing weaker skills in a bundle that anyone could interact with. We considered enhancing the banner skills, but we don't want banners to be alternate weapons that take away from a player's normal weapons.
• Banner skills have been reworked as follows:
Banners no longer have skills and are instead destroyed when they're picked up.
Banners can now only be picked up by the warrior who summoned them.
Reduced all banners' stat gains from 170 to 100 at level 80.
Banners' durations have been reduced from 90 seconds to 60 seconds.
All utility-slot banner skills have had their recharge times reduced from 120 seconds to 80 seconds.
Picking up a banner now reduces the recharge time of that banner by 60 seconds.
• Battle Standard: Resynced the time at which a banner appears to properly line up with the effect. When planted in the ground, this banner skill now deals damage to foes within a radius >of 180. Foes who are in a downed state are now finished when damaged by Battle Standard. This skill's targeting reticle will now display the radius for effects that finish foes who are in a >downed state and effects that revive allies.
• Winds of Disenchantment: This is now a channeled skill, and it will follow the warrior. Its pulse time has been reduced from 1 second to 0.5 seconds with the duration remaining at 5 seconds. Breaking the channel will now destroy the spell. The casting time has been reduced to 0.5 seconds.
• Inspiring Battle Standard: This trait has been renamed Doubled Standards. It no longer causes banners to apply regeneration and instead causes the warrior to gain 5 seconds of swiftness when summoning or picking up a banner. Additionally, the banner effect improvements that are gained when this trait is equipped have been increased from 50% to 100%.
Sooo basically we now have to have the dynamic gameplay of picking up and putting down banners every 60 seconds. That's some exciting new content.
Glad to see they completely ignored their chance to fix spellbreakers too. NGL I can't see why you would ever bring a warrior in any scenario anymore.