What’s Next for Guild Wars 2 - Page 3 — Guild Wars 2 Forums

What’s Next for Guild Wars 2

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  • ROMANG.1903ROMANG.1903 Member ✭✭✭

    @Dami.5046 said:
    Well the people who wanted less new maps got their own way. Good for you.
    No cantha. Maybe is i shout loud enough i'll get my way.

    Creating more and more maps all the time spreads the playerbase thinner and thinner through all these maps. It is not a good thing... It would work better if you didn't have a loading screen to get from one map to the next, but this is not the case.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited April 3, 2019

    Players are not being spread thinner with each new map because a very large percentage don’t visit them again after exhausting the content, collections, and achievements. You’re completely ignoring how many players are on those maps at any given time compared to the total players online at that same given time.

    If you want to blame something from taking away players from other maps then blame the farm maps such as SW and especially pre-nerfed Istan.

  • kasoki.5180kasoki.5180 Member ✭✭✭

    @Ayrilana.1396 said:
    Players are not being spread thinner with each new map because a very large percentage don’t visit them again after exhausting the content, collections, and achievements.

    But isnt that also kind of the problem? Maps take time and resource to complete and then nobody plays them really. They are waste of resources

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @SidewayS.3789 said:
    ""We are taking the opportunity now to reorganize ourselves into four fully staffed content teams with additional teams dedicated to supporting the core game like Skills and Balance, Rewards, WvW, and sPvP." So... No teams for fractals/raids? That will sound pretty bad, for the group content part.

    4 fully staffed content teams and 4 additional teams for Skills and Balance, Rewards and WvW and PvP.

    So those 4 content teams are: Fractals, Raids = instanced content; Story and the whole Design team (Voiceover team, Map Design, Sound Team, Composers in one). That's how I interpret it.

    Seek, and you shall find.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @kasoki.5180 said:

    @Ayrilana.1396 said:
    Players are not being spread thinner with each new map because a very large percentage don’t visit them again after exhausting the content, collections, and achievements.

    But isnt that also kind of the problem? Maps take time and resource to complete and then nobody plays them really. They are waste of resources

    Same could be stated about all maps.

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @zealex.9410 said:
    Can you get one of these every month/ month and a half with progress reports on hot topics?

    Pls pls pls...

    Support player autonomy

    Say it with me: Gw2 is an MMO

    Means that you don't have to be zerk to be useful, you don't need to have the best gear possible to have fun, you aren't forced to do anything. You are free and grow your character as you want.

    In WoW you need to have the best gear possible if you dream of doing high-level raids which means a lot of grinding, while in GW2 you can run with exotics on the raids and it's alright, in WoW you're forced to make choices what Race you want, but then this Race can't use the only proffesion that interest you, in GW2 you can choose whatever you want to be and how you want to play, no significant benefits for choosing a race, you can pick Asura and be Mesmer, you can be a charr and choose Elementalist etc. You are free, you determine what you want to be best at - you can play Ele, but you can support or dps, you can be a mesmer and be a dps,tank or even a supporter. You can pick Revenant and also focus on sustain or dps or healing. And then in you can say chaos, we the players can really find what works best for the group, squad, party teams. That what makes GW2 unique, you are absolutely free.

    Seek, and you shall find.

  • Bish.8627Bish.8627 Member ✭✭✭

    @phokus.8934 said:

    @Bish.8627 said:
    I honestly can't say I think legendary sigils is a good idea. Every other release of a higher tier, like ascended gear, has been awful. The 5% difference is a large advantage for WvW and if the sigils have better stats, it will favour the very very small number who raid as ascended only favoured fractal runners and those with a lot of gold/time. Which goes against the apparent ethos of the game.

    Legendary armour is already locked behind the lowest populated game mode, adding more to it is one of the many reasons for dwindling numbers. Locking progress behind a game mode that in the last poll only aprox 5% of the population access. I would stop catering to lower pop game modes and focus on the high pop ones being open world PvE and WvW. Release legendary armour tracks like WvW pips in open PvE and WvW for what ascended is worth now, stop punishing the vast majority for not running raids.

    I really doubt the the sigils and runes will be higher stat wise. Just merely the convenience of switching.

    I pray it is just switching. Though even that is pretty amazing.

  • Irbis.4932Irbis.4932 Member ✭✭

    Nice surprise to see this kind of communication. I wonder if there are some plans to work on stuff for guilds too.

  • Chasind.3128Chasind.3128 Member ✭✭✭

    Thanks for the update- Now I know for certain GW2 never really had any major plans for WvW to make it exciting or make guild battles matter. As far as PvE story & the commanders tale - try to focus on a less transparent story that hasn't been retold millions of times through some other fantasy/ sci-fi genre.

  • Redponey.8352Redponey.8352 Member ✭✭✭

    @Stephane Lo Presti.7258

    Do they plan to have more interaction with the community to better understanding gameplay/build/meta issues in several gamemode? I mean discussing with community can bring more idea or improvement about new content in GW2.

  • Large portions of my concerns pre-February's events have been addressed, if only at a surface level. I'm pretty pleased by this.

    Potential requires action in order to be realized.

  • Great post, Mike...thank you for the insight into what the GW2 team is thinking about. Really appreciate the post!

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    @Tiny Doom.4380 said:
    After nearly seven years I'm afraid this just isn't sufficiently interesting to hold my attention any more. It's been a good run and the nature of GW2's easy drop-in design means no big decisions about staying or going, but the fact is I only really log in to do dailies these days and some days I forget to do that. Instead, I've returned to a couple of older MMOs that I played extensively before GW2 released. They don't get anything like the publicity GW2 does but they've had far more content added in the lifetime of GW2 than GW2 has and a good deal more regularly and consistently. Also, to my taste, of considerably higher quality.

    I was hanging on for an expansion, which is pretty much the only time we get anything remotely close to the amount of content I've been used to in other MMOs over the last two decades (including in GW1). I loved HoT but I didn't enjoy PoF so even that was a bit of a gamble, but it would at least have been something solid to look forward to. I haven't really enjoyed the Living Story since the end of Season One (which I loved). Instanced content doesn't do it for me. The new maps were nice at first but they've become formulaic.

    With no expansion in prospect I'm likely to drop in and out only when there's something new. I do like the stuff the Side Stories team puts out - it's far superior to anything we see in the main Living Story - so I'll be around for that. Also, if the Alliance system ever arrives I'll be there for some revamped WvW - assuming we're not all playing Camelot Unchained by then...

    All that said, it does look like a better approach and a sounder base for maintaining the game. It's just too late. This is what should have happened after Heart of Thorns. Still, better late than never I guess. And maybe we'll get an expansion eventually. They do make more money than anything else an aging MMO can expect, after all.

    Totally am on the same page.
    I feel the game needs contents that encourage positive interaction of the players community. HOT definitely was good. I didn't think pof quite meet the expectation. Up to now, I still like Teq. I have stopped fractals and raids .. I'm not looking forward for more new raids.. the lfg community in raids is quite yuck.

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • I appreciate what Mike Z said, but I'd like to see (or read) what Mike O has to say. I still believe in what he said back in 2011, expressed in the Guild Wars 2 Manifesto video (link after the comment).

    What happened to some of the following? Some items, among others, defended by Mike O when talking about Guild Wars 2.
    1. Not invalidating old content: some maps and areas of the game are empty or make no more sense to players to go to.
    2. Making players play the game together, facilitating they play as a group: players are not enjoying the game as much they as they used to.
    3. Questioning the foundation of MMORPG genre: is the genre in crisis? What to expect from MMORPGs in the next decade? How Guild Wars 2 will tackle that?
    4. No subscription fees: does that mean the business model adopted by Mike O and ArenaNet is not working and, to some extent, is related to the lay offs everybody witnessed few weeks ago? Does it need to change?

    Are there any lessons learned?

    It would be great to see what Mike O has to say about it.

    ArenaNet's MMO Manifesto Video

    "We know so little."

  • Magek.4718Magek.4718 Member ✭✭✭

    Can you fix mesmer though?

    Like, make base mesmer fun to play as again. That's all I want at this point.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    ~snip~ In contrast, everything in GW1 was group content - even in the "open world", even in story missions, and even when you were playing solo.

    ~snip~

    Only if you consider playing with Henchman or Heroes group content(which I don't consider groups since they aren't real people, just AI assistance), otherwise it could all be done solo(with the exception of perhaps 2 or 3 places other than PvP).

    @Astralporing.1957 said:

    @Shouryu.4169 said:
    Any info on future expansion (no need a release date) ?

    If there was any expansion planned, you can bet it would be on that list. So, the lack of info about expac is in itself an info that no expac is planned. It's not delayed, it's not far off in the future, it's not in the plans at all. They just were afraid to say that clearly.

    Why does it have to be on that list...and don't just say because they'd want us to know about it because I think that is the last thing they would want to mention when reading that list. If ArenaNet said they were working on an Xpac as well as all the stuff above the only thing people would talk about is the Xpac and not any of the other stuff listed in the road map, that's just the nature of people...focus on the big thing and ignore all the important little stuff. As far as I'm concerned we don't know one way or the other whether an Xpac is on the horizon or not(the horizon is a long way off).

    @Rose Solane.1027 said:
    I think a lot of people missed the part I made bold. Living World is the way ArenaNet is continuing to go. That doesn't exclude a new expansion but ArenaNet thinks Living World is the best way to deliver new content.

    If you don't remember, they tried that in the past. It didn't work. LS was simply unable to catch the players' attention the same way expacs do. No expacs also mean they gave up on trying to get new players, which is never a good thing. The moment the devs give up on expanding the game is the point at which the game starts to decay.

    Assumptions Astral that they're giving up on attracting new players, as long as the base game remains free to play there will always be the potential for new players to join, enjoy the free content then want to buy the rest to enjoy everything else...just like the 3 billion people that play mobile games now, that's how they get new players on those games...and that market is much larger than PC and console gaming combined in both terms of players and money spent.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • DiogoSilva.7089DiogoSilva.7089 Member ✭✭✭
    edited April 4, 2019

    @Zaklex.6308 said:

    ~snip~ In contrast, everything in GW1 was group content - even in the "open world", even in story missions, and even when you were playing solo.

    ~snip~

    Only if you consider playing with Henchman or Heroes group content(which I don't consider groups since they aren't real people, just AI assistance), otherwise it could all be done solo(with the exception of perhaps 2 or 3 places other than PvP).

    I'm talking about party-driven content where going with non-damage builds is viable and even optimal. In GW1, you can specialize yourself in healing, supporting and control anywhere you go, because heroes and henchmen can deal damage for you. In GW2, playing anything except a AoE burst damage build in open world PvE is a waste of time.

    That's what "Support player autonomy" leads to with current design. Each player can (and optimally should) deal burst damage while having enough evasion/ self-healing for sustain. Solo open-world/ story instance content meta is pretty much designed around a single combat role: damage burst with sustain. There's no role diversity unless you play pvp, wvw, fractals or raids, but all of those game modes are niche and getting even more niche as time passes due to minimal support (and other issues).

    Thus my point: Anet's strategy to focus almost exclusively on LW content from now on does not takes full advantage of GW2's combat system. Anet is doublind their reliance on content that has had historically shallow combat diversity/ strategy.

    This, of course, is not easy to fix (they would need to redesign their entire game to fix it), but they can always tone down this problem by giving frequent, somewhat casual-targeted group content every LW episode. I think Wintersday's raid event was a really good step in that direction. Group content with just the right difficulty for more roles to be meaningful, yet not too hard for anyone to enjoy it. Now imagine if the game had a lot more of those "casual raids", or even just classic dungeons, every new episode. More content diversity, more replayability, more group-content and meaningful role/ gear investment AND more accessible to the casual/ LW audience (unlike hardcore raids or obscure and grindy fractals).

    I would even suggest something more radical: Anet should halt fractals/ raid development, and place their efforts on creating accessible group-content attached to every episode, and with an optional Hard Mode for those who love challenging content. I can tell you that this model would attract a MUCH bigger playerbase than current fractals/ raids do.

  • lare.5129lare.5129 Member ✭✭

    I think the most general and famous update can be in mystic forge:
    I you puts stack, and after forge the prev materials stay on positions, if that enough for next same forge..

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited April 4, 2019

    @Zaklex.6308 said:

    @Astralporing.1957 said:

    @Shouryu.4169 said:
    Any info on future expansion (no need a release date) ?

    If there was any expansion planned, you can bet it would be on that list. So, the lack of info about expac is in itself an info that no expac is planned. It's not delayed, it's not far off in the future, it's not in the plans at all. They just were afraid to say that clearly.

    Why does it have to be on that list...

    Because it's a "what's going to happen with the game" list. A list like that can't omit anything really major - and expansion is definitely one of the most major points there could be. I mean, if they are talking about the future of the game, but then immediately withhold major information that shoudl be part of that talk, then what would be the point of such an announcement at all?

    and don't just say because they'd want us to know about it because I think that is the last thing they would want to mention when reading that list. If ArenaNet said they were working on an Xpac as well as all the stuff above the only thing people would talk about is the Xpac and not any of the other stuff listed in the road map

    Simple. If expac was in the works, and it would be missing from a roadmap, it wouldn't be a roadmap anymore.

    @Rose Solane.1027 said:
    I think a lot of people missed the part I made bold. Living World is the way ArenaNet is continuing to go. That doesn't exclude a new expansion but ArenaNet thinks Living World is the best way to deliver new content.

    If you don't remember, they tried that in the past. It didn't work. LS was simply unable to catch the players' attention the same way expacs do. No expacs also mean they gave up on trying to get new players, which is never a good thing. The moment the devs give up on expanding the game is the point at which the game starts to decay.

    Assumptions Astral that they're giving up on attracting new players, as long as the base game remains free to play there will always be the potential for new players to join, enjoy the free content then want to buy the rest to enjoy everything else...

    Yes, but so far no MMO developer have found a better way to bring in new people than expac. It is exactly the effect you mentioned before - people concentrate on Big Things. A game that is continuoulsy evolving is going to get less attention than the very same game with the very same new content, but packaged in the form of expacs.

    The truth is, LS chapters keep people playing and slow the diminishment of playerbase, but they are not going to bring new people in. Expacs can do that. So, moving fom expac based development to purely LS-based one means Anet is no longer planning to grow this game. That they gave up on that, and are now only concentrating on slowing the decay.

    just like the 3 billion people that play mobile games now, that's how they get new players on those games...

    mobile games are based on a completely different strategy - one based on low retention high turnover instead of longterm player loyalty. Trying to use that strategy for a MMO title would kill that title in a very short time.

    and that market is much larger than PC and console gaming combined in both terms of players and money spent.

    That's due to the massive number of such games (and much lower development costs). On average though each individual game has a far shorter life than is normal for PC/console games. If anet tried to follow that type of design, we'd be now on 3rd or 4th title (or more... we'd likely be getting several titles per year tbh), and barely anyone that was here at launch would still play.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • trev.1045trev.1045 Member ✭✭✭

    Good to see a road map of sorts here!. Its a bit disappointing there are no apparent plans for an xpac, they are the best way to attract new players (especially with good publicity) but it is still good to see communication

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    Thank God, no expansion and no more elite specs. GW2 needs a giant polish of the features that already exist in the game, before venturing into something new.

    We have 9 professions, 3 branches (core, hot, pof), 3 x 9 = 27. (and I'm not even considering the other 2 core and probably calculating wrong the spec matrix). so at least there are 27+ combinations of classes and traits.

    Rather than expanding more elite specs, I suggest reinforcing the class identity of what already exists.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • OutOfOrder.3719OutOfOrder.3719 Member ✭✭✭
    edited April 4, 2019

    Personally, I just want what's best for Guild Wars 2.

    Whether it takes 1 more year or 2 years to make the next expansion, I just want it to happen and bring new energy to the game.

    I would be cheering for joy if it arrived in the new year for 2020. However, I do feel the community would be happy if they knew for sure that an expansion was being worked on, even if it takes an additional 2 years to happen.

    Of course, people would still whine that 2 years would not be fast enough. However, it would provide gamer's some security and confidence that their favorite game isn't going anywhere. I know that gem sales would definitely increase if consumers know that another expansion is planned at some point.

    In the next 2 years, can we please have ANET implement 5vs5 Guild vs Guild competitive ladder (similar to the original Guild Wars 1 ladder system).

    Here's the link in the PvP forum. Thanks!

    https://en-forum.guildwars2.com/discussion/68492/would-your-guild-participate-in-5vs5-guild-ladder#latest

  • Nexxus.5347Nexxus.5347 Member ✭✭
    edited April 4, 2019

    Content teams will have more flexibility to decide what makes sense for a given release—for example, we could focus on expanding the boundaries and content of an existing map if that would provide a better experience than creating a new one. Ultimately, this will mean a relatively steady release of new content that will allow us to continue telling the story of Tyria in exciting new ways.

    >

    Not getting a new map with each living world concerns me... especially with no new expansions mentioned.

    The reason I love living world is the new maps with each episode. I look forward to seeing and learning about more areas in Tyria. I'm going to keep an open mind about expanding existing maps(especially if it's in core Tyria)(I loved S3E4 map). But if expanding means adding a small castle instance to the corner of an old map, I'm going to rethink sticking around Guild Wars 2, and I've been here since launch.

    So... If your going expand a map do it right or don't do it at all. Please don't forget about vertical expansion of maps! Sewers' and crypts under Divinity's Reach!

    Anet I love your content! Keep up the good work and keep me in Tyria as long as possible and ill keep giving you money for Gems each month! lol

  • Regh.8649Regh.8649 Member ✭✭✭

    @Stephane Lo Presti.7258 said:

    • Over the past few months, astute players have been noticing a trend of updates and improvements to how our skill-slotting system works and have accurately speculated that the long-requested feature of build templates is in the works.

    Add wardrobe templates while you'r at it :) yes?

    Cheers!

    Formula for success: Rise early, work hard, strike oil.

  • JET.9471JET.9471 Member

    Maybe, just maybe, we could actually get the ability to save and load builds???

    And maybe give us a reason to replay content, by adding vanquishing from GW1 or some other benefit to entice parts of the game to be played more than once???

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited April 5, 2019

    @ButterPeanut.9746 said:
    This is exactly what we were looking for. The players understand that we can't have timelines for everything, but a high level road map is critical. In the last few weeks the communication has drastically improved. Please keep this up! Great job!

    I agree ^^
    This announcement got me really excited which is far better than the aimless waiting week by week for patch notes to drop hoping that something might get hinted at.
    Even if things get shelved or changed it won't diminish the excitement I feel now about what might be coming.. might leave me a little disappointed if something I wanted ended up being taken off the table but i'd rather deal with that than the tight lipped Anet we've had for years lol

  • Thanks for the info.
    As for me: I really don't care very much about living world, except that is gives new maps. A new expansion or a GW3 anouncement would make me much more happy! It's good to finally finish crafting levels to 500. However I'm quite sure it won't make legendary's more powerful. So in gameplay nothing much seems to change. Templates sounds nice but again: after so many years we all know what to wear and when. We really need something new!

  • thinning player base is not a valid excuse because i for one rather have a thinning player base than none at all and thats what will happen people are gonna get bored of the same maps and straight up gonna leave so moan all you want about thinning playerbase lol.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    @Tiny Doom.4380 said:
    After nearly seven years I'm afraid this just isn't sufficiently interesting to hold my attention any more. It's been a good run and the nature of GW2's easy drop-in design means no big decisions about staying or going, but the fact is I only really log in to do dailies these days and some days I forget to do that. Instead, I've returned to a couple of older MMOs that I played extensively before GW2 released. They don't get anything like the publicity GW2 does but they've had far more content added in the lifetime of GW2 than GW2 has and a good deal more regularly and consistently. Also, to my taste, of considerably higher quality.

    I was hanging on for an expansion, which is pretty much the only time we get anything remotely close to the amount of content I've been used to in other MMOs over the last two decades (including in GW1). I loved HoT but I didn't enjoy PoF so even that was a bit of a gamble, but it would at least have been something solid to look forward to. I haven't really enjoyed the Living Story since the end of Season One (which I loved). Instanced content doesn't do it for me. The new maps were nice at first but they've become formulaic.

    With no expansion in prospect I'm likely to drop in and out only when there's something new. I do like the stuff the Side Stories team puts out - it's far superior to anything we see in the main Living Story - so I'll be around for that. Also, if the Alliance system ever arrives I'll be there for some revamped WvW - assuming we're not all playing Camelot Unchained by then...

    All that said, it does look like a better approach and a sounder base for maintaining the game. It's just too late. This is what should have happened after Heart of Thorns. Still, better late than never I guess. And maybe we'll get an expansion eventually. They do make more money than anything else an aging MMO can expect, after all.

    I feel exactly the same but without playing any online game at all. I just play 1-2 hours a day some single player games (at the moment Sekiro) which challenge me greatly and give me satisfying closure after I finished it.

  • It's a little late but just wanted to say how much I appreciate updates of this nature. Thanks for all the work you do =)

  • I played with the new patch in WVW where the walls and gates have been weakened. this is very hard for smaller servers to defend with out numbers that run around maps set up a cat and knock hole in wall and cap in 2 minutes. Not sure why this was done but I`m not very happy with the change. I play defense in WVW 95% of time, this has made it almost impossible to defend any targets. Hope you reconsider the change, if not my days are numbered. I have playing this game since day 1, this is big to me, many feel the same way.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Gandis De Mas.8567 said:
    I played with the new patch in WVW where the walls and gates have been weakened. this is very hard for smaller servers to defend with out numbers that run around maps set up a cat and knock hole in wall and cap in 2 minutes. Not sure why this was done but I`m not very happy with the change. I play defense in WVW 95% of time, this has made it almost impossible to defend any targets. Hope you reconsider the change, if not my days are numbered. I have playing this game since day 1, this is big to me, many feel the same way.

    You'd be better off making a thread about this is the WvW section than adding it to this about the update post, even if it does mention that singular change. I think it would get more traction there than here.

  • lare.5129lare.5129 Member ✭✭

    also if we will get some additional expansion, of very big free path - I believe it will be directly tied whit www, and only whit www.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    I am liking this better communication from Anet.

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