How many more elite specs to come? — Guild Wars 2 Forums

How many more elite specs to come?

With all the elite specialization speculation, I wonder how many elite specialization GW2 will have for this game. We know they can't stop at 2, but also they can't have 10 more. I guessing they might have 3 more to have a total of 5, and they could have one elite spec that roughly caters to each core spec in the game.

What's your thoughts?

Comments

  • I guessing they might have 2 more to have a total of 4. So gw3 will come.

  • @JohnWater.5760 said:
    I guessing they might have 2 more to have a total of 4. So gw3 will come.

    If they start working on gw3, I hope they fix gw2 so people can play Living World 1 beforehand. I hope they don't make GW3 anything like the New Adventures of He-Man. The timeframe they would be in might be too advance for my liking.

  • steki.1478steki.1478 Member ✭✭✭✭

    @VocalThought.9835 said:

    @JohnWater.5760 said:
    I guessing they might have 2 more to have a total of 4. So gw3 will come.

    If they start working on gw3, I hope they fix gw2 so people can play Living World 1 beforehand. I hope they don't make GW3 anything like the New Adventures of He-Man. The timeframe they would be in might be too advance for my liking.

    If they made gw3 it would continue the story, not repeat it. Same like gw2 works compared to gw1. Chances of gw3 are quite small considering the state of competitive part of the game, unless it's a mobile game which I've heard devs are working on.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    @VocalThought.9835 said:
    With all the elite specialization speculation, I wonder how many elite specialization GW2 will have for this game. We know they can't stop at 2, but also they can't have 10 more. I guessing they might have 3 more to have a total of 5, and they could have one elite spec that roughly caters to each core spec in the game.

    What's your thoughts?

    My own thought is Arenanet will release specializations until we cannot distinguish one profession from another.

  • @VocalThought.9835 said:
    they can't have 10 more.

    Why not? There's no reason they can't re-use weapons, other than some players don't want them to do so.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @Illconceived Was Na.9781 said:

    @VocalThought.9835 said:
    they can't have 10 more.

    Why not? There's no reason they can't re-use weapons, other than some players don't want them to do so.

    I figured that there is no need to have different weapon skills when you can have skills, like kits, or prof. mechs, like shrouds, that change your weapon skill bar. Re-using weapons on new elites and having new weapon skills, maybe possible but, may not be worth creating that many elite specs.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:

    @VocalThought.9835 said:
    they can't have 10 more.

    Why not? There's no reason they can't re-use weapons, other than some players don't want them to do so.

    Because every new ESpec also means a new expansion, as they are clearly an expansion feature. And even WoW doesn't have that many expansions, and probably never will. This game will be long dead before we reach 10, especially at this pace.
    I say we get 2-5(heavily depending on how the next expansion does in sales) more ESpecs in GW2 at which point we reach the end of active development and go into maintenance mode. ANet moves onto other projects, quite probably within the franchise though. My personal wish is a singleplayer RPG which radically expands on the world and lore of Tyria, and is in style more similar to Guild Wars rather than GW2.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    Any is too many. It's hard enough to balance what we have now, and I'm not looking forward to the next round of power creep.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Bashi.8902Bashi.8902 Member ✭✭✭

    they should just stop this elite spec bs and focus on different things. Every class has everything now we dont need a support thief with warhorn or a staff warrior that does 25k instant cast earthquakes as big as control points are. Stop it. Add some fun things. Maybe add a completely new class? Stop the powercreep. I cant imagine what this game will become in 3 years with 2 more expansions. Will greatsword axe/warhorn support bunker thief 1v5ing far be a thing? Pls no.

  • @bashi - you got lack of perspective. If everyone will be "OP" then... nobody will be "OP". Sure, thief might be as you said.. but so we can speak about guardian with D/D who gonna jump at you with radial blink killing you before you know what hit you. And where this "op" thief goes? Yea, so i thought :pensive:

  • Iustitian.9176Iustitian.9176 Member ✭✭
    edited March 3, 2019

    I hope there will be only one more elite specialisation, so every class has 3.

    These should cover all additional required gameplay areas. In addition, the number of available weapons is quite exhausted (see warriors).

    What the classes need:
    Warrior:
    Fast distance weapon (shortbow), more support

    Guardian:
    Holy strider with two swords, glyphs and virtue forms?

    Revenant:
    Caster weapon (scepter), minions (ritu-ghosts like in gw1 or the towers of the engi) or fast skills without support orientation

    Ranger:
    Defense or cc weapon (shield, mace or hammer), stronger pets (beast master class)

    Engineer:
    Area distance weapon (shortbow with modified arrows like marvels hawkeye), traps, battle armor mechanic at F5 (iron man 😁)

    Thief:
    condition melee weapon (axe mainhand, sword offhand), combat improving stances like the "ways" in gw1, shadow Form mechanic (shadowstep with defense for a short time)

    Mesmer:
    Direct damage weapon (hammer, mace, dagger), weapon summons like ele (Chaos smith class), modified shatter skill (energy thorns)

    Elementalist:
    Defensive weapon (shield), manipulations (melt armour, ice chains...)

    Necromancer:
    Direct damage range weapon (shortbow), deceptions or chained soul-minions (like ritu in gw1), ghost shroud (Ghostly dark ranger)

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    I would predict one to three more if the elite specs are tied to expacs as they have been thus far.

    The devs are very talented and there is no doubt they could whip out 10 more sets of elite specs +expacs if they so wished but at the end of the day it comes down to money so I can't really picture them going beyond 3 more expacs.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    3 would be optimal in my opinion. Although I doubt we'll get that far. 1 is most likely as I feel GW2's shelf life is coming to a close.

  • @Lily.1935 said:
    3 would be optimal in my opinion. Although I doubt we'll get that far. 1 is most likely as I feel GW2's shelf life is coming to a close.

    You mean 3 more or 3 total?

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    NONE because they said no expansion ...

  • Stallic.2397Stallic.2397 Member ✭✭✭

    If they have a total of 3 elites, that would be enough. One of those elites should pay honor to the core profession. Powercreep is clearly never going away, so buffing core by simply creating an elite spec similar to core would be the best route.

    After all 3 elites are released, Anet should just start balancing the 27 elites. That's a pretty big task and could take quite a while; though, when they're done, the community would be greatly appreciative for it

  • narcx.3570narcx.3570 Member ✭✭✭✭

    @Iustitian.9176 said:
    Ranger:
    Defense or cc weapon (shield, mace or hammer), stronger pets (beast master class)

    Did somebody say, "Bunnythumper?!?!?!?!"

  • narcx.3570narcx.3570 Member ✭✭✭✭

    Unpopular opinion... But I don't think they should release any more Elite specs.

    Not only do they struggle to keep the specs we have right now balanced, but there's not a lot of completely original and coherent ideas left or roles to be filled within the scope of this game (Renegade should have made this fairly apparent.)

    If anything, they could maybe give each elite spec a second weapon to give people more variety and expand each prof's role a little further.

    If there is a new expansion, I think it would serve anet better to just make a new Profession rather than a new elite for the existing nine. This would only give them 2 elites to balance into the game and would still at least be something new for players. And while the general population would definitely be upset that their favorite character didn't get a new elite to be excited about, there's simply not too much you could even do for a lot of the professions that would even feel fresh.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @VocalThought.9835 said:

    @Lily.1935 said:
    3 would be optimal in my opinion. Although I doubt we'll get that far. 1 is most likely as I feel GW2's shelf life is coming to a close.

    You mean 3 more or 3 total?

    I'm answering the question posed by the title. Which asks how many more. So its 3 more. 5 total.

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