Is there any correlation between the class you choose & your character? — Guild Wars 2 Forums

Is there any correlation between the class you choose & your character?

Like...are people who mains warrior have a more direct and confrontational character?
Or a guardian main is someone who is just and tends to stand up for the weak?
Or an engineer main is someone who is more Creative and likes tinkering with machines?
Or a mesmer main is someone who has many identities and likes to mislead people?
Or a necro main is someone who is dark and brooding with a mean streak?
Or a thief main is someone whose character is more secretive?
Or a elementalist main is someone who likes nature?
Or a ranger main is someone who likes the wild?
Or a revenant main is someone who...hmm

Visit 🏴‍☠️ Eremite's WvW Necromancy Graveyard 🏴‍☠️

CD -> TC -> Mag -> GOM -> AR -> JQ

Comments

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    I main ranger. I love nature and i am very keen on learning how it functions. I also love animals. Have two dogs at home.
    So yeah it kinda represents me.

  • yoni.7015yoni.7015 Member ✭✭✭

    I main Necro and I have no dark side :)

  • Lily.1935Lily.1935 Member ✭✭✭✭

    I main necromancer and I do have a sense of morbidity. I was super sick as a kid so I had always thought I could die in my sleep which was a real possibility for me. And because of some other unfortunate events I ended up having a fascination with the supernatural. Ghosts and ghouls and faeries. So there is a correlation for me.

    As for personality, I'm pretty mellow most the time. But I'm not one personality trait like some people might think. But rather a mix of goth, punk, prep, girly, tomboyish, nerd, political, analytical, emotional.. I'm a pretty well rounded human meat bag.

  • gateless gate.8406gateless gate.8406 Member ✭✭✭
    edited March 13, 2019

    Considering that professions have several vectors of appeal, no, you obviously cannot make such a comparison.

    To explain:
    One person may like green spell effects.
    One person may like using staffs.
    One person may like summoning pets.
    One person may like damage over time rather than direct damage.
    One person may like a dark, brooding theme.
    One person may like classes that take on new "forms."
    One person may like tanky classes.
    One person may like ranged classes.

    All those individuals would be attracted to Necro, but each for different reasons.

  • @Turk.5460 said:

    You can replace Thief and Engineer with any other profession in this game and you would still be fairly accurate in the most incredibly vague of ways. Your post is like reading a horoscope, and doesn't have anything to do with psychology, moreso a biased and speculative generalization most likely based on your personal interaction with individuals. No profession subforum is any more or less "hostile" or "chill" than any other profession subforum. There are plenty of helpful people and posts, and plenty of toxic arguments in all of the subforums.

    Whenever somebody makes a post like this, I face a dilemma. I have to figure out if the person saying this either can't understand what I am saying, or won't understand it.

    I think you're the former, for every detail that I gave has gone completely over your head. Your assertion that you can swap the classes around regardless of how I described them demonstrates that you have a poor understanding of what each class is capable of, the history of each class, as well as how they are played in each game mode. Seriously, do Warriors burst other players down from stealth? How about Elementalists? Or Necromancers? Revenants? Guardians? Hell, Engineers rarely do it and they have access to stealth. Your claim that the profession forums aren't any different from each other just means you lack the ability to see the differences. You clearly did not read the link, which gives plenty of information on the Bartle Taxonomy. You're demonizing speculation, wherein I admit that it is speculation and this thread exists to speculate.

    The irony of all this is now the burden of proof is yours. See, you could've just said that you don't think there's any differences, but you didn't. You had to call me out. Well, stand and deliver. I demand proof of due diligence.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • I typed up a long post describing each of my characters to help make my point, but realized it wasn't really needed. Instead! I would say that the class I choose to play has nothing to do with my personal life or traits. However, almost none of my characters play to the usual trope of the class they are. Quick example is my Necromancer wears whites and pinks, can almost always be found smiling. Not a single thing about her that's edgy or dark. So the possible correlation falls on class stereotypes that aren't exactly determined by GW2.

    What is more "me-like" via through the game is the constant need to create and play alts. I don't like being in the same spot doing the same thing for too long and often find ways to shake things up a bit (there are obvious exceptions). I find within the RP community, race has a bigger impact on the person playing the character than class does. Even then though it's a "little-to-none" outcome as most people tend to play several different characters of different races.

    I think this is something that seems to be more prevalent in other games. I feel like a person playing a Tauren or Pandaren Shaman has the potential to say more about them as a person than someone playing a Charr Elementalist. The classes/professions in Guild Wars 2 tend to be a bit more open than in a game like World of Warcraft. You actually see it often on WoW forums/subreddits when someone posts an IRL guild photo. People are usually able to point at which person plays a certain class. Obviously not 100% accurate!

    Interesting concept to explore though since everyone is so different that you're guaranteed to get some creative and varying answers!

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    In some esoteric way I guess.

  • Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
    edited March 14, 2019

    Ive always been one that preferred getting by on my own skill and improving. Thief resonates with that at launch before anet began treating them like hiw our gov treats war vets. Hint, badly.

    And the sad part is. Because thief scaled hard on your skill... It turns into a catch 22. Nerf hits that makes the class feel like kitten... And your fiest instinct is to salvage what is left and try to power through because you don't need ANETs help.

    You get berfed just as you get used to your weakened state, and it repeats.

  • derd.6413derd.6413 Member ✭✭✭✭

    it's more to do with your taste then your character

    I Have No friends, so I Must pug

  • Kumouta.4985Kumouta.4985 Member ✭✭✭

    i play nec and i have no friends

  • Can't it is. I'm going to invoke Sargon's Law here. Anyway, to constructive discussion!

    @gateless gate.8406 said:
    Considering that professions have several vectors of appeal, no, you obviously cannot make such a comparison.

    To explain:
    One person may like green spell effects.
    One person may like using staffs.
    One person may like summoning pets.
    One person may like damage over time rather than direct damage.
    One person may like a dark, brooding theme.
    One person may like classes that take on new "forms."
    One person may like tanky classes.
    One person may like ranged classes.

    All those individuals would be attracted to Necro, but each for different reasons.

    To expand on my theory above, I think the reason why Necromancers tend to be bad at the game is twofold. There are multiple appeals to a class, and I would put them into three broad categories: Performance, Feel, and Theme. Performance is how well the class does in all of the different facets of the game. A lot of alts are made based on performance. Feel is how the class plays out mechanically. Feel is less tangible than performance, but nonetheless is important to the appeal of the class. Theme is the aesthetics and lore of the class, both internal and external. Now, I pick these three categories for staying power. There's a lot of minor things that might make a class appealing superficially, but ultimately they fall by the wayside as time passes.

    There are two things about the necromancer that is going to attract bad players. First, the theme of the class is edgelord. Necromancers are taboo, typically evil, rebellious, greatly feared in other games, and have a large presence in the fantasy world in general. I would argue that Necromancers have the strongest thematic appeal over any other class in the game due to this external infamy. Because of this, Necromancer is going to attract players who are more interested in roleplay and lore, and less interested in achievement and performance. This is different from other classes, which will be chosen for performance or mechanical feel.

    The second reason is that the Necromancer is easy to be lazy with. It's got minions and a big health bar, making it the tankiest class for casual play. The barrier to entry for the Necro is really low because of this. Now, before you say "well no kitten, of course bad players will go for the easy class to play," know that there's a second angle to this. Necro will attract players who can't be good, as well as players who don't want to be good. You hear it all the time on the forums, with players exclaiming how proud they are to shut their brain off while playing Necro.

    Combine these two factors together, and then it makes sense why so many necromancers are terrible. I've been lightly lamenting necromancers for years now, but my animosity reached its peak when I was commanding daily serpent's ire. It was there that I began to actively despise necromancers, because 1/4th of my squad was always terribly built scourges who might as well have not existed.

    Having multiple vectors doesn't make it impossible to generalize. Multiple vectors just adds multiple categories.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Blood Red Arachnid.2493
    Just watch out that you do not generalize to hard. Otherwise you would make a fallacy on your own.
    The easiest classes are most often the worst played, because you cant learn mechanics if you avoid them and ofc noobs start with easier to learn classes to get into the game.
    Thus i claim that there are more bad players in easier classes percentage wise but not more bad players due to theme and RP. So i only partially agree with you.
    I just say this because from your assertion i read out is that players who care for the lore and the world don't want to be good at the game. Which is a false cause. I may misunderstood you thus i would be glad if you could elaborate your post a bit more clearly.

  • @InsaneQR.7412 said:
    @Blood Red Arachnid.2493
    Just watch out that you do not generalize to hard. Otherwise you would make a fallacy on your own.
    The easiest classes are most often the worst played, because you cant learn mechanics if you avoid them and ofc noobs start with easier to learn classes to get into the game.
    Thus i claim that there are more bad players in easier classes percentage wise but not more bad players due to theme and RP. So i only partially agree with you.
    I just say this because from your assertion i read out is that players who care for the lore and the world don't want to be good at the game. Which is a false cause. I may misunderstood you thus i would be glad if you could elaborate your post a bit more clearly.

    You would be amazed how many players are running around in the overworld with RNG builds, or just strange builds in general. I've hosted enough events through the years to know that the average player doesn't know how to CC. After 3 years... that demands some explaining. If you follow Bartle's Taxonomy, explorers and socializers don't prioritize achievement. It's not impossible for them to be good at the game, but without a motivating drive to improve they'll wander the overworld with an RP or snowflake build forever.

    Anyway, none of this should be taken as an indictment or a majority claim. Trends can appear in the population without it being a majority. I.E. if 1/10 players do X, except for one profession where it is 1/3, that is still a significant difference.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭
    edited March 14, 2019

    Me Warrior
    Me Norn

    I wouldn't say i'm a confrontational person, though I certainly like discussing things. It's funny, because I often argue from a lesser defended standpoint for that very reason. Can I somehow twist it around and come out on top? That kind of stuff is a challenge and is very appealing to me. Certainly this reflects in my character, who I stubbornly play and get killed by Mesmers and Rangers 24/7 with 0 interest of ever learning how to play against them and instead just stowing weapon because why bother

    Wait..

    Bite me.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Blood Red Arachnid.2493

    I am not surprized by the number of bad players i have experienced it myself.
    Only thing i wanted to rectified is the "Ppl that care for lore, dont play for achievement". Keep in mind that bartles taxonomy is not a rigid construct but rather a spectrum of behaviour. And there are spots between each main behaviourial classifications.
    Also to take note here that explorers like to explore every tid bit of the game. This included raid stories, PvP gameplay and general game mechanics.
    Socializers are probably the biggest group that rely on socializing than rather being great at the game but also there are ppl that like playing hardcore BUT only with their guild, to experience the content within their social structure and to improve inside their social structure they tend to improve themselfs.
    More representative of the profile Would be the bartle quotient where you could compare certain values with class preferentiation.

    As you said there may be trends which type may play what class in what content depending on their favorite play type.

    Would actually be a rather interesting social study to conduct. Although behavioural studies have already concluded which type interacts whith which you even may translate it and study whitch class interacts with witch each other class to make a correlation for discussion.

  • ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭

    I chose Warrior and I play it exclusively. I like that Warrior isn't special in any way. In stories and fiction I always love the underdog who rose to the top from their own natural talent and determination.

  • @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    lol what are u even saying this is the most vague thing ive ever read.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited March 14, 2019

    I like the archetype of theif the best but arenanet ruined the class thru the years so though the idea of its fun it’s boring as hell to play. Play mostly core engi and guard for the fun skills but ranger prob would suit me best lol

  • @hazethetiger.4806 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    lol what are u even saying this is the most vague thing ive ever read.

    It helps if you read up on Bartle's Taxonomy of players. I wrote the post using Bartle's terminology.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Batel.9206Batel.9206 Member ✭✭✭

    I main a thief. And...yeah, I guess that might describe me in real life (though not online): reserved, secretive, intensely quiet and shy...able to move silently, accidentally scaring the daylights out of people when I suddenly appear right next to them... It's now a running joke that my mom will start to call my name from the other end of the house - only for me to reveal myself to have been standing behind her, or simply in the next room over, the entire time. :tongue:

    Though when I say I "main" a thief, I mean that my thief happens to be the character I use the most for story and open-world stuff. My ranger is my PVP main. I haven't ventured into WvW or raids yet. I do regularly enjoy playing my other characters, though, and I hope to eventually have one of each class (missing mesmer, revenant, and warrior; mesmer's next on my list to create as soon as I have some extra gems...).

    fear not this night
    you will not go astray

  • Edge.8724Edge.8724 Member ✭✭✭

    I main Warrior and Guardian, usually prefer playing a character's build that can be pretty defensive and that can be effective on its own. I don't seek competition, neither to be number 1 in some things, I just do my things and that's it. One could say that I'm pretty defensive psychologically in real life too. I however also like to help someone if I see they are in needs (like if I see someone in the game that is almost dying, or literally die, I help/res him), which could explain my guardian / herald profession preference.

    Sometimes, I play thief, which could also explains my little aggressive nature which sometimes shows off. Hmmm....

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Nope, I only main a profession when the gameplay and thematic of this profession suit my taste, there is nothing related to my personnality at all. I've often seen people with totally different personnality in and out of the game, so I don't think that personnality have anything to do with what profession on chose.

  • Cerioth.7062Cerioth.7062 Member ✭✭✭✭

    I do not have a main. I got 57 characters and at least 6 of each class. 45 of my characters are charrs. Identify my personality ;)

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited March 16, 2019

    @Turk.5460
    This is a very difficult question and I think I need to draw upon the power of those who succeeded before me.

    I've had a hypothesis theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's one of many solutions available to me the best solution I have to answer a few life-or-death key questions: Why is the Ranger Engineer forum so chill? Why is the Mesmer thief forum so hostile? Why are Warriors necromancers and Necromancers rangers so easy to pick up but have an impressive skill ceiling all the same and have their own group of top players n00bish?

    Basically it works like this: the reason why the Mesmer thief forum is so hostile comes from two sides. First, the kind of players who will play Mesmers thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Mesmer Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Ranger Engineer forum is so chill because of the opposite reasons. Rangers Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The Ranger engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Bartle's Taxonomy of player types Psychology is a tool that even the author warns against use for games outside of the early MUDs, because of its incompleteness, but some treat it as a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    I think it's a spectrum with an ever expanding set of sliders from 1 to 100.
    You will have people who choose classes because of what they think the classes represent for them - e.g. Holy Warrior archetypes with themes of selflessness, sacrifice, dependability, cleansing etc. which some identify with or yearn for.
    You will have people who love winning more than anything and they will hop on FOTM classes and learn all the "cheap" tricks and class doesn't matter. I would put the trolling players here too because they do want to win, just in an aspect different from winning the match or the fight.
    You will have people who care about mechanical aspects - some want it easy, some like to play the piano.
    You will have people who care about stylistic aspects of classes or even just certain sound effects of a skill.

    People make decisions on whether to play a class based on multiple factors they consider simultaneously and weigh differently.
    You can make broad sweeping generalizations but they wouldn't apply to everyone.
    The most common ways to talk about classes though is through the theme (though GW2 doesn't have that much class lore), and in GW2 because it is so action-combat-heavy, the playstyle matters a bit more.

    Player of distinguishing mediocrity (S5: G3, S6: P1, S17: P1).
    Carrying enemy team since 2012.
    "Multiclass implies you can actually play the class" - A Certain Royalty, on Twitch

  • @Ralkuth.1456 Did you @ the wrong person? You're quoting me (roughly), and Eremite is the one who made the thread. Turk is the guy who just went "NO NO NO YOU'RE EVIL!" However I digress.

    Earlier today I remembered something... tangentially related. Mattpatt did a a couple of videos on why the different teams in Pokemon Go have different numbers of players. His first goes over the design of the advertisements and color theory. His second goes over the results of a massive survey he did of his fans.

    The results are interesting, considering that the different teams in Pokemon Go are divided up only by their color and slogan. There aren't any outside themes, or mechanical differences like there are in GW2. It makes me wonder how many times somebody picked a class because of theme or performance, but then left it because they didn't like the mechanics.

    I myself have rerolled a few of my characters. My mesmer used to be my thief. My engineer was first an engineer, then a thief, then an engineer again. My current thief started out as a ranger, but then became an engineer, then became a thief, then became a ranger again for a very short time before becoming my thief again. My elementalist used to be my mesmer. My Guardian and Revenant... are the only ones that haven't done the profession shuffle with because they're cool where they are. I'm not sure what inspires these changes, but it is like there's something that I find unsettling about the combination of theme and mechanics, and it bothers me so much that I just can't deal. My first class was engineer, but then I decided to (sort-of) main thief, and then I decided to main mesmer, and then after being indecisive for awhile I decided I would main engineer again, and now I'm camping on revenant the most.

    If you got lost in all that, just know that my toons shuffle around a lot because they don't quite feel right where they're sitting.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited March 16, 2019

    @Blood Red Arachnid.2493
    I do understand where you’re coming from, and I can understand you want a system which explains how it all fits. I had a problem like this too, trying to match my own fantasy with existing classes and playstyles. I actually delete my 80 toons regularly and change names very frequently until recently (support was great and humoured my restore requests) when I decided name and class and identity and playstyle will all be made one. I will make a character complete unto itself and able to defend its meaning when I question its existence.

    All I can say is, over time I have learned to loosen the reigns a lot and see classes as they are. Our conflict over names and identity and class and playstyle is a bit like someone who loves an ability but found it got nerfed and unlikely to be changed in the short run. I used to, but won’t fret over that ability anymore and I step back to see how it all fits in the present. So I don’t focus on how a class should have been enjoyed, but I ask how I can enjoy the class at the moment.

    If you feel undecided still, over all other classes but your Guard and Rev, I suggest you play them until you are clear on why you love them as they are.

    For others I have an example: I played a lot of Engineer in the Core days using a P/P condition setup in sPvP. I never could quite get into Power Rilfe, nor Scrapper Hammer, because I just couldn’t suspend my disbelief enough to play these builds, but for different reasons. For Core Rifle I found the CC combo awkward to use; for Scrapper I wasn’t a fan of Elixir Gun. I could use other kits and the blast combos no problem but I didn’t like the flow of those builds. It wasn’t until Holosmith when everything clicked for me and I loved the smooth synergy.

    Right now IRL I am struggling against my limits and I value personal mental toughness and strength. So, I agree with Warriors the most and I build a couple of characters of different races and stories behind them. I don’t take stories super seriously, but just enough to get in the mood.

    Player of distinguishing mediocrity (S5: G3, S6: P1, S17: P1).
    Carrying enemy team since 2012.
    "Multiclass implies you can actually play the class" - A Certain Royalty, on Twitch

  • Rashagar.8349Rashagar.8349 Member ✭✭✭

    I'm not sure if there'd be a correlation between me and the classes I play.

    I have a particular love for folklore and mythology so I suppose from that perspective Revenant makes sense. Feels like a bit of a stretch though heh.

  • Main warrior, why? simple, I do not like to depend on cheap magic or hide from others. I prefer to face everything face to face.

  • TwiceDead.1963TwiceDead.1963 Member ✭✭✭

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    What kind of Quack are you trying to be? Do you even read these forums?
    Or are you too stuck in your own mind you can only see what confirms your bias?

  • Blood Red Arachnid.2493Blood Red Arachnid.2493 Member ✭✭✭✭
    edited March 20, 2019

    @TwiceDead.1963 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    What kind of Quack are you trying to be? Do you even read these forums?
    Or are you too stuck in your own mind you can only see what confirms your bias?

    You are aware that being an irate thief player in no way is evidence against my claim that thief players are irate?

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • TwiceDead.1963TwiceDead.1963 Member ✭✭✭

    @Blood Red Arachnid.2493 said:

    @TwiceDead.1963 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    What kind of Quack are you trying to be? Do you even read these forums?
    Or are you too stuck in your own mind you can only see what confirms your bias?

    You are aware that being an irate thief player in no way is evidence against my claim that thief players are irate?

    Just stop.

    All you did was call out one player group as a bunch of angry kiddos and the other is supposedly a bunch of cool kittens. Based on what? You've got nothing to back up your claim, and it's so easily disproven. All you have to do is simply click into the other sub-forums on occasion. You can replace either class in your write-up with any of the others and it'd still sound "Right". All you did was place two player groups into arbitrary categories based on nothing but vague horoscope kitten and covering it up as "Psychology".

  • I guess my character is compulsive or confused, because I like playing all classes and races equally. I find each of them provides their own challenges and fun.

  • Deimos.4263Deimos.4263 Member ✭✭✭

    I think depends on how much of your own identity you invest in the characters you play/main, and how much they are "just a character".

    I think that your description of a "guardian" matches who I am as a person, regardless of what class I'm playing, though I do main guardian almost exclusively.

  • @TwiceDead.1963 said:
    Just stop.

    All you did was call out one player group as a bunch of angry kiddos and the other is supposedly a bunch of cool kittens. Based on what? You've got nothing to back up your claim, and it's so easily disproven. All you have to do is simply click into the other sub-forums on occasion. You can replace either class in your write-up with any of the others and it'd still sound "Right". All you did was place two player groups into arbitrary categories based on nothing but vague horoscope kitten and covering it up as "Psychology".

    I can recognize illegitimacy in thought from a mile away. Congratulations, you can throw around vague insults and cookie-cutter anti-thinking rhetoric. I'm not fooled. If you want proof of my claim, all you have to do is simply click into the other sub-forums on occasion.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • I play Rev because I am a better and more interesting person than all of you. Changemymind.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @nosleepdemon.1368 said:
    I play Rev because I am a better and more interesting person than all of you. Changemymind.

    Ain't you just Jarod in The pretender if you playe revenant?

    https://www.imdb.com/title/tt0115320/

  • @Dadnir.5038 said:

    @nosleepdemon.1368 said:
    I play Rev because I am a better and more interesting person than all of you. Changemymind.

    Ain't you just Jarod in The pretender if you playe revenant?

    https://www.imdb.com/title/tt0115320/

    Hahah well played

  • I mained mesmer( although I regularly play other classes.Love alts.) Mainly because mesmer was everything I loved conceptually..the lies...the deception...the confusion....the pretty though deadly. It is how I feel about life that everyone just believes his own version of it...and how fragile that perception can be. In wow I liked priest for the mind manipulation qualities be it for good or bad.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    Like others have pointed out this is more of a horoscope thing. I would say the reason thief forum is hostile is because that's all the kids who wanna be an edgy assassin XD im so cool stealth 1hit evade im a ninja XD and everything else doesn't have the same kinda teenage bs associated with it. Ranger forums are chill too.

  • @bigo.9037 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    Like others have pointed out this is more of a horoscope thing. I would say the reason thief forum is hostile is because that's all the kids who wanna be an edgy assassin XD im so cool stealth 1hit evade im a ninja XD and everything else doesn't have the same kinda teenage bs associated with it. Ranger forums are chill too.

    When Richard Bartle came up with his taxonomy, it wasn't written for just a single game. It was meant to explain multiple games across the MUD spectrum. The categories and terminology have to be general, due to all of the different ways that a MUD (or rather, an MMO) can be made. Because of this, the categories are player focused and goal driven, rather than delving into any specifics.

    If you want the short, specific version, it is this: If you have multiplayer games, you're going to get killers, griefers, and gankers. It's gonna happen. As you know, they aren't the most pleasant people. The thief profession has a combination of tools uniquely suited to this. Therefore, the griefers and killers are going to main thief. However, since it sucks being ganked and ambushed, Anet keeps nerfing thief in general, which makes all of the other thief mains salty.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Blood Red Arachnid.2493 said:

    @bigo.9037 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    Like others have pointed out this is more of a horoscope thing. I would say the reason thief forum is hostile is because that's all the kids who wanna be an edgy assassin XD im so cool stealth 1hit evade im a ninja XD and everything else doesn't have the same kinda teenage bs associated with it. Ranger forums are chill too.

    When Richard Bartle came up with his taxonomy, it wasn't written for just a single game. It was meant to explain multiple games across the MUD spectrum. The categories and terminology have to be general, due to all of the different ways that a MUD (or rather, an MMO) can be made. Because of this, the categories are player focused and goal driven, rather than delving into any specifics.

    If you want the short, specific version, it is this: If you have multiplayer games, you're going to get killers, griefers, and gankers. It's gonna happen. As you know, they aren't the most pleasant people. The thief profession has a combination of tools uniquely suited to this. Therefore, the griefers and killers are going to main thief. However, since it sucks being ganked and ambushed, Anet keeps nerfing thief in general, which makes all of the other thief mains salty.

    Can you explain what a griefer is lol. Also, idk man.. That would just explain the different roles in wvw anyway. Roamers.. gankers( roamers but only go for low hanging fruit ( going 2v1 against players ) ).. zerglings...

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited March 26, 2019

    @bigo.9037 said:

    @Blood Red Arachnid.2493 said:

    @bigo.9037 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    Like others have pointed out this is more of a horoscope thing. I would say the reason thief forum is hostile is because that's all the kids who wanna be an edgy assassin XD im so cool stealth 1hit evade im a ninja XD and everything else doesn't have the same kinda teenage bs associated with it. Ranger forums are chill too.

    When Richard Bartle came up with his taxonomy, it wasn't written for just a single game. It was meant to explain multiple games across the MUD spectrum. The categories and terminology have to be general, due to all of the different ways that a MUD (or rather, an MMO) can be made. Because of this, the categories are player focused and goal driven, rather than delving into any specifics.

    If you want the short, specific version, it is this: If you have multiplayer games, you're going to get killers, griefers, and gankers. It's gonna happen. As you know, they aren't the most pleasant people. The thief profession has a combination of tools uniquely suited to this. Therefore, the griefers and killers are going to main thief. However, since it sucks being ganked and ambushed, Anet keeps nerfing thief in general, which makes all of the other thief mains salty.

    Can you explain what a griefer is lol. Also, idk man.. That would just explain the different roles in wvw anyway. Roamers.. gankers( roamers but only go for low hanging fruit ( going 2v1 against players ) ).. zerglings...

    A griefer is a player who causes others grief any means possible. Maybe they're Player Killers who focus on needlessly killing other players, especially ones they out level and out skill and can't fight back. They're the type that might pull dangerous enemies like bosses or packs of enemies onto other players to deliberately get them killed. They might go into a minecraft server and destroy other player's hard made creations.

    Bartle's Taxonomy is absolutely a real thing. It might not apply to all players equally and some players might enjoy all aspects of the game to some degree. This is real game design taken into account in all multiplayer games and you can absolutely include Guild Wars 2 in that.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • bigo.9037bigo.9037 Member ✭✭✭

    @mortrialus.3062 said:

    @bigo.9037 said:

    @Blood Red Arachnid.2493 said:

    @bigo.9037 said:

    @Blood Red Arachnid.2493 said:
    I've had a theory about this for awhile. I use Bartle's Taxonomy of player types for mine though. It's the best solution I have to answer a few key questions: Why is the Engineer forum so chill? Why is the thief forum so hostile? Why are necromancers and rangers so n00bish?

    Basically it works like this: the reason why the thief forum is so hostile comes from two sides. First, the kind of players who will play thieves are interested in acting and not interacting, and are interested on acting on players and not the world. The Thief profession is great for this, hiding away and then ambushing another person with no chance to counter-attack. A particular note of this playstyle is the absence of parity in play; a lack of desire in an engaging duel or a fair fight. The concern is over beating people, not fighting people. The second half of this is frustration: this kind of playstyle isn't fun for everyone, so Anet continually nerfs it over and over again. This means that all of the players who want to ambush others lack the tools to have any real impact, thus afflicting the sensation of helplessness upon them.

    In contrast, the Engineer forum is so chill because of the opposite reasons. Engineers are given a wide toolbox, which gives them the ability to solve nearly every PVE problem they'll encounter. This also makes them tricky and strangely effective in PVP. The engineer almost never feels helpless. But, since the class requires players to understand all of these skills to make use of them, it attracts people who are interested in interacting with players and the world.

    Psychology is a complicated soft-science, so a lot of this kind of stuff is just speculation. But, I have found it to be a useful explanation for certain things.

    Like others have pointed out this is more of a horoscope thing. I would say the reason thief forum is hostile is because that's all the kids who wanna be an edgy assassin XD im so cool stealth 1hit evade im a ninja XD and everything else doesn't have the same kinda teenage bs associated with it. Ranger forums are chill too.

    When Richard Bartle came up with his taxonomy, it wasn't written for just a single game. It was meant to explain multiple games across the MUD spectrum. The categories and terminology have to be general, due to all of the different ways that a MUD (or rather, an MMO) can be made. Because of this, the categories are player focused and goal driven, rather than delving into any specifics.

    If you want the short, specific version, it is this: If you have multiplayer games, you're going to get killers, griefers, and gankers. It's gonna happen. As you know, they aren't the most pleasant people. The thief profession has a combination of tools uniquely suited to this. Therefore, the griefers and killers are going to main thief. However, since it sucks being ganked and ambushed, Anet keeps nerfing thief in general, which makes all of the other thief mains salty.

    Can you explain what a griefer is lol. Also, idk man.. That would just explain the different roles in wvw anyway. Roamers.. gankers( roamers but only go for low hanging fruit ( going 2v1 against players ) ).. zerglings...

    A griefer is a player who causes others grief any means possible. Maybe they're Player Killers who focus on needlessly killing other players, especially ones they out level and out skill and can't fight back. They're the type that might pull dangerous enemies like bosses or packs of enemies onto other players to deliberately get them killed. They might go into a minecraft server and destroy other player's hard made creations.

    Bartle's Taxonomy is absolutely a real thing. It might not apply to all players equally and some players might enjoy all aspects of the game to some degree. This is real game design taken into account in all multiplayer games and you can absolutely include Guild Wars 2 in that.

    Ah yea okay. A few players come to mind when you mention griefer... Altho It's obviously more of a spectrum than black and white.

  • Elrond.9486Elrond.9486 Member ✭✭
    edited March 27, 2019

    @Turk.5460 said:

    @Blood Red Arachnid.2493 said:

    @Turk.5460 said:

    Please.

    Your post is riddled with hypocrisy and misinformation. Sit down.

    I find it ironic that you first call him out to start the whole thing and then raise the hostility while berating him for hypocrisy and hostility. Difference between the average PvE main and the average sPvP main probably doesn't exist either, that'd just be hocus pocus. We're all the same mmmkay, personality has absolutely no influence on your choices, despite the numerous people in this very thread talking about how their irl personality influences their in game choices. Also people who have no correlation between the two. So the interesting thing to do would be to do something like interview each sub forum with a standardized questionnaire and analyze that, or at least discuss something like that with the opposing view holder in an attempt to understand whatever sliver of truth they may be seeing. Instead, you get the boring shut down of anything that isn't a documented statistic spoon fed to you and try to shut someone up with accusations of horoscope level non correlation.

  • At 5k+ hours, my charr necro is my main for all game modes. Originally I made a condi necro. When HoT came out, I used power builds and that was also when I started testing out the healcromancer build. What? A evil necromancer that wants to heal and prevent death? That's absurd! It was a niche build at the time and I got HEAVILY criticized for running it in any game mode and even in my guild. Being true to myself, I continued on to perfect the build and told those naysayers that I'll be getting the last laugh. When PoF came out, scourge became the necro's elite specialization and that's was the final piece needed to perfect the build. With two years of testing, I only needed a few tweaks to the original build to fit the support scourge. I now use the support scourge for all game modes. I get the most praise in PvE like "ty for rez" or "whoever kept teleporting my corpse to them for revives, you are a legend". Who would have thought that a evil class like the necro will be the one saving lives? lol

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