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Soulbeast is most broken!


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1.Billions of Stability

Forage(siamoth)-->PlasmaDolyak StanceStrength of the Pack

2.Endless evade

Smoke AssaultPower StabLightning_ReflexesGriffon StanceSwoopVigor for tens of seconds**

3.Countless stealthSmoke CloudWhy should we avoid this?This skill has only 16 seconds cooldown.Rangers have a lot of skills belong finishers,likeSwoop .Call of the WildIn addition, there are many other things that are easily overlooked.Forage (siamoth)-->Blinding TuftForage (siamoth)-->Throw Feathers4.Unblockable attack

5.Oneshot alone can evaporate anything

first Soulbeast easy have 25 mightsecond Ferocious (Archetype)third The basic damage of skills is beyond the standard.likeMaul(ranger greatsword skill)Maul(soulbeast porcine)Worldly Impact

6.Mobility is comparable to mountSmoke Assault (soulbeast)SwoopBrutal Charge (soulbeast porcine)Lightning ReflexesAll of these are highly mobile.

7.Double protectionCompanion's DefenseSecond SkinDolyak Stance

8.Cc with high concealmentRangers'pets automatically attack targets and use their skills.likeBrutal Charge(porcine)TakedownExcept petsTakedown(soulbeast)Brutal Charge (soulbeast porcine)Crippling ThrowHilt BashIf you don't avoid all this, you'll evaporate instantly after being hit by Maul (ranger greatsword skill)Maul(soulbeast porcine)Worldly Impact9.healing is comparable to Druid

soulbeast should reduce one pet

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You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

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@SPESHAL.9106 said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

I just want to say that SB is most broken, You don't have to look for Mesmer to divert topics and ,I don't mind comparing the same skills, because it can better reflect how broken SB is.

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@SPESHAL.9106 said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

You must really got outplayed badly by mesmers dude, in WvW they are so strong due to stats diversity, in pvp they are squishy as hell and at this point is a l2p issue if you still complain especially of mirages.

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@SPESHAL.9106 said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

Off topic and flat out wrong. There is not a single mesmer build that even comes close to having everything OP listed. Feel free to link it otherwise. In contrast, Boonbeast does, with maybe the exception of one-shot, which more belongs to a different build.

Please stop spreading misinformation and perpetuating a false narrative.

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reading latest patch notes

(...) blah blah blah, Mirage gets nerfed, blah blah blah (...)No way, ANet did something to mirage! Maybe its actually a beginning of new era of PvP, maybe since now we will have balanced classes and fair matchups!

1 minute later

(...) SB gets one of its stances nerfed, cutting its duration by 1 second (...)Nevermind, nothing changed, everything at its finest....

Tbh it'll take at least 6 more months for ANet to notice SB problem, as usual

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@SPESHAL.9106 said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

I think S/D thief has most evades.

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@"ZeteCommander.4937" said:1.Billions of Stability2.Endless evade3.Countless stealth4.Unblockable attack5.Oneshot alone can evaporate anything6.Mobility is comparable to mount7.Double protection8.Cc with high concealment9.healing is comparable to Druid

How was this monster designed?!?

Let me explain everything that is misinformed about this post:

  1. Billions of stability only comes if they are running specifically the build "Boonbeast." DPS Soulbeasts rock more like 12s of stability, every 60s.
  2. Endless evade? What? Are you sure you're talking about Rangers?
  3. Countless stealth? What? So, I don't think you were fighting a Boonbeast here. It is very possible you were facing a Druid with CA stealth disengage resets, or some shoddy condi Ranger with Trap Rune, maybe you ran into Harsh Master with his weird melee 12s stealth prep build. But outside of those 3 possibilities, Boonbeasts or even DPS Soulbeasts don't have much stealth bro. It's much less than Thief>Engi>Mesmer, and what the Soulbeast does get, it has to blast and leap through Smokescale to get it, which isn't always practical to do. The only free stealth it has is Longbow #3, and that is a short stealth.
  4. About Unblockable Attacks, you're right. Soulbeasts shouldn't have so much access to unblockable attacks.
  5. Oneshot builds aren't as easy to wield as people seem to think. For all the damage they deal, they get hit just as hard by everything else in the game and also die instantly. There are only 2 or maybe 3 people in NA who can even play a DPS Soulbeast past a plat 1 level. Don't believe me? Go roll yourself up a DPS Soulbeast, go try it out. But the important thing to note here is that there are not DPS Soulbeasts 1-shotting people around every corner in every game. To encourage the idea that this is a problem, is a great embellishment on the representation of players who even run builds like this. The other important thing to note here, is that you are now no longer talking about meta Boonbeast. Now you're talking about DPS Soulbeasts? So you're complaining about two different build structures entirely.
  6. Soulbeasts only have great mobility if they run: Greatsword #3 and Bird Swoop or at least Rock Gazelle Dash. And even then, Spellbreakers, Thieves, Mesmers, Heralds can still outrun it, due to virtue of teleportation. Spellbreakers and Thieves are just as fast or faster in rotations, in non chase situations.
  7. Double Protection? Oh so now we're talking about Boonbeasts again. I assume this is in reference to Dolyak Stance. Well the truth is, Dolyak Stance is no better or worse than Signet of Stone or Endure/Defy Pain or Elixir S or Whirling Blades or Mirage Cloak or Spectral Grasp granting immedate full LF bar vs multiple opponents or anything else than functions as great damage mitigation.
  8. CC with high concealment? What? Boonbeasts/DPS Soulbeasts/Druids/even Core Rangers are all builds in the game that have the least amount of CCs than anything else. In no way is a Ranger spec comparable in CC power to something like a Warrior or mantra Mesmer or Engi or even a Necro nowadays or ect ect ect. If we were to make a list and put every build in use in that list, to determine the level of CC power, at 10 rating you would be spellbreaker, at 1 rating you would see Ele. Hovering somewhere around 3 you would see Ranger/Soulbeast/Druid.
  9. The healing is comparable to Druid? Ok so we are talking about Boonbeasts again I assume? And no the healing is not comparable to Druid at all. You're feeling tankiness and damage mitigation from the Boonbeast, not healing. The Boonbeast actually has 0 burst healing. Everything it does is a slow regen, sort of like Warriors. They cannot go from 0 to full health in a 2 second reset like a Druid, not even close.

I completely encourage anyone and everyone to give feedback in the forums but try to do it with accuracy please. All of this above here ^ is complaints about two separate build structures, as if they were one build structure. That's just a lot of misinformation there. All of that above encourages the idea that 1-shot Soulbeasts have Druid level defenses and nothing can catch them because they apparently move as fast as a Raptor. <- All of that is a bunch of bologna.

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@Trevor Boyer.6524 said:

@"ZeteCommander.4937" said:1.Billions of Stability2.Endless evade3.Countless stealth4.Unblockable attack5.Oneshot alone can evaporate anything6.Mobility is comparable to mount7.Double protection8.Cc with high concealment9.healing is comparable to Druid

How was this monster designed?!?

Let me explain everything that is misinformed about this post:
  1. Billions of stability only comes if they are running specifically the build "Boonbeast." DPS Soulbeasts rock more like 12s of stability, every 60s.

Forage(siamoth)-->PlasmaDolyak StanceStrength of the PackNot enough?

  1. Endless evade? What? Are you sure you're talking about Rangers?

That's right. It's Rangers.Smoke AssaultPower StabLightning ReflexesGriffon StanceSwoopVigor for tens of seconds

  1. Countless stealth? What? So, I don't think you were fighting a Boonbeast here. It is very possible you were facing a Druid with CA stealth disengage resets, or some shoddy condi Ranger with Trap Rune, maybe you ran into Harsh Master with his weird melee 12s stealth prep build. But outside of those 3 possibilities, Boonbeasts or even DPS Soulbeasts don't have much stealth bro. It's much less than Thief>Engi>Mesmer, and what the Soulbeast does get, it has to blast and leap through Smokescale to get it, which isn't always practical to do. The only free stealth it has is Longbow #3, and that is a short stealth.

Smoke CloudWhy should we avoid this?This skill has only 16 seconds cooldown.Rangers have a lot of skills belong finishers,likeSwoop .Call of the WildIn addition, there are many other things that are easily overlooked.Forage(siamoth)-->Blinding TuftForage(siamoth)-->Throw FeathersSo the correct order is Thief>Eng≈Ranger>Mesmer

  1. Oneshot builds aren't as easy to wield as people seem to think. For all the damage they deal, they get hit just as hard by everything else in the game and also die instantly. There are only 2 or maybe 3 people in NA who can even play a DPS Soulbeast past a plat 1 level. Don't believe me? Go roll yourself up a DPS Soulbeast, go try it out. But the important thing to note here is that there are not DPS Soulbeasts 1-shotting people around every corner in every game. To encourage the idea that this is a problem, is a great embellishment on the representation of players who even run builds like this. The other important thing to note here, is that you are now no longer talking about meta Boonbeast. Now you're talking about DPS Soulbeasts? So you're complaining about two different build structures entirely.

1.Soulbeast easy have 25 might2.Ferocious(Archetype)3.The basic damage of skills is beyond the standard.likeMaul(ranger greatsword skill)Maul(soulbeast porcine)Worldly ImpactAll of these require no complicated operation.

  1. Soulbeasts only have great mobility if they run: Greatsword #3 and Bird Swoop or at least Rock Gazelle Dash. And even then, Spellbreakers, Thieves, Mesmers, Heralds can still outrun it, due to virtue of teleportation. Spellbreakers and Thieves are just as fast or faster in rotations, in non chase situations.

Smoke Assault (soulbeast)SwoopBrutal Charge (soulbeast porcine)Lightning ReflexesAll of these are highly mobile.

  1. Double Protection? Oh so now we're talking about Boonbeasts again. I assume this is in reference to Dolyak Stance. Well the truth is, Dolyak Stance is no better or worse than Signet of Stone or Endure/Defy Pain or Elixir S or Whirling Blades or Mirage Cloak or Spectral Grasp granting immedate full LF bar vs multiple opponents or anything else than functions as great damage mitigation.Companion's DefenseSecond SkinDolyak Stance

  2. CC with high concealment? What? Boonbeasts/DPS Soulbeasts/Druids/even Core Rangers are all builds in the game that have the least amount of CCs than anything else. In no way is a Ranger spec comparable in CC power to something like a Warrior or mantra Mesmer or Engi or even a Necro nowadays or ect ect ect. If we were to make a list and put every build in use in that list, to determine the level of CC power, at 10 rating you would be spellbreaker, at 1 rating you would see Ele. Hovering somewhere around 3 you would see Ranger/Soulbeast/Druid.

Let me explain.Rangers'pets automatically attack targets and use their skills.likeBrutalCharge(porcine)TakedownExcept petsTakedown(soulbeast)Brutal Charge (soulbeast porcine)Crippling ThrowHilt BashIf you don't avoid all this, you'll evaporate instantly after being hit by Maul_(ranger_greatsword_skill)Maul_(soulbeast_porcine)Worldly_Impact

All of the above can be achieved through two weapons(Greatsword,Warhorn ), three talents and two pets(Siamoth,Smokescale).

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The long and the short of it is Soulbeast, particularly Boonbeast, has access to most of what OP listed, even if some of it seems drawn from other builds (as I acknowledged in my post above). Boonbeast simply has way too much... everything. Far too much damage for its level of sustain, or vice versa. It's what you'd get if you mixed a tank with a DPS.

Basically perma-boon up time, including some of the most powerful like Vigor, Swiftness, Protection, Regeneration, and Fury, combined with invaluable pets who often turn the tide of battle. Ranger pets are arguably the most useful AIs in the game. They're tanky and bombard the opponent with damage and conditions, baiting dodges and defensive cool downs, while buffing the ranger in various ways. One pet is worth any number of disposable illusions, clones, minions, and even gyros. It's like having a permanent sidekick, a guaranteed +1 in every battle.

Pet died? Not to worry. Its owner can meld with dead pets and then exit the form to instantly revive them. There are virtually no consequences for pets dying. Boonbeast actually downed? Rangers (yes, the profession in general) have no idea what it's like to worry about being downed. Opponents have to get past their interrupting pets who also rapidly heal their owner, on top of the Ranger's own Thunderclap which is an AOE daze, arguably one of the most powerful downed skill in the game. Thus Rangers remain irritatingly unkillable even after they're downed.

All this ready sustain, coupled with best-in-game AI support, while being able to deal plenty of damage, often at max range, is the definition of low-risk, high reward. No denying it.

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@"ZeteCommander.4937"

You're still doing the same thing, acting as if any and all Soulbeast builds have all of these benefits, all of the time. If you want feedback to be taken seriously, you should make distinction between the two builds "Boonbeast" and "DPS Soulbeast" and comment on the two build structures individually. An example of these embellished statements can be seen in the first portion of your response, where you seem to point out that "Soulbeasts in general" have access to Forage(siamoth)-->Plasma,Dolyak Stance, Strength of the Pack, for sources of stability. But you do it in a way that encourages the idea that all Soulbeast builds are running all of these all of the time, which simply is not true at all. Boonbeasts will run Forage/Dolyak, but only DPS Soulbeasts run Strength of the Pack. DPS Soulbeasts usually don't run any Pig for Forage, and they don't have room on utility bars for Dolyak either. Every other response category you made is also greatly embellished. When you encourage such an idea and start a band wagon, the wrong things end up getting nerfed. Things that end up putting a class's viability down into Renegade category.

What you're doing is similar to if I made a statement like: "Thief has too many CCs because it has Pistol Whip, Head Shot, Scorpion Wire, Binding Shadow, Shadow Gust, Basilisk Venom" as if there were realistically a viable build where a Thief could run even half of those CCs and still be functional. <- Which is a ridiculous claim.

Here is a more realistic definition of what is wrong with these very individual builds, and what should be fixed against them individually, so skills aren't getting nerfed that tear apart the viability of other Ranger builds:

  • Boonbeast sustain could still use a bit of fixing, but its damage output and mobility is fine. To identify the problem here, one needs to look no further than the chemistry of these two traited abilities: https://wiki.guildwars2.com/wiki/Fortifying_Bond and https://wiki.guildwars2.com/wiki/Fresh_Reinforcement <- This is why it is named a Boonbeast. The problem is not with Dolyak or Moa Stance, these utilities are balanced on builds that are not abusing Fortifying Bond and Fresh Reinforcement. The real core of the problem is how broken the boon amplification becomes with both Fortifying Bond and Fresh Reinforcement. I won't claim to have a perfect suggestion for how to fix this as it is more complex than it seems. But a good start would be to rework Fresh Reinforcement entirely. The other thing that is broken on Boonbeast is that merging with a dead pet instantly revives it and still grants the Boonbeast the merged skills. It should be reworked so that when the Boonbeast merges with a dead pet, the merged skills are greyed out and unusable.
  • DPS Soulbeasts are in no way broken or overpowered like mid to lower tiered players seem to believe they are. This is 90% a l2p issue on the part of people who have no positioning skills and bad map awareness. But even so, I can say that Marksmanship damage modifiers need very slight nerfing "key word being slight". Sic Em range threshold should be halved, and every unblockable trait/ability that it has, should be cut down to a maximum of 2s only. Everything else is fine on DPS Soulbeast.
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@Twilight Tempest.7584 said:

@"SPESHAL.9106" said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

Off topic and flat out wrong. There is not a single mesmer build that even comes close to having everything OP listed. Feel free to link it otherwise. In contrast, Boonbeast does, with maybe the exception of one-shot, which more belongs to a different build.

Please stop spreading misinformation and perpetuating a false narrative.

http://gw2skills.net/editor/?vhAQRAsf7ensnBlphVoBGqBEgilXjqOYT2l1cFWmaCNAaujA-jZxHABK/AA++IA0dZgW2fAgTCAA

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@Twilight Tempest.7584 said:

  1. Ranger pets are arguably the most useful AIs in the game. They're tanky and bombard the opponent with damage and conditions, baiting dodges and defensive cool downs, while buffing the ranger in various ways.
  2. One pet is worth any number of disposable illusions, clones, minions, and even gyros. It's like having a permanent sidekick, a guaranteed +1 in every battle.
  3. Rangers remain irritatingly unkillable even after they're downed.All this ready sustain, coupled with best-in-game AI support, while being able to deal plenty of damage, often at max range, is the definition of low-risk, high reward. No denying it.
  1. If you run in a circle while you have swiftness, the pet will miss 90% of it's attacks.
  2. Take advantage of terrain to mess up the pet's pathing. Ranger pet AI (and AI in general) has been considered very, very bad since the start of the game. If you think a single, wonky pet AI is more advantageous than all illusions, clones, minions, and gyros combined, you need to play PvP more and learn how to counter them.
  3. It's really not that difficult to kill a downed player lol
  4. Meta boonbeast doesn't use longbow.
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@shadowpass.4236 said:

@"SPESHAL.9106" said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

Off topic and flat out wrong. There is not a single mesmer build that even comes close to having everything OP listed. Feel free to link it otherwise. In contrast, Boonbeast does, with maybe the exception of one-shot, which more belongs to a different build.

Please stop spreading misinformation and perpetuating a false narrative.

How does that even come close to having everything OP listed, in the degrees described?

1. Billions of Stability - One whole whopping second on shatters? Bountiful Disillusionment has been nerfed repeatedly and is a shadow of its original form. Went from 5, to 3, to 1 sec stab in PvP.

2. Endless evade - Probably one of the biggest myths about Mesmers. They have the same two dodges at any moment as every other profession (except Daredevil which has three), yet one of the lowest Vigor up times thanks to repeated nerfs targeting it (see, e.g., Critical Infusion and Nomad's Endurance). Sure, they have access to Distortion every 50 secs/42.5 secs traited, but duration is clone dependent, and the long c/d makes this more of a safe-stomp/emergency skill.

In the case of Mirage, which is hands down the most complained-about spec for at least the past year, their main source of damage, Ambush Skills, are primarily tied to dodges (Mirage Cloak), so there is an inherent tug of war between budgeting endurance defensively and offensively. So no, contrary to popular belief, Mesmers do not have Evades for days.

3. Countless stealth - Stealth hierarchy is more or less: Thief > Engi/Ranger > Mesmer. In the build you linked, there is a whopping 3 secs from The Prestige (about all that skill is good for following repeated nerfs), and 2 secs from Signet of Midnight, which has fallen out of favor in most meta builds to make room for far more useful utilities.

4. Unblockable attack - Boy are we off base here. Not only does the build you linked lack any unblockables save for the blind on Signet of Midnight (not even an attack), Mesmer is hands down the profession with the lowest amount of unblockables in the game: https://wiki.guildwars2.com/wiki/Unblockable. There are literally 6 Mesmer skills on that list, if you count Slipstream, an underwater skill, so really 5, of which only one is an actual attack, Mirror Blade (Greatsword only).

5. Oneshot alone can evaporate anything - There are only a couple "one-shot" power-Mes builds which are one-trick, high-risk, and, except for the from-stealth meme build, telegraphed and highly counterable. This category may be a draw with the Sic' Em Sniper SB. There is a reason these are meme builds that aren't played competitively at high levels.

If you're thinking of Scepter 3, it's a big, bright beam of light with sound effect, with a 2.25 sec windup that is easily interrupted pre-cast, or LoS'd post-cast, on the second slowest weapon in the game. Hardly easy to land.

Also, Might is not easy to come by for Mesmers.

6. Mobility is comparable to mount - Mesmers are quite mobile. But Rangers are frankly on par, with access to perma-swiftness (which Mesmers basically lack), and a number of gap closers like those the OP mentioned.

7. Double protection - Not even close to SB.

8. Cc with high concealment - Again, SB has far more access. In the build you linked, there are a couple random CCs if opponents are fool enough to get caught up in Gravity Well. A blind on Signet of Midnight. A Stun on Tides of Time, and Daze on Mesmer's standby Diversion (also clone-dependent). Not exactly overflowing with CC's here, especially hard-CCs.

9. healing is comparable to Druid - No contest. Rangers in general have far more healing than Mesmers.

I stand by what I said. There is not a single Mesmer build that comes close to what OP described, which largely fits Soulbeast.

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@shadowpass.4236 said:

@"Twilight Tempest.7584" said:
  1. Ranger pets are arguably the most useful AIs in the game. They're tanky and bombard the opponent with damage and conditions, baiting dodges and defensive cool downs, while buffing the ranger in various ways.
  2. One pet is worth any number of disposable illusions, clones, minions, and even gyros. It's like having a permanent sidekick, a guaranteed +1 in every battle.
  3. Rangers remain irritatingly unkillable even after they're downed.All this ready sustain, coupled with best-in-game AI support, while being able to deal plenty of damage, often at max range, is the definition of low-risk, high reward. No denying it.
  1. If you run in a circle while you have swiftness, the pet will miss 90% of it's attacks.

Sure, let's run around in a circle (assuming you play something with perma-swiftness like Boonbeast), while also avoiding, let alone attacking, the Ranger themself. This point reinforces the strength of pets, not diminishes it.

  1. Take advantage of terrain to mess up the pet's pathing. Ranger pet AI (and AI in general) has been considered very, very bad since the start of the game. If you think a single, wonky pet AI is more advantageous than all illusions, clones, minions, and gyros combined, you need to play PvP more and learn how to counter them.

Ever heard of flying pets? There are a few you know, and they're not exactly unused. The biggest advantage Ranger pets have over other AIs is their longevity. They're persistent, hard to kill (and pointless to kill when Soulbeasts can instantly revive them by merging and take any boons they had), and deal non-negligible damage, and conditions, while buffing the Ranger and having invaluable synergy for Soulbeasts.

  1. It's really not that difficult to kill a downed player lol

In theory. Try stomping a downed Ranger while his pet is knocking you down, the Ranger uses Thunderclap while his pet rapidly heals him, and there are plenty of tanky builds in the current meta that can quickly rez downed teammates in team fights.

Sure, if you're playing Reaper or Warrior or something with access to lots of cleave, or thief with stealth, finishing downed players isn't too tough. Mesmer? Better hope you saved your Distortion c/d and happen to have max clones on tap for max duration. For everyone else it's a different matter.

EDIT: Downed state play is probably one of the most overlooked aspects of PvP. Yet it is potentially one of the most important moments in any battle, especially team fights. How quickly you can dispatch enemies before they're resurrected or rally, and what your odds of doing the same are when you're downed are critical, and affect the outcome of the fight.

Guess which profession shines in both regards? This is one example of Ranger pets often "turning the tide of battle." They're low key behind a lot of those clutch moments where one second you think you're winning, and then you're not, or vice versa. Sure, one can argue that AI pathing in general is lacking, but one thing pets reliably do is defend/rez their owner when downed, and attack opponents who are downed, preventing them from coming back. You'll see rangers down an opponent, sick their pet on the downed body, and walk away to be useful elsewhere. That is the power of the most useful AI in the game.

As I said, Rangers, at least those who don't play other classes, have no idea what it's like to worry about being downed. They're the only profession with a dedicated medic. Everyone else has to hope a teammate bothers to help them in the heat of battle before they bleed out or get finished.

  1. Meta boonbeast doesn't use longbow.

And I was talking about Rangers generally there, as you can see in the context. Still doesn't change everything else that was said.

You know you're on the losing side of an argument when you have to nitpick things like this. :smile:

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@ZeteCommander.4937 said:

@SPESHAL.9106 said:You just described Mesmers except they ALSO have blocks, immunities, most evades, most interrupts, most AI, boon rips, AOE potential, the longest lasting CC, lowest cast times, lowest cooldowns, etc. They can build for anything from condis to bunker to 1-shot.

All professions need the same build diversity. Soulbeasts and scrappers are overtuned, but there's only one profession that has been OP for over a year AND STILL has 3 builds in the meta.

I just want to say that SB is most broken, You don't have to look for Mesmer to divert topics and ,I don't mind comparing the same skills, because it can better reflect how broken SB is.

Comparing sb to mesmers.......seen it all

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@Twilight Tempest.7584

You're missing the point. It doesn't have to be a circle. The only way a pet will be able to damage you consistently is if you stand completely still. Running in a straight line with swiftness works as well. Also, it's really not that hard to attack and move at the same time. Are you telling me you stand completely still while fighting?

All pets have the exact same pathing. The flying is only an animation. A snow owl will take the same route as a gazelle.

Just stomp the ranger before downstate 3 comes off cooldown. Dodge the thunderclap, dodge a pet cc if there is one, or pop stab/distort/any safe stomp. If the pet rez goes off, just kill the pet. They are pretty squishy and should only take 4 seconds max to fully cleave out.

I can play every class at a plat 3+ level. I'm giving you specific ways to deal with the things you seem to be struggling with. It would be better for you in the long run to listen to what I'm telling you instead of refusing to take the advice.

Also, it's very easy to avoid pet ccs. They have very clear animations. If you are unable to pay attention to both the ranger and his pet at the same time, I'm going to assume you lose extremely quickly in 1vX fights when there are two or more people operating completely independent from each other.

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You're missing the point. It doesn't have to be a circle. The only way a pet will be able to damage you consistently is if you stand completely still.

The infinite range soulbeast pet bug was never patched out. There are a few notable high tier rangers that exploit this.

I've never heard of it. Either way, my point still stands. As long as you keep moving, pet AI will have a very hard time dealing damage to you.

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@"Twilight Tempest.7584"

Also, that build I linked came pretty close, which is all you asked for.

Granted, I don't know the exact amulet/rune setup for the new chrono builds. But, staff + chaos + chaotic dampening and chaotic interruption (popular picks) give easy access to protection and high might stacks.

There's a reason they're called "chrono bunkers." They fill the same side-node roles as boonbeasts. Why? Because they're extremely hard to kill, have good mobility, high boon uptimes and cc, multiple AI to deal with, and deal a good amount of damage as well.

Please don't delude yourself into thinking mesmers aren't also overtuned.

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@shadowpass.4236 said:

@"Twilight Tempest.7584" said:

You're missing the point. It doesn't have to be a circle. The only way a pet will be able to damage you consistently is if you stand completely still.

The infinite range soulbeast pet bug was never patched out. There are a few notable high tier rangers that exploit this.

I've never heard of it. Either way, my point still stands. As long as you keep moving, pet AI will have a very hard time dealing damage to you.

That's what the infinite range soulbeast bug overcomes. They'll use it on you, you'll die, respawn and while you're still in spawn see "Immune, immune, damage damage, damage, damage, damage" putting you in combat immediately and endlessly when they kill you and you respawn and it'll never stop until the remerge with the pet or switch targets. Or you'll kill them, they respawn, and as soon as they're off spawn you see pet damage in coming. Works in SPvP and WvW. I've reported the rangers who I've noticed who clearly do this on command and they never explain exactly how this bug works.

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@mortrialus.3062 said:

@"Twilight Tempest.7584" said:

You're missing the point. It doesn't have to be a circle. The only way a pet will be able to damage you consistently is if you stand completely still.

The infinite range soulbeast pet bug was never patched out. There are a few notable high tier rangers that exploit this.

I've never heard of it. Either way, my point still stands. As long as you keep moving, pet AI will have a very hard time dealing damage to you.

That's what the infinite range soulbeast bug overcomes. They'll use it on you, you'll die, respawn and while you're still in spawn see "Immune, immune, damage damage, damage, damage, damage" putting you in combat immediately and endlessly when they kill you and you respawn and it'll never stop until the remerge with the pet or switch targets. Or you'll kill them, they respawn, and as soon as they're off spawn you see pet damage in coming. Works in SPvP and WvW. I've reported the rangers who I've noticed who clearly do this on command and they never explain exactly how this bug works.

First I'm hearing of it. I'm assuming this is a recent bug. Regardless, the tips I gave are ways to deal with non-glitched pets (that should go without saying).

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