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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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@tim.4596 said:

@Rauderi.8706 said:Anyone with enough alts definitely needs an improved character select screen.
  • More characters visible per page (or all of them visible, like in a MOBA)

Please, yes this is a serious issue after 10+ characters
  • Smaller character image so it fits on the screen
  • List of the day's daily quests (would be helpful, but now that Daily Class Winner isn't in PvP, not heavily necessary)
  • Sorting functions (Recently played, Least played, Crafting levels, Race, Profession, etc.)

I just love your post

Agreed a zoom in zoom out may help also I like fusions and backpacks to be visible

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Two WVW requests:

  1. can I please stop getting the reward chest in the Hero weapon track that gives me lentils and a cooking recipe? I'm running that track multiple times to unlock all the weapons, and I ran out of unknown recipes many, many weeks ago.
  2. for the autoloot skill or maybe put an extra slot in that requires points, can I please autoloot when downed? I know I get it if I respawn at wp and the opposing player dies after I respawn. However, sometimes the fight is a long way away (yes, even with a mount) and you're hoping your side wins and can rez you fast. No fast rez=disappearing loot. I feel sad about my steel chest that dropped today when I was dead.
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My suggestions for GW2:

A Mad King Thorn vs King Joko Standalone Episode. Can even charge $10 for it to alleviate some of the costs of development. We just want it to be funny. But-that's-not-how-death-works level of funny. Possible rewards of a pumpkin which gives a Trick-or-Treat Bag once a day at the home instance.

Buried Lock Chest: There needs to be one which can be accessed outside of Dry Top. While the home instance one for gems can make sense, how about a guild mission to add one to the Guild Hall?

Travel Gizmos: A Book (Passport) to place miscellaneous travel gizmos like city portals, home stone portal, VIP Lounges, etc. Sun's Refuge as well.

Repeatable Dailies: An option to have pre-selected dailies. I am thinking specifically of the daily Sunken Treasure Hunter.

PvP: A selection option to resign a PvP match. Those who play PvP know that squash matches will happen - not matter how the matchmaker is programmed. What is not fine are those players who effectively quit when they know the match is lost and do just enough not to get called out on throwing a match. So how about an option to resign a match when the score differential is 150 or greater. In my experience, comebacks from that great a differential is exceedingly unlikely and I'm sure your metrics point that out.

Library: A library to place all these books and tomes which we do not want to destroy but otherwise have no place to store.

Desert Crafting Material Coffers - An option to select to "Use All Selecting Flax Fibers".

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Sometimes when the game crashes, the game picture stops and won't move anymore, and we can't change window to the boxy error window that asks us if we want to send an error message to Anet. That window is under the game picture

When it happens, we can press alt tab to see the other windows and apps that are open, but we can't change to them or use them because the game picture is always sitting on top of them. The only way to get rid of the game picture is to restart the computer

Please improve the error window so it always stays on top and lets us tell Anet about the error

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When the little box says do you want to change maps because there are fewer people on your map, most times the new map has fewer events done (e.g. is a lower tier in Dry Top). Please shift players onto the higher level map, rather than the opposite. This is especially annoying in maps like Dry Top when purchases (e.g. weapon recipes) only show up on vendors at T4 or greater, and when events (like the Queen skritt) only occur when the map is T4 or greater.

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A way to convert skin consumables of already unlocked skin into transmutation charges would be nice . Destroying it or hoarding it is the only option if you dont want to use it right away and it clutters the bank. Personally, destroying it feels like destroying a free transmutation charge and that doesnt feel good .

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@eirylee.3561 said:A way to convert skin consumables of already unlocked skin into transmutation charges would be nice . Destroying it or hoarding it is the only option if you dont want to use it right away and it clutters the bank. Personally, destroying it feels like destroying a free transmutation charge and that doesnt feel good .

This! I have always thought this would be smart!

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Give us templates.

1) Build templates - Pretty self explanatory. It doesn't have to change our gears, if that's too difficult. Just change our traits and utility skills.

2) Wardrobe templates - Due to how limited the transmutation system is, I just set my wardrobe on a character once and never change their armors. If we could save wardrobe templates and switching between saved templates is free of any transmutation charges, I would create a lot of wardrobe templates for each of my characters, which would most likely result in me buying transmutation charges because I would probably need like 100 charges per character to create multiple wardrobe templates.

3) Mount templates - Since I don't want to save dozens of screenshots for my mounts' dye set ups, I just don't change my mount dyes or skins. As such, I have no need to buy more than 1 mount skin. If we could save mount templates, I would buy more mount skins.

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Make UI mount setting for PvE seperate from WvW.I have Raptor as my setting for User Interface mount. But once i go to WvW UI Mount changes to Warclaw. When i get back to PvE, UI Mount still Warclaw. And i have to change it back to raptor.

I have no plans to use Warclaw in PvE, so i don't have hotkey, neither i need it to be default on UI selection in PvE.

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If you're not going to remove the Aviator box from the game, and I assume you're not, please give us the option of turning it off by clicking on the icon. This, along with black lion traders, is used to troll people in HoT metas - they are placed directly on the item to loot.

Another option is to put in an x, y, z radius around loot items like the chests in AB and the crystallized supply caches behind the meta wall in TD that prevents those items being placed.

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QOL for achievements

  1. Sort by Tier completion or total completion. When sorted by total completion, have thin yellow lines in the big box to still see where the tier completion checkpoints are.
  2. Recommended achievements, show top 3 achievements per section. Also allow people to say "I don't want to do this achievement now or ever" so they don't show up as recommended. (e.g., pvp, wvw, pve (split in story journal, secondary content (raids and fractals) and main overworld))
  3. Classify your achievements and award AP accordingly. (*)

(*) Currently, some extremely easy achievements grand you like 10 or 20 ap even.while other challenging, or grindy achievements may only reward you 1 to 5 ap.this kind of distribution is unacceptable in my point of view

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My focus is changing the little things that waste time, and that wasted time slowly adds up. If I'm playing a game in my free time, I really don't want to waste that limited amount of time waiting for things to happen.

  1. Shared slots for harvesting tools. For every character, I have to switch tools, remember to switch when i'm done. Sometimes I forget to switch back at the end of the night, so next time, log in, realize that character can't get the tools, switch to the character with the tools, unequip, and switch back. I'd be willing to pay something for shared tool slots, since it would free up shared slots.
  2. Gathering in safe places (home instance, guild hall) is just a time sink. Maybe make the harvest time 0 in those places, or add an NPC helper than can be earned/bought that harvest the stuff for you (though how that handles glyphs, I'm not sure)
  3. Crafting is another time waste. Having a stack of mithril or other higher tier material and just watching the thing spin seems pointless. Lower tier materials refine faster, let the high tier ones do so also. Or instead of watching the things spin around, just do it as one blog, adding a pop up if concern people might accidentally refine more than they want.
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For dailies, make the Tyria events ones only available to players without PoF. There's already the "do one task" daily that's been implemented in the PoF zones, as the hearts are repeatable. How about that one showing, for PoF owners, instead of the "do 4 events in [Tyria zone]"?

It is an exercise in frustration trying to even get 1 hit on an enemy NPC when other players are leaping to them, and onto them, with their mounts. Escorts and protecting points events are both affected by this difference in player capabilities.

With the player base being 24/7 there is never an "off time" for doing this type of daily. Potentially you're pushing players into PvP and WvW in order to get their other daily achievement. Which affects those game play options for other players.

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Ability to dye swimwear (from what I can tell it's already half implemented due to a bug I reported once)

Add in more swimwear for us to use

Warclaw to get the chains ability in PvE for more of a combat value approach of value to it outside of WvW as the more combat valuable mount compared to the others

Home instanced mount placements of your current mounts for that character (like stables for each, showing)

More Commander tag variations obtainable after doing map completion on a character by their race for being able to get a certain type like Cowmander(cow head) with human, Charrmander(charr head)/Carmander(charrcar) with charr, Chemander(test tube or flask)/Cogmander with Asura, Salamander/Herdmander(deer or moose head) with norn, Saladmander(a head of cabbage) with sylvari

Home instance story teller that'll tell of something you did that relates to your active title, if none are selected he'll say he has to ponder what the stories were

Home instance book shelf to keep our hopeless amount of found/completed books

Home instance trophy case to allow visiting players to see which achievements you've completed, but you can toggle if openly visible or not by interaction with it

Home instance brewery to make intoxicating beverages with the right achievement progressions

Home instance scribe station unlocked by making it in guild scribe stations for more remote or advanced crafting progress on scribe that doesn't require you to be in a guild to work on scribing any further for utility crafting as well as having the ability to make decorations that could be simply donated to a guild you visit

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I think it has been asked again and again over time but: STOP SEPERATING ARMORS IN TWO VERSIONS (male and female), I'm thinking especially about the aetherblade armor, I want to put the female shoulders pads on my human male, and I want to put my male gloves/boots on my female norn -_-, can you at least for any armor that have male/female version give us a gizmo allowing us to choose between the two versions?

Currently I need to create a man with a female haircut, and consider it as a female mwelp....

Ps: Add a right click option on skins within wardrobe bank tab allowing previewing the male and the female version of the item.

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There's a few things I'm dying to see in the game to make things easier1. Auto Sorting Bank optionsI can't even tell you how many times I've tried going through my bank and had an impossible time finding something and wishing I could select a sort option like based on type of item or name or something like that, because it's so hard having to sort it myself since the items can't slide around everything is a painful one at a time drag and drop that can be 100s of items long

2. A container for all the ConvertersI think there's more than enough for these things to have a container, like the leyline matter converter, princess, Hertia etc like they're very useful but you just can't keep them on you all the time and it's super easy to forget about them

3. Container for the salvage-o-maticsI didn't think much about this one honestly until that new Runecrafter's salvaging machine came out, there's 3 salvage-o-matics and I think if more will eventually come in they need to start putting them together into something to save space

4. A container for all the passes like the tombsThis one I can see being a big ol' mess since there's so much now but the last time all the passes were on sale i grabbed all of them and I officially have 7 (including that Bastion pass that just came out) and that's not counting the 3 tombs for the expansions, that's adding up to a whopping 9 slots taken up by all these passes and transports! I'm sure something like this could be very messy to consolidate into a single item but this is getting crazy. At the very least these small transport passes like the one to Divinity Reach, Lily of Elona or the Captains Airship Pass should all be put into a single one and if someone has a temporary pass it should go into the same slot the perm one would. Hell on top of that if someone has a perm pass the temporary ones should be unavailable to them to buy unless it's a gift because there's no reason it should be available to people once they have the perm pass it's just a waste of advertising or bank space

5. Denial to gift a one time only item to someone who already has itThis is another problem I've had, so far twice I've been secretly gifted something from a friend that I already had, when that happened we had to go through the whole process of contacting a dev, confirming a delete and getting a refund which officially ruined a nice surprise by turning it into a big production of getting a refund. If it's a mount skin pack or a glider or any other one time use cosmetic item the gem store should just void out the names of people in the game who already have the item, this is 2019 that doesn't seem like to much of a problem to implement and the fact that it hasn't been already is kinda mind boggling.

6. Let us deposit more of those weird festival currencies in the bankPersonal peeve, I have a big pile of Baubles, Bubble baubles, Queen's Gauntlet tickets and festival tokens just taking up space in my bank, it's just annoying

7. Picking if you want the male or female version of an outfit on your characterAnother personal peeve but not on my behalf, I use the spring promenade dress on my character and my friend wanted to put it on her sylvari since it could match the peacock mount but since she had a male Sylvari it was just the exceedingly boring suit version of the outfit. When the look difference has that big a gap we should be able to pick which version we want. It's different when the main change is the female version shows a little leg and the male doesn't but the spring prom outfit is an excellent example of how the two outfits aren't even remotely similar! It's not even like the suit had a really flowery design it's was almost like a regular everyday suit.

8. Better story diversification based on race and professionNo matter which race you pick you're just a human commander now, they don't use their native slang or beliefs, like a Charr just says respect Kasmeer's religion when the whole thing about Charr are that they're godless heathens (not to mention that your Charr is super high ranking but it means nothing suddenly) or when you play Asura and how their whole thing is thinking they're smarter than everyone else but you as the nicest Asura on the planet don't do that and even get ripped on for being dumb sometimes (even though, you know, you won the Snaff prize which is one of the highest awards in Asura culture). Then there was a big fake out in diversifying how gameplay works based on your profession. There was one scene in the game when you're breaking out of the prison to get the Sunspear leader free there was a different way to escape based on what you played as! That was awesome but it was the only time it happened.

None of those diversifying ideas have to be big, complex, constant or even story changing but little things sprinkled throughout the game would be so much fun and make it more engaging

9. Put in the content missed by HoT being too big as side stories or little instances and other dropped plotsThere is so much cool stuff we missed out on with HoT being rushed! The second Pale Tree, the Nightmare Court being Dragon Corruption (as the devs are now trying to say "no it's something else not dragon corruption" just give it up already we know that's a lie you hinted too hard about it in the game to cover it up now) or later on in PoF how Rox is on a secret mission for Smoldur and now she's a sand hippy with the Omakhan tribe, all that stuff going nowhere! You could just make side stories or small instances similar to dungeons or fracs that you can hop into and see the content maybe a fight or something. Something like that could even be applied to the Scarlet war content too, make a virtual training machine made by one of the Old Lion's Arch survivors that does slightly abridged versions of those fights and events and stuff to show what happened or hell just make points you can go too on the maps and call them flashback areas, slap a numbered list on them make it an achievement even! When we play the game we hit a certain point where we get a vague and unengaging literally called History Lesson about what happened and who's there and then suddenly you're tossed in and everyone's best friends except you don't actually know these characters at all! Until someone told me recently I had no idea Marjory was supposed to be a childhood friend of Logan, we shouldn't have to turn to the wiki to know basic things about these characters who officially took over the whole game. Maybe this stuff will be fixed and covered now that the layoffs made the team refocus their efforts on the game and future writing will fix these things but I worry the unfinished storylines will remain that way which is a huge waste, especially since the waste is because all these high ranking and high number of devs were moved off the main game and put on all these tiny mobile projects that literally not a single one even panned out to being anything of note

10. Maybe another race and access to the old professions, plus more beetle skins to fill in the spaces packs as reduced priceThis is just a fun thing I'd like to do but I can see why they're not done, I'd think it'd be cool to see some more stuff like this as long as it doesn't go the route WoW does where they just plop new races in but don't bother to give them a starter story. Last thing is we have the theme pack skins like Mad Realm, Awakened, Branded etc packs (that I see even the war claw just this week even got some filling the space for) doesn't include beetle skins and so far they haven't done anything to fill those spaces. They should just make the beetle versions and sell them separately for the cost of one of the skins in the pack individually or maybe even sell a multipack of all of them for a set reasonable price. Oh almost forgot but when I say old professions I mean stuff from GW1 like monk, assassin, dervish etc that would be cool

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