We all know from countless 'nerf' threads that people in general don't like to play against Mesmers and it makes perfect sense because the core design is to make it hard to fight against.
The problem is that the inherent design of the Mesmer class is flawed. It is very hard to play against if you are a new player and it gets easier and easier the better you get and to balance that it has to be buffed in some other way to make it viable on the highest level which leads to even more problems in the lower levels.
I think that much is obvious to everyone that ever played any kind of PvP.
This core design makes Mesmer incredible hard to balance and in addition it leads to a lot of clutter on the battlefield that makes it even hard to watch from an outside perspective.
So my idea is as follows:
Mesmer illusions are meant to be in the head of the opponent, so why not make it that only the targeted player can actually see those illusions.
That means that nobody apart from the player targeted can destroy those illusions, but those illusions could also not damage anyone but that certain player.
My target with a change like that would intend to unclutter a bit of the mess that is PvP. It would also increase the impact of skills that retarget illusions and it could make illusions as entities more interesting, because with a focus like that Mesmer illusions could even be given a bit more substance.
Mesmers would still be very strong duelists, but could do a lot less team fighting with a build that relies on clones.
Don't get me wrong, that would be a very drastic change and there needs to be a lot of adjustments to make that work (maybe more options for less reliant clone play), but for me as a Mesmer player that would be an interesting change that would help everyone that has problems with the clutter Mesmer brings into the game with clones everywhere.
I'm not delusional, so I don't think I'm the first having that idea, but please tell me what you think about that and if you think that could work or why it couldn't.