We all know about the nerf to the 3s stealth, some people praise it, some people hate it and I count myself among those who hate the nerf a lot.
I come here to vent out a bit too, simply because I never felt so frustrated in pvp.
Before the changes the flow of Deadeye in PvP felt a lot better. I at least had a way to escape. (Mind you, I am using the Sniper rifle build for pvp)
The 3s stealth provided me a means to escape my certain death when enemies would surround me. It also helped me time my stealth attack, without missing out on it due to evading as many attacks as I can.
Now it's almost impossible to use a stealth attack unless you are somewhere waaaay out of sight and able to land a stealth attack.
I have to say, it was a needless change. 2s would've been better instead of 1s.
For two days I am struggling greatly in pvp as Deadeye because of these changes.
My biggest issue now is that I can't attack almost anyone unless it's a squishy Ele. All professions have endless blocks, immunities and escapes before I can even deem myself useful.
I primarily write this due to how frustrated I am because of how Engineers nail me to the ground without putting any effort!
Today it was impossible for me to be of any use to the team with either capping the points or attacking.
Engineers are impossible to counter and I may as well just stand and do nothing.
Engineer had endless shield blocks which absolutely rendered my attacks useless.
Knocksbacks, good evades, great healing, shield, immunity.
I manage to down the engineer...what happens? Engineer knocks me back and ... resurrects, like warrior's vengeance???
Engineer downs me and runs away while Engi's little gadget finishes me off like player finisher.
Honestly...this absolutely never happened to me in PvP before and I can't help but wonder...what the hell just happened? Our entire team was being killed and massacred by two engineers.
Mind you I have never played an Engineer in PvP, but this is outright crazy.
This makes me bring up a question:
Why nerf Deadeye's stealth which helped us at least stay alive? We are meant to be silent snipers who are going out of sight and trying to keep distance from their foes. Now it's impossible to escape.
With this we at least should've got some compensation in terms of defense for Rifle Deadeye.
Why are we being nerfed instead of professions which have endless counters to so many mechanics/skills?
I'm sorry I just had to vent out a bit. This truly pulled my strings and made me just want to quit entirely. x_x'