The utility of the warclaw in the PvE environnement. - Page 2 — Guild Wars 2 Forums

The utility of the warclaw in the PvE environnement.

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  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @killfil.3472 said:
    Before I get slaughtered by a tsunami of "It ain't meant for PvE BOI", let me suggest this :

    Dont increase it's speed, or anything other than the following : its health. Let's say by 100%.

    Its utility wouldn't be speed or its attack, but rather, its tankyness and the safety it would so provide while traveling.

    I perfectly understand that it is an absolutly unnecessary change, I just thought I could suggest a thing...

    The argument isn't that isn't not meant for PVE, the argument is that Warclaws specialty is WvW, just like all the other mounts have specialties that are useful in specific situations.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Adul.1520Adul.1520 Member ✭✭
    edited March 10, 2019

    @Obtena.7952 said:

    @killfil.3472 said:
    Before I get slaughtered by a tsunami of "It ain't meant for PvE BOI", let me suggest this :

    Dont increase it's speed, or anything other than the following : its health. Let's say by 100%.

    Its utility wouldn't be speed or its attack, but rather, its tankyness and the safety it would so provide while traveling.

    I perfectly understand that it is an absolutly unnecessary change, I just thought I could suggest a thing...

    The argument isn't that isn't not meant for PVE, the argument is that Warclaws specialty is WvW, just like all the other mounts have specialties that are useful in specific situations.

    And my counter-argument is that area of focus is too limited if the Warclaw is also available in PvE. You shouldn't make something available in a game mode where it's not useful, as that is clunky design.

    Also, as I keep reiterating, the designers of the Warclaw have already said that they're looking into expanding the Warclaw's functionality in PvE. So they apparently don't see an overwhelming issue with the main concept being argued here—the Warclaw becoming more useful in PvE.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    There's a lot of clunky design, then, if items released in a game mode (such as PvE) must only be useful. (Fashion, toys, decorations, etc.)
    Jus' sayin'.

  • Adul.1520Adul.1520 Member ✭✭
    edited March 10, 2019

    @Inculpatus cedo.9234 said:
    There's a lot of clunky design, then, if items released in a game mode (such as PvE) must only be useful. (Fashion, toys, decorations, etc.)
    Jus' sayin'.

    The functionality of a mount is fundamentally different from that of the vanity items you listed. Yes, mounts double as vanity items as well, but their primary function is mobility, not vanity. Therefore it is clunky design to add a mount in a game mode where it's outclassed by every other mount.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    @Sarpan.9074 said:
    If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.

    And this attitude is why ANet will not make this change.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • Quarktastic.1027Quarktastic.1027 Member ✭✭✭

    @Trise.2865 said:
    The Warclaw is already one of the fastest mounts, topped only by the RollerBeetle in pure run speed.

    This is not true at all, both the jackal and raptor run faster than the warclaw, before you factor in their respective movement abilities.
    Also, the beetles base movement speed is affected by the pitch of the terrain you're rolling on. On level ground the beetle is only about as fast as the skimmer on land.

  • Jumpin Lumpix.6108Jumpin Lumpix.6108 Member ✭✭✭✭

    It should do something in pve. It's a waste of a mount otherwise. There is no reason to not have it do something.

  • trixantea.1230trixantea.1230 Member ✭✭✭

    Give it a slight movement speed buff and a stealth ability in PvE for few seconds with 1 min CD then the complains will immediatly stop.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Jumpin Lumpix.6108 said:
    It should do something in pve. It's a waste of a mount otherwise. There is no reason to not have it do something.

    Hah and you were the one crying in the WvW subforum for a mount!!!

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Jumpin Lumpix.6108Jumpin Lumpix.6108 Member ✭✭✭✭

    @Loosmaster.8263 said:

    @Jumpin Lumpix.6108 said:
    It should do something in pve. It's a waste of a mount otherwise. There is no reason to not have it do something.

    Hah and you were the one crying in the WvW subforum for a mount!!!

    Yah and they put it in the game, because I asked for it. See I have good ideas. You're welcome.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Jumpin Lumpix.6108 said:

    @Loosmaster.8263 said:

    @Jumpin Lumpix.6108 said:
    It should do something in pve. It's a waste of a mount otherwise. There is no reason to not have it do something.

    Hah and you were the one crying in the WvW subforum for a mount!!!

    Yah and they put it in the game, because I asked for it. See I have good ideas. You're welcome.

    Yeah and you have yet to post in there and comment on all the horrendous issues it's causing. You're welcome...

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Yamazuki.6073Yamazuki.6073 Member ✭✭✭

    @Sarpan.9074 said:
    If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.

    I imagine the point in the mount being earned in WvW and being useful in PvE would be so it sells skins and to encourage people who aren't crafting legendaries to try out WvW for a few hours. As it is now, if you don't make legendary weapons and don't WvW, there's zero reason to ever try it at all. Unless there was content designed around using this mount only on the PvE maps, there would be zero reason for it to be earned in PvE, it would simply be an alternative to Raptor.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Loosmaster.8263 said:

    @Jumpin Lumpix.6108 said:

    @Loosmaster.8263 said:

    @Jumpin Lumpix.6108 said:
    It should do something in pve. It's a waste of a mount otherwise. There is no reason to not have it do something.

    Hah and you were the one crying in the WvW subforum for a mount!!!

    Yah and they put it in the game, because I asked for it. See I have good ideas. You're welcome.

    Yeah and you have yet to post in there and comment on all the horrendous issues it's causing. You're welcome...

    This particular user also asked for wxp potions to be available through gemstore. This comment will likely be reported

  • Erasculio.2914Erasculio.2914 Member ✭✭✭✭

    @Drecien.4508 said:
    Not sure if that can be done easily. They specifically made this mount for wvw so they could tweak it all on its own. Once you start separately tweeking the mount in different game modes you can run into bugs.

    The day after they introduced the Warclaw, they split how much damage it does in PvE and in WvW. In other words, they are already "separately tweeking the mount in different game modes".

    How about some anti eyes bleeding options? Here's the direct link to the concept.

  • Adul.1520Adul.1520 Member ✭✭

    @Astralporing.1957 said:

    @Adul.1520 said:
    And my counter-argument is that area of focus is too limited if the Warclaw is also available in PvE. You shouldn't make something available in a game mode where it's not useful, as that is clunky design.

    The same could be said about skimmer. It's area of focus is "on water", which is very narrow. And yet somehow people do not complain as much about it. Because they acknowledge that it is a specialized mount that becomes far less useful outside of its specialty. And yet somehow they acti differently when it comes to warclaw, simply because its area of specialty happens to be placed in a different game mode.

    So I'll ask again - why should Warclaw get a better treatment than Skimmer? Because so far the only reason i can see is because kitties are more popular than manta rays.

    I don't know where you're getting this assessment, PvE has plenty of water all over. You can effectively use the skimmer in nearly every single map in Tyria. Meanwhile the Warclaw is not useful anywhere on Tyria. So I think this equivalency you've drawn is deeply flawed.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Jumpin Lumpix.6108 said:
    It should do something in pve. It's a waste of a mount otherwise. There is no reason to not have it do something.

    PvE players don't have to get the warclaw. It isn't required for any PvE content. If some players feel it is a waste in PvE, then simply don't get the mount.

    I'm a very casual PvEer and will likely not get this mount because I don't want to spend my time in WvW for the track and other requirements to get it. To me, that's a waste.

    I am a very casual player.
    Very.
    Casual.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited March 10, 2019

    Atleast in PVE warclaw could carry second player with you. This will make some use for Veteran Player, who just brought Friend into the game. And now helping with level up and map explores.

    New players, even with HoT and PoF, can't use Raptor without 80 level, thus getting the mastery and PoF story.

    P.s. actually, 2nd seat on this mount will be good in WvW aswell. I was a victim of a commander with mount, wasn't been able to catch up, and been losing WEXP because i had no mount at that time. So those who have no mount, can use extra seat from squad member.

  • Adul.1520Adul.1520 Member ✭✭

    Not sure if the Warclaw is the right mount for the job, but I'd also love a multi-seat mount. Riding along with friends would be just great.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Adul.1520 said:
    Not sure if the Warclaw is the right mount for the job, but I'd also love a multi-seat mount. Riding along with friends would be just great.

    And what happens if your friend decides to take a flying leap off a cliff? Will the mount give you the ability to dismount other than just the driver? They just added a death to your account and now you have to pay to waypoint...

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited March 10, 2019

    @Loosmaster.8263 said:
    And what happens if your friend decides to take a flying leap off a cliff? Will the mount give you the ability to dismount other than just the driver? They just added a death to your account and now you have to pay to waypoint...

    Are you saying, that if you did use a second seat on Warclaw ( if it will be added ) from squad\party member, you won't be able to dismount until mount owner will allow you?
    Ah-ha-ha =)

  • Adul.1520Adul.1520 Member ✭✭

    @Loosmaster.8263 said:

    @Adul.1520 said:
    Not sure if the Warclaw is the right mount for the job, but I'd also love a multi-seat mount. Riding along with friends would be just great.

    And what happens if your friend decides to take a flying leap off a cliff? Will the mount give you the ability to dismount other than just the driver? They just added a death to your account and now you have to pay to waypoint...

    Sure, you could dismount from the passenger seats whenever you wanted, I don't see why not.
    But also, don't get into cars with strangers. ;)

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Adul.1520 said:

    @Loosmaster.8263 said:

    @Adul.1520 said:
    Not sure if the Warclaw is the right mount for the job, but I'd also love a multi-seat mount. Riding along with friends would be just great.

    And what happens if your friend decides to take a flying leap off a cliff? Will the mount give you the ability to dismount other than just the driver? They just added a death to your account and now you have to pay to waypoint...

    Sure, you could dismount from the passenger seats whenever you wanted, I don't see why not.
    But also, don't get into cars with strangers. ;)

    True but we all know how everything is an afterthought here. Ooopppsss, my bad...

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Zaxares.5419Zaxares.5419 Member ✭✭✭

    I'm rather partial to the idea of making the Warclaw the "tanky" mount. At just under 11k HP, the Warclaw is the mount with the most HP, so if it were to have higher innate armor than the other mounts (it is the only default mount that's wearing armor), it could be the mount you want to use when you're running through areas with a ton of enemies that condi-bomb you or hurl undodgeable projectiles (looking at you, White Mantle).

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Except WvW is a combination of PvE and PvP. At least, according to the Devs.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited March 11, 2019

    @Zenith.7301 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    You do realize that quite a number of WvW players would actually like that... Especially the bit about the gliders.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭
    edited March 11, 2019

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    One word : Diversity

    The jump nerf for WvW makes it laughable useless in PvE.
    Its now an afk idle mount.

    He who fights with monsters might take care lest he thereby become a monster

  • casualkenny.9817casualkenny.9817 Member ✭✭✭

    Has anyone offered a reason why it would be independently bad to make the warclaw decent in pve? As in, moves at a decent but lower speed, so ppl who opt to will receive a slight speed penalty (vs raptor/jackal)

    I am referring to a direct negative effect that other ppl having such a choice would have on you.

    I dun wvw, so I'm not likely to get it, but I don't see how it's any of my biz if the kitten gets a decent but lesser speed for those who like the skin. Like, what's the big deal that some ppl seem to making out of this.

    (this is separate from ideas for giving the warclaw a pve utility niche)

  • Kal Spiro.9745Kal Spiro.9745 Member ✭✭✭

    @Erasculio.2914 said:

    Q: "But the Warclaw would need to have different speeds in PvE and in WvW, this is technically impossible!"

    False. The Warclaw already has two different speeds, one in owned WvW territories and another in enemy WvW territories.

    Also, the day after ArenaNet introduced the Warclaw, they have already split it between a PvE mode and a WvW mode.

    Actually, all they had to do was define PvE as owned WvW territory. So as long as it's in PvE it's using its top speed. They would have to add a third speed definition and and define PvE as something else again in order to accommodate this. The difficulty there is unknown.

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  • hugo.4705hugo.4705 Member ✭✭✭✭

    @Astralporing.1957 said:

    So I'll ask again - why should Warclaw get a better treatment than Skimmer? Because so far the only reason i can see is because kitties are more popular than manta rays.

    Whereas it can be true for some players, I personally love both Manta Rays and Cats.

    I can't count how many time I asked to add "Diving" on manta ray instead of levitating 2 cm. For the kitty it's kinda the same thing I'm asking a thing tied to endurance bars.
    Diving for ray, sprinting for kitty.

    The disgust can be explained by how bad is the underwater system / water. So many just prefer to swim with infuz or bypassing water with gryphon.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
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  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Zenith.7301 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    You do realize that quite a number of WvW players would actually like that... Especially the bit about the gliders.

    Seriously doubt it, especially the deadeye abusers who love their format without crit damage caps and no points to contest which allow for abusing the thief's stealth and mobility kit in roam gangs.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Zenith.7301 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    Killing guards is pve. Wvw is pve. Devs themselves said it.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Zenith.7301 said:
    Seriously doubt it, especially the deadeye abusers who love their format without crit damage caps and no points to contest which allow for abusing the thief's stealth and mobility kit in roam gangs.

    Trust me, roamers also dislike their prey to be able to just glide away from them instead of falling to death or not being able to escape. And if we add a ton of glitches gliding added to wvw (many of which still aren't fixed)...

    Don't assume removing gliding would be some sort of punishment to WvWers. You might end up surprised.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Drecien.4508Drecien.4508 Member ✭✭✭

    @Erasculio.2914 said:

    @Drecien.4508 said:
    Not sure if that can be done easily. They specifically made this mount for wvw so they could tweak it all on its own. Once you start separately tweeking the mount in different game modes you can run into bugs.

    The day after they introduced the Warclaw, they split how much damage it does in PvE and in WvW. In other words, they are already "separately tweeking the mount in different game modes".

    Well then I'm not sure. I thought it would be like all in one tweek.

    New mount skins?! Anet take my money!

  • Since it’s a WvW mount that can be used in PvE, I think there could be some sort of “charge up” mechanic that depletes over time in PvE. For example, uncharged Warclaw in PvE would just walk instead of running and have its stats lowered. In order to “charge” it and bring its stats to normal, people would actually need to participate in WvW.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Stalkingwolf.6035 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    One word : Diversity

    The jump nerf for WvW makes it laughable useless in PvE.
    Its now an afk idle mount.

    You know whats useless? Walking or running on foot! You young whippersnappers with your fancy mounts arent used to anything anymore. Back in the day we used to go everywhere on foot! Bah, kids these days.

    :p

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Voltekka.2375 said:

    @Zenith.7301 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    Killing guards is pve. Wvw is pve. Devs themselves said it.

    Its hilarious how dev validation was needed there.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited March 12, 2019

    @Inculpatus cedo.9234 said:
    Why can't the Warclaw (in PvE) just be for fun?
    The Devs could have made it WvW-only. Why look a gift horse (Warclaw) in the mouth?

    If only it was a horse! :'(

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @FrizzFreston.5290 said:

    @Voltekka.2375 said:

    @Zenith.7301 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    Killing guards is pve. Wvw is pve. Devs themselves said it.

    Its hilarious how dev validation was needed there.

    Let the hilarity commence

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Voltekka.2375 said:

    @FrizzFreston.5290 said:

    @Voltekka.2375 said:

    @Zenith.7301 said:

    @Danikat.8537 said:
    I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    Killing guards is pve. Wvw is pve. Devs themselves said it.

    Its hilarious how dev validation was needed there.

    Let the hilarity commence

    I know that one, its also half a decade old, and its MO talking about the players, not the gamemode.

    It more hilarious that 'WvW players'vthemselves dont seem to realise how their game mode is always partially PvE, with no dev validation needed. Labelling 'unwanted things' as PvE is just funny to me.

  • Cristalyan.5728Cristalyan.5728 Member ✭✭✭

    @killfil.3472 said:
    Before I get slaughtered by a tsunami of "It ain't meant for PvE BOI", let me suggest this :

    Dont increase it's speed, or anything other than the following : its health. Let's say by 100%.

    Its utility wouldn't be speed or its attack, but rather, its tankyness and the safety it would so provide while traveling.

    I perfectly understand that it is an absolutly unnecessary change, I just thought I could suggest a thing...

    I totally agree with you here - It is an absolutely unnecessary change. If any change will be taken into consideration I suggest reducing the HP pool for the mount. Somewhere around 3-4 K in WvW. And of course, the same amount of HP will be available in PvE too. Useless mount now? Well, you already knew that this is a WvW mount. Without any utility in PvE - you already have 5 mounts covering every aspect - speed / jump / gliding / breaking doors/ "swimming". This is a non necessary addition for PvE. And you acknowledged this by doing the effort to acquire it. Let it be a WvW mount, as you agreed.

  • You know what would be fun ? Even if totally game breaking and unnecessary ? Since it's a cat in substance, I'd love to be able to make it climb walls, trees, posts, banners, cliffs and slopes.
    There could be a limit, like being unable to climb stone or other hard walls.

    Also, to mitigate that kind of advantage when we're on the wrong side, we could have a consumable that looks like a giant mechanized mouse, that the enemy's warclaws feel compelled to follow, with the player unable to dismount for a few seconds.
    And even a new blueprint to build a siege Red Dot Projector, with the same effect. :lol:

    Doug Warobaz - Norn To Be Alive [NtbA]

  • Sarpan.9074Sarpan.9074 Member ✭✭✭
    edited March 12, 2019

    @IndigoSundown.5419 said:

    @Sarpan.9074 said:
    If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.

    And this attitude is why ANet will not make this change.

    Yep. And I hope it has that effect.

    @Yamazuki.6073 said:

    @Sarpan.9074 said:
    If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.

    I imagine the point in the mount being earned in WvW and being useful in PvE would be so it sells skins and to encourage people who aren't crafting legendaries to try out WvW for a few hours. As it is now, if you don't make legendary weapons and don't WvW, there's zero reason to ever try it at all. Unless there was content designed around using this mount only on the PvE maps, there would be zero reason for it to be earned in PvE, it would simply be an alternative to Raptor.

    What about those who have tried WvW and do not like it? Should they be denied something that has unique abilities in PVE? If it's just a Raptor replacement, fine, then it's effectively a skin. I'm OK with that. But to give a unique ability to a mount that is usable in PVE without a PVE track for obtaining it would be wrong.

  • Adul.1520Adul.1520 Member ✭✭

    If the Warclaw was modified to be as effective (or nearly as effective) as the raptor or the jackal in PvE, it wouldn't need a PvE obtain path. It would just be a third mount you could use for mobility in addition to the raptor and the jackal, and it would still be fully superfluous, and you'd lose nothing of any gameplay value if you as a PvE player chose not to get it.

  • Erasculio.2914Erasculio.2914 Member ✭✭✭✭

    It's likely that what will decide if the Warclaw will be modified in PvE or not will be the sales of the Frontline Warclaw Mount Pack. If a lot of people buy it and ArenaNet feels satisfied with the resulting profit, the Warclaw will probably be left as it is. If not enough people buy the mount skin pack, and ArenaNet feels like increasing their target audience, they would probably make the Warclaw more useful in PvE.

    @Adul.1520 said:
    If the Warclaw was modified to be as effective (or nearly as effective) as the raptor or the jackal in PvE, it wouldn't need a PvE obtain path. It would just be a third mount you could use for mobility in addition to the raptor and the jackal, and it would still be fully superfluous, and you'd lose nothing of any gameplay value if you as a PvE player chose not to get it.

    Exactly, I agree 100% with you.

    How about some anti eyes bleeding options? Here's the direct link to the concept.

  • @Dreamy Lu.3865 said:
    I have to say honestly that I don't get it why PvE players (I am myself one) are close to obsessed with the warclaw. There are 6 PvE mounts. Why is it such a problem that one unique mount does exist, that is not matching for PvE? Sorry, I really mean no offense in any way, but I really don't see the issue. The other 6 are not enough?

    Could they be going for the AP associated with the mount?

  • @Cyninja.2954 said:

    @Erasculio.2914 said:

    @Cyninja.2954 said:
    The Warclaw also is available way earlier than the Jackal or any other PoF mount for that matter. We are going in circles.

    And? The Raptor is also available way earlier than any other PoF mount for that matter. Does that mean the Raptor makes the other mounts redundant?

    The raptor requires:

    • completion of a story step which new player might not want to do out of order or risk getting spoiled story wise
    • requires significant mastery investment to achieve decent vertical movement (rank 3)
    • requires enough mastery points to gain access to these abilities. Mastery points which are not as easily available when entering PoF as new player

    The Warclaw circumvents all of this with basically 1 skill point in WvW which is attained multiple time over while gaining the short collection achievements.

    This ignores the fact that a lot more than one rank point is required to unlock all the warclaw abilities in wvw. 126 rank points are needed to unlock all warclaw masteries: https://wiki.guildwars2.com/wiki/Warclaw

    126 rank points is an investment at least on par with the mastery investment you mention above for the raptor. The last mastery level on the warclaw isn't fantastic. Ignoring that one, a person still needs 91 rank points for the warclaw. That presents hours of investment by the (new) wvw player.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited March 13, 2019

    @Hesione.9412 said:

    @Cyninja.2954 said:

    @Erasculio.2914 said:

    @Cyninja.2954 said:
    The Warclaw also is available way earlier than the Jackal or any other PoF mount for that matter. We are going in circles.

    And? The Raptor is also available way earlier than any other PoF mount for that matter. Does that mean the Raptor makes the other mounts redundant?

    The raptor requires:

    • completion of a story step which new player might not want to do out of order or risk getting spoiled story wise
    • requires significant mastery investment to achieve decent vertical movement (rank 3)
    • requires enough mastery points to gain access to these abilities. Mastery points which are not as easily available when entering PoF as new player

    The Warclaw circumvents all of this with basically 1 skill point in WvW which is attained multiple time over while gaining the short collection achievements.

    This ignores the fact that a lot more than one rank point is required to unlock all the warclaw abilities in wvw. 126 rank points are needed to unlock all warclaw masteries: https://wiki.guildwars2.com/wiki/Warclaw

    126 rank points is an investment at least on par with the mastery investment you mention above for the raptor. The last mastery level on the warclaw isn't fantastic. Ignoring that one, a person still needs 91 rank points for the warclaw. That presents hours of investment by the (new) wvw player.

    Yes, and this is relevant to the Warclaws PvE functionality how? In order to unlock it for PvE use you need how many WvW rank points exactly? What is this thread about again?

    Context please.

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