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Extremely stupid Elite Spec Idea I sort of want to see.


Kuulpb.5412

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Basically - Elite specialisations of the core professions, so for example:

Warrior Elite specialisation: Warrior - the idea of it would be to increase attack speed, movement speed and reduce damage taken the longer a fight goes on,Examples would be: Warrior's Resolve - Reduce damage taken by 5% ( stacks 3 times) for 20s, ( A stack is earnt every 20s), All stacks lost upon leaving combat.Endless Rage: Burst skills now have no cooldown, but deal reduced damage and only consume one bar of adrenaline.

Necromancer Elite Specialisation: Necromancer - The idea would be More manipulation over life and death.Examples would be: Vampiric Siphon - When casting a utility spell that targets an enemy, Mark them to heal allies near that enemy for a few seconds.Path of Shadow - When you deal damage with an Area of Effect skill, That skill triggers a second time ( Once per cast) ( e.g. poison cloud, enemy gets damage, another cloud spawns centred on the enemy)

Elementalist Elite Specialisation: Elementalist - The idea would be easier attunement focusing and usage.Examples would be: Oath of Nature - Your Earth and Water magic spells apply an Elemental burden, ( Elemental Burden (Nature) - When Hitting an enemy with a skill that applies Element Burden (nature) Inflict Weakness(1s), Chill (1s) and vulnerability (5s) Lasts 5s - can trigger once every 3 seconds, effect cannot be refreshed, Cooldown on application of 6s)Oath of Destruction - Your Fire and Air magic spells apply Elemental burden, (Elemental Burden (Destruction) - When Hitting an enemy with a skill that applies Elemental Burden (destruction) Inflict Burning(1s), Vulnerability(5s) and weakness(1s) Lasts 5s - can trigger once every 3s, effect cannot be refreshed, Cooldown on application of 6s)Oath of Balance - Your spells Apply Elemental Respite to allies near you and your target - (Elemental Respite - When hitting an enemy gain a random boon for 3s lasts 5s, can only apply a boon once every 3s, effect cannot be refreshed, Cooldown on application of 6s).

No new weapons or skills would be given to professions, Instead this would focus on the idea that, for Example, an Elementalist does not want to specialise in manipulating storms of elements ( tempest) and does not want to weave elements interchangeably (Weaver). Some skills could be Augmented such as If a necromancer took path of Shadow, their Staff skill 1 - necrotic grasp - would become a small aoe, to trigger the trait more easily.

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