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Reaper 10% more dmg trait is nice, but the GS3 change is a nerf since you only use it above 50% hp of enemy.Life leech cannot crit, so I assume warhorn will fall out of use - if the new focus skill hits hard enough and has a short cast time (instead of 1 whole second).

You need to boost damage of Well of Corruption in PvE to be on par with Well of Suffering. Currently in PvE, Reaper lacks a 2nd good burst skill - it's either small sustained dps boost by using the Shadow Fiend, or very small burst using Well of Corruption. Also Plaguelands could get more direct dmg to function as direct dmg burst skill for power builds - let's be honest, Lich Form is still unusable, and we still don't have an elite well.Other option could be reworking the shout "Suffer!" to be more devastating - in it's current form it's as weak as a sigil would be, doesn't feel like proper slotted skill. At least other shouts have better utility in return for weak dmg. I suggest making "Suffer!" inflict foes with a debuff for a period of time that ticks direct damage (so it can crit and scale unlike leech). - Think of Guardian focus skill, Ray of Judgment.

Overall, the buffs will increase sustained dps of power Reaper, but it will still be crippled in content like Fractals, where the initial, short burst needs to be packed with most damage (Dragonhunter among other classes excels in it while offering sustained dps and party wide support mechanics).

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@Shiyo.3578 said:

Also great job on nerfing Druid a bit more (Empowerment) so other healers are about to have solid spots. Maybe give the others more abilities to stack might tho, for example HGH trait affecting 10 people would be amazing.

Druid is already useless in every game mode not raids, the nerfs to the spec are also unjustified. It will probably be useless in every single game mode next patch.

When you say this after also stating that Thief has been trash tier since forever you kinda lose any credibility

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Another balance patch another nerf to druid. Druid has been nerfed it seems every balance patch for the last, I don't know how long, and as a druid player and lover it's getting really really old. Does someone somewhere on the team/in the office really hate druids and their place in the meta?

Yeah ok the standard pug meta is pretty stale but it's also comfortable and what people have been learning for years, and you guys did literally design Druid to be the class that did healing / buffing / utility back when HoT came out and some form of trinity stuff needed to be reintroduced. It's what the class was for, of course it should be good in that role. Like I'm sorry that the way book spread and party comps are tends to not allow firebrand or heal scourge or heal rev to shine in what has become the standard raid composition because people are much happier with symmetric groups but repeatedly beating the druid (and chrono, oh my poor chrono friends) with the nerf (and rework) bat isn't gonna change that unless you're willing to commit to fully destroying the identity of classes people have been enjoying for years.

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@Blocki.4931 said:

Also great job on nerfing Druid a bit more (Empowerment) so other healers are about to have solid spots. Maybe give the others more abilities to stack might tho, for example HGH trait affecting 10 people would be amazing.

Druid is already useless in every game mode not raids, the nerfs to the spec are also unjustified. It will probably be useless in every single game mode next patch.

When you say this after also stating that Thief has been trash tier since forever you kinda lose any credibility

He is somewhat right though. If it wasn't for the core ranger spirits and the nature magic traitline syngergizing with the role as well as it does, druid would disappear out of raids, like it already has in every other game mode. Not that I care at this point, it's already been semented as pure support role for 10 man pve content, kept alive by the core class' skills and traits. Might and healing isn't unique to druid.

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"Right-Hand Strength: This trait no longer gives a flat critical-hit chance. Instead it gives an additional 80 precision, plus an additional 80 power while wielding a one-handed weapon."

So we went from 15% crit chance to 3.8% on this Trait?

"Havoc Mastery: This trait has been renamed Havoc Specialist, and it has been moved to the Master tier. This trait now grants 5% bonus damage for each bar of endurance that is not full."

This is bad design imo, as it encourages DD's to be always completely out of Dodges to maximise their DPS.I get that it may sound like an interesting tradeoff in theory, but it has bad implications for actual gameplay.

I'm glad Evasive Mirror got nerfed a bit, although I'm concerned about all these baseline stun and daze durations.

Berserker changes look really interesting, looking forward to trying it out.

Heal Rev might finally be worth running, with the FB on Quickbrand instead of support FB, if not running no heal anyway.

New Druid Elite seems kind of nuts, would be interesting to know the duration of that.

Really glad to see Necromancer Focus getting some love after all these years, maybe it's actually useable for the first time since launch now.Happy about the GS range increases, especially the pull, and the new Trait with another 10% modifier looks promising, although it might essentially delete the competing Traits, as they usually do. I would prefer those kinds of Traits to be phased out in favour of interesting Trait choices, but for now, Reaper really needs those modifiers, as everything else has them.

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@Vegeta.2563 said:

  • Unyielding Devotion: With this new trait, revenants gain 15% damage reduction for 2 seconds when they heal themselves and 5 seconds when they heal an ally.

I hope this has an ICD

I don't really think it's that powerful but it probably will. Revenant is pretty squishy even with heavy armor, 15% damage reduction periodically isn't going to make them able to face tank. It'll just make their support builds slightly more survivability. Selfless Amplification will probably be a more useful pick anyways.

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@Zexanima.7851 said:

  • Unyielding Devotion: With this new trait, revenants gain 15% damage reduction for 2 seconds when they heal themselves and 5 seconds when they heal an ally.

I hope this has an ICD

I don't really think it's that powerful but it probably will. Revenant is pretty squishy even with heavy armor, 15% damage reduction periodically isn't going to make them able to face tank. It'll just make their support builds slightly more survivability. Selfless Amplification will probably be a more useful pick anyways.

I was more referring to the 5 seconds given to allies than the 2 seconds to rev itself.

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Please reduce the casting time "Symbol of Faith" to 1/2 second and possibly grant condi clear and/or aegis. it is way too slow with a 1 second melee casting time and only grants regen.

Also, please do NOT reduce "Shield of the Avenger" range to 900 from 1200. It's a clutch skill as it is, and reducing it to 900 would make it even more difficult to justify its use.

thank you.

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"Soul Eater: This trait has been reworked. It now increases the strike damage dealt to all foes within a range of 300 by 10%, and it causes the reaper to heal for 5% of the damage dealt to foes within that range. It no longer reduces greatsword-skill recharge by 20%."Wow! i cannot tell you how disgusted and disappointed I am at this massive nerf, and don't kid yourselves it is a huge nerf. GS is so bloody slow as it is that the removal of reduction is going to seriously limit the use of this in all areas of the game, more so in WvW and PvP.Unneeded, unnecessary, and totally unbalanced, so disgusted I need to walk away from these boards and this game for a while!

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I rarely play pvp due it being a broken mess for a very long time so the impact in pvp couldn´t bother me less, though the pve-side in this balance-patch is quite interesting.First, the reaper-changes are awesome, finally adding healing through damage besides the healing through condi-damage. Trading decimate defenses for this trait is quite the huge change but I´ll wait how it plays out when it´s live.

The mesmer-changes are also great, considering that the chronomancer(mesmer in general) no longer needs his clones to shatter in order to get boons like alacrity.This makes it much easier to play chronomancer in the open-world, where it happens quite often that clones do nothing and shatter without running towards the tageted enemy. Overall, a pretty neat QoL-change.

Now over the last few weeks, I fell in love with condi-berserker and these changes make him pretty powerful, though I´m not that euphoric about them because it´s strong power-creep and in addition just strengthens his place as support in raids.

In the end, we will have to wait how the changes affect the game when they´re live, I bet pvp becomes an even greater mess as it already is, if that´s even possible but for pve this patch is pretty neat.

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I already made a comment just for the steal change. Anet overthink the thief changes because they are, well not that good. Daredevil will be absolutly usless in pvp so we are losing third dodge and all the other benefits we had and losing them because steal will be usless. Maybe increase range to 900 because 600 is way to short. The engi flamethrower has 425 range and thats almost the same. Please do not make this change happend in this way.

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@"Vlad Morbius.1759" said:"Soul Eater: This trait has been reworked. It now increases the strike damage dealt to all foes within a range of 300 by 10%, and it causes the reaper to heal for 5% of the damage dealt to foes within that range. It no longer reduces greatsword-skill recharge by 20%."Wow! i cannot tell you how disgusted and disappointed I am at this massive nerf, and don't kid yourselves it is a huge nerf. GS is so bloody slow as it is that the removal of reduction is going to seriously limit the use of this in all areas of the game, more so in WvW and PvP.Unneeded, unnecessary, and totally unbalanced, so disgusted I need to walk away from these boards and this game for a while!

Decimate Defenses was always taken over it. I am actually intrigued by this buff and significant new modifier. Hopefully it will be able to bump up the poor reaper damage and more sustain is awesome, especially if it works in shroud. Greatsword recharges was irrelevant, and it doesnt matter for Gravedigger once sub 50%

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Druid changes aren't good, I don't know if I'd be able to find the quote, but back in HoT the devs promised up and down Druid would -always- be relevant in high end PvE. I concede I don't have much expertise here as a PvP player primarily but I feel like this unwarranted pet nerf is going to leave them on the fringes and even worse, negatively impact soloplay. I'm glad I've moved on to Ele and Guardian because if this keeps up there isn't going to be a Druid at all. Understand that it cuts me deep to see a class I care about so much take nerf after nerf after nerf.

Speaking of nerfs, Scrapper needs to go. Nearly unkillable 1v1, can easily 1v2 and some good scrappers can even 1v3 for a considerable amount of time. This is to say nothing of the decap variants. It's an actual tumor on conquest and incredibly unfun to play against. I also think Rev needs a bit of a damage shave thought it's been said before, especially with the sustain buff.

Can't think of anything else immediately pressing. I know this post won't change anything because I am just one person but hopefully it at least gets read.

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