I'm getting bored of playing ranger only — Guild Wars 2 Forums

I'm getting bored of playing ranger only

Anput.4620Anput.4620 Member ✭✭✭
edited April 6, 2019 in Ranger

Anything else that can dismount poeple a bit reliably? Haven't logged in for 2 weeks, last time i played i made an engineer, sounded fun but quite useless. Also got a spellbreaker, sword weaver and Thief, oh and a firebrand but i never use it except when i used to help a friend. Ive tried condi DD already but it doesn't really work well.

<13

Comments

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Hammer Rev here, dismounts are entertaining, more so when they ragequit a few seconds later.

    Anet buff me :-(
    Make me good at game!

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 6, 2019

    @Kylden Ar.3724 said:
    He's spammed the board so much he got a temp ban for it.

    Where do you even get this from? I got temp banned apparently because the guy in the video i linked swore lmao.

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Well then tell me, i asked before:
    So let's say you are swimming across the river in ascension bay to go into enemy territory to roam, you go and move to the sentry as soon as you are out of the water, another player sees you, they are capping the sentry, as soon as they see you they mount up and bolt, give me your sucessful engagement plan.

    @Justine.6351 said:
    Hammer Rev here, dismounts are entertaining, more so when they ragequit a few seconds later.

    Condi rev can burn through a mount but the problem is still getting close.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    Thieves can literally keep up with mounts.
    Conditions from any profession will generally have that player dismounted within a few seconds.
    Sword rev can dismount players. Heck, melee rangers can dismount players with smokescale teleport.

    You have options outside of longbow ranger, and no they won't work everytime.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Anput.4620Anput.4620 Member ✭✭✭

    @Kovu.7560 said:
    Thieves can literally keep up with mounts.
    Conditions from any profession will generally have that player dismounted within a few seconds.
    Sword rev can dismount players. Heck, melee rangers can dismount players with smokescale teleport.

    You have options outside of longbow ranger, and no they won't work everytime.

    ~ Kovu

    I tried condi DD but i had 4 people just run past me, i tried to shadowstep steal and shortbow 5 etc but i just couldn't catch up, anything else id need to run? Is a double shortbow condi dire/vipers build.

    My other 3 characters are spellbreaker sword ele and scrapper, they are basically shelved now :/

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Anput.4620 said:
    My other 3 characters are spellbreaker sword ele and scrapper, they are basically shelved now :/

    Lol a p/p engie have a 100% chance to dismount if they dont dodge blowtorch, and they will loose another 50% or so hp unless they then cleanse.

  • reddie.5861reddie.5861 Member ✭✭✭

    @Anput.4620 said:

    @Kovu.7560 said:
    Thieves can literally keep up with mounts.
    Conditions from any profession will generally have that player dismounted within a few seconds.
    Sword rev can dismount players. Heck, melee rangers can dismount players with smokescale teleport.

    You have options outside of longbow ranger, and no they won't work everytime.

    ~ Kovu

    I tried condi DD but i had 4 people just run past me, i tried to shadowstep steal and shortbow 5 etc but i just couldn't catch up, anything else id need to run? Is a double shortbow condi dire/vipers build.

    My other 3 characters are spellbreaker sword ele and scrapper, they are basically shelved now :/

    o man, thief u can just d/p and use skill 3. takes 2/3 hits in generally it constantly ports on their kitten unless they have a lucky dodge in it. but then u can still easily catch up.

    grieving rev with mace/axe? is pooping out condi's and no1 can survive it on mount since its all torments if u get these expensive sigils its actually quite fun to roam on aswell :D.

    but anet should just lower the mount HP to reasonable amount so every1 can deal with mounts and u dont have to unload half a burst on em before u actually get to fight or probably not cus any non brain dead guy will use his leaps/teleports etc to get away again while u blown half ur skills u probably wont be able to catch up with em if they do it.

    so ye mounts are just meh useless things in gw2 giving every1 another 10k HP for no reason.

  • @Anput.4620 said:
    My other 3 characters are spellbreaker sword ele and scrapper, they are basically shelved now :/

    Maybe try something that does damage.

    [JEEP] [IH] [HUNT] | Necromancer | Maguuma | Diamond Legend
    You've got those dangerous eyes ... ♫

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 6, 2019

    @reddie.5861 said:

    @Anput.4620 said:

    @Kovu.7560 said:
    Thieves can literally keep up with mounts.
    Conditions from any profession will generally have that player dismounted within a few seconds.
    Sword rev can dismount players. Heck, melee rangers can dismount players with smokescale teleport.

    You have options outside of longbow ranger, and no they won't work everytime.

    ~ Kovu

    I tried condi DD but i had 4 people just run past me, i tried to shadowstep steal and shortbow 5 etc but i just couldn't catch up, anything else id need to run? Is a double shortbow condi dire/vipers build.

    My other 3 characters are spellbreaker sword ele and scrapper, they are basically shelved now :/

    o man, thief u can just d/p and use skill 3. takes 2/3 hits in generally it constantly ports on their kitten unless they have a lucky dodge in it. but then u can still easily catch up.

    grieving rev with mace/axe? is pooping out condi's and no1 can survive it on mount since its all torments if u get these expensive sigils its actually quite fun to roam on aswell :D.

    but anet should just lower the mount HP to reasonable amount so every1 can deal with mounts and u dont have to unload half a burst on em before u actually get to fight or probably not cus any non brain dead guy will use his leaps/teleports etc to get away again while u blown half ur skills u probably wont be able to catch up with em if they do it.

    so ye mounts are just meh useless things in gw2 giving every1 another 10k HP for no reason.

    Idc for the HP, just nerf the speed, the thing being faster is the problem, most can burn through the HP, keeping up is the problem.

    @SpellOfIniquity.1780 said:

    @Anput.4620 said:
    My other 3 characters are spellbreaker sword ele and scrapper, they are basically shelved now :/

    Maybe try something that does damage.

    So i can't play bruiser and am forced to go glass now?

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 6, 2019

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 6, 2019

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.

    I will definitely try this build out, forgot all about PP DE.

    EDIT: Might aswell just play rifle DE then though? More range.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

  • Anput.4620Anput.4620 Member ✭✭✭

    @Zephyra.4709 said:
    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

    How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Anput.4620 said:

    @Zephyra.4709 said:
    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

    How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo.

    Don't go solo. This is a blob mode dewd.

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Drastic.8920Drastic.8920 Member ✭✭
    edited April 7, 2019

    @Anput.4620 said:

    @Zephyra.4709 said:
    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

    How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo.

    Probably signet of fire with fire trait and a rune that extends burning duration. 3 stacks of burn and then staff fire 3 for over 6-7s and that is just one player. If they were 3, they can get 12 stacks. Just my guess though.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    @Anput.4620 said:

    @Zephyra.4709 said:
    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

    How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo.

    Oh you meant solo, my bad.

    You do and you don't. It's similar to playing ranger in that you kite a lot and utilise movement abilities from fire staff #4 + firey GS elite. Staff #3 is 1,200 range, including SoF. You then have Feel The Burn at 600, Conjure GS #2 is also 600. The only close proximity ones are Cleansing Fire and I think some other skill. First time playing the build so idk what I was doing half the time but I managed to get people off mounts who were out of position, including those not on mounts solo. I think a lot of it comes down to playing a deceiving build - those peeps probably thought we were basic squishy power staff ele's. Jokes on them.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    @Drastic.8920 said:

    @Anput.4620 said:

    @Zephyra.4709 said:
    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

    How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo.

    Probably signet of fire with fire trait and a rune that extends burning duration. 3 stacks of burn and then staff fire 3 for over 6-7s and that is just one player. If they were 3, they can get 12 stacks. Just my guess though.

    Yeah, I was full dire balth runes traited for burn duration etc. It's just a shame we were so small this reset, maybe a group of 7 or so would've made for some crazy burst burn combos from stealth with our scrapper. Oh well maybe next time. B)

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    The only classes that have dismounted me into downstate in one burst are Soulbeast and Mirage.

    Soulbeast from 1800 range.
    Mirage from stealth.

    Pick your poisen.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

  • oOStaticOo.9467oOStaticOo.9467 Member ✭✭✭

    Make no mistake, this is just another veiled attempt to complain about Rangers and Mounts being too OP.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 7, 2019

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

    I also play Railroad Empire, Poker, Total Annihilation, DB FighterZ, Solitaire, League Of Legends, Soldat, Stellaris, Command And Conquer, Left 4 Dead 2, Plague, Waframe and have more that I've finished over the years or got bored of like GTAV, what's your point?
    Am I supposed to be married to Gw2? Can I not see other people? :lol:

    but thanks for answering with "Na I can't"... I didn't think you could but I did have hopes :disappointed:
    Unfortunately if a new mechanic comes along such as a mount and it's so poorly implemented and so powerful that it deletes entire builds and classes forcing players into playing very specific classes with very specific builds or as you say "Adjust and play", then surely with the slightest bit of logic you could understand how that would be the equivalent to broken, and may need some adjustments to allow diversity again.

    Ask yourself these simple questions:
    For 6 Years or more, has combat been balanced around mount combat?
    Do we keep mounts as they are and buff and adjust every single skill on every single class to balance around mount combat or do we balance the mounts around those classes?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 7, 2019

    @GDchiaScrub.3241 said:

    @Anput.4620 said:

    @Zephyra.4709 said:
    I wouldn't say useful 100% of the time but we ran 2-3 dire staff tempest meme builds (burning) yesterday which dismounted many players + downed plenty who, surprisingly, didn't bring a single condi cleanse or very little. Staff #3, Feel the Burn, SoF, Cleansing Fire to name a few bursts.

    How do you even get close on staff ele though? Aren't those stationary avoidable fields? Also you had 3 people, i'm talking solo.

    Don't go solo. This is a blob mode dewd.

    D:

    Ive always played solo in this mode.

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

    Where did you even get this from, i don't even play that game lol. Other games i play rn are Smite, ARK and Realm Royale. I haven't seriously played Gw2 for weeks now tho, just log on to play some music. Before mounts i logged in every other day.

    @oOStaticOo.9467 said:
    Make no mistake, this is just another veiled attempt to complain about Rangers and Mounts being too OP.

    1 i main ranger, 2 they are OP from an objective balance viewpoint where the effort to avoid is astronomically less than the effort it needs to take them down.

    If anyone thinks the current environment is balanced in a 50/50 way where both players have equal chance, and have to put in equip effort/skill then they are either delusional or fail at basic math. When i walk to someone in any other game a fight ensues.

    @sephiroth.4217 said:
    then surely with the slightest bit of logic you could understand how that would be the equivalent to broken, and may need some adjustments to allow diversity again.

    This is an MMO sub, these people don't look at balance, they look at "what benefits me". And before you complain balance before mounts, before them everyone was strong/"broken" in their own right in their own situations, especially necros have no reason to complain when most of the WvW map is necros lol.

  • Arzurag.7506Arzurag.7506 Member ✭✭✭

    Mounts are very slow when used in enemy-territory.
    thief, mesmer, guardian, ranger, revenant, engineer, warrior can catch-up and dismount when pursuing an invader.
    Only necro and tempest are quite limited in their capabilities to do so, you actually have to run into them in order to get dismounted.

    Now, dismounting other players in their own territor is not that easy due the mount´s high speed, though that´s something I`m okay with, otherwise outnumbered groups would have no edge over invaders.

    But hopefully the complaints are not listened to, except the addition of a dismount skill, that´s fine but otherwise most if not all complaints are not valid and show that most players just want to fight those that have no intention in doing so. It happens in other pvp-mmos (namely bdo) and it should not happen here.
    Encouraging bad habits and toxic character-traits is a bad way to treat their customers, even though it´s probably not anet´s intention.

    "I´m not big on sermons, Broken bones teach better lessons."

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

    I also play Railroad Empire, Poker, Total Annihilation, DB FighterZ, Solitaire, League Of Legends, Soldat, Stellaris, Command And Conquer, Left 4 Dead 2, Plague, Waframe and have more that I've finished over the years or got bored of like GTAV, what's your point?
    Am I supposed to be married to Gw2? Can I not see other people? :lol:

    but thanks for answering with "Na I can't"... I didn't think you could but I did have hopes :disappointed:
    Unfortunately if a new mechanic comes along such as a mount and it's so poorly implemented and so powerful that it deletes entire builds and classes forcing players into playing very specific classes with very specific builds or as you say "Adjust and play", then surely with the slightest bit of logic you could understand how that would be the equivalent to broken, and may need some adjustments to allow diversity again.

    Ask yourself these simple questions:
    For 6 Years or more, has combat been balanced around mount combat?
    Do we keep mounts as they are and buff and adjust every single skill on every single class to balance around mount combat or do we balance the mounts around those classes?

    Ya you asked me to find a video for a 1.30-300 rng d & d class w garbage dmg spec. I had a shot there. Na, play anything you want. That wasn't the point. If you aren't playing gw2 at all then you aren't adjusting or trying diff specs/skills/classes and expect to magically dismount by not playing.

    You know what was so fun for those 6 years. How certain classes could engage and win but if they were losing had a free pass to run away while other classes had to suck it up and die or waste their time and get no kill. Now they don't gotta waste time on you. People running wasn't an issue until every got the option to run or not engage at all.
    It doesn't delete any build. It deletes small sub section of players that think everyone wants to wander around and fight 1v1 all day or run a ele/scrapper build with endless healing and barriers that is so fun to fight while you get whittled down due to attrition. Now anyone can avoid those match ups you can't win or fight by choice.
    Again it's all about you wanting to force your type of playing with the 1 spec you chose and never have to adjust ever cause wvw was designed just for you and w/e pita spec you choose.

    Now you don't buff every1 to deal with mounts just like every class doesn't get stealth or unlimited aoes or immunes/evades or crazy mobility.
    You effing adjust when instead of doing that you just complain all day.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 8, 2019

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

    I also play Railroad Empire, Poker, Total Annihilation, DB FighterZ, Solitaire, League Of Legends, Soldat, Stellaris, Command And Conquer, Left 4 Dead 2, Plague, Waframe and have more that I've finished over the years or got bored of like GTAV, what's your point?
    Am I supposed to be married to Gw2? Can I not see other people? :lol:

    but thanks for answering with "Na I can't"... I didn't think you could but I did have hopes :disappointed:
    Unfortunately if a new mechanic comes along such as a mount and it's so poorly implemented and so powerful that it deletes entire builds and classes forcing players into playing very specific classes with very specific builds or as you say "Adjust and play", then surely with the slightest bit of logic you could understand how that would be the equivalent to broken, and may need some adjustments to allow diversity again.

    Ask yourself these simple questions:
    For 6 Years or more, has combat been balanced around mount combat?
    Do we keep mounts as they are and buff and adjust every single skill on every single class to balance around mount combat or do we balance the mounts around those classes?

    Ya you asked me to find a video for a 1.30-300 rng d & d class w garbage dmg spec. I had a shot there. Na, play anything you want. That wasn't the point. If you aren't playing gw2 at all then you aren't adjusting or trying diff specs/skills/classes and expect to magically dismount by not playing.

    Making up your own assumptions to justify yourself isn't going to help us attain a healthy discussion here.

    You know what was so fun for those 6 years. How certain classes could engage and win but if they were losing had a free pass to run away while other classes had to suck it up and die or waste their time and get no kill.

    Yea its really annoying when classes use thier class mechanics and tools to survive, I hate Thieves who port away and stealth too but over 6 years I learnt to avoid certain ones or to chase them.
    Im not going to sit there crying over it because they didnt facetank all my hits like you are nor would I advocate to remove entire playstyles just because I refuse to learn how to get better.

    Now they don't gotta waste time on you. People running wasn't an issue until every got the option to run or not engage at all.

    I wonder why? Open field PvP and there's literally an option to not engage at all.

    It doesn't delete any build. It deletes small sub section of players that think everyone wants to wander around and fight 1v1 all day or run a ele/scrapper build with endless healing and barriers that is so fun to fight while you get whittled down due to attrition. Now anyone can avoid those match ups you can't win or fight by choice.

    All playstyles for 6 years in WvW were welcome because its open world pvp, its not zerg zerg zerg only which is what you're saying.

    Again it's all about you wanting to force your type of playing with the 1 spec you chose and never have to adjust ever cause wvw was designed just for you and w/e pita spec you choose.

    Rather scratchy on your behalf but clearly you don't understand so I wont bother explaining. You don't even understand you're being a hypocrite at the moment.

    Now you don't buff every1 to deal with mounts just like every class doesn't get stealth or unlimited aoes or immunes/evades or crazy mobility.

    Im sorry the thief touched you in bad places.

    You effing adjust when instead of doing that you just complain all day.

    Said the guy complaining about people doing PvP on open world PvP maps.
    Atleast I can use logic and present facts rather than running off fear that I might get ganked.

    All I asked for was a video and you blew up like a madman over it and you're getting extremely defensive and aggressive about it too.
    You say "adjust" while acknowledging the fact I adjusted to the very class that annoys you the most and you disregarded my request to a DD Temp video made by you teaching me how a Viper/Celestial DD Temp might go about "Adjusting" when engaging a mount, could have been as simple as a trait change for all I know but instead you decided to have a burst of outrage over it.

    Due to the nature of your behavior my conversation with you ends here.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 8, 2019

    @Arzurag.7506 said:
    Mounts are very slow when used in enemy-territory.
    thief, mesmer, guardian, ranger, revenant, engineer, warrior can catch-up and dismount when pursuing an invader.
    Only necro and tempest are quite limited in their capabilities to do so, you actually have to run into them in order to get dismounted.

    Now, dismounting other players in their own territor is not that easy due the mount´s high speed, though that´s something I`m okay with, otherwise outnumbered groups would have no edge over invaders.

    But hopefully the complaints are not listened to, except the addition of a dismount skill, that´s fine but otherwise most if not all complaints are not valid and show that most players just want to fight those that have no intention in doing so. It happens in other pvp-mmos (namely bdo) and it should not happen here.
    Encouraging bad habits and toxic character-traits is a bad way to treat their customers, even though it´s probably not anet´s intention.

    Shouldn't the offender have a bonus for promoting interraction instead of the defender? How is engaging in PvP toxic? Can you explain the design behind having the choice of PvP in an open world PvP zone? Tell me one dedicated PvP game where the enemy can just call timeout to run away? You make zero sense on how that is toxic? Behind? Message enemy jungler to please not gank my middle lane, didn't get a good weapon in a BR? Please don't shoot at me i got no gear.

    In the current system people will only engage in fights they can win, which means literally nobody will engage unless they are ktraining, the only people this helps. Don't complain about being forced into PvP in an open world PvP zone? The arguments of people here baffle me, never had those in other games. This is like a WoW player rolling on a PvP server back when that was a thing and then complaining about being ganked.

    PvP is never involuntary in an open world PvP zone, as soon as you join an open world PvP zone/game/mode/match you voluntarily participate in open world PvP.

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

    I also play Railroad Empire, Poker, Total Annihilation, DB FighterZ, Solitaire, League Of Legends, Soldat, Stellaris, Command And Conquer, Left 4 Dead 2, Plague, Waframe and have more that I've finished over the years or got bored of like GTAV, what's your point?
    Am I supposed to be married to Gw2? Can I not see other people? :lol:

    but thanks for answering with "Na I can't"... I didn't think you could but I did have hopes :disappointed:
    Unfortunately if a new mechanic comes along such as a mount and it's so poorly implemented and so powerful that it deletes entire builds and classes forcing players into playing very specific classes with very specific builds or as you say "Adjust and play", then surely with the slightest bit of logic you could understand how that would be the equivalent to broken, and may need some adjustments to allow diversity again.

    Ask yourself these simple questions:
    For 6 Years or more, has combat been balanced around mount combat?
    Do we keep mounts as they are and buff and adjust every single skill on every single class to balance around mount combat or do we balance the mounts around those classes?

    Ya you asked me to find a video for a 1.30-300 rng d & d class w garbage dmg spec. I had a shot there. Na, play anything you want. That wasn't the point. If you aren't playing gw2 at all then you aren't adjusting or trying diff specs/skills/classes and expect to magically dismount by not playing.

    You know what was so fun for those 6 years. How certain classes could engage and win but if they were losing had a free pass to run away while other classes had to suck it up and die or waste their time and get no kill. Now they don't gotta waste time on you. People running wasn't an issue until every got the option to run or not engage at all.
    It doesn't delete any build. It deletes small sub section of players that think everyone wants to wander around and fight 1v1 all day or run a ele/scrapper build with endless healing and barriers that is so fun to fight while you get whittled down due to attrition. Now anyone can avoid those match ups you can't win or fight by choice.
    Again it's all about you wanting to force your type of playing with the 1 spec you chose and never have to adjust ever cause wvw was designed just for you and w/e pita spec you choose.

    Now you don't buff every1 to deal with mounts just like every class doesn't get stealth or unlimited aoes or immunes/evades or crazy mobility.
    You effing adjust when instead of doing that you just complain all day.

    You know what was so fun before mounts? Necros and other AoE classes being broken af while rangers/thiefs can't do jack in zergs and now they lose the only thing they are good at leaving them in the dust lmao.

    In the old system everyone could play how they wanted and the mode worked like an open world PvP mode, in the new system some people literally can't play and the mode works fundamentally different from other open world PvP games/modes for the sake of casuals.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Ya we don't know you from prior threads and comments. You have been told a dozen ways to dismount someone. I dismount players and get dismounted all the time so It's just you man. Now you trying a passive aggressive approach to complain about mounts and don't even play anymore so def can't dismount someone that way. You refuse to learn adjust and now play. Can't help you.

    Can you post a video of dismounting someone with a DD Tempest Celestial/Viper build please?
    If you can do that, I'll stop complaining myself.

    Im having trouble with it, my cast times are too slow and my mechanics unique to Tempest being overloads can't keep up with a moving mount..

    I await the video, thanks in advance.

    as for OP: Its a braindead build but PP Deadeye with Binding Shadow (the knockdown cantrip) is good if you take the Mal7 trait.
    Spam 3 until they are dismounted and while they eat the mount CC stun, apply the knockdown cantrip skill to keep them down even longer while you continue to spam 3.
    Very effective but also extremely boring.
    I take Shadowstep and Infiltration Signet to help keep up with the mount and Bas Venom at the end of the cantrip stun so it completely locks a player down for a free kill.

    Na I can't. I said a dozen ways didn't say every classs/build can if you refuse to learn adjust and play. You also play thief so there's your adjustment. But of course like anput here in a random reading of pvp threads a few days ago I also stumbled upon a comment by you where you play anthem(w/e that game is) and haven't played gw2 for weeks so ya you just like to troll for attention as well. Can't dismount anyone if you don't log in.

    I also play Railroad Empire, Poker, Total Annihilation, DB FighterZ, Solitaire, League Of Legends, Soldat, Stellaris, Command And Conquer, Left 4 Dead 2, Plague, Waframe and have more that I've finished over the years or got bored of like GTAV, what's your point?
    Am I supposed to be married to Gw2? Can I not see other people? :lol:

    but thanks for answering with "Na I can't"... I didn't think you could but I did have hopes :disappointed:
    Unfortunately if a new mechanic comes along such as a mount and it's so poorly implemented and so powerful that it deletes entire builds and classes forcing players into playing very specific classes with very specific builds or as you say "Adjust and play", then surely with the slightest bit of logic you could understand how that would be the equivalent to broken, and may need some adjustments to allow diversity again.

    Ask yourself these simple questions:
    For 6 Years or more, has combat been balanced around mount combat?
    Do we keep mounts as they are and buff and adjust every single skill on every single class to balance around mount combat or do we balance the mounts around those classes?

    Ya you asked me to find a video for a 1.30-300 rng d & d class w garbage dmg spec. I had a shot there. Na, play anything you want. That wasn't the point. If you aren't playing gw2 at all then you aren't adjusting or trying diff specs/skills/classes and expect to magically dismount by not playing.

    Making up your own assumptions to justify yourself isn't going to help us attain a healthy discussion here.

    You know what was so fun for those 6 years. How certain classes could engage and win but if they were losing had a free pass to run away while other classes had to suck it up and die or waste their time and get no kill.

    Yea its really annoying when classes use thier class mechanics and tools to survive, I hate Thieves who port away and stealth too but over 6 years I learnt to avoid certain ones or to chase them.
    Im not going to sit there crying over it because they didnt facetank all my hits like you are nor would I advocate to remove entire playstyles just because I refuse to learn how to get better.

    Now they don't gotta waste time on you. People running wasn't an issue until every got the option to run or not engage at all.

    I wonder why? Open field PvP and there's literally an option to not engage at all.

    It doesn't delete any build. It deletes small sub section of players that think everyone wants to wander around and fight 1v1 all day or run a ele/scrapper build with endless healing and barriers that is so fun to fight while you get whittled down due to attrition. Now anyone can avoid those match ups you can't win or fight by choice.

    All playstyles for 6 years in WvW were welcome because its open world pvp, its not zerg zerg zerg only which is what you're saying.

    Again it's all about you wanting to force your type of playing with the 1 spec you chose and never have to adjust ever cause wvw was designed just for you and w/e pita spec you choose.

    Rather scratchy on your behalf but clearly you don't understand so I wont bother explaining. You don't even understand you're being a hypocrite at the moment.

    Now you don't buff every1 to deal with mounts just like every class doesn't get stealth or unlimited aoes or immunes/evades or crazy mobility.

    Im sorry the thief touched you in bad places.

    You effing adjust when instead of doing that you just complain all day.

    Said the guy complaining about people doing PvP on open world PvP maps.
    Atleast I can use logic and present facts rather than running off fear that I might get ganked.

    All I asked for was a video and you blew up like a madman over it and you're getting extremely defensive and aggressive about it too.
    You say "adjust" while acknowledging the fact I adjusted to the very class that annoys you the most and you disregarded my request to a DD Temp video made by you teaching me how a Viper/Celestial DD Temp might go about "Adjusting" when engaging a mount, could have been as simple as a trait change for all I know but instead you decided to have a burst of outrage over it.

    Due to the nature of your behavior my conversation with you ends here.

    Wow. All I got. Yeah don't reply to any future comments of mine and I'll ignore you as well.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 9, 2019

    But hopefully the complaints are not listened to, except the addition of a dismount skill, that´s fine but otherwise most if not all complaints are not valid and show that most players just want to fight those that have no intention in doing so. It happens in other pvp-mmos (namely bdo) and it should not happen here.

    Haven't you also figured there is a reason for this? Any PvP game works like this, because that is how open world PvP games work, there is no involuntary PvP happening because you choose on your own to join WvW, what you said here just shows how flawed the mount is when compared to other open world PvP games.

    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    If you are the kind of person that just wants to player vs door on their PvE build for karma and pips then you have no argument in this discussion really.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 11, 2019

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Anyways, the thread itself is pretty telling ... at least you are trying. You're bored of playing Ranger only ... but you didn't have a problem playing thief only before the Warclaw. HUM ...

    There are many ways to dismount if you want to build around it. You will figure it out, just keep trying.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Gop.8713Gop.8713 Member ✭✭✭✭

    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    AH I know the answer to this one ... fighting an NPC doesn't bring the false sense of awesomeness and PWN that ganking a player does.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • displayname.8315displayname.8315 Member ✭✭✭

    Don't think WvW qualifies as open world or PvP. Guess it would be called sandbox.. or sandbox conquest.. PvX something like that.

    It worked alot better in terms of skrimming fun times when there were still dozens of guilds and heaps of people playing.

  • Warkind.6745Warkind.6745 Member ✭✭✭

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    I kill guards and camp supervisors all the time too. What's your point?

    All is vain.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Warkind.6745 said:

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    I kill guards and camp supervisors all the time too. What's your point?

    My point was that I don't understand how fighting a player that doesn't want to fight is different from fighting an npc . . .

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Gop.8713 said:

    @Warkind.6745 said:

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    I kill guards and camp supervisors all the time too. What's your point?

    My point was that I don't understand how fighting a player that doesn't want to fight is different from fighting an npc . . .

    The NPC always want to fight, its very different.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 12, 2019

    @Obtena.7952 said:

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Your comments are just a big joke, yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    All i have seen you say over the past couple weeks is ridiculous loopholes to make their design sound not questionable when it clearly is when viewed from the pov of any open world PvP, or even PvP gamer in general, heck, present this to non-Gw2 players from world PvP games and they will think it is ridiculous.

    I get it, you go to WvW to PvE/PvD and just smack guards all day and you like your mount because you can avoid the things you don't like because you think a world PvP mode owes you, sure.

    Also why assume i main Thief when i mained Warrior pre-mount?

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    If someone goes into open world PvP they accept that they can be attacked, it is not involuntary. If i join ANY PvP game i accept that i will be engaged in PvP. Literally no player in ANY PvP game wants to fight you if you think theyl lose, so everyone that wins in any PvP game is bad now? Heck, even in sPvP people AFK if they don't want to fight the enemy, enemy is bad for fighting back and doing the 5v4 now?

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Anput.4620 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Your comments are just a big joke, yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    All i have seen you say over the past couple weeks is ridiculous loopholes to make their design sound not questionable when it clearly is when viewed from the pov of any open world PvP, or even PvP gamer in general, heck, present this to non-Gw2 players from world PvP games and they will think it is ridiculous.

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    If someone goes into open world PvP they accept that they can be attacked, it is not involuntary.

    Sure, and when they are attacked they have options available to them as players, like fighting back or running away. This isn't new, thieves have been doing it for years . . .

    Literally no player in ANY PvP game wants to fight you if you think theyl lose,

    Holy poop is this not true. Fights I think I'm going to lose are frequently the most fun, esp when they work out in my favor . . .

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 12, 2019

    @Gop.8713 said:

    @Anput.4620 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Your comments are just a big joke, yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    All i have seen you say over the past couple weeks is ridiculous loopholes to make their design sound not questionable when it clearly is when viewed from the pov of any open world PvP, or even PvP gamer in general, heck, present this to non-Gw2 players from world PvP games and they will think it is ridiculous.

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    If someone goes into open world PvP they accept that they can be attacked, it is not involuntary.

    Sure, and when they are attacked they have options available to them as players, like fighting back or running away. This isn't new, thieves have been doing it for years . . .

    Literally no player in ANY PvP game wants to fight you if you think theyl lose,

    Holy poop is this not true. Fights I think I'm going to lose are frequently the most fun, esp when they work out in my favor . . .

    Thieves have been doing it by game mechanics and build choices, sacrificing other things, not externally implemented arbitrary unbalanced mechanics, The current state of the mount is simply not balanced, there is no 50/50 of escape chance or engagement and there is zero effort needed to run away, how you can not see that that is simply unbalanced, like. Making someone literally invincible is not balanced.

    You can also kill the Thief before they run away, done it many, many times.

    Thieves thing is running away, why don't you complain about 70% of people in WvW being Scourges and FB's? They can do 10 times more broken kitten than just being annoying and fast. Also why do you think literally every solo player is a daredevil? Everything else is catchable unless you are like a necro, oh wait, so the people complaining are the most broken WvW class of whole PoF, but i never see nerf necros from them? Wierd.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Your comments are just a big joke, yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    All i have seen you say over the past couple weeks is ridiculous loopholes to make their design sound not questionable when it clearly is when viewed from the pov of any open world PvP, or even PvP gamer in general, heck, present this to non-Gw2 players from world PvP games and they will think it is ridiculous.

    @Gop.8713 said:
    I still don't understand how fighting a player that doesn't want to fight you is different from fighting an npc . . .

    If someone goes into open world PvP they accept that they can be attacked, it is not involuntary.

    Sure, and when they are attacked they have options available to them as players, like fighting back or running away. This isn't new, thieves have been doing it for years . . .

    Literally no player in ANY PvP game wants to fight you if you think theyl lose,

    Holy poop is this not true. Fights I think I'm going to lose are frequently the most fun, esp when they work out in my favor . . .

    Thieves have been doing it by game mechanics

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .

    The current state of the mount is simply not balanced, there is no 50/50 of escape chance or engagement and there is zero effort needed to run away

    I'm pretty sure that's by design tho . . .

    You can also kill the Thief before they run away, done it many, many times.

    You can kill the mount too. I never really do it bc if someone wants to run away what do I care but ppl do it to me all the time lol . . .

    Thieves thing is running away, why don't you complain

    I'm not complaining . . .

    Also why do you think literally every solo player is a daredevil? Everything else is catchable unless you are like a necro, oh wait, so the people complaining are the most broken WvW class of whole PoF, but i never see nerf necros from them? Wierd.

    I don't feel like I see a lot of daredevils solo roaming. Or necros really. Maybe more necros than daredevils, but I'd say it's mostly rangers these days. And mirages ofc. I don't really do a headcount tho, that's just a feeling . . .

    Also, don't think I haven't noticed that you're not answering my question ;)

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 12, 2019

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    The mental gymnastics i see people go through to justify why this games open world PvP mode is better with the warclaw, being different like this compared to every other world PvP game/gamemode in a game are literally insane. Just admit that;

    I get it, you go to WvW to PvE/PvD and just smack guards all day and you like your mount because you can avoid the things you don't like because you think a world PvP mode owes you, sure.

    I used to see about every class but necro solo roam, now i see barely anyone solo roam and my friends are playing PvP or some random BR game. I only see rangers left now.

    If the mount is intended bad design just to appeal to more people then say that but everyone seems to go through gymnastics to find these loopholes on why it is amazing when really it isn't when viewed from the pov of any open world PvP, or even PvP gamer in general.

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 12, 2019

    @Anput.4620 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Your comments are just a big joke, yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    All i have seen you say over the past couple weeks is ridiculous loopholes to make their design sound not questionable when it clearly is when viewed from the pov of any open world PvP, or even PvP gamer in general, heck, present this to non-Gw2 players from world PvP games and they will think it is ridiculous.

    You're view is wrong then ... Anet directs the game, not you.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Anput.4620 said:

    So wait, you are saying that ANET released the Warclaw into WvW for the sole purpose of selling gem store skins, all the while knowing it was bad for PvP and would lead to the demise of the game mode, thereby sabotaging their efforts to generate revenue?

    And you talk about mental gymnastics?

    You don't like the Warclaw. That's fine. Nobody is forcing you to like it.
    ANET wants feedback, and they have already implemented several changes in a rapid fashion. But that doesn't guarantee they will change it into something you like, nor does it mean it will be taken away.

    It's up to you to adapt to the new game mode, or quit.

    Just like when they nerfed Scourge
    Just like when they nerfed DE/stealth
    Just like when they nerfed Mesmers

    Player after player proclaimed the game mode was dead and they would quit, and would be posting a vid of them uninstalling the game on reddit.

    And yet, today we still see Scourge, still see DE, and still see Mesmers running about in WvW. Some players quit. Other players adapt. New players enter the game mode. And WvW somehow is still here.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 12, 2019

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    @Obtena.7952 said:

    @Anput.4620 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    This is how open world PvP works, you can get attacked, or attack someone at any time, the current ecosystem is the opposite of any open world PvP games, unless Anet admits the mount is way above the point of balance, which they won't, so it shows flawed design.

    OK so Anet implements changes to move away from open world PVP ... and you claim it's flawed design. That doesn't make sense. I'm pretty sure Anet knows what direction they want the game to take better than you do.

    Your comments are just a big joke, yes, they are killing the mode to sell skins to casuals that want to ktrain, that does make the mode worse as a world PvP mode which it was made as, stop deluding yourself and just say that they wanted to cash in on casuals as last resort before the mode dies off.

    All i have seen you say over the past couple weeks is ridiculous loopholes to make their design sound not questionable when it clearly is when viewed from the pov of any open world PvP, or even PvP gamer in general, heck, present this to non-Gw2 players from world PvP games and they will think it is ridiculous.

    You're view is wrong then ... Anet directs the game, not you.

    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    @Turkeyspit.3965 said:

    @Anput.4620 said:

    So wait, you are saying that ANET released the Warclaw into WvW for the sole purpose of selling gem store skins, all the while knowing it was bad for PvP and would lead to the demise of the game mode, thereby sabotaging their efforts to generate revenue?

    And you talk about mental gymnastics?

    You don't like the Warclaw. That's fine. Nobody is forcing you to like it.
    ANET wants feedback, and they have already implemented several changes in a rapid fashion. But that doesn't guarantee they will change it into something you like, nor does it mean it will be taken away.

    It's up to you to adapt to the new game mode, or quit.

    Just like when they nerfed Scourge
    Just like when they nerfed DE/stealth
    Just like when they nerfed Mesmers

    Player after player proclaimed the game mode was dead and they would quit, and would be posting a vid of them uninstalling the game on reddit.

    And yet, today we still see Scourge, still see DE, and still see Mesmers running about in WvW. Some players quit. Other players adapt. New players enter the game mode. And WvW somehow is still here.

    The main purpose was monetising WvW yes, how do you do this? Appeal to the broadest audiance, so you dumb kitten down and handhold people while adding something that is flashy to the detriment of others just so you can sell skins and make your mode even more casual.

    Also balance is balance, this isn't balance, i have always been fine, since i started playing with the game, yet now i am not. This is like telling tennis players to go play basketball instead and if they don't like it they can quit, way different from standard balance, i literally can't play the game how i used to, and im not talking about specific builds here, or gear, or a prof, no i'm talking the fundamental way i played the game changed from the ground up.

    I haven't seen anyone i know quit over balance changes in this game, while now almost all my roaming friends don't play the mode/game anymore.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 12, 2019

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    Objective quality and game design exists.

    But yeah money is more importyant ofc.

    Idc what is "relevant".

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Anput.4620 said:
    Idc what is "relevant".

    You should because if you speak to what is relevant, then things you say start making sense. It doesn't make sense to think that your perspective on what WvW should be is THE CORRECT way and is what should be done. I mean, clearly your goal is just to be sour and angry ... so yeah I can see how making sense here isn't your goal in the first place.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited April 12, 2019

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    And what were the consequences of running their business the way they want and ignoring advices-feedbacks and concerns of average players?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    And what were the consequences of running their business the way they want and ignoring advices-feedbacks and concerns of average players?

    They became a billion dollar a year plus company?

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