[Poll] Weapon for the next Ranger Elite Specialization - Page 2 — Guild Wars 2 Forums

[Poll] Weapon for the next Ranger Elite Specialization

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Comments

  • urdriel.8496urdriel.8496 Member ✭✭✭
    edited June 29, 2018
    Rifle

    I voted for Rifle, but im sure that Anet will give us a Stick and a Stone, they dont care about ranger xD.

  • Alchimist.4738Alchimist.4738 Member ✭✭✭
    Rifle

    I'd love to see the next specialization focus on minion master kind of builds, your main pets become weaker but you get more of them, and can summon more, alongside a Rifle to suit a power specialization that has some sort of aura support to reinforce allies and summon.

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭
    Rifle

    I voted rifle simply because it would make sense for some kind of hunter-oriented elite, but I'd be happy with any weapon so long as it's viable. I can count on one finger how many times I've come across a soulbeast using mh dagger in WvW since PoF's release.

  • Euthymias.7984Euthymias.7984 Member ✭✭✭
    Hammer

    THUMPETY THUMP GOES THE 「B U N N Y T H U M P E R」

  • wars.3479wars.3479 Member ✭✭
    edited July 2, 2018
    Hammer

    Since Anet already dabbled with petless, I would love a true petless spec. Hammer or spear. We had support. We had condi. Now I'd like a viable power DPS.

    A 'Hunter' that sacrifices their pet... And recieves animal totems (similar to Rev stances, but just effect your F1-5 buttons). High single target power DPS. No more utility, jack-of-all-trades, and support. Make power DPS viable! A hunter or stalker duelist spec, where you sacrifice your pet and depending on the archaetype, you recieve a totem to match... Like if it's a cat, you recieve the 'Stalkers Totem' with applies constant superspeed when moving toward your enemies, or if it's a bear type you recieve some sort of tanky or stable totem.

    After Soulbeast, I hope for a cool, fun and flavourful spec next time.

  • Crystal Paladin.3871Crystal Paladin.3871 Member ✭✭✭
    edited July 4, 2018
    Rifle

    @Sodeni.6041 said:
    I'd love to get a hammer and an elite specialization that could be called "Shatterer" or "Crusher". Basically you smash the earth with your hammer and create giant earthquakes and erupt volcanos. You could even have transformations as your class mechanic and become an improved version of your pet for a short duration and defeat your enemy as a giant bear for example :)

    we already have transformations... bear, wolf, raven, snow leopard... refer: norn tranformations btw, im a norn ranger... so synergistic with pets and spirits of wild and transformations... :3

    and FYI, hammer??? not good for ranger and manipulating the elements is not ranger's idea, thats one of elementalist idea... rangers should adapt to it and use the nature to their advantage... example... in pvp, elementalist and rangers should work synergistically for efficient and high damage and lead to team victory

  • Rifle

    guys, please dont talk about mace and hammer for ranger... coz it just diverts the profession and the core idea behind it... rangers can use dagger at close meele if they've been spotted... rangers should use every opportunity to their advantage... not get in the killzone and swing their mace or sword or hammer like a blind mad man in the middle of the crowd hoping to hit everyone in the process... we got warriors, guardians and other professions for that...

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mace (mainhand/offhand or both)

    @Crystal Paladin.3871 said:
    guys, please dont talk about mace and hammer for ranger... coz it just diverts the profession and the core idea behind it... rangers can use dagger at close meele if they've been spotted... rangers should use every opportunity to their advantage... not get in the killzone and swing their mace or sword or hammer like a blind mad man in the middle of the crowd hoping to hit everyone in the process... we got warriors, guardians and other professions for that...

    Well you could have said that traps and Longbow don't fit a guardian and we got that.
    First you have to look at the role that needs to be filled. Mid to long range weaponry is already taken. CC weaponry isnt really. So it would make sense to give it weapons with more CC.
    In addition to that we have to admit that ranger lack MH weapon variety so a one handed weapon would make more sense or a two handed melee weapon because we only have GS for two handed melee.
    The CC could still be tied to nature, like roots, earth shatters, thorns etc.so the point of it would break flavor isnt really there IMO and is more difficult to achieve with a more technological advanced weapon like firearms are.
    Rangers have many upclose and personally aspects of skills and playstyles but lack CC and defense against it. Thats why i bet on a melee CC weapon and a Control spec next and not a new ranged weapon. We have this already covered.

  • kappa.2036kappa.2036 Member ✭✭✭
    Hammer

    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

  • Prophet.1584Prophet.1584 Member ✭✭✭
    Hammer

    Dual Hammers or Dual Greatswords. Let's get crazy!

  • Dragon.4782Dragon.4782 Member ✭✭

    I would vote for shield. Ranger NEED that durability and cc.

  • BadSanta.6527BadSanta.6527 Member ✭✭✭
    Mace (mainhand/offhand or both)

    Mace shild minon master !!

  • daviesforu.6291daviesforu.6291 Member ✭✭
    edited July 6, 2018
    Hammer

    I would like to see the ranger with a Rifle or hammer, with a nature/animal spirit focus (firing nature bolts/bullets) for the rifle and a bruiser earthy bleeds focus for the hammer.

  • Sol.4310Sol.4310 Member ✭✭✭
    Hammer

    @Sodeni.6041 said:
    I'd love to get a hammer and an elite specialization that could be called "Shatterer" or "Crusher". Basically you smash the earth with your hammer and create giant earthquakes and erupt volcanos. You could even have transformations as your class mechanic and become an improved version of your pet for a short duration and defeat your enemy as a giant bear for example :)

    Even better you have no pet and you're a form of earthly creature.

  • Rifle

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    edited July 9, 2018
    Mace (mainhand/offhand or both)

    @Crystal Paladin.3871 said:

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

    For better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.
    Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.
    I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is.

  • Rifle

    @InsaneQR.7412 said:

    @Crystal Paladin.3871 said:

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

    For better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.
    Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.
    I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is.

    "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "

    you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunition

  • Rifle

    @InsaneQR.7412 said:

    @Crystal Paladin.3871 said:

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

    For better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.
    Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.
    I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is.

    smoke trap is very much appreciated... or instead of smoke trap, we can have nature trap... since were rangers, we need to blend in with the nature... if there are trees/bushes/rock we can have extended stealth time atleast double of what we currently have

  • kappa.2036kappa.2036 Member ✭✭✭
    Hammer

    @Crystal Paladin.3871 said:

    @InsaneQR.7412 said:

    @Crystal Paladin.3871 said:

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

    For better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.
    Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.
    I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is.

    "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "

    you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunition

    Or just play engi? xD

  • Rifle

    @kappa.2036 said:

    @Crystal Paladin.3871 said:

    @InsaneQR.7412 said:

    @Crystal Paladin.3871 said:

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

    For better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.
    Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.
    I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is.

    "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "

    you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunition

    Or just play engi? xD

    oops.... i strayed away from the path of a soulbeast ranger... sorry... ;)

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mace (mainhand/offhand or both)

    @Crystal Paladin.3871 said:

    @kappa.2036 said:

    @Crystal Paladin.3871 said:

    @InsaneQR.7412 said:

    @Crystal Paladin.3871 said:

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    maybe rangers can have carl gustav heat rounds or high velocity rounds or smoke grenade launcher and fire grenade launcher... or "mosin nagant" tranquilizer rifles... that suits them best or we could even have fulton recovery call to get us out of a sticky situation... coz thieves use perma stealth and other irritating skills why can't rangers have fulton recovery to get out of a blind mad sword swingers' killzone? JK

    For better stealth and evasion i think Anet should rather tune dagger and sword. Together with a new smoke trap that replaces ice trap and a smoke field on muddy terrain it would work wonders to improve evasiveness for ranger.
    Putting it on en E-Spec wouldnt be the wisest idea IMO especially not with another ranged weapon. If you count staff from druid we are at 3 two handed, 1 MH, 1 OH that are ranged with 3 OHs with each a ranged skill. And currently if we count melee we are at 1 twohanded, 2 mainhand (counting dagger MH) 3 OH with one melee skill. And weapons with heavy CC are currently 4 with 2 of them being ranged two handers. We currently haven't got a Mainhand with heavy CC and only Axe OH with a pull.
    I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is.

    "I am not against a riffle theme wise. But its definetly not what rangers currently lacking and a melee CC weapon definetly is. "

    you're talking about a close quarters meele CC(that puts us in the killzone)killzone usually occupied by burn guardians, necros(who vomit all over) and mesmers spamming clone shatters and dodges... that'll be dangerous for rangers... So i suggested a ranged CC weapon like fire grenade launcher and ranged healing guns like the ones we use in shatterer fight to throw medpacks for our allies and i expect the ranged CC weapon to switch rounds/ammunition it can be a fire grenade, liquid nitrogen, bio poison grenade, electric grenade and so on... or even high velocity CC ammunition

    Or just play engi? xD

    oops.... i strayed away from the path of a soulbeast ranger... sorry... ;)

    No you generally describing mortar kit so you go full on engi and not "stray away" from ranger.
    A riffle spec with nature themed bullets that give area denial or roots and ranged control would be fine but going full on technology is engineer and would break the class theme. In addition to that it is nit a solution to go ranged if we already can do that just for the sake of not dying in melee.
    The new e spec should give us the tools to survive in close quarters instead if just avoiding it melee combat. We can already do that with ranged weaponry and lots of evasions and mobility.

  • sevenDEADLY.5281sevenDEADLY.5281 Member ✭✭✭
    Other

    Land spear. Why isn't this a thing yet. Don't even need to make new weapon models.

  • Blogert.7510Blogert.7510 Member ✭✭
    Shield

    A shield would be fantastic. Something a bit more cc/engage oriented to pair with the dexterous sword. Could be grand with the throwing axe as well for that close range control. I'd certainly like to see a power focused specialization no matter what. If going with a shield, dumping a bunch of barrier into it in return for a real pet-less class would be pretty awesome. Like a warden of nature.

    I'm game for a rifle as well! As a power weapon. Perhaps like a shotgun? Something a bit shorter than the longbow but with lots of area of effect. A cone based auto attack instead of a projectile one would be super nice at 600 or 800 range. If we're rolling with a rifle, the pet's gotta stay.

  • BadMed.3846BadMed.3846 Member ✭✭✭
    Shield

    I have a legendary shield. I have a ranger. I'd like to use it. Good enough reason!

  • Pistol (mainhand/offhand or both)

    Primary Pistol

  • Rifle

    Something I was discussing with people in game earlier today. Give Rangers a Rifle, make the pets (both) be out all the time, and give them a hunter theme. No clue about skills though. As for a non-ranged option, Hammer would be fun, but no clue what the theme might be.

  • Clyan.1593Clyan.1593 Member ✭✭✭
    Focus

    oh pls no rifle / pistol. I want more druid based stuff, like a focus, not that peng peng kitten.

  • Chrury.4627Chrury.4627 Member ✭✭✭
    Shield

    Voted shield for GW1 nostalgia.
    But here's an idea: {Sweeping gesture} Trident

    Builds for Runes project | Discussion | Archive

  • Shield

    Sadly, I just don't see it really mattering all that much.

    No matter what we get, it won't hit as hard as Soulbeast and probably won't give us the team support/sustain of Druid.

    I just voted shield because I like the Link "guy with a sword and board in light armor" look.

  • orion.8457orion.8457 Member ✭✭
    Rifle

    I voted **rifle **= hunter cause soulbeast is too far from ranger core profession, if you don't want a pet so choose another profession ;) as a hunter (with rifle) you could summon other animals (skills) and have a second pet for defense.

  • phs.6089phs.6089 Member ✭✭✭✭
    Pistol (mainhand/offhand or both)

    It will be pistol, mark my words

    "There is always a lighthouse, there's always a man, there's always a city."

  • Lynnie.7213Lynnie.7213 Member ✭✭✭
    Pistol (mainhand/offhand or both)

    Pistol for sure, but it gotta be power so we get a change from longbow. We already have too many condition stuff already.

    DONEE - Youtube
    https://youtube.com/donee

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    Hammer

    It seems majority of people vote based on what skin/lore they like instead than actually trying to improve ranger in gamemodes where it's not represented well like wvw zerg fights. Rifle would be useless on ranger....unless it would be given aoe capabilities

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Rifle

    its got to be rifle, it called a ranger and it only got 1 dps max ranged weapon. be nice if it was a hybrid damage weapon.
    utility type: venoms be cool

    I would happily take pistols or a sceptre thou

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    Hammer

    From a balance point of view, what benefits would have another 1200 range option over longbow? Any possible variant has been covered already by warrior and engi rifle so...

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Hammer

    I pick hammer, based on an idea another person came up with, naming them Wardens (after the GW1 mobs https://wiki.guildwars.com/wiki/Warden) which basically made them major dps guys with CC and can turn into tree monsters

  • Scepter

    Scepter 4 life!

  • Lottie.5370Lottie.5370 Member ✭✭✭
    Shield

    I would love some Bunny Thumper Hammer nostalgia... but to me, it doesn't so much fit the ranger.

    I guess rifle would make a lot of sense, hunters do use guns (and ranger is kind of a hunter (even if not in the same sense), we use harpoon guns already). I'd like to see shield though, some sort of nature barrier to protect yourself (perhaps allies too ;d). Druid is mainly a healing spec, it would be nice to have a tankier/protection spec... but that's just my playstyle. I'd equally be fine with a damage weapon and more ranger pewpew (but I guess I'd prefer rifle for that..), but it feels like there is already a lot of that.

    I'm not sure how they'd make rifle work without making it another longbow, or making it different enough that both would still be viable.

  • Revolution.5409Revolution.5409 Member ✭✭✭
    Hammer

    Anything that can give aoe dmg.
    Hammer for a physical style or scepter for a magical mid-range style, these are my preferences.
    It would be nice to see an offensive version of Celestial Avatar in game

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    Mace (mainhand/offhand or both)

    @Revolution.5409 said:
    Anything that can give aoe dmg.
    Hammer for a physical style or scepter for a magical mid-range style, these are my preferences.
    It would be nice to see an offensive version of Celestial Avatar in game

    I would actually prefer 2 one handed weapons instead of just hammer.
    Two maces would be nice for earth shattering magic. Maces just dont have good visual designs.
    Double scepter would also fit this slot.

  • Revolution.5409Revolution.5409 Member ✭✭✭
    Hammer

    @InsaneQR.7412 said:

    @Revolution.5409 said:
    Anything that can give aoe dmg.
    Hammer for a physical style or scepter for a magical mid-range style, these are my preferences.
    It would be nice to see an offensive version of Celestial Avatar in game

    I would actually prefer 2 one handed weapons instead of just hammer.
    Two maces would be nice for earth shattering magic. Maces just dont have good visual designs.
    Double scepter would also fit this slot.

    2 one handed weapons would be nice, but I thought this theme of using more weapons is more suitable for a warrior than a ranger, so my choice went on hammer, but if not, I would accept with pleasure to equip 2 maces :)

  • GaijinGuy.8476GaijinGuy.8476 Member ✭✭✭
    Hammer

    @kappa.2036 said:
    Honestly, i really don't understand how can you guys vote rifle. The majority of ranger's weapons already have too much projectiles: longbow, shortbow, axe mainhand, and almost all offhand weapons have atleast 1 projectile skill. As if this were not enough, most of the ranger's weapons skills are single-target. WE NEED an AoE weaponset without projectiles, with useful combo fields and combo finishers. I think hammer, scepter/focus or mace/shield might cover this role.

    I was thinking this myself. How would they be able to make rifle different to longbow? I imagine it would play a very similar way. I will admit that rifles do look cool though.
    Personally I voted hammer because HAMMERS ARE AWESOME but I would be all for another melee 1h wep (both main hand or off-hand).

  • LucasC.4016LucasC.4016 Member ✭✭
    edited March 15, 2019
    Shield

    @Blogert.7510 said:
    A shield would be fantastic. Something a bit more cc/engage oriented to pair with the dexterous sword. Could be grand with the throwing axe as well for that close range control. I'd certainly like to see a power focused specialization no matter what. If going with a shield, dumping a bunch of barrier into it in return for a real pet-less class would be pretty awesome. Like a warden of nature.

    I'm game for a rifle as well! As a power weapon. Perhaps like a shotgun? Something a bit shorter than the longbow but with lots of area of effect. A cone based auto attack instead of a projectile one would be super nice at 600 or 800 range. If we're rolling with a rifle, the pet's gotta stay.

    yeah it would be awesome to see more Shields in the game! And flavourwise it would fit ranger so well with something like this: https://en.wikipedia.org/wiki/Targe or a buckler
    we can dream, i guess

  • Edge.8724Edge.8724 Member ✭✭✭
    Shield

    Can't wait to be able to use Longbow, Sword/Shield and call my character "Link" or something.

  • Scepter

    scepter - some kind of stealth/condi class, don't see much classes able to use scepter

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