Mostly just transitioning from clunky to smoother mechanics for some skills while adding some anti-meta utility for PvP. Elementalist staff is one of the most balanced weapon sets in the entire game, and I don't really want to mess with that. That said, the nerf to Lava Font and Meteor Shower was utter trash, and it's worth reverting it to some degree.
[Lava Font] (2)
Stop pretending that the zerk meta is or has ever been bad for the game. Your “pls buy our expac” specs will survive. A 33% increase per tick to this skill's current damage level would still only set it to roughly 12.5% below what it was prior to its initial damage nerf.
[Flame Burst] (3)
Activation: ½s / Recharge: 10s
Burn foes at the target location. After a delay, the target location explodes, damaging foes. This explosion deals bonus damage to foes per stack of burning on them.
This skill is now a ground-targeted ability.
[Burning Retreat] (4)
Quickly roll backward, leaving behind a line of fire that burns foes.
Huge buff to the fire line damage (would be on par with the buffed [Lava Font]) which is off-set by a lower duration. The ammo feature adds further flexibility to its PvP usage (not just as increased mobility, but also as a field hazard) and turns it into a strong PvE DPS staple.
[Meteor Shower] (5)
[Water Blast] (1)
Strike with a cone of water that heals allies and damages foes. Heal more and deal more damage the closer you are to targets.
Uses the same dynamic scaling mechanic as Engineer [Blunderbuss]'s cone attack. Should be re-worked to respect line of sight as does the current [Blunderbuss.]
[Frozen Ground] (4)
Foes at the target area initially lose defensive boons. Target area inflicts chill and damages downed foes at every interval.
The “Downed Health” damage is equivalent to 7% of a respective downed player's total HP, and it is applied simultaneously with the chill effect.
Activation: 1s / Recharge: 20s
Release a piercing air burst that knocks foes backward. If you fully channel this skill and release it, you instead whirl forward, knocking back foes along your path.
This skill's minimal channel time will be ¼s (same as its current cast-time). If a player were to simply press and release the skill button immediately, this skill would execute immediately after reaching the minimal channel time threshold, resulting in the current iteration of the skill. The listed “activation time” in the tool-tip denotes the “full channel” which is required for the player to perform the whirl attack. The channel can be maintained at full charge, allowing a player to charge up the whirl, hold down the button and then deploy it later upon releasing the button.
The whirl attack's movement behavior and travel distance are respectively identical to the Fiery Greatsword skill [Fiery Whirl].
[Windborne Speed] (4)
Swing your staff, striking foes in melee while launching a stone at your target. If you strike a weakened foe with your staff, you and nearby allies gain Stone Striker.
The "Number of targets per attack" tool tip applies to both the stone projectile and the melee attack respectively. This skill could potentially hit up to 6 unique targets, or strike twice upon 3 targets respectively, depending on the player's positioning and selected target.
Stone Striker is a unique buff which does not stack. Any new instance of Stone Striker applied to a target already under its effects will simply overwrite the old instance (thus refreshing the duration in the process).
[Transmute Earth] (3b)
Activation: ½s / Recharge: 10s
Detonate your magnetic aura and knock back adjacent foes. Grant barrier to adjacent allies.
[Unsteady Ground] (4)
Activation: ¾s / Recharge: 25s
Slam the ground and create a cascading shockwave. All impacts immobilize foes. The middle impact also inflicts weakness and removes defensive boons from foes. The closest impact inflicts all prior effects and also blinds and dazes foes.
Hitbox, attack animation and skill usage now equivalent to Revenant [Coalesence of Ruin]. Use the Elementalist [Ring of Earth] model asset for each impact animation.