can legendary pvp + wvw armor get their own unique skins and not the same as ascended? — Guild Wars 2 Forums

can legendary pvp + wvw armor get their own unique skins and not the same as ascended?

raid armor looks much more unique. goes into 3 stages, 1 awkward set, advanced awkward set which is precursor then the legendary armor itself with animations of combat and not combat. why pvp and wvw legendary armor doesn't have it? and just have the same skin as ascended sets?

Comments

  • Klipso.8653Klipso.8653 Member ✭✭✭✭
    edited January 5, 2019

    Would be nice.

    Our WvW armor set does add more spikes on each level, but the legendary skin is exactly the same as ascended.

    There's 2 ascended skins also. One that glows, and one that doesn't. But you can use either one in the forge recipe to upgrade.

    -Balwarc [ICoa]

  • You may be unfamiliar with the time required for armor skins. Nine months is the usual for non-Legendary skins.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    As I've recently gotten into WvW and started crafting the legendary armor, I have to say I am a little disappointed by the fact that this armor does not have its own unique skin. I know they don't want to put in the effort for crazy animations and all that, but would it be too much to ask that it at least have something to differentiate it from the ascended skins?

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    Short answer is no.

    Long answer is they don't care

    -Balwarc [ICoa]

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    The current L. Armor implementation in WvW/sPvP seems very obvious from a cost-benefit standpoint. Low cost, high benefit. In the weeks before the WvW/sPvP Legendary armors were introduced, there were many complaints by WvW players about having no access to the -stat-switch_ feature of Legendary Armor without "having to do raids." The implementation of the WvW L. Armor seemed like an obvious move to address those complaints.

    After all, switching stats in WvW was and is a desirable thing. Adding the stat-switch functionality with the same skin was much more resource friendly than a new skin plus the functionality would have been. Since they were planning a WvW function-only L. Armor, then adding one to sPvP as well was a no-lose thing for them -- they got a mat sink and another reason for people to play at very little cost in resources.

    Adding a new skin to those L. Armors, on the other hand, would be high cost and low benefit. The mat sink, play carrot and functionality benefits have been happening regularly, without that cost. Adding skins after the fact would bring some unknown (but relatively small) number of additional players to the mode. While there would be some PR benefit among those who have already earned those L. Armor sets, there would inevitably be some who would complain they don't like the skins that ANet spent all those resources making. The cost, of course, would be as great as it would have been if they'd made the skins back then. To those resource costs, add in the inevitable PR cost of complaints about, "I want those L. Armor Skins but I don't want to PvP/WvW!"

    While I think it's fine to ask, it doesn't seem like what ANet might gain by complying would come close to the cost.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @IndigoSundown.5419 said:
    The current L. Armor implementation in WvW/sPvP seems very obvious from a cost-benefit standpoint. Low cost, high benefit. In the weeks before the WvW/sPvP Legendary armors were introduced, there were many complaints by WvW players about having no access to the -stat-switch_ feature of Legendary Armor without "having to do raids." The implementation of the WvW L. Armor seemed like an obvious move to address those complaints.

    After all, switching stats in WvW was and is a desirable thing. Adding the stat-switch functionality with the same skin was much more resource friendly than a new skin plus the functionality would have been. Since they were planning a WvW function-only L. Armor, then adding one to sPvP as well was a no-lose thing for them -- they got a mat sink and another reason for people to play at very little cost in resources.

    Adding a new skin to those L. Armors, on the other hand, would be high cost and low benefit. The mat sink, play carrot and functionality benefits have been happening regularly, without that cost. Adding skins after the fact would bring some unknown (but relatively small) number of additional players to the mode. While there would be some PR benefit among those who have already earned those L. Armor sets, there would inevitably be some who would complain they don't like the skins that ANet spent all those resources making. The cost, of course, would be as great as it would have been if they'd made the skins back then. To those resource costs, add in the inevitable PR cost of complaints about, "I want those L. Armor Skins but I don't want to PvP/WvW!"

    While I think it's fine to ask, it doesn't seem like what ANet might gain by complying would come close to the cost.

    The cost would be as great as creating any other ordinary skin (or perhaps less, if it's simply a modified version of a previously existing skin). Again, I understand that there were issues creating the PvE legendary armor sets with their fancy animations and speaking for myself, that isn't what I'm asking for. But it would be nice if there were some difference between the appearance of ascended and legendary WvW armor. Perhaps even just an aura of some sort. Whatever! Just something.

  • Jwake.7013Jwake.7013 Member ✭✭✭

    Maybe I'm in the minority but I'm perfectly fine with the skins in both pvp and wvw and don't see a need for them to go back and spend time making them 'better.'

    "Freedom is something that you need to actively acquire. It's not something that's given with no strings attached. To be free means to take responsibility, and to prepare yourself for what's to come." ~Charles Beams~

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @AliamRationem.5172 said:

    @IndigoSundown.5419 said:
    The current L. Armor implementation in WvW/sPvP seems very obvious from a cost-benefit standpoint. Low cost, high benefit. In the weeks before the WvW/sPvP Legendary armors were introduced, there were many complaints by WvW players about having no access to the -stat-switch_ feature of Legendary Armor without "having to do raids." The implementation of the WvW L. Armor seemed like an obvious move to address those complaints.

    After all, switching stats in WvW was and is a desirable thing. Adding the stat-switch functionality with the same skin was much more resource friendly than a new skin plus the functionality would have been. Since they were planning a WvW function-only L. Armor, then adding one to sPvP as well was a no-lose thing for them -- they got a mat sink and another reason for people to play at very little cost in resources.

    Adding a new skin to those L. Armors, on the other hand, would be high cost and low benefit. The mat sink, play carrot and functionality benefits have been happening regularly, without that cost. Adding skins after the fact would bring some unknown (but relatively small) number of additional players to the mode. While there would be some PR benefit among those who have already earned those L. Armor sets, there would inevitably be some who would complain they don't like the skins that ANet spent all those resources making. The cost, of course, would be as great as it would have been if they'd made the skins back then. To those resource costs, add in the inevitable PR cost of complaints about, "I want those L. Armor Skins but I don't want to PvP/WvW!"

    While I think it's fine to ask, it doesn't seem like what ANet might gain by complying would come close to the cost.

    The cost would be as great as creating any other ordinary skin (or perhaps less, if it's simply a modified version of a previously existing skin). Again, I understand that there were issues creating the PvE legendary armor sets with their fancy animations and speaking for myself, that isn't what I'm asking for. But it would be nice if there were some difference between the appearance of ascended and legendary WvW armor. Perhaps even just an aura of some sort. Whatever! Just something.

    The cost would be greater since the same new armor skin could alternatively be used as a key feature for a future living world episode, which would bring a much wider and more positive PR echo for ANet. Cost does not just include "cost to make", but also "missing out by not using those resources someplace else".

    As @IndigoSundown.5419 said, legendary wvw and pvp armor itself wasn't an original idea but rather a way to offer legendary functionality to the people playing those modes after Anet realized that legendary armor in the way they had tried to do them in the first iteration was not cost effective. Since wvw and pvp already had their exclusive armor skins, attaching the legendary functionality to those was a logical step.

    If ANet one day wants to go that step and add a different, unique new skin to legendary wvw and pvp armor I'm fine with that. I fully trust that they've got a decent idea of the cost to benefit ratio of such a move, much better probably than any of us. I can however see that this move could have just as many (or more) drawbacks as benefits, both in the resources required to create the skins as well as the community reactions. There's several vocal groups on the forums and other social media along the lines of "why did you put another ugly skin in my game mode", "why do you make me play wvw/pvp to get that skin" and similar complaints that will easily drown out the "thanks for giving me an exclusive skin" crowd.

  • Etria.3642Etria.3642 Member ✭✭✭

    I don't it needs a whole new unique skin but add something to the appearance. I mean. Right now they don't even qualify as legendary for achievements.

    But they certainly take long enough to make.

  • Balsa.3951Balsa.3951 Member ✭✭✭

    Anet could solve that issue by making legendary armor available for each game mode. The raiders can be generous and let non raider farm it as well.

    Same skins as raid

  • Ben K.6238Ben K.6238 Member ✭✭✭

    If they were anything like the PvE legendary skins turned out, I'd just transmute them to something else anyway.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    The Devs have explicitly stated they would create no new Legendary Armor skins with effects like Raid armor (as they spent 2 years on that).

    I don't see a point in that anyway, as I'd reskin it right away. ;)

  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 15, 2019

    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    "There is always a lighthouse, there's always a man, there's always a city."

  • @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    They mean sub-mode as they like to break PvE up even further.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 15, 2019

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    "There is always a lighthouse, there's always a man, there's always a city."

  • @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    "There is always a lighthouse, there's always a man, there's always a city."

  • @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    No I don't, sorry. Wvw has both pvp and pve elements.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited April 15, 2019

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    No I don't, sorry. Wvw has both pvp and pve elements.

    And built into the game as an entirely separate system from sPvP. It’d be like saying WvW is PvE as it has PvE elements as you mentioned.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 15, 2019

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    No I don't, sorry. Wvw has both pvp and pve elements.

    Game mod is PvP. If it had any significant pve elements, game balance notes for classes would mention it separate from PvP. What if leg armor for PvP modes were locked on sPvP only?

    "There is always a lighthouse, there's always a man, there's always a city."

  • @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    No I don't, sorry. Wvw has both pvp and pve elements.

    Game mod is PvP. If it had any significant pve elements, game balance notes for classes would mention it separate from PvP. What if leg armor for PvP modes were locked on sPvP only?

    Again, Wvw is both pvp and pve. It's even defined as such on the wiki. It's a separate mode that has both pvp and pve within it. I was intimidated going into it because I'm no good at pvp and because I had no idea what was going on with wvw. With lots of practice, finding a good class, and an encouraging commander, I'm getting better and making progress toward getting the legendary armor I decided would be most feasible for me to get.

    If you want legendary armor, the only option is to put in a large amount of effort in whichever game mode you choose. If you absloutely abhor any sort of pvp, your option is to learn how to raid. There are plenty of raid training groups available. There will be a lot of fails, as with learning the advanced playstyle of any game mode, but that's how life is. Again, I can absloutely sympathize because I do really enjoy pve. It's usually easy and low stress. People don't get as frustrated. I've found that finding a good group makes all the difference. I'm on Sanctum of Rall; if you happen to be too I'm totally willing to help you out in wvw. :)

  • phs.6089phs.6089 Member ✭✭✭✭

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    No I don't, sorry. Wvw has both pvp and pve elements.

    Game mod is PvP. If it had any significant pve elements, game balance notes for classes would mention it separate from PvP. What if leg armor for PvP modes were locked on sPvP only?

    Again, Wvw is both pvp and pve. It's even defined as such on the wiki. It's a separate mode that has both pvp and pve within it. I was intimidated going into it because I'm no good at pvp and because I had no idea what was going on with wvw. With lots of practice, finding a good class, and an encouraging commander, I'm getting better and making progress toward getting the legendary armor I decided would be most feasible for me to get.

    If you want legendary armor, the only option is to put in a large amount of effort in whichever game mode you choose. If you absloutely abhor any sort of pvp, your option is to learn how to raid. There are plenty of raid training groups available. There will be a lot of fails, as with learning the advanced playstyle of any game mode, but that's how life is. Again, I can absloutely sympathize because I do really enjoy pve. It's usually easy and low stress. People don't get as frustrated. I've found that finding a good group makes all the difference. I'm on Sanctum of Rall; if you happen to be too I'm totally willing to help you out in wvw. :)

    Thank you now Ill wait for balance patch for pve, wvw and separate pvp. Tired of this double standards talks.
    Got my ardent yesterday, will juts do 1 weekend, bit short on ascended shards, this season and make my spvp armor.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Widmo.3186Widmo.3186 Member ✭✭✭
    edited April 15, 2019

    ANet HQ

    -Hey guys, I brought the news from our forum, players want unique Legendary Armors!
    -Cool! We already gave them one from raids, what now, they want Leg Armor from FotM? Open World? Maybe from new LS Achievements?
    -...actually from sPvP and WvW
    -Meh, whatever. Hey Mike, I heard that you invented new mount! I hope that you have already designed some cool and expensive skins, lets dont disappoint our dear PvE-community!

    Dont mind me, I just randomly spam 35 skill-buttons

  • wickedkae.4980wickedkae.4980 Member ✭✭✭

    Anet can not even create an Xpack and you want them to devote time to wvw, which is essentially dead? lol. We WvWers will never see true love. The fact that anet finds this acceptable is worrying.

  • Whitworth.7259Whitworth.7259 Member ✭✭✭

    It's based on personal taste but I think the mistforged glorious hero's armor is a better skin than the raid legendary armor anyway. The 100 rank requirement is the best thing they could do for it as well.

  • Tiviana.2650Tiviana.2650 Member ✭✭✭

    @Inculpatus cedo.9234 said:
    You may be unfamiliar with the time required for armor skins. Nine months is the usual for non-Legendary skins.

    Oh come now i will design some and they can have it for free.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Tiviana.2650 said:

    @Inculpatus cedo.9234 said:
    You may be unfamiliar with the time required for armor skins. Nine months is the usual for non-Legendary skins.

    Oh come now i will design some and they can have it for free.

    You are welcome to post your designs here on the forums, or on Tumblr, or anywhere else (the first two allow ArenaNet to use them, I believe). Of course, just drawing a picture isn't creating Legendary armor. I'm sure many people could make up a design.

  • Balsa.3951Balsa.3951 Member ✭✭✭

    @Inculpatus cedo.9234 said:

    @Tiviana.2650 said:

    @Inculpatus cedo.9234 said:
    You may be unfamiliar with the time required for armor skins. Nine months is the usual for non-Legendary skins.

    Oh come now i will design some and they can have it for free.

    You are welcome to post your designs here on the forums, or on Tumblr, or anywhere else (the first two allow ArenaNet to use them, I believe). Of course, just drawing a picture isn't creating Legendary armor. I'm sure many people could make up a design.

    I always imagine once u build the basic armor skeleton ina game u can add shiny stuff and other effects any time. In a way mount skins are armors same for outfit.

    Is anyone an game armor designer and can clarify? I not convinced with the nine month one Armor by looking how many armors are in game it would need 20 years or more to finish all of these with double the workers.

  • Yamazuki.6073Yamazuki.6073 Member ✭✭✭

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:

    @Lynnanine.1652 said:

    @phs.6089 said:
    Be glad you can get legendary armor from pvp or wvw, or mix it or both.
    There are people in game that don't have that luxory to get leg armor from mod they prefer to play.

    ?? Isn't it avaliable in pve, pvp, and wvw?

    you mean raids, spvp and wvw?

    Technically raids are pve. They are hard pve, but it is still pve. I sympathize with the difficulty level; I've done training groups with my guild. They are fun, but I decided I had more fun with wvw, so that's where I'm working toward my armor. I'm not the best at it yet, but I am learning and having quite a bit of fun. :)

    Acquiring legendary armor in any game mode takes a lot of effort because it's the absolute endgame armor.

    Technically wvw is PVP, see where am I going with this?

    No I don't, sorry. Wvw has both pvp and pve elements.

    Game mod is PvP. If it had any significant pve elements, game balance notes for classes would mention it separate from PvP. What if leg armor for PvP modes were locked on sPvP only?

    Again, Wvw is both pvp and pve. It's even defined as such on the wiki. It's a separate mode that has both pvp and pve within it. I was intimidated going into it because I'm no good at pvp and because I had no idea what was going on with wvw. With lots of practice, finding a good class, and an encouraging commander, I'm getting better and making progress toward getting the legendary armor I decided would be most feasible for me to get.

    If you want legendary armor, the only option is to put in a large amount of effort in whichever game mode you choose. If you absloutely abhor any sort of pvp, your option is to learn how to raid. There are plenty of raid training groups available. There will be a lot of fails, as with learning the advanced playstyle of any game mode, but that's how life is. Again, I can absloutely sympathize because I do really enjoy pve. It's usually easy and low stress. People don't get as frustrated. I've found that finding a good group makes all the difference. I'm on Sanctum of Rall; if you happen to be too I'm totally willing to help you out in wvw. :)

    There are spvp maps with pve in it, does that magically make it less pvp than the maps with zero pve in it? Adding pve elements into a pvp mode doesn't make it any less of a pvp mode, nor does it make it a pve mode. If you want to talk about the wiki, WvW is only on the pvp page, and not listed on the pve page for a good reason. To say open world pve, fractals (/dungeons) and raids are all the same just because the goal is defeating non-player enemies would be like saying WvW, Conquest and Stronghold are all the same because the goal is beating enemy players.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Balsa.3951 said:

    @Inculpatus cedo.9234 said:

    @Tiviana.2650 said:

    @Inculpatus cedo.9234 said:
    You may be unfamiliar with the time required for armor skins. Nine months is the usual for non-Legendary skins.

    Oh come now i will design some and they can have it for free.

    You are welcome to post your designs here on the forums, or on Tumblr, or anywhere else (the first two allow ArenaNet to use them, I believe). Of course, just drawing a picture isn't creating Legendary armor. I'm sure many people could make up a design.

    I always imagine once u build the basic armor skeleton ina game u can add shiny stuff and other effects any time. In a way mount skins are armors same for outfit.

    Try to mix and match armor on a Charr of any armor weight and you'll quickly see the problem. Designing one-piece suits like outfits or mount skins is a lot less complex than designing mix and match armor pieces.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Balsa.3951 said:

    @Inculpatus cedo.9234 said:

    @Tiviana.2650 said:

    @Inculpatus cedo.9234 said:
    You may be unfamiliar with the time required for armor skins. Nine months is the usual for non-Legendary skins.

    Oh come now i will design some and they can have it for free.

    You are welcome to post your designs here on the forums, or on Tumblr, or anywhere else (the first two allow ArenaNet to use them, I believe). Of course, just drawing a picture isn't creating Legendary armor. I'm sure many people could make up a design.

    I always imagine once u build the basic armor skeleton ina game u can add shiny stuff and other effects any time. In a way mount skins are armors same for outfit.

    Try to mix and match armor on a Charr of any armor weight and you'll quickly see the problem. Designing one-piece suits like outfits or mount skins is a lot less complex than designing mix and match armor pieces.

    Anet can go ahead and unlock wvw/pvp outfit for those that finished leg armor. As was mentioned above they can't please everyone, some will like it, others-hate.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Umut.5471Umut.5471 Member ✭✭✭

    Imo they should add Legendary Armor to core open world PvE as well, but I think they don't care about Legendary Armors anymore.
    Having to deal with toxic people in raids is not for me.

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