I'm getting bored of playing ranger only - Page 2 — Guild Wars 2 Forums

I'm getting bored of playing ranger only

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Comments

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited April 12, 2019

    @Dawdler.8521 said:

    @Burnfall.9573 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    And what were the consequences of running their business the way they want and ignoring advices-feedbacks and concerns of average players?

    They became a billion dollar a year plus company?

    I will respond short and respectively (i don't want to derail thread)

    'Following last year’s surprise Worst Company In America victory by Electronic Arts, there was hope that the video game giant would get the message: Stop treating your customers like human piggy banks, and don’t put out so many incomplete and/or broken games...'

    -Negatives-

    1. Provide a Product People Want and Like
    2. Sell Your Product at a Reasonable Price
    3. Support the Products You Sell
    4. Making Games for Shareholders, Not Gamers
    5. Unlearned Lessons

    In the end, its lost-lost for the company(s) who want to run their business the way they want by ignoring critical advices-feedbacks and concerns of average players

    the sad reality and truth is; are some game company(s) careless for their concern average players or to benefit their shareholders more?

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    How is fighting a player that doesn't want to fight different from fighting an npc . . ?

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 12, 2019

    @Burnfall.9573 said:
    In the end, its lost-lost for the company(s) who want to run their business the way they want by ignoring critical advices-feedbacks and concerns of average players

    the sad reality and truth is; are some game company(s) careless for their concern average players or to benefit their shareholders more?

    Honestly, fearmongering isn't necessary. Anet will direct the game in a way they want and of course, they will direct it in a way that will maintain it as a business. Implying they can't do that AND listen to players is ridiculous. To be honest, Warclaw IS Anet listening to players because it does fix some problems players expressed with WvW ... AND directing the game in a way that will maintain it as a business as well. I know the OP thinks different because he think it's some clever tactic to continually impose his own ideas on Anet about how the game should work as if there are some rules about how that's done ... and he's enforcing them ... I can only assume there is a lack of business acumen there.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 12, 2019

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    How is fighting a player that doesn't want to fight different from fighting an npc . . ?

    The player character is controlled by a player making it player versus player combat whilt the NPC is an AI mob.

    @Obtena.7952 said:

    @Burnfall.9573 said:
    In the end, its lost-lost for the company(s) who want to run their business the way they want by ignoring critical advices-feedbacks and concerns of average players

    the sad reality and truth is; are some game company(s) careless for their concern average players or to benefit their shareholders more?

    Honestly, fearmongering isn't necessary. Anet will direct the game in a way they want and of course, they will direct it in a way that will maintain it as a business. Implying they can't do that AND listen to players is ridiculous. To be honest, Warclaw IS Anet listening to players because it does fix some problems players expressed with WvW ... AND directing the game in a way that will maintain it as a business as well. I know the OP thinks different because he think it's some clever tactic to continually impose his own ideas on Anet about how the game should work as if there are some rules about how that's done ... and he's enforcing them ... I can only assume there is a lack of business acumen there.

    I care about the game, not Anets profits.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Anput.4620 said:
    I care about the game, not Anets profits.

    That's nice ... so you're imply Anet doesn't care about the game now? That's ridiculous.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 12, 2019

    @Anput.4620 said:
    I care about the game, not Anets profits.

    That's nice ... so you're imply Anet doesn't care about the game now? I'm pretty sure they do ... See, that's the problem ... Anet has to care about both, otherwise the game you care about wouldn't exist. This isn't a charity ... As I suspected, your business acumen is lacking.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 12, 2019

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Sums it about up, especially the overnight part when i was playing and having fun the night before the patch, wish i played more on that day.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 12, 2019

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 13, 2019

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited April 13, 2019

    @Obtena.7952 said:

    @Burnfall.9573 said:
    In the end, its lost-lost for the company(s) who want to run their business the way they want by ignoring critical advices-feedbacks and concerns of average players

    the sad reality and truth is; are some game company(s) careless for their concern average players or to benefit their shareholders more?

    Honestly, fearmongering isn't necessary. Anet will direct the game in a way they want and of course, they will direct it in a way that will maintain it as a business. Implying they can't do that AND listen to players is ridiculous. To be honest, Warclaw IS Anet listening to players because it does fix some problems players expressed with WvW ... AND directing the game in a way that will maintain it as a business as well. I know the OP thinks different because he think it's some clever tactic to continually impose his own ideas on Anet about how the game should work as if there are some rules about how that's done ... and he's enforcing them ... I can only assume there is a lack of business acumen there.

    Here is an example. It's like having drivers complaining that the road they are driving in are broken-unsafe. So instead of the city repairing the road; they instead the city offer them horses to ride in the road.

    Where is the results in that? Absolutely None!!

    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    In the real world; you know what they call this? Dishonest and Deceptive practice

    The only fearmongering, is The Truth

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 13, 2019

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    Its actually players like you who are toxic.

    So I'm the one bring toxicity to the WvW by complaining about mounts? That doesn't make sense. I don't have a problem with mounts, I'm not making up false truths about how many people have left because of them. I made no 'sky is falling' threads about it. I'm not toxic just because I don't agree with you.

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    And mounts fix some of the problems that people have been complaining about. Maybe not the problems you want fixed, but that doesn't mean they don't address some of them.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited April 13, 2019

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    In the real world; you know what they call this? Dishonest and Deceptive practice

    The only fearmongering, is The Truth

    The claim that WvW has been "broken and toxic for 7 years" is the only thing here thats dishonest, deceptive and a blatant lie.
    Anet has done many, many changes/fixes to improve it over the years and the fact that many, many thousands of players still play is a testament to the strength of the mode. Is there still work to do? Sure. But just because its not your perfect vision of WvW doesnt mean you have to reject reality.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 13, 2019

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    Its actually players like you who are toxic.

    So I'm the one bring toxicity to the WvW by complaining about mounts? That doesn't make sense. I don't have a problem with mounts, I'm not making up false truths about how many people have left because of them. I made no 'sky is falling' threads about it. I'm not toxic just because I don't agree with you.

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    And mounts fix some of the problems that people have been complaining about. Maybe not the problems you want fixed, but that doesn't mean they don't address some of them.

    I never said that.
    I said your toxic for the exact reasons you just did now.

    Some of us are happy with mounts and want to voice an opinion on how to balance it a little better but its hard when users like yourself jump in just to say "kitten off, adapt, I like the game this way now so you can eff off" mentality, its toxic af and breeds more toxicity.

    I agreed with you and your initial reaction was to argue it, another example.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 13, 2019

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    Its actually players like you who are toxic.

    So I'm the one bring toxicity to the WvW by complaining about mounts? That doesn't make sense. I don't have a problem with mounts, I'm not making up false truths about how many people have left because of them. I made no 'sky is falling' threads about it. I'm not toxic just because I don't agree with you.

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    And mounts fix some of the problems that people have been complaining about. Maybe not the problems you want fixed, but that doesn't mean they don't address some of them.

    I never said that.
    I said your toxic for the exact reasons you just did now.

    No you didn't ... you said the game change is making extreme toxicity ... and it's not coming from players like me because I'm not making the QQ threads about mounts. I didn't make that game change; I didn't make all the mount QQ posts ... it was the people complaining about the change the created the toxicity. There isn't anything toxic about acknowledging Anet controls the game changes and players have to adapt to them ... that's just ridiculous. Don't deflect here.

    And no, you aren't agreeing with me because I don't agree that Anet's direction is causing toxicity (it's the players complaining doing that) or that the direction is killing off the player base. As long as we aren't using data, then I will say the change is building the player base, based on the same way you determine it's killing it ... by just playing.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 13, 2019

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    Its actually players like you who are toxic.

    So I'm the one bring toxicity to the WvW by complaining about mounts? That doesn't make sense. I don't have a problem with mounts, I'm not making up false truths about how many people have left because of them. I made no 'sky is falling' threads about it. I'm not toxic just because I don't agree with you.

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    And mounts fix some of the problems that people have been complaining about. Maybe not the problems you want fixed, but that doesn't mean they don't address some of them.

    I never said that.
    I said your toxic for the exact reasons you just did now.

    No you didn't ... you said the game change is making extreme toxicity ... and it's not coming from players like me because I'm not making the QQ threads about mounts. I didn't make that game change; I didn't make all the mount QQ posts ... it was the people complaining about the change the created the toxicity. There isn't anything toxic about acknowledging Anet controls the game changes and players have to adapt to them ... that's just ridiculous. Don't deflect here.

    And no, you aren't agreeing with me because I don't agree that Anet's direction is causing toxicity (it's the players complaining doing that) or that the direction is killing off the player base. As long as we aren't using data, then I will say the change is building the player base, based on the same way you determine it's killing it ... by just playing.

    You admit to heaps of people making threads and you still continue with "everything is fine"..
    Do you not understand the contradictions there or just choose to ignore it?
    You're also in every one of those threads telling people where to go even for just asking for a little bit of balance.

    I never said you made those posts either, focus and re-read what I said because you're doing it again.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 13, 2019

    Double post

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    Its actually players like you who are toxic.

    So I'm the one bring toxicity to the WvW by complaining about mounts? That doesn't make sense. I don't have a problem with mounts, I'm not making up false truths about how many people have left because of them. I made no 'sky is falling' threads about it. I'm not toxic just because I don't agree with you.

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    And mounts fix some of the problems that people have been complaining about. Maybe not the problems you want fixed, but that doesn't mean they don't address some of them.

    I never said that.
    I said your toxic for the exact reasons you just did now.

    No you didn't ... you said the game change is making extreme toxicity ... and it's not coming from players like me because I'm not making the QQ threads about mounts. I didn't make that game change; I didn't make all the mount QQ posts ... it was the people complaining about the change the created the toxicity. There isn't anything toxic about acknowledging Anet controls the game changes and players have to adapt to them ... that's just ridiculous. Don't deflect here.

    And no, you aren't agreeing with me because I don't agree that Anet's direction is causing toxicity (it's the players complaining doing that) or that the direction is killing off the player base. As long as we aren't using data, then I will say the change is building the player base, based on the same way you determine it's killing it ... by just playing.

    You admit to heaps of people making threads and you still continue with "everything is fine"..
    Do you not understand the contradictions there or just choose to ignore it?
    You're also in every one of those threads telling people where to go even for just asking for a little bit of balance.

    That's untrue ... I'm not against Anet making balance changes to Warclaw at all and I don't think everything is fine; I don't think everything catastrophic either, like the Op would like everyone to believe.

    What I said still stands here ... I don't agree that Anet's change make toxicity or that they are killing off the player base. Don't get all uppity with me because you quote me to support things you think that I don't agree with. I'm simply clarifying so people don't misunderstand what I said because you used it in a way that was not inline with what I meant.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 14, 2019

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @Anput.4620 said:
    Just because Anet holds a view doesn't mean it is the right one, EA also holds lots of "views".

    No, it actually does, because there isn't a right or wrong here ... the relevant view is the one Anet has because they decide how the game works. Same with EA .. they run their business the way they want, what anyone thinks of that is irrelevant, including the average player.

    For once you said something I can agree with..
    ANET can take the game what ever direction they want even if its killing off thier player base and producing extreme toxicity.
    Some will defend it, the rest who have been loyal for years will try and speak up about it before leaving the mode and probably the game.

    Hey, if you had data to show this is what has happened instead of guessing the overall impact Anet's changes have on the game because you don't like them, your post might have been worth the time you took to make it.

    You dont need data for that, you just had to play the mode premount. Not all of us started WvW when the mount came out like you did.

    That makes no sense. You don't know how many people do or don't play just because you play the game; you DO need data if you are going to make those claims, otherwise, your just making up things to suit your arguments.

    If there is extreme toxicity, it's not from the people that joined WvW because of the mount or after its introduction... it's from the people complaining about it ... like you. How ironic you complain about extreme toxicity when people like you are the source. /shrug. Doesn't really change what I said ... Anet is going to change the game in the direction they want; it's expected there will be shifts in populations when that happens, so it's not an argument to not make changes anyways.

    Its actually players like you who are toxic.

    So I'm the one bring toxicity to the WvW by complaining about mounts? That doesn't make sense. I don't have a problem with mounts, I'm not making up false truths about how many people have left because of them. I made no 'sky is falling' threads about it. I'm not toxic just because I don't agree with you.

    @Burnfall.9573 said:
    WvW has been broken and toxic; for 7 years. The concern players had begged Anet to repair it and to make improvement to it so it can be healthy competitive and fun. Instead; Anet offer them mounts

    And mounts fix some of the problems that people have been complaining about. Maybe not the problems you want fixed, but that doesn't mean they don't address some of them.

    I never said that.
    I said your toxic for the exact reasons you just did now.

    No you didn't ... you said the game change is making extreme toxicity ... and it's not coming from players like me because I'm not making the QQ threads about mounts. I didn't make that game change; I didn't make all the mount QQ posts ... it was the people complaining about the change the created the toxicity. There isn't anything toxic about acknowledging Anet controls the game changes and players have to adapt to them ... that's just ridiculous. Don't deflect here.

    And no, you aren't agreeing with me because I don't agree that Anet's direction is causing toxicity (it's the players complaining doing that) or that the direction is killing off the player base. As long as we aren't using data, then I will say the change is building the player base, based on the same way you determine it's killing it ... by just playing.

    You admit to heaps of people making threads and you still continue with "everything is fine"..
    Do you not understand the contradictions there or just choose to ignore it?
    You're also in every one of those threads telling people where to go even for just asking for a little bit of balance.

    That's untrue ... I'm not against Anet making balance changes to Warclaw at all and I don't think everything is fine; I don't think everything catastrophic either, like the Op would like everyone to believe.

    What I said still stands here ... I don't agree that Anet's change make toxicity or that they are killing off the player base. Don't get all uppity with me because you quote me to support things you think that I don't agree with. I'm simply clarifying so people don't misunderstand what I said because you used it in a way that was not inline with what I meant.

    So when you said this is Anets game and they can take the direction which ever way they want, it had an entirely different meaning to you other than what you said?
    Thats not how communication works. But then again youre the same guy who didnt know putting an S on the end of something makes it plural, maybe you haven't finished school yet so you got the benefit of doubt here because I was starting to think you just say things without comprehending what you're saying.

    I still agree with you, I know you don't like it which is why you're arguing but you are absolutely right, this is Anets game. If they want to turn a warzone into something friendlier than PvE then they can.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 14, 2019

    @sephiroth.4217 said:
    I still agree with you, I know you don't like it which is why you're arguing but you are absolutely right, this is Anets game. If they want to turn a warzone into something friendlier than PvE then they can.

    Really? So you don't think Anet's game changes make toxicity or that they are killing off the player base now? Finally, a convert!!! SUCCESS!!! I mean, that's what we are talking about here.

    If you agree that it's Anet's game and they can do what they want (unlike the OP), that's good because it's an obvious fact. There isn't anything to disagree with there.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 14, 2019

    @Obtena.7952 said:

    @sephiroth.4217 said:
    I still agree with you, I know you don't like it which is why you're arguing but you are absolutely right, this is Anets game. If they want to turn a warzone into something friendlier than PvE then they can.

    Really? So you don't think Anet's game changes make toxicity or that they are killing off the player base now? Finally, a convert!!! SUCCESS!!!

    What?
    You really need to read and focus man and actually understand the words being used.

    If you're trolling then 0/10.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    How is fighting a player that doesn't want to fight different from fighting an npc . . ?

    The player character is controlled by a player making it player versus player combat whilt the NPC is an AI mob.

    :p
    What I am asking you to do is explain what you get out of fighting a player that doesn't want to fight you vs. fighting an npc. What appeals to you about it? When you decide to fight a player that doesn't want to fight what is your motivation . . ?

    I'm asking bc it seems like a lot of players regret that this type of fighting is less common after mounts while I actually appreciate that mounts have removed a lot of those fights. So I'm trying to figure out what the ppl who want to use their roaming build to fight zerglings or pver's doing dailies feel like they are missing out on now that those fights are harder to find . . .

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:
    I still agree with you, I know you don't like it which is why you're arguing but you are absolutely right, this is Anets game. If they want to turn a warzone into something friendlier than PvE then they can.

    Really? So you don't think Anet's game changes make toxicity or that they are killing off the player base now? Finally, a convert!!! SUCCESS!!!

    What?
    You really need to read and focus man and actually understand the words being used.

    If you're trolling then 0/10.

    It's not trolling ... you continually tell me you agree with me and I continually tell you I don't think Anet's game changes make toxicity or that they are killing off the player base. What's the problem here?

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 14, 2019

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:
    I still agree with you, I know you don't like it which is why you're arguing but you are absolutely right, this is Anets game. If they want to turn a warzone into something friendlier than PvE then they can.

    Really? So you don't think Anet's game changes make toxicity or that they are killing off the player base now? Finally, a convert!!! SUCCESS!!!

    What?
    You really need to read and focus man and actually understand the words being used.

    If you're trolling then 0/10.

    It's not trolling ... you continually tell me you agree with me and I continually tell you I don't think Anet's game changes make toxicity or that they are killing off the player base. What's the problem here?

    That you're diverting from what I agreed with. Absolutely no comprehensive skills too.

    Ill say it a third time: I agree this is Anets game and can take it any new direction they feel wether people like it or not.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited April 14, 2019

    Extremely low quality trolling too @Obtena.7952 , no one is this moronic unless they were doing it on purpose.

    Ill give you a 1/10 now for making me repeat myself a third time.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 14, 2019

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    How is fighting a player that doesn't want to fight different from fighting an npc . . ?

    The player character is controlled by a player making it player versus player combat whilt the NPC is an AI mob.

    :p
    What I am asking you to do is explain what you get out of fighting a player that doesn't want to fight you vs. fighting an npc. What appeals to you about it? When you decide to fight a player that doesn't want to fight what is your motivation . . ?

    I'm asking bc it seems like a lot of players regret that this type of fighting is less common after mounts while I actually appreciate that mounts have removed a lot of those fights. So I'm trying to figure out what the ppl who want to use their roaming build to fight zerglings or pver's doing dailies feel like they are missing out on now that those fights are harder to find . . .

    Because killing someone on the enemy team is fun regardless whom it is, i will oneshot some necros over and over as gladly as i went back to die to the same wanderers condi berserker warrior 6 times in a row yesterday without giving up, swapping characters each time, trying new things and learning how to counter them, seeing what i did wrong as i finally beat them on my weaver after dying a lot.

    But nah let's just press space 3 times and run because that is interactive and intelligent world PvP design lul.

    But yeah you probably don't get PvP, if i play a MOBA it is fun whether i stomp them, had a good fight and win, had a good fight and lose. Sure being stomped isn't fun but it's PvP, i just try to get better.

    The only people praising the mount are the ones that just go for PPT and want to be left alone while farming their GOB, their opinions frankly don't matter as it is not the target audiance of the specific mode, the reason they do cater to them now is because they can sell skins to them though. Why not sacrifice a few players to get more gemsales? It is a net revenue increase so why care for them rite?

    I don't give a kitten that billy doesn't get killed while farming his GOB now, i give a kitten that my friends whom have cherished this mode for years quit the game though.

    It is a simple balance matter, but for some reason yall don't get how balancing works, these new PvE people in WvW saying they don't like the "feel" of things getting nerfed, i just think: ever played an actual PvP game? Things get nerfed and buffed all the time. Also the way they call a dismount skill a nerf when it ads new functionality to the mount, making it a buff, these people are clueless.

    But nah just wave the word ganker around, using the word incorrectly immediately stating it is an objectively bad thing when it isn't while also admitting that the mount is OP af but it is fine because it works in your advantage.

    Seriously i haven't played an actual PvP game with a community more of a joke than the WvW forums these past few weeks (many of the people saying they only started when mounts came).

  • Gop.8713Gop.8713 Member ✭✭✭✭
    edited April 14, 2019

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    How is fighting a player that doesn't want to fight different from fighting an npc . . ?

    The player character is controlled by a player making it player versus player combat whilt the NPC is an AI mob.

    :p
    What I am asking you to do is explain what you get out of fighting a player that doesn't want to fight you vs. fighting an npc. What appeals to you about it? When you decide to fight a player that doesn't want to fight what is your motivation . . ?

    I'm asking bc it seems like a lot of players regret that this type of fighting is less common after mounts while I actually appreciate that mounts have removed a lot of those fights. So I'm trying to figure out what the ppl who want to use their roaming build to fight zerglings or pver's doing dailies feel like they are missing out on now that those fights are harder to find . . .

    Because killing someone on the enemy team is fun regardless whom it is, i will oneshot some necros over and over as gladly as i went back to die to the same wanderers condi berserker warrior 6 times in a row yesterday without giving up, swapping characters each time, trying new things and learning how to counter them, seeing what i did wrong as i finally beat them on my weaver after dying a lot.

    But nah let's just press space 3 times and run because that is interactive and intelligent world PvP design lul.

    But yeah you probably don't get PvP, if i play a MOBA it is fun whether i stomp them, had a good fight and win, had a good fight and lose. Sure being stomped isn't fun but it's PvP, i just try to get better.

    The only people praising the mount are the ones that just go for PPT and want to be left alone while farming their GOB, their opinions frankly don't matter as it is not the target audiance of the specific mode, the reason they do cater to them now is because they can sell skins to them though. Why not sacrifice a few players to get more gemsales? It is a net revenue increase so why care for them rite?

    I don't give a kitten that billy doesn't get killed while farming his GOB now, i give a kitten that my friends whom have cherished this mode for years quit the game though.

    It is a simple balance matter, but for some reason yall don't get how balancing works, these new PvE people in WvW saying they don't like the "feel" of things getting nerfed, i just think: ever played an actual PvP game? Things get nerfed and buffed all the time. Also the way they call a dismount skill a nerf when it ads new functionality to the mount, making it a buff, these people are clueless.

    But nah just wave the word ganker around, using the word incorrectly immediately stating it is an objectively bad thing when it isn't while also admitting that the mount is OP af but it is fine because it works in your advantage.

    Seriously i haven't played an actual PvP game with a community more of a joke than the WvW forums these past few weeks (many of the people saying they only started when mounts came).

    Okay, so basically what you are saying is

    @Obtena.7952 said:
    AH I know the answer to this one ... fighting an NPC doesn't bring the false sense of awesomeness and PWN that ganking a player does.

    That's pretty much what I figured. But I wanted to give you the opportunity to present any alternate motivations I may not have considered. I am different from you in that I come to competitive game modes from pve bc I am looking for competition, so that is why our reaction to the mount has been so different. Ty for taking the time to explain your perspective . . .

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 14, 2019

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:

    @Obtena.7952 said:

    @sephiroth.4217 said:
    I still agree with you, I know you don't like it which is why you're arguing but you are absolutely right, this is Anets game. If they want to turn a warzone into something friendlier than PvE then they can.

    Really? So you don't think Anet's game changes make toxicity or that they are killing off the player base now? Finally, a convert!!! SUCCESS!!!

    What?
    You really need to read and focus man and actually understand the words being used.

    If you're trolling then 0/10.

    It's not trolling ... you continually tell me you agree with me and I continually tell you I don't think Anet's game changes make toxicity or that they are killing off the player base. What's the problem here?

    That you're diverting from what I agreed with. Absolutely no comprehensive skills too.

    Ill say it a third time: I agree this is Anets game and can take it any new direction they feel wether people like it or not.

    I'm diverting from it because I'm not here to high five you on agreeing with me on a point that is a obvious fact. Great, you agree that Anet controls the game ... and so what? No one cares.

    Otherwise, you are wrong; it's not game changes that make toxicity (or me because I don't agree with you) and they aren't killing off the player base because they want to make those changes. And since you don'y think you need anything more than playing the game to make your claims, I don't think I need anything more than that to make mine either.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 14, 2019

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    @Anput.4620 said:

    @Gop.8713 said:

    The mount is a new game mechanic. It was introduced by anet. It's not like it's a hack or something . . .
    I'm pretty sure that's by design tho . . .

    So why don't people just admit that the mount is bad for a PvP mode but that the real reason behind it is:

    I'm pretty sure the mount was introduced to get ppl back to their zergs faster. This seems like a rational motivation to me bc when ppl asked for the ability to hide their comm tags anet said no bc a lot of players won't play if they log in and don't see a tag to follow. So it seems to me if anet thinks having tags for ppl to follow is a good thing then getting ppl to those tags quickly would also be a good thing. It's pretty much a straight line of rational thought, not terribly difficult to follow . . .

    I had a game in Smite a while ago where i as a solo just farmed my lane opponent over and over til they where like 7 levels behind and barely worth any gold/xp, should i just not attack them anymore when they massage me to stop ganking them from corners on spawn?

    I am not familiar with this 'Smite' game you speak of but you certainly make it sound like the game was letting you know you should consider changing your behavior, yeah . . .

    And you still haven't answered my question :)

    Howeso? Killing them over and over is rewarding as it prevents them from getting levels, it also allows me to rotate and help the team in teamfights.

    What question again?

    How is fighting a player that doesn't want to fight different from fighting an npc . . ?

    The player character is controlled by a player making it player versus player combat whilt the NPC is an AI mob.

    :p
    What I am asking you to do is explain what you get out of fighting a player that doesn't want to fight you vs. fighting an npc. What appeals to you about it? When you decide to fight a player that doesn't want to fight what is your motivation . . ?

    I'm asking bc it seems like a lot of players regret that this type of fighting is less common after mounts while I actually appreciate that mounts have removed a lot of those fights. So I'm trying to figure out what the ppl who want to use their roaming build to fight zerglings or pver's doing dailies feel like they are missing out on now that those fights are harder to find . . .

    Because killing someone on the enemy team is fun regardless whom it is, i will oneshot some necros over and over as gladly as i went back to die to the same wanderers condi berserker warrior 6 times in a row yesterday without giving up, swapping characters each time, trying new things and learning how to counter them, seeing what i did wrong as i finally beat them on my weaver after dying a lot.

    But nah let's just press space 3 times and run because that is interactive and intelligent world PvP design lul.

    But yeah you probably don't get PvP, if i play a MOBA it is fun whether i stomp them, had a good fight and win, had a good fight and lose. Sure being stomped isn't fun but it's PvP, i just try to get better.

    The only people praising the mount are the ones that just go for PPT and want to be left alone while farming their GOB, their opinions frankly don't matter as it is not the target audiance of the specific mode, the reason they do cater to them now is because they can sell skins to them though. Why not sacrifice a few players to get more gemsales? It is a net revenue increase so why care for them rite?

    I don't give a kitten that billy doesn't get killed while farming his GOB now, i give a kitten that my friends whom have cherished this mode for years quit the game though.

    It is a simple balance matter, but for some reason yall don't get how balancing works, these new PvE people in WvW saying they don't like the "feel" of things getting nerfed, i just think: ever played an actual PvP game? Things get nerfed and buffed all the time. Also the way they call a dismount skill a nerf when it ads new functionality to the mount, making it a buff, these people are clueless.

    But nah just wave the word ganker around, using the word incorrectly immediately stating it is an objectively bad thing when it isn't while also admitting that the mount is OP af but it is fine because it works in your advantage.

    Seriously i haven't played an actual PvP game with a community more of a joke than the WvW forums these past few weeks (many of the people saying they only started when mounts came).

    Okay, so basically what you are saying is

    @Obtena.7952 said:
    AH I know the answer to this one ... fighting an NPC doesn't bring the false sense of awesomeness and PWN that ganking a player does.

    That's pretty much what I figured. But I wanted to give you the opportunity to present any alternate motivations I may not have considered. I am different from you in that I come to competitive game modes from pve bc I am looking for competition, so that is why our reaction to the mount has been so different. Ty for taking the time to explain your perspective . . .

    Jesus did you even read anything i said? Also, why do motivations even matter in the first place? We are talking about game design and balance here. Also, the main thing before is that you said i must only look for easy fights, when that isn't the truth. What you keep waving around makes zero sense for a PvP game.

    You ignored about 90% of what i said, i am done here, you are not worth argueing with if you couldn't even understand what i just said.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    I get dismounted pretty easily by mirages, you could try that.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Zaraki.5784 said:
    I get dismounted pretty easily by mirages, you could try that.

    The problem isn't that it's hard to dismount or that there aren't many classes that have builds that can do it.

    The problem that the OP has is that doesn't want to have to dismount people to fight them and the thread is a thinly veiled ruse to complain about the fact that mounts ruin his fun in WvW. Hhence since mounts have been introduced and he's been playing ranger, he's already bored of it. It's not about the class, it's about disliking dismounting.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭
    edited April 14, 2019

    @Obtena.7952 said:

    @Zaraki.5784 said:
    I get dismounted pretty easily by mirages, you could try that.

    The problem isn't that it's hard to dismount or that there aren't many classes that have builds that can do it.

    The problem that the OP has is that doesn't want to have to dismount people to fight them and the thread is a thinly veiled ruse to complain about the fact that mounts ruin his fun in WvW. Hhence since mounts have been introduced and he's been playing ranger, he's already bored of it. It's not about the class, it's about disliking dismounting.

    Then he should've been more explicit, not everyone can read through words...understanding english is putting enough of a toll to me, don't hide hidden meaning behind your words xD

    Well thanks for clarifying Obtena, if I knew the real question from the start I wouldn't have commented but since I'm already here....get used to it, a few nerfs to Warclaw are in development but be sure that core mechanic won't change.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 15, 2019

    @Obtena.7952 said:

    @Zaraki.5784 said:
    I get dismounted pretty easily by mirages, you could try that.

    The problem isn't that it's hard to dismount or that there aren't many classes that have builds that can do it.

    The problem that the OP has is that doesn't want to have to dismount people to fight them and the thread is a thinly veiled ruse to complain about the fact that mounts ruin his fun in WvW. Hhence since mounts have been introduced and he's been playing ranger, he's already bored of it. It's not about the class, it's about disliking dismounting.

    The problem is that you can't catch up with said people to dismount them, and even when close on a melee class you can't dismount because they can easilly bolt off.

    In the past i could easillly chase anything but a daredevil, now i can't chase anything anymore. Literally no class can dismount someone if their intention is to get away as soon as they entered WvW.

    I asked again and again, but no one answers:

    So let's say you are swimming across the river in ascension bay to go into enemy territory to roam, you go and move to the sentry as soon as you are out of the water, another player sees you, they are capping the sentry, as soon as they see you they mount up and bolt, give me your sucessful engagement plan.

    No class can dismount the person in this situation when before mounts this would have ensued a fight.

    I don't dislike dismounting, if the mounts where swiftness walkspeed and had 2 dodges i'd have zero problems with them, nor the dismounting @Zaraki.5784

    CC immunity, free swiftness, 2 extra dodges and a 10k barrier would still be seen as OP if given for free if you would ask anyone pre-mounts, so it wouldn't be useless before people will wave that around again.

    I don't see how asking for the mounts to not be unbalanced to the point it is free passage in a pvp mode is a bad thing.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Anput.4620 said:

    @Obtena.7952 said:

    @Zaraki.5784 said:
    I get dismounted pretty easily by mirages, you could try that.

    The problem isn't that it's hard to dismount or that there aren't many classes that have builds that can do it.

    The problem that the OP has is that doesn't want to have to dismount people to fight them and the thread is a thinly veiled ruse to complain about the fact that mounts ruin his fun in WvW. Hhence since mounts have been introduced and he's been playing ranger, he's already bored of it. It's not about the class, it's about disliking dismounting.

    The problem is that you can't catch up with said people to dismount them, and even when close on a melee class you can't dismount because they can easilly bolt off.

    In the past i could easillly chase anything but a daredevil, now i can't chase anything anymore. Literally no class can dismount someone if their intention is to get away as soon as they entered WvW.

    I asked again and again, but no one answers:

    So let's say you are swimming across the river in ascension bay to go into enemy territory to roam, you go and move to the sentry as soon as you are out of the water, another player sees you, they are capping the sentry, as soon as they see you they mount up and bolt, give me your sucessful engagement plan.

    No class can dismount the person in this situation when before mounts this would have ensued a fight.

    I don't dislike dismounting, if the mounts where swiftness walkspeed and had 2 dodges i'd have zero problems with them, nor the dismounting @Zaraki.5784

    CC immunity, free swiftness, 2 extra dodges and a 10k barrier would still be seen as OP if given for free if you would ask anyone pre-mounts, so it wouldn't be useless before people will wave that around again.

    I don't see how asking for the mounts to not be unbalanced to the point it is free passage in a pvp mode is a bad thing.

    If there are some situations you can't dismount players, so be it. I don't see what that has to do with being bored of ranger though ... the purpose of the thread? or maybe just a way to launch another complaint about mounts in WvW.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Graymalkyn.8076Graymalkyn.8076 Member ✭✭✭

    @Obtena.7952 said:

    ...or maybe just a way to launch another complaint about mounts in WvW.

    That is literally all this is. Months later and he still hasn't learned to adapt. He likely spent years mashing the same 3 buttons and winning, and now it doesn't work anymore so he isn't having fun, so he comes out here and blames anet for his struggles.

    We are what we write; our language defines us.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 15, 2019

    @Obtena.7952 said:

    @Anput.4620 said:

    @Obtena.7952 said:

    @Zaraki.5784 said:
    I get dismounted pretty easily by mirages, you could try that.

    The problem isn't that it's hard to dismount or that there aren't many classes that have builds that can do it.

    The problem that the OP has is that doesn't want to have to dismount people to fight them and the thread is a thinly veiled ruse to complain about the fact that mounts ruin his fun in WvW. Hhence since mounts have been introduced and he's been playing ranger, he's already bored of it. It's not about the class, it's about disliking dismounting.

    The problem is that you can't catch up with said people to dismount them, and even when close on a melee class you can't dismount because they can easilly bolt off.

    In the past i could easillly chase anything but a daredevil, now i can't chase anything anymore. Literally no class can dismount someone if their intention is to get away as soon as they entered WvW.

    I asked again and again, but no one answers:

    So let's say you are swimming across the river in ascension bay to go into enemy territory to roam, you go and move to the sentry as soon as you are out of the water, another player sees you, they are capping the sentry, as soon as they see you they mount up and bolt, give me your sucessful engagement plan.

    No class can dismount the person in this situation when before mounts this would have ensued a fight.

    I don't dislike dismounting, if the mounts where swiftness walkspeed and had 2 dodges i'd have zero problems with them, nor the dismounting @Zaraki.5784

    CC immunity, free swiftness, 2 extra dodges and a 10k barrier would still be seen as OP if given for free if you would ask anyone pre-mounts, so it wouldn't be useless before people will wave that around again.

    I don't see how asking for the mounts to not be unbalanced to the point it is free passage in a pvp mode is a bad thing.

    If there are some situations you can't dismount players, so be it. I don't see what that has to do with being bored of ranger though ... the purpose of the thread? or maybe just a way to launch another complaint about mounts in WvW.

    Because i am forced to play it to dismount.

    Also what justifies the so be it game design-wise.

    @Graymalkyn.8076 said:

    @Obtena.7952 said:

    ...or maybe just a way to launch another complaint about mounts in WvW.

    That is literally all this is. Months later and he still hasn't learned to adapt. He likely spent years mashing the same 3 buttons and winning, and now it doesn't work anymore so he isn't having fun, so he comes out here and blames anet for his struggles.

    So why is some peoples fun justified while other peoples fun isn't? Necros that spam F skills in ktrains aren't affected in their combat by this. Why does it have to be skewed? Also, it isn't about losing combat, it is about not even having the combat lol.

    Why does it matter if i'm complaining if i am being perfectly reasonable? I have provided more arguments than the people waving words around and giving them negative implications stated as fact.

    Also tell me how what you said was true when i died to the same warrior 6 times but i kept fighting them and beat them the 7th? I care for quantity of fights, running all night to find 1 person so fight isn't fun and makes no sense for a world PvP game/mode.

    The way you tell me to "adapt" also indicates that the change made to the game was simply not balanced.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Anput.4620 said:
    So why is some peoples fun justified while other peoples fun isn't?

    That's not true at all ... the game changes in ways that affect all people's fun, both in a negative and positive way. Don't try and play like you are the first person ever affected by Anet's game changing decisions here. It happens all time. It just so happened to you this time.

    No one has a problem with complaining, but it isn't clever to complain behind the ruse that there is something wrong with the class because you are bored with it. If you are bored, go play another class. If you can't find a class/build that doesn't make you bored, then it makes no sense to complain about that because Anet isn't going to change the game around you.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭

    @Obtena.7952 said:

    @Anput.4620 said:
    So why is some peoples fun justified while other peoples fun isn't?

    That's not true at all ... the game changes in ways that affect all people's fun, both in a negative and positive way. Don't try and play like you are the first person ever affected by Anet's game changing decisions here. It happens all time. It just so happened to you this time.

    No one has a problem with complaining, but it isn't clever to complain behind the ruse that there is something wrong with the class because you are bored with it. If you are bored, go play another class. If you can't find a class/build that doesn't make you bored, then it makes no sense to complain about that because Anet isn't going to change the game around you.

    So making a game-changing change to something that has been stable to people and loved in certain for 6 years isn't insensitive towards the community?

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    Whether it's insensitive or not is irrelevant; if Anet only made changes to the game that people were not sensitive too, they would never make changes.Game changes happen all the time that people don't like. It's not exceptional.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 17, 2019

    @Obtena.7952 said:
    Whether it's insensitive or not is irrelevant; if Anet only made changes to the game that people were not sensitive too, they would never make changes.Game changes happen all the time that people don't like. It's not exceptional.

    There is a difference between general/balance changes and game-changing/breaking(for a specific group of people) changes.

    For many players i know this is basically the equivalent of removing a gamemode, all of them but 3 quit, and of the 3 only 1 still playes regularly while the other playes once per week now, while before they all played almost every day. And there isn't even a real gain except anet making more money, but when other companies do these kinda things for money people don't symphatize with them either. You can't tell me it's not a cashgrab.

    I'm talking game design, nothing else, not PR, not profits, just game design.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 17, 2019

    @Anput.4620 said:

    @Obtena.7952 said:
    Whether it's insensitive or not is irrelevant; if Anet only made changes to the game that people were not sensitive too, they would never make changes.Game changes happen all the time that people don't like. It's not exceptional.

    There is a difference between general/balance changes and game-changing/breaking(for a specific group of people) changes.

    For many players i know this is basically the equivalent of removing a gamemode, all of them but 3 quit, and of the 3 only 1 still playes regularly while the other playes once per week now, while before they all played almost every day. And there isn't even a real gain except anet making more money, but when other companies do these kinda things for money people don't symphatize with them either. You can't tell me it's not a cashgrab.

    I'm talking game design, nothing else, not PR, not profits, just game design.

    Anet makes all kinds of changes that players think are game-changing but that has never stopped them from making those changes. Players leave, players come ... not reasons to simply sit back and not change the game.

    What I said still holds. The fact you DON'T consider this is a business is exactly the reason your complaint can't be looked at seriously. You're just another player that only sees the change as something that negatively affects them, in their own little bubble of the game environment ... no ability (or attempt more like it) to see the bigger picture.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 17, 2019

    @Obtena.7952 said:
    What I said still holds. The fact you DON'T consider this is a business is exactly the reason your complaint can't be looked at seriously. You're just another player that only sees the change as something that negatively affects them, in their own little bubble of the game environment ... no ability (or attempt more like it) to see the bigger picture.

    Why should i be concerned with their business? I should be concerned with the product i am paying for. This is the normal stance to have as a consumer, why wouldn't it be?

    If you at a consumer not look at game-design but profits for the company then i don't even know what to say.

    Also, this is how the pro mount players think especially;

    You're just another player that only sees the change as something that positively affects them without caring for how it affects others/balance, in their own little bubble of the game environment ... no ability (or attempt more like it) to see the bigger picture.

    You can be on the left or right side of the fence but you can't say it isn't skewed.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited April 17, 2019

    Double post.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 18, 2019

    @Anput.4620 said:

    @Obtena.7952 said:
    What I said still holds. The fact you DON'T consider this is a business is exactly the reason your complaint can't be looked at seriously. You're just another player that only sees the change as something that negatively affects them, in their own little bubble of the game environment ... no ability (or attempt more like it) to see the bigger picture.

    Why should i be concerned with their business?

    You want Anet to take you seriously and tell them how to change their business, but you could care less about how they conduct their business? There you have it I guess. Like I said, you only see things in your microcosm, then there isn't much reason to listen to you. As much as you want to, you can't remove the fact that the game is a front for a business. Changing the game has a business impact, ESPECIALLY with the introduction of mounts in WvW.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Anput.4620Anput.4620 Member ✭✭✭

    @Obtena.7952 said:

    @Anput.4620 said:

    @Obtena.7952 said:
    What I said still holds. The fact you DON'T consider this is a business is exactly the reason your complaint can't be looked at seriously. You're just another player that only sees the change as something that negatively affects them, in their own little bubble of the game environment ... no ability (or attempt more like it) to see the bigger picture.

    Why should i be concerned with their business?

    You want Anet to take you seriously and tell them how to change their business, but you could care less about how they conduct their business? There you have it I guess. Like I said, you only see things in your microcosm, then there isn't much reason to listen to you. As much as you want to, you can't remove the fact that the game is a front for a business. Changing the game has a business impact, ESPECIALLY with the introduction of mounts in WvW.

    Ignored everything else i said.

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