When Virtual Reality VR mmorpg will be popular we will get a GW3 — Guild Wars 2 Forums

When Virtual Reality VR mmorpg will be popular we will get a GW3

Rico.6873Rico.6873 Member ✭✭✭
edited March 24, 2019 in Guild Wars 2 Discussion

Guaranteed! ;)

Comments

  • Palador.2170Palador.2170 Member ✭✭✭✭

    Honestly? That sounds much more fun to watch than current e-sports.

    Lip synching is just mime karaoke.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    When? Pretty sure it is still an if at this point for VR.

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭

    So never then. I'm ok with that.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    more at the time AR exists which doesn't for a really long time.

  • If Virtual Reality becomes a thing then WoW with its far larger budget and income will undoubtedly make VRWoW2 and get it out and running before ANet can. Which means they’ll take up most of the available player base and leave VRGW3 as an also ran. So I wouldn’t necessarily look forward to VR because there’s no guarantee that it will work out as hoped.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • TwiceDead.1963TwiceDead.1963 Member ✭✭✭

    I usually only want VR for simulators and such, or games that place you in a driving seat of some sort. Fighter Jets, Cars, Tanks, Space Ships, Mechs, that kinda thing. Never really saw the appeal of running still on a treadmill with a rubber-stick potentially knocking your entire house down as you are playing your game.

    Devils advocate:
    I suppose would be cool for a work-out, only problem being the goggles and electronics being doused in your own sweat inevitably making it hard to see what you're doing. Also the cleaning and maintenance of such equipment. I already have enough trying to keep my current setup up to snuff.

    ... kitten the (LA)RP community would jump on that kitten in a heart-beat though.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited March 25, 2019

    “In the real world things often suck
    When I am Agathor, there is no pain, no wedgies, no heartache
    Only.....victory!”

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Goettel.4389Goettel.4389 Member ✭✭✭✭

    As a Rift DK1 and DK2 owner let me just say: not, too early.
    We'll get to Ready Player One territory, but it will be another ten years.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    Let me just input this counterpoint.

    Potatoes

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    I will never want to mess up my brain and eyesight by playing VR games. I hope there will always be "old school" games around to play.

  • Full Sword Art Online Dive Mode, for Guild Wars? Where can I sign up to be a testsubject?

  • PyrateSilly.4710PyrateSilly.4710 Member ✭✭✭

    I have yet to try a pair of VR goggles that can work with glasses .... Went to E3 last year and tried every pair, including ones that were not quite out yet. Every single pair, no matter if they said "oh it works really well with glasses", did NOT work with glasses. They all pushed down on the glasses which pushed down on the nose ... yea caused problems but I did try them all in hopes that MAYBE one would be ok .. not a chance.
    So since quite a few gamers that I know wear glasses it won't be adopted anytime soon. Unless they maybe work with optometrists and somehow get the lenses to match your prescription but then that is an added cost and could be a very large one for those that have a stronger prescription and all that. Yea I don't see it happening all that quickly unless they can get the weight figured out, those things are heavy.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Just a flesh wound.3589 said:
    If Virtual Reality becomes a thing then WoW with its far larger budget and income will undoubtedly make VRWoW2 and get it out and running before ANet can. Which means they’ll take up most of the available player base and leave VRGW3 as an also ran. So I wouldn’t necessarily look forward to VR because there’s no guarantee that it will work out as hoped.

    I think that's a bit of an oversimplification. I doubt you could find many people who play GW2, or any other MMO, who don't know about WoW. And yet we're all playing other games. Some of us never got into WoW, some tried it and didn't like it, some played it for a while (years even) then lost interest, and some play another MMO alongside it.

    If WoW2 is the same but with VR then many of the reasons those people chose not to play the existing game (or play another one as well) will still apply. If it's different then there's no guarantee everyone will like the new version - they might gain some new players but lose others. Being the first into the new market could help, but it also means you're on your own figuring out all the new and unexpected problems and then later arrivals can build on what you've learned (as WoW did with Everquest, Runescape and other early MMOs).

    I also think you're right that there's no guarantee VR will work out as hoped, for several reasons. Mostly because I remember VR being promoted as the next big thing in gaming in the late 1980's. It was being developed alongside 3D games and the expectation was that by the time we had fully 3D games we'd also have VR headsets to put us inside them. Then 3D with traditional controls and hardware pulled way ahead of VR and became a new thing in it's own right.

    Of course just because something hasn't happened yet doesn't mean it can't or won't happen, but at this point I think VR games are likely to be similar to 3D movies - it will become another option that some developers and some players use and others don't, with most VR games also offering an alternative version. Not the next big thing that's going to take over and change everything.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    @Aerick Blackmoore.8167 said:
    Full Sword Art Online Dive Mode, for Guild Wars? Where can I sign up to be a testsubject?

    Would have to be this. All other VR (besides holodeck/danger-room type tech) is just a low budget imitation.

  • Balsa.3951Balsa.3951 Member ✭✭✭

    Motion sickness incoming

  • Tiviana.2650Tiviana.2650 Member ✭✭✭

    We are a long ways away from the type of VR you are talking about. Most likely there wont even be desktops or laptops anymore at that point and people will have a chip that they can use to connect. VR as we know it now is clumsy buggy and makes people ill, it has a long way to go.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    edited March 25, 2019

    I mean, so long as they don't remove the log out button and impliment hardware that could fry our brains if we attempt to remove our rig, leading to a 2 year coma while we wait for an asian 10 year old to singlehandedly win the game...

    ... huh, who am I kidding. Where do I sign up?

  • @Khisanth.2948 said:
    When? Pretty sure it is still an if at this point for VR.

    That will be around the time when proper neurointerface will become a commodity most gamers can afford. In other words, no during lifetime of most people currently playing GW2.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    Yes, I'm looking forward to playing it in 20never.

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