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My cute lil necro would like 22,999k opening burst too!


Swagger.1459

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@Lahmia.2193 said:

@Xxnecroxx.4039 said:The makers believe that the only thing that Necros are viable for is WvW CONDI CORRUPT ZERGING, or Condi corrupt PvP anything else you can play a different class and do much better in it, they are not allowed to be viable in anything else or NERF NERF AND MORE NERF

Power scourge is meta in wvw zerg, just saying.

Power scourge meta still corrupts boons as its primary function, well aoe power spikes are just so much better when most groups can cleanse every condition within a second or so, making most zerglings basically invulnerable to conditions.

As far as numbers go, the screenshots show little but a pure zerker reaper hitting another pure zerker who, as other people have pointed out, misplayed severely to let it happen. Necro skills have the slowest activation time of all classes in GW2 and are terrible roamers, which is a sad universal truth.

Snowcrows has shown that with the latest patch Reaper DPS in pve buffed or unbuffed, is the lowest dps espec bar none. Power scourge without boon corrupt dps (no booms on golems) is above it. This means that being ranged aoe is safer AND more damaging then reaper melee aoe. Additionally, Reaper DPS eSpec damage is only 2000 dps above meta utility and support role builds, but it offers little to no group utility as compensation for going all glass.

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@Apokriphos.7042 said:

@Xxnecroxx.4039 said:The makers believe that the only thing that Necros are viable for is WvW CONDI CORRUPT ZERGING, or Condi corrupt PvP anything else you can play a different class and do much better in it, they are not allowed to be viable in anything else or NERF NERF AND MORE NERF

Power scourge is meta in wvw zerg, just saying.

Power scourge meta still corrupts boons as its primary function, well aoe power spikes are just so much better when most groups can cleanse every condition within a second or so, making most zerglings basically invulnerable to conditions.

As far as numbers go, the screenshots show little but a pure zerker reaper hitting another pure zerker who, as other people have pointed out, misplayed severely to let it happen. Necro skills have the slowest activation time of all classes in GW2 and are terrible roamers, which is a sad universal truth.

Snowcrows has shown that with the latest patch Reaper DPS in pve buffed or unbuffed, is the lowest dps espec bar none. Power scourge without boon corrupt dps (no booms on golems) is above it. This means that being ranged aoe is safer AND more damaging then reaper melee aoe. Additionally, Reaper DPS eSpec damage is only 2000 dps above meta utility and support role builds, but it offers little to no group utility as compensation for going all glass.

remember when condi reaper was good and viable in raids?, Pepperidge farms remembers

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@"SpellOfIniquity.1780" said:

I know this is a joke thread and all... And I'm aware of the limitations of the skills in the screenshots, primarily their cast times, but... Reaper in particular has had so many damage buffs that at this point I'm pretty sure Shroud auto attacks are capable of 2 shotting people. And of course there's always the Ghastly Claws memes too.

The issue with this is can you do that from 900+ range or stealth and instantly jump away right after doing it on another player making it incredibly hard to attack you back. or while being invulnerable to damage and cc.Or can you do it several times possibly 3 times within in the time frame of about 10 seconds or so in case you miss one or fail it. More importantly is the cast time long and has an obvious tell thats totally not given away by going into shroud....... or holding your hands over your head for a solid second or so.

Its not a issue of the damage its a issue of the needless low risk associated with said damage. As mesmers have chain defenses to get out and in where as necro does not while having obvious tells and much slower skills to deal that kind of damage. Not to mention Executioners will never do that kind of damage from a full hp target which the OP refers too and you wont land grave digger as an opener either. You post here are pretty far off from the point.

The closes thing you have to a valid point is shroud auto being able to drop people in a few swings but still you have the tell of shroud and limited melee range with 1 dash in short its damage a person never wont see coming or damage that will suddenly hit you from range or stealth with a 20k burst. You must still take the risk of getting into melee range to do that damage.

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@Xxnecroxx.4039 said:

@Xxnecroxx.4039 said:The makers believe that the only thing that Necros are viable for is WvW CONDI CORRUPT ZERGING, or Condi corrupt PvP anything else you can play a different class and do much better in it, they are not allowed to be viable in anything else or NERF NERF AND MORE NERF

Power scourge is meta in wvw zerg, just saying.

Power scourge meta still corrupts boons as its primary function, well aoe power spikes are just so much better when most groups can cleanse every condition within a second or so, making most zerglings basically invulnerable to conditions.

As far as numbers go, the screenshots show little but a pure zerker reaper hitting another pure zerker who, as other people have pointed out, misplayed severely to let it happen. Necro skills have the slowest activation time of all classes in GW2 and are terrible roamers, which is a sad universal truth.

Snowcrows has shown that with the latest patch Reaper DPS in pve buffed or unbuffed, is the lowest dps espec bar none. Power scourge without boon corrupt dps (no booms on golems) is above it. This means that being ranged aoe is safer AND more damaging then reaper melee aoe. Additionally, Reaper DPS eSpec damage is only 2000 dps above meta utility and support role builds, but it offers little to no group utility as compensation for going all glass.

remember when condi reaper was good and viable in raids?, Pepperidge farms remembers

Remember when condi reaper was meta in wvw zergs? Pepperidge farm remembers.

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@Lahmia.2193 said:

@Xxnecroxx.4039 said:The makers believe that the only thing that Necros are viable for is WvW CONDI CORRUPT ZERGING, or Condi corrupt PvP anything else you can play a different class and do much better in it, they are not allowed to be viable in anything else or NERF NERF AND MORE NERF

Power scourge is meta in wvw zerg, just saying.

Power scourge meta still corrupts boons as its primary function, well aoe power spikes are just so much better when most groups can cleanse every condition within a second or so, making most zerglings basically invulnerable to conditions.

As far as numbers go, the screenshots show little but a pure zerker reaper hitting another pure zerker who, as other people have pointed out, misplayed severely to let it happen. Necro skills have the slowest activation time of all classes in GW2 and are terrible roamers, which is a sad universal truth.

Snowcrows has shown that with the latest patch Reaper DPS in pve buffed or unbuffed, is the lowest dps espec bar none. Power scourge without boon corrupt dps (no booms on golems) is above it. This means that being ranged aoe is safer AND more damaging then reaper melee aoe. Additionally, Reaper DPS eSpec damage is only 2000 dps above meta utility and support role builds, but it offers little to no group utility as compensation for going all glass.

remember when condi reaper was good and viable in raids?, Pepperidge farms remembers

Remember when condi reaper was meta in wvw zergs? Pepperidge farm remembers.

and not meta JUST BECAUSE of AoE boon corrupt btw, don't forget about that

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@Apokriphos.7042 said:

@Xxnecroxx.4039 said:The makers believe that the only thing that Necros are viable for is WvW CONDI CORRUPT ZERGING, or Condi corrupt PvP anything else you can play a different class and do much better in it, they are not allowed to be viable in anything else or NERF NERF AND MORE NERF

Power scourge is meta in wvw zerg, just saying.

Power scourge meta still corrupts boons as its primary function, well aoe power spikes are just so much better when most groups can cleanse every condition within a second or so, making most zerglings basically invulnerable to conditions.

As far as numbers go, the screenshots show little but a pure zerker reaper hitting another pure zerker who, as other people have pointed out, misplayed severely to let it happen. Necro skills have the slowest activation time of all classes in GW2 and are terrible roamers, which is a sad universal truth.

Snowcrows has shown that with the latest patch Reaper DPS in pve buffed or unbuffed, is the lowest dps espec bar none. Power scourge without boon corrupt dps (no booms on golems) is above it. This means that being ranged aoe is safer AND more damaging then reaper melee aoe. Additionally, Reaper DPS eSpec damage is only 2000 dps above meta utility and support role builds, but it offers little to no group utility as compensation for going all glass.

Wait wait wait. You are mixing up pve and wvw right now.Can you link videos. I'd really like to see that video, where power scourge is doing more DPS on golem, than power reaper.I didn't find a single one.

According to the videos I saw, reaper is almost on par with power holo right now. (Holo has higher opening burst, reaper does more when golem is below 50% hp)

Well let's be honest. People will still not accept reapers as DPS. Either because it's a necro spec or because they are used to holos

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@Nimon.7840 said:

@Xxnecroxx.4039 said:The makers believe that the only thing that Necros are viable for is WvW CONDI CORRUPT ZERGING, or Condi corrupt PvP anything else you can play a different class and do much better in it, they are not allowed to be viable in anything else or NERF NERF AND MORE NERF

Power scourge is meta in wvw zerg, just saying.

Power scourge meta still corrupts boons as its primary function, well aoe power spikes are just so much better when most groups can cleanse every condition within a second or so, making most zerglings basically invulnerable to conditions.

As far as numbers go, the screenshots show little but a pure zerker reaper hitting another pure zerker who, as other people have pointed out, misplayed severely to let it happen. Necro skills have the slowest activation time of all classes in GW2 and are terrible roamers, which is a sad universal truth.

Snowcrows has shown that with the latest patch Reaper DPS in pve buffed or unbuffed, is the lowest dps espec bar none. Power scourge without boon corrupt dps (no booms on golems) is above it. This means that being ranged aoe is safer AND more damaging then reaper melee aoe. Additionally, Reaper DPS eSpec damage is only 2000 dps above meta utility and support role builds, but it offers little to no group utility as compensation for going all glass.

Wait wait wait. You are mixing up pve and wvw right now.Can you link videos. I'd really like to see that video, where power scourge is doing more DPS on golem, than power reaper.I didn't find a single one.

According to the videos I saw, reaper is almost on par with power holo right now. (Holo has higher opening burst, reaper does more when golem is below 50% hp)

Well let's be honest. People will still not accept reapers as DPS. Either because it's a necro spec or because they are used to holos

put's on tin foil hatThe truth behind this is because of shroud. Druids get annoyed that reapers cannot be healed in shroud, and will often use their best healing only for the reaper to hop into it and it be wasted. Thus druids have persuaded others to not take on reapers.

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@ZDragon.3046 said:

@"SpellOfIniquity.1780" said:

I know this is a joke thread and all... And I'm aware of the limitations of the skills in the screenshots, primarily their cast times, but... Reaper in particular has had so many damage buffs that at this point I'm pretty sure Shroud auto attacks are capable of 2 shotting people. And of course there's always the Ghastly Claws memes too.

The issue with this is can you do that from 900+ range or stealth and instantly jump away right after doing it on another player making it incredibly hard to attack you back. or while being invulnerable to damage and cc.Or can you do it several times possibly 3 times within in the time frame of about 10 seconds or so in case you miss one or fail it. More importantly is the cast time long and has an obvious tell thats totally not given away by going into shroud....... or holding your hands over your head for a solid second or so.

Its not a issue of the damage its a issue of the needless low risk associated with said damage. As mesmers have chain defenses to get out and in where as necro does not while having obvious tells and much slower skills to deal that kind of damage. Not to mention Executioners will never do that kind of damage from a full hp target which the OP refers too and you wont land grave digger as an opener either. You post here are pretty far off from the point.

The closes thing you have to a valid point is shroud auto being able to drop people in a few swings but still you have the tell of shroud and limited melee range with 1 dash in short its damage a person never wont see coming or damage that will suddenly hit you from range or stealth with a 20k burst. You must still take the risk of getting into melee range to do that damage.

Agree to all this. We truly are a decent +1 and that's that. Shroud/2nd hp bar.... being the reason we dont get the goodies say mesmers and others get. The one thing they could at least do is shave some butter off cast times. Retweak Augury of Death, drop the heal as we always have to lose to gain?

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@dceptaconroy.7928 said:

@"SpellOfIniquity.1780" said:

I know this is a joke thread and all... And I'm aware of the limitations of the skills in the screenshots, primarily their cast times, but... Reaper in particular has had so many damage buffs that at this point I'm pretty sure Shroud auto attacks are capable of 2 shotting people. And of course there's always the Ghastly Claws memes too.

The issue with this is can you do that from 900+ range or stealth and instantly jump away right after doing it on another player making it incredibly hard to attack you back. or while being invulnerable to damage and cc.Or can you do it several times possibly 3 times within in the time frame of about 10 seconds or so in case you miss one or fail it. More importantly is the cast time long and has an obvious tell thats totally not given away by going into shroud....... or holding your hands over your head for a solid second or so.

Its not a issue of the damage its a issue of the needless low risk associated with said damage. As mesmers have chain defenses to get out and in where as necro does not while having obvious tells and much slower skills to deal that kind of damage. Not to mention Executioners will never do that kind of damage from a full hp target which the OP refers too and you wont land grave digger as an opener either. You post here are pretty far off from the point.

The closes thing you have to a valid point is shroud auto being able to drop people in a few swings but still you have the tell of shroud and limited melee range with 1 dash in short its damage a person never wont see coming or damage that will suddenly hit you from range or stealth with a 20k burst. You must still take the risk of getting into melee range to do that damage.

Agree to all this. We truly are a decent +1 and that's that. Shroud/2nd hp bar.... being the reason we dont get the goodies say mesmers and others get. The one thing they could at least do is shave some butter off cast times. Retweak Augury of Death, drop the heal as we always have to lose to gain?

I dont think shroud is the direct reason we dont get the mobility evades on invulns like ele and mesmer I think its because anet wants necro to remain a team focused profession. Its the ideal perfect profession for players not playing over voice communication or with great organization because it works so well in in all game modes in group content thats not organized. How ever the idea of having necro sustain via hp soaking should possibly mean that we should have more stability options than ele and mesmer have and that we should possibly also have more damage reduction than they have in place of the denied evades, blocks, invulns, and mobility. But we dont have those things either... We dont even have a Vigor Trait like the other light armor professions have. Yeah we can convert it from the bleeding condition but still why no trait...

I mean I guess yes we have damage reduction in shroud but using shroud 100% for that purpose means you cant use it for an offensive purposes and thats nothing that a mesmer alone cant burst through. Let alone when a whole enemy team or small gorup in wvw is organized and wants to focus the necromancer first. This is technically where death magic when combined with soul reaping should come into play to improve those things i touched up (more stability/ raw damage reduction) on but it simply does not do that.

Foot in the grave needs a minor adjustment and it might actually solve the stability problem as its an "ok" trait right now but its not good enough for people to consider running it. (in most cases the stab is prob too short a duration and 1 stack is simply far too low."In the case of damage reduction toughness is arguably not felt unless some one invest fully into it to max it out and even then its not something that 1 player say a mesmer couldnt burst through. We need a bit more % raw reduction going on in death magic possibly.

Necromancer is a strong class but its got some major faults more so from lack of QoL as the game has progressed more than anything. It also seems like ideas people ask for on necromancer often end up on other professions.

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  • 3 weeks later...

Wanna try to onehit eles or thieves in wvw?

Try this.

http://gw2skills.net/editor/?vRAQNAW3tCV3gjNOqFq4GkBlAsrDgZg+GrR1C-jFSBQBl7BAQJ1fuy+jyo8dEAdDA4gAgRlOd4CAwIlgkCIiJbA-w

  1. Use marks to bait out dodges and staff3 to apply vulnerability.
  2. Apply might to yourself with blood is power2.1. Optional you can weapon swap here, to try to get a lucky crit with focus 5. Or apolyore vulnerability with focus 4+5
  3. Go into shroud, make one autoattack.
  4. Right before it hits your target use shroud 3 (fear)

That will result in an autoattack hit between 10-12k on a squishy target.

Is especially fun outside of a zerg xD trying to oneshot single targets xD

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I think people are mixing Apple's and oranges in this Necrotic thread. Here are a few thoughts on Necro's in WvW.

Necro skills are a lot more effective in a crowd and in chaos than in a smaller encounter. In a small skirmish or roaming fight, opponents can pay attention to Necro's tells and counter many of its skills. However, in larger engagements, tells and red circles get buried in the chaotic mess and Necro's heavy AoE damage gains efficacy: ROFL-copter becomes more effective when opponents have little idea it is coming.

That is why Necro makes such a good +1. When opponents do not see the tells and AoE pressure shifts from tactical, on-demand to strategic, 100% up-time, Necro's skills see a higher multiplier in pressure than some other professions.

Necro's low mobility, its limited immunity skills (shroud), and its susceptibility to control effects are the only real counters to it in large engagements.

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