You buff Moa in PvE but split it as to not affect PvP.
You nerf Danger Time in PvE but don't split it with PvP.
No meta build uses danger time, so nerfing it does nothing except solidify the Chronophantasma Bunker Mesmer meta. Not only that but Signet of Inspiration CD is being lowered to 20 seconds, further buffing this build.
Danger time is a bit stronger than competing traits (like Righteous Instincts), which it should be. Keeping a boon on yourself is much easier than keeping slow on the opponent in PvP because of cleanses. Danger Time has more counterplay than RI and Roiling Mists.
Split Danger Time!